| EOJ-EN048
| Clock Tower Prison
| Spell | | Field | | | | Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. |
|
| DP05-EN016
| Clock Tower Prison
| Spell | | Field | | | | Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. |
|
| DR04-EN228
| Clock Tower Prison
| Spell | | Field | | | | Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. |
|
| LCGX-EN141
| Clock Tower Prison
| Spell | | Field | | | | During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. |
|
| POTD-EN043
| Cyclone Blade
| Spell | | Equip | | | | Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. |
|
| DP05-EN018
| Cyclone Blade
| Spell | | Equip | | | | Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. |
|
| LCGX-EN143
| Cyclone Blade
| Spell | | Equip | | | | Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. |
|
| POTD-EN050
| D - Chain
| Trap | | Normal | | | | After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. |
|
| DP05-EN028
| D - Chain
| Trap | | Normal | | | | After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. |
|
| LCGX-EN152
| D - Chain
| Trap | | Normal | | | | Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. |
|
| DP05-EN029
| D - Counter
| Trap | | Counter | | | | This card can only be activated when a monster that includes "Destiny Hero" in its card name is attacked. Destroy the attacking monster. |
|
| LCGX-EN153
| D - Counter
| Trap | | Normal | | | | When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. |
|
| LODT-EN048
| D - Formation
| Spell | | Continuous | | | | When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand. |
|
| LCGX-EN147
| D - Formation
| Spell | | Continuous | | | | Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. |
|
| LODT-EN066
| D - Fortune
| Trap | | Normal | | | | Activate only when your opponent declares a direct attack by removing from 1 play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase. |
|
| LCGX-EN154
| D - Fortune
| Trap | | Normal | | | | When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. |
|
| EOJ-EN054
| D - Shield
| Trap | | Normal | | | | You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle. |
|
| DP05-EN026
| D - Shield
| Trap | | Normal | | | | You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped monster cannot be destroyed as a result of battle. |
|
| DR04-EN234
| D - Shield
| Trap | | Normal | | | | You can only activate this card when an Attack Position monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Spell Card). The equipped monster cannot be destroyed as a result of battle. |
|
| LCGX-EN150
| D - Shield
| Trap | | Normal | | | | When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. |
|
| POTD-EN041
| D - Spirit
| Spell | | Normal | | | | If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand. |
|
| LCGX-EN142
| D - Spirit
| Spell | | Normal | | | | Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. |
|
| EOJ-EN053
| D - Time
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster. |
|
| DP05-EN025
| D - Time
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster. |
|
| DR04-EN233
| D - Time
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster. |
|
| DP05-EN017
| D- Spirit
| Spell | | Normal | | | | If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand. |
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| LCGX-EN149
| D-Time
| Trap | | Normal | | | | When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level. |
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| POTD-EN048
| Dark City
| Spell | | Field | | | | When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. |
|
| DP05-EN019
| Dark City
| Spell | | Field | | | | When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. |
|
| LCGX-EN144
| Dark City
| Spell | | Field | | | | When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. |
|
| DP05-EN020
| Destiny Draw
| Spell | | Normal | | | | Discard 1 "Destiny Hero" card from your hand. Draw 2 cards from your Deck. |
|
| GLD3-EN044
| Destiny Draw
| Spell | | Normal | | | | Discard 1 "Destiny Hero" card to draw 2 cards. |
|
| DLG1-EN109
| Destiny Draw
| Spell | | Normal | | | | Discard 1 "Destiny Hero" card to draw 2 cards. |
|
| RYMP-EN037
| Destiny Draw
| Spell | | Normal | | | | Discard 1 "Destiny HERO" card; draw 2 cards. |
|
| LCGX-EN145
| Destiny Draw
| Spell | | Normal | | | | Discard 1 "Destiny HERO" card; draw 2 cards. |
|
| LODT-EN042
| Destiny End Dragoon
| Fusion/Effect Monster | Dark | Warrior | 10 | 3000 | 3000 | "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A fusion Summon of this monster can only be conducted with the above fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent control and inflicts damage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During you Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. |
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| LCGX-EN140
| Destiny End Dragoon
| Fusion/Effect Monster | Dark | Warrior | 10 | 3000 | 3000 | Destiny HERO - Plasma + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card. |
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| POTD-EN015
| Destiny Hero - Blade Master
| Effect Monster | Dark | Warrior | 3 | 300 | 600 | During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn. |
|
| DP05-EN008
| Destiny Hero - Blade Master
| Effect Monster | Dark | Warrior | 3 | 300 | 600 | During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn. |
|
| LCGX-EN129
| Destiny HERO - Blade Master
| Effect Monster | Dark | Warrior | 3 | 300 | 600 | During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase. |
|
| EOJ-EN002
| Destiny Hero - Captain Tenacious
| Effect Monster | Dark | Warrior | 3 | 800 | 800 | Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase. |
|
| DP05-EN002
