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Yu-Gi-Oh! Elemental Hero Cards

Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Card Text Buy It
GENF-EN098 A Hero Lives Spell Normal If you control no face-up monsters: Pay half of your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
DB2-EN199 Bubble Crash Trap Normal "You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
DP1-EN023 Bubble Shot Blaster Spell Equip You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
CRV-EN046 Bubble Shuffle Spell Quick-Play "You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name."
DP1-EN019 Bubble Shuffle Spell Quick-Play You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
DR04-EN046 Bubble Shuffle Spell Quick-Play You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
LCGX-EN080 Bubble Shuffle Spell Quick-Play Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
DP1-EN022 Burst Return Spell Normal You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".
LCGX-EN084 Burst Return Spell Normal If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
STON-EN049 Change of Hero - Reflector Ray Trap Normal Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster’s Level X 300.
LCGX-EN116 Change of Hero - Reflector Ray Trap Normal When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
DP1-EN030 Clay Charge Trap Counter You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points.
LCGX-EN111 Clay Charge Trap Normal When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
SOI-EN042 Cyclone Boomerang Spell Equip You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
DP03-EN015 Cyclone Boomerang Spell Equip You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
DR04-EN162 Cyclone Boomerang Spell Equip You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
LCGX-EN086 Cyclone Boomerang Spell Equip Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
EOJ-EN053 D - Time Trap Normal You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
DP05-EN025 D - Time Trap Normal You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
DR04-EN233 D - Time Trap Normal You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster.
LCGX-EN149 D-Time Trap Normal When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
EOJ-EN039 E - Emergency Call Spell Normal Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
DP03-EN017 E - Emergency Call Spell Normal Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
DR04-EN219 E - Emergency Call Spell Normal Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
RYMP-EN024 E - Emergency Call Spell Normal Add 1 "Elemental HERO" monster from your Deck to your hand.
LCGX-EN089 E - Emergency Call Spell Normal Add 1 "Elemental HERO" monster from your Deck to your hand.
DP03-EN029 Edge Hammer Trap Normal Tribute 1 "Elemental Hero Bladedge" on your side of the field. Destroy 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
LCGX-EN113 Edge Hammer Trap Normal Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
STON-EN034 Elemental Hero Air Neos Fusion Monster Wind Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent’s this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
POTD-EN031 Elemental Hero Aqua Neos Fusion Monster Water Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
DP03-EN012 Elemental Hero Aqua Neos Fusion Monster Water Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
LCGX-EN057 Elemental HERO Aqua Neos Fusion/Effect Monster Water Warrior 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
TLM-EN001 Elemental Hero Avian Normal Monster Wind Warrior 3 1000 1000 "A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
YSD-EN007 Elemental Hero Avian Normal Monster Wind Warrior 3 1000 1000 "A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
DP1-EN001 Elemental Hero Avian Normal Monster Wind Warrior 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
DR3-EN181 Elemental Hero Avian Normal Monster Wind Warrior 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
YSDJ-EN005 Elemental Hero Avian Normal Monster Wind Warrior 3 1000 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
LCGX-EN001 Elemental HERO Avian Normal Monster Wind Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
LCGX-EN002 Elemental HERO Avian (alternate art) Normal Monster Wind Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
RYMP-EN001 Elemental HERO Avian (Alternate art) Normal Monster Wind Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
YSD-EN019 Elemental Hero Bladedge Effect Monster Earth Warrior 7 2600 1800 "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points."
EEN-EN007 Elemental Hero Bladedge Effect Monster Earth Warrior 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DP03-EN002 Elemental Hero Bladedge Effect Monster Earth Warrior 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
YSDJ-EN018 Elemental Hero Bladedge Effect Monster Earth Warrior 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
DR04-EN067 Elemental Hero Bladedge Effect Monster Earth Warrior 7 2600 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
LCGX-EN013 Elemental HERO Bladedge Effect Monster Earth Warrior 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
CRV-EN014 Elemental Hero Bubbleman Effect Monster Water Warrior 3 800 1200 "If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck."
DP1-EN009 Elemental Hero Bubbleman Effect Monster Water Warrior 3 800 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
YSDJ-EN017 Elemental Hero Bubbleman Effect Monster Water Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.
