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Yu-Gi-Oh! Crystal Beast Cards

Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Card Text Buy It
FOTB-EN045 Ancient City - Rainbow Ruins Spell Field This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • DP07-EN017 Ancient City - Rainbow Ruins Spell Field This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • RYMP-EN053 Ancient City - Rainbow Ruins Spell Field You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • LCGX-EN168 Ancient City - Rainbow Ruins Spell Field You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • FOTB-EN035 Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    DP07-EN015 Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    RYMP-EN051 Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    LCGX-EN166 Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    FOTB-EN032 Crystal Beacon Spell Normal If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    DP07-EN013 Crystal Beacon Spell Normal If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    RYMP-EN048 Crystal Beacon Spell Normal Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    LCGX-EN163 Crystal Beacon Spell Normal Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    FOTB-EN005 Crystal Beast Amber Mammoth Effect Monster Earth Beast 4 1700 1600 When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN005 Crystal Beast Amber Mammoth Effect Monster Earth Beast 4 1700 1600 When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN044 Crystal Beast Amber Mammoth Effect Monster Earth Beast 4 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN159 Crystal Beast Amber Mammoth Effect Monster Earth Beast/Effect 4 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN002 Crystal Beast Amethyst Cat Effect Monster Earth Beast 3 1200 400 This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN002 Crystal Beast Amethyst Cat Effect Monster Earth Beast 3 1200 400 This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN041 Crystal Beast Amethyst Cat Effect Monster Earth Beast 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN156 Crystal Beast Amethyst Cat Effect Monster Earth Beast 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN006 Crystal Beast Cobalt Eagle Effect Monster Wind Winged Beast 4 1400 800 Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of the owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN006 Crystal Beast Cobalt Eagle Effect Monster Wind Winged Beast 4 1400 800 Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of the owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN045 Crystal Beast Cobalt Eagle Effect Monster Wind Winged Beast 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN160 Crystal Beast Cobalt Eagle Effect Monster Wind Winged Beast 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN003 Crystal Beast Emerald Tortoise Effect Monster Water Aqua 3 600 2000 Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN003 Crystal Beast Emerald Tortoise Effect Monster Water Aqua 3 600 2000 Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN042 Crystal Beast Emerald Tortoise Effect Monster Water Aqua 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN157 Crystal Beast Emerald Tortoise Effect Monster Water Aqua 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN001 Crystal Beast Ruby Carbuncle Effect Monster Light Fairy 3 300 300 When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN001 Crystal Beast Ruby Carbuncle Effect Monster Light Fairy 3 300 300 When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN040 Crystal Beast Ruby Carbuncle Effect Monster Light Fairy 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN155 Crystal Beast Ruby Carbuncle Effect Monster Light Fairy 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN007 Crystal Beast Sapphire Pegasus Effect Monster Wind Beast 4 1800 1200 While this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, deck, or Graveyard face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card if destroyed while its is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    CT04-EN002 Crystal Beast Sapphire Pegasus Effect Monster Wind Beast 4 1800 1200 When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard, face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN046 Crystal Beast Sapphire Pegasus Effect Monster Wind Beast 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN161 Crystal Beast Sapphire Pegasus Effect Monster Light Beast 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN004 Crystal Beast Topaz Tiger Effect Monster Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    DP07-EN004 Crystal Beast Topaz Tiger Effect Monster Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
    RYMP-EN043 Crystal Beast Topaz Tiger Effect Monster Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    LCGX-EN158 Crystal Beast Topaz Tiger Effect Monster Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    FOTB-EN034 Crystal Blessing Spell Normal Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    DP07-EN014 Crystal Blessing Spell Normal Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    RYMP-EN050 Crystal Blessing Spell Normal Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    LCGX-EN165 Crystal Blessing Spell Normal Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    DP07-EN024 Crystal Counter Trap Normal Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
    DP07-EN025 Crystal Pair Trap Normal Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no battle damage this turn.
    LCGX-EN172 Crystal Pair Trap Normal When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.
    FOTB-EN036 Crystal Promise Spell Normal Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    DP07-EN016 Crystal Promise Spell Normal Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    RYMP-EN052 Crystal Promise Spell Normal Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    LCGX-EN167 Crystal Promise Spell Normal Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    FOTB-EN048 Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    DP07-EN023 Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
    RYMP-EN055 Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    LCGX-EN171 Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    DP07-EN019 Crystal Release Spell Equip Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in Spell & Trap Card Zone, face-up, as a Continuous Spell Card.
    RYMP-EN054 Crystal Release Spell Equip Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
    LCGX-EN169 Crystal Release Spell Equip Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
    DP07-EN020 Crystal Tree Spell Continuous Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
    LCGX-EN170 Crystal Tree Spell Continuous Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    TAEV-EN006 Rainbow Dragon Effect Monster Light Dragon 10 4000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. Send all "Crystal Beast" monster you control to the Graveyard, this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owner's Decks.
    CT04-EN005 Rainbow Dragon Effect Monster Light Dragon 10 4000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned.
  • Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn.
  • You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks.
  • RYMP-EN047 Rainbow Dragon Effect Monster Light Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
  • During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
  • You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
  • LCGX-EN162 Rainbow Dragon Effect Monster Light Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
  • During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
  • You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
  • LODT-EN065 Rainbow Gravity Trap Normal Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    RYMP-EN057 Rainbow Gravity Trap Normal If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    LCGX-EN174 Rainbow Gravity Trap Normal If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    PTDN-EN063 Rainbow Path Trap Normal Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    RYMP-EN056 Rainbow Path Trap Normal When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    LCGX-EN173 Rainbow Path Trap Normal When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    FOTB-EN033 Rare Value Spell Normal Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.
    RYMP-EN049 Rare Value Spell Normal If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
    LCGX-EN164 Rare Value Spell Normal If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
       This set contains 73 cards.
     
     
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