| Destiny Hero - Captain Tenacious
| Effect Monster | Dark | Warrior | 3 | 800 | 800 | Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase. |
|
| DR04-EN182
| Destiny Hero - Captain Tenacious
| Effect Monster | Dark | Warrior | 3 | 800 | 800 | Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase. |
|
| LCGX-EN123
| Destiny HERO - Captain Tenacious
| Effect Monster | Dark | Warrior | 3 | 800 | 800 | Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. |
|
| POTD-EN017
| Destiny Hero - Dasher
| Effect Monster | Dark | Warrior | 6 | 2100 | 1000 | Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. |
|
| DP05-EN010
| Destiny Hero - Dasher
| Effect Monster | Dark | Warrior | 6 | 2100 | 1000 | Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. |
|
| LCGX-EN131
| Destiny HERO - Dasher
| Effect Monster | Dark | Warrior | 6 | 2100 | 1000 | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. |
|
| POTD-EN013
| Destiny Hero - Defender
| Effect Monster | Dark | Warrior | 4 | 100 | 2700 | If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. |
|
| DP05-EN006
| Destiny Hero - Defender
| Effect Monster | Dark | Warrior | 4 | 100 | 2700 | If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. |
|
| LCGX-EN127
| Destiny HERO - Defender
| Effect Monster | Dark | Warrior | 4 | 100 | 2700 | During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. |
|
| PTDN-EN015
| Destiny Hero - Departed
| Effect Monster | Dark | Warrior | 2 | 1000 | 0 | During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead. |
|
| LCGX-EN136
| Destiny HERO - Departed
| Effect Monster | Dark | Warrior | 2 | 1000 | 0 | During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. |
|
| EOJ-EN003
| Destiny Hero - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. |
|
| DP05-EN003
| Destiny Hero - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. |
|
| DR04-EN183
| Destiny Hero - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. |
|
| TU03-EN012
| Destiny Hero - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | Once per turn, you can reveal the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. |
|
| RYMP-EN033
| Destiny HERO - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). |
|
| LCGX-EN124
| Destiny HERO - Diamond Dude
| Effect Monster | Dark | Warrior | 4 | 1400 | 1600 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). |
|
| RYMP-EN035
| Destiny HERO - Disk Commander
| Effect Monster | Dark | Warrior | 1 | 300 | 300 | When this card is Special Summoned from the Graveyard: Draw 2 cards. |
|
| LCGX-EN133
| Destiny HERO - Disk Commander
| Effect Monster | Dark | Warrior | 1 | 300 | 300 | When this card is Special Summoned from the Graveyard: Draw 2 cards. |
|
| POTD-EN014
| Destiny Hero - Dogma
| Effect Monster | Dark | Warrior | 8 | 3400 | 2400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase. |
|
| DP05-EN007
| Destiny Hero - Dogma
| Effect Monster | Dark | Warrior | 8 | 3400 | 2400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase. |
|
| LCGX-EN128
| Destiny HERO - Dogma
| Effect Monster | Dark | Warrior | 8 | 3400 | 2400 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points. |
|
| EOJ-EN001
| Destiny Hero - Doom Lord
| Effect Monster | Dark | Warrior | 3 | 600 | 800 | Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. |
|
| DP05-EN001
| Destiny Hero - Doom Lord
| Effect Monster | Dark | Warrior | 3 | 600 | 800 | Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. |
|
| DR04-EN181
| Destiny Hero - Doom Lord
| Effect Monster | Dark | Warrior | 3 | 600 | 800 | Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. |
|
| LCGX-EN122
| Destiny HERO - Doom Lord
| Effect Monster | Dark | Warrior | 3 | 600 | 800 | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. |
|
| POTD-EN012
| Destiny Hero - Double Dude
| Effect Monster | Dark | Warrior | 6 | 1000 | 1000 | This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. |
|
| DP05-EN005
| Destiny Hero - Double Dude
| Effect Monster | Dark | Warrior | 6 | 1000 | 1000 | This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. |
|
| LCGX-EN126
| Destiny HERO - Double Dude
| Effect Monster | Dark | Warrior | 6 | 1000 | 1000 | Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. |
|
| LODT-EN004
| Destiny Hero - Dread Servant
| Effect Monster | Dark | Warrior | 3 | 400 | 700 | When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control. |
|
| LCGX-EN137
| Destiny HERO - Dread Servant
| Effect Monster | Dark | Warrior | 3 | 400 | 700 | When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target. |
|
| EOJ-EN004
| Destiny Hero - Dreadmaster
| Effect Monster | Dark | Warrior | 8 | -1 | -1 | If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK o |
|
| DP05-EN004
| Destiny Hero - Dreadmaster
| Effect Monster | Dark | Warrior | 8 | ? | ? | If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK o |
|
| DR04-EN184
| Destiny Hero - Dreadmaster
| Effect Monster | Dark | Warrior | 8 | ? | ? | If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters on your side of the field cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving "Destiny Hero" monsters on your side of the field. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters on your side of the field (except this card). |
|
| LCGX-EN125
| Destiny HERO - Dreadmaster
| Effect Monster | Dark | Warrior | 8 | ? | ? | If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. |
|
| PTDN-EN014
| Destiny Hero - Dunker
| Effect Monster | Dark | Warrior | 4 | 1200 | 1700 | You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent. |
|
| LCGX-EN135
| Destiny HERO - Dunker
| Effect Monster | Dark | Warrior | 4 | 1200 | 1700 | You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. |
|
| POTD-EN016
| Destiny Hero - Fear Monger