DR04-EN014 Elemental Hero Bubbleman Effect Monster Water Warrior 3 800 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
LCGX-EN012 Elemental HERO Bubbleman Effect Monster Water Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
TLM-EN002 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
YSD-EN008 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
DP1-EN002 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
DR3-EN182 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
YSDJ-EN006 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
MDP2-EN003 Elemental Hero Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
LCGX-EN003 Elemental HERO Burstinatrix Normal Monster Fire Warrior 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
LCGX-EN004 Elemental HERO Burstinatrix (alternate art) Normal Monster Fire Warrior 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
RYMP-EN002 Elemental HERO Burstinatrix (Alternate art) Normal Monster Fire Warrior 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
FOTB-EN014 Elemental Hero Captain Gold Effect Monster Light Warrior 5 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field and "Skyscraper" is not on the field, destroy this card.
DP06-EN004 Elemental Hero Captain Gold Effect Monster Light Warrior 4 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field and "Skyscraper" is not on the field, destroy this card.
GLD2-EN025 Elemental Hero Captain Gold Effect Monster Light Warrior 4 2100 800 You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
LCGX-EN026 Elemental HERO Captain Gold Effect Monster Light Warrior 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
GLAS-EN036 Elemental Hero Chaos Neos Fusion/Effect Monster Dark Warrior 9 3000 2500 "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ? 3 Heads: Destroy all monsters your opponent controls. ? 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. ? 1 Head: Return all monsters you control to their owner's hand.
LCGX-EN065 Elemental HERO Chaos Neos Fusion/Effect Monster Dark Warrior 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • TLM-EN003 Elemental Hero Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost.
    YSD-EN009 Elemental Hero Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    DP1-EN003 Elemental Hero Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    DR3-EN183 Elemental Hero Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    YSDJ-EN007 Elemental Hero Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
    LCGX-EN005 Elemental HERO Clayman Normal Monster Earth Warrior 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    POTD-EN033 Elemental Hero Dark Neos Fusion Monster Dark Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Dark Panther"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if it's not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
    DP03-EN014 Elemental Hero Dark Neos Fusion Monster Dark Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Dark Panther"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) You can select 1 face-up Effect Monster on the field if it's not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
    LCGX-EN059 Elemental HERO Dark Neos Fusion/Effect Monster Dark Warrior 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    TAEV-EN042 Elemental Hero Darkbright Fusion/Effect Monster Dark Warrior 6 2000 1000 Elemental Hero Sparkman + "Elemental Hero Necroshade" This card cannot be Special Summoned except by Fusion Summon. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.
    LCGX-EN063 Elemental HERO Darkbright Fusion/Effect Monster Dark Warrior 6 2000 1000 "Elemental HERO Sparkman" + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    CSOC-EN098 Elemental Hero Divine Neos Fusion/Effect Monster Light Warrior 12 2500 2500 This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.
    RYMP-EN020 Elemental HERO Divine Neos Fusion/Effect Monster Light Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
    LCGX-EN077 Elemental HERO Divine Neos Fusion/Effect Monster Light Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    MDP2-EN001 Elemental Hero Electrum Fusion/Effect Monster Light Warrior 10 2900 2600 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned, return all removed from play cards to their owners' Deck(s), then shuffle those Deck(s), increase the ATK of this card by 100 points for each monster on your opponent's side of the field that shares an Attribute with this card.
    RYMP-EN017 Elemental HERO Electrum Fusion/Effect Monster Light Warrior 10 2900 2600 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    LCGX-EN052 Elemental HERO Electrum Fusion/Effect Monster Light Warrior 10 2900 2600 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
    TLM-EN035 Elemental Hero Flame Wingman Fusion Monster Wind Warrior 6 2100 1200 "This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster."
    DP1-EN010 Elemental Hero Flame Wingman Fusion/Effect Monster Wind Warrior 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    DR3-EN215 Elemental Hero Flame Wingman Fusion/Effect Monster Wind Warrior 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    RYMP-EN016 Elemental HERO Flame Wingman Fusion Effect Monster Wind Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    LCGX-EN045 Elemental HERO Flame Wingman Fusion/Effect Monster Wind Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    POTD-EN032 Elemental Hero Flare Neos Fusion Monster Fire Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
    DP03-EN013 Elemental Hero Flare Neos Fusion Monster Fire Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use Polymerization.) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
    LCGX-EN058 Elemental HERO Flare Neos Fusion/Effect Monster Fire Warrior 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    GENF-EN090 Elemental HERO Flash Effect Monster Light Warrior 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
    ANPR-EN099 Elemental Hero Gaia Fusion/Effect Monster Earth Warrior 6 2200 2600 1 "Elemental Hero" monster + 1 EARTH Monster
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
    CT08-EN011 Elemental Hero Gaia Fusion/Effect Monster Earth Warrior 6 2200 2600 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    STON-EN036 Elemental Hero Glow Neos Fusion Monster Light Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Glow Neos" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up your opponent controls. Based on that card’s type, apply the proper effect ? Monster: This card cannot battle this turn. ? Spell: This card can attack your opponent directly this turn. ?Trap: This card is changed to Defense Position.
    LCGX-EN061 Elemental HERO Glow Neos Fusion/Effect Monster Light Warrior 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • STON-EN035 Elemental Hero Grand Neos Fusion Monster Earth Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner’s hand. This card returns to the Fusion Deck during the End Phase.
    CT04-EN001 Elemental Hero Grand Neos Fusion/Effect Monster Earth Warrior 7 2500 2000 "Elemental Hero Neos" + "Neo-Spacian Grand Mole"
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Extra Deck during the End Phase.
    LCGX-EN060 Elemental HERO Grand Neos Fusion/Effect Monster Earth Warrior 7 2500 2000 "Elemental HERO Neos" + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    LC02-EN010 Elemental HERO Great Tornado Fusion/Effect Monster Wind Warrior 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    PP02-EN007 Elemental Hero Heat Effect Monsters Fire Pyro 4 1600 1200 This card gains 200 ATK for each face-up "Elemental Hero" monster you control.
    LCGX-EN037 Elemental HERO Heat Effect Monster Fire Pyro 4 1600 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
    STOR-EN098 Elemental Hero Ice Edge Effect Monster Water Warrior 3 800 900 When this card inflicts Battle Damage to your opponent by a direct attack, you can select 1 Set card in your opponent's Spell and Trap Card Zone, and destroy it. Once per turn, during your Main Phase 1, you can discard 1 card to allow this card to attack your opponent directly this turn.
    PP02-EN010 Elemental Hero Inferno Fusion/Effect Monster Fire Pyro 8 2300 1600 "Elemental Hero Heat" + "Elemental Hero Lady Heat"
    This card cannot be Special Summoned except by Fusion Summon. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
    LCGX-EN076 Elemental HERO Inferno Fusion/Effect Monster Fire Pyro 8 2300 1600 "Elemental HERO Heat" + "Elemental HERO Lady Heat"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
    PP02-EN005 Elemental Hero Knospe Effect Monster Earth Plant 3 600 1000 Each time this card inflicts Battle Damage to your opponent, it gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental Hero" monster, your opponent cannot select this card as an attack target and this card can attack your opponent directly.
    LCGX-EN035 Elemental HERO Knospe Effect Monster Earth Plant 3 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    PP02-EN008 Elemental Hero Lady Heat Effect Monster Fire Pyro 4 1300 1000 During each of your End Phases, inflict 200 damage to your opponent for each face-up "Elemental Hero" monster you control.
    LCGX-EN038 Elemental HERO Lady Heat Effect Monster Fire Pyro 4 1300 1000 During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
    TAEV-EN043 Elemental Hero Magma Neos Fusion/Effect Monster Fire Warrior 9 3000 2500 Elemental Hero Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owners' hand.
    LCGX-EN064 Elemental HERO Magma Neos Fusion/Effect Monster Fire Warrior 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    TAEV-EN041 Elemental Hero Marine Neos Fusion/Effect Monster Water Warrior 8 2800 2300 Elemental Hero Neos + "Neo-Spacian Marine Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it.