| Effect Monster | Dark | Warrior | 4 | 1000 | 1000 | If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. |
|
| DP05-EN009
| Destiny Hero - Fear Monger
| Effect Monster | Dark | Warrior | 4 | 1000 | 1000 | If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. |
|
| CP06-EN002
| Destiny Hero - Fear Monger
| Effect Monster | Dark | Warrior | 4 | 1000 | 1000 | If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. |
|
| LCGX-EN130
| Destiny HERO - Fear Monger
| Effect Monster | Dark | Warrior | 4 | 1000 | 1000 | During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target. |
|
| DP05-EN011
| Destiny Hero - Malicious
| Effect Monster | Dark | Warrior | 6 | 800 | 800 | By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" from your Deck, and Special Summon it. |
|
| GLD3-EN009
| Destiny Hero - Malicious
| Effect Monster | Dark | Warrior | 6 | 800 | 800 | You can remove this card in your Graveyard from play to Special Summon 1 "Destiny Hero - Malicious" from your deck. |
|
| DLG1-EN108
| Destiny Hero - Malicious
| Effect Monster | Dark | Warrior | 6 | 800 | 800 | You can remove this card in your Graveyard from play to Special Summon 1 "Destiny Hero - Malicious" from your Deck. |
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| RYMP-EN034
| Destiny HERO - Malicious
| Effect Monster | Dark | Warrior | 6 | 800 | 800 | You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck. |
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| LCGX-EN132
| Destiny HERO - Malicious
| Effect Monster | Dark | Warrior | 6 | 800 | 800 | You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck. |
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| CT04-EN003
| Destiny Hero - Plasma
| Effect Monster | Dark | Warrior | 8 | 1900 | 600 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters you control. Once per turn, select your opponent's monster and equip it to this card. (You can only equip 1 monster at a time to this card.) This card gains ATK equal to half of the ATK of the equipped monster. While this card is face-up on the field, negate all the effects of face-up Effect Monsters your opponent controls. |
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| RYMP-EN036
| Destiny HERO - Plasma
| Effect Monster | Dark | Warrior | 8 | 1900 | 1800 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). |
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| LCGX-EN134
| Destiny HERO - Plasma
| Effect Monster | Dark | Warrior | 8 | 1900 | 600 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). |
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| POTD-EN049
| Destiny Mirage
| Trap | | Normal | | | | Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn. |
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| DP05-EN027
| Destiny Mirage
| Trap | | Normal | | | | Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn. |
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| RYMP-EN039
| Destiny Mirage
| Trap | | Normal | | | | When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. |
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| LCGX-EN151
| Destiny Mirage
| Trap | | Normal | | | | When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. |
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| EOJ-EN052
| Destiny Signal
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name. |
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| DP05-EN024
| Destiny Signal
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name. |
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| DR04-EN232
| Destiny Signal
| Trap | | Normal | | | | You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name. |
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| RYMP-EN038
| Destiny Signal
| Trap | | Normal | | | | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. |
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| LCGX-EN148
| Destiny Signal
| Trap | | Normal | | | | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. |
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| CSOC-EN098
| Elemental Hero Divine Neos
| Fusion/Effect Monster | Light | Warrior | 12 | 2500 | 2500 | This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase. |
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| CP07-EN006
| Elemental Hero Ocean
| Effect Monster | Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. |
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| JUMP-EN013
| Elemental Hero Ocean
| Effect Monster | Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. |
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| CP06-EN009
| Elemental Hero Stratos
| Effect Monster | Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned, you can select and activate 1 of these effects: Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control. Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
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| JUMP-EN012
| Elemental Hero Stratos
| Effect Monster | Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned, you can select and activate 1 of these effects: Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
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| DP06-EN008
| Evil Hero Infernal Prodigy
| Effect Monster | Dark | Fiend | 2 | 300 | 600 | If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase. |
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| PP02-EN012
| Hero's Bond
| Spell | | Normal | | | | Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand. |
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| LCGX-EN146
| Over Destiny
| Spell | | Normal | | | | Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn. |
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