    LCGX-EN062 Elemental HERO Marine Neos Fusion/Effect Monster Water Warrior 8 2800 2300 "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    EOJ-EN034 Elemental Hero Mariner Fusion/Effect Monster Water Warrior 5 1400 1000 "Elemental Hero Bubbleman" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
    DR04-EN214 Elemental Hero Mariner Fusion/Effect Monster Water Warrior 5 1400 1000 "Elemental Hero Bubbleman" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
    LCGX-EN054 Elemental HERO Mariner Fusion/Effect Monster Water Warrior 5 1400 1000 "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    MDP2-EN002 Elemental Hero Mudballman Fusion/Effect Monster Earth Warrior 6 1900 3000 "Elemental Hero Bubbleman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon.
    RYMP-EN018 Elemental HERO Mudballman Fusion/Effect Monster Earth Warrior 6 1900 3000 "Elemental HERO Bubbleman" + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways.
    LCGX-EN053 Elemental HERO Mudballman Fusion/Effect Monster Earth Warrior 6 1900 3000 "Elemental HERO Bubbleman" + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    EOJ-EN036 Elemental Hero Necroid Shaman Fusion/Effect Monster Dark Warrior 6 1900 1800 "Elemental Hero Wildheart" + "Elemental Hero Necroshade"
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
    DR04-EN216 Elemental Hero Necroid Shaman Fusion/Effect Monster Dark Warrior 6 1900 1800 "Elemental Hero Wildheart" + "Elemental Hero Necroshade"
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
    LCGX-EN056 Elemental HERO Necroid Shaman Fusion/Effect Monster Dark Warrior 6 1900 1800 "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    GX1-EN001 Elemental Hero Necroshade Effect Monster Dark Warrior 5 1600 1800 While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard.
    YSDJ-EN000 Elemental Hero Necroshade Effect Monster Dark Warrior 5 1600 1800 While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters.
    RYMP-EN005 Elemental HERO Necroshade Effect Monster Dark Warrior 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    LCGX-EN015 Elemental HERO Necroshade Effect Monster Dark Warrior 5 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    SOI-EN004 Elemental Hero Neo Bubbleman Effect Monster Water Warrior 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    DR04-EN124 Elemental Hero Neo Bubbleman Effect Monster Water Warrior 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    POTD-EN001 Elemental Hero Neos Normal Monster Light Warrior 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    CT03-EN001 Elemental Hero Neos Normal Monster Light Warrior 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    DP03-EN001 Elemental Hero Neos Normal Monster Light Warrior 7 2500 2000 A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    RYMP-EN004 Elemental HERO Neos Normal Monster Light Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    LCGX-EN008 Elemental HERO Neos Normal Monster Light Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    TAEV-EN018 Elemental Hero Neos Alius Gemini Monster Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This face-up card's name is treated as "Elemental Hero Neos".
    DP06-EN005 Elemental Hero Neos Alius Gemini Monster Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This face-up card's name is treated as "Elemental Hero Neos".
  • GLD2-EN028 Elemental Hero Neos Alius Gemini Monster Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • This face-up card's name is treated as "Elemental Hero Neos".
  • RYMP-EN010 Elemental HERO Neos Alius Gemini Monster Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • LCGX-EN028 Elemental HERO Neos Alius Gemini Monster Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • EXVC-EN093 Elemental Hero Neos Knight Fusion/Effect Monster Light Warrior 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    GENF-EN093 Elemental HERO Nova Master Fusion/Effect Monster Fire Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
    CP07-EN006 Elemental Hero Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
    JUMP-EN013 Elemental Hero Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
    CT07-EN018 Elemental Hero Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    LCGX-EN025 Elemental HERO Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    EOJ-EN032 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire Warrior 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    DP05-EN012 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire Warrior 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    DR04-EN212 Elemental Hero Phoenix Enforcer Fusion/Effect Monster Fire Warrior 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
    LCGX-EN138 Elemental HERO Phoenix Enforcer Fusion/Effect Monster Fire Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    GLAS-EN037 Elemental Hero Plasma Vice Fusion/Effect Monster Earth Warrior 8 2600 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
    CT04-EN006 Elemental Hero Plasma Vice Fusion/Effect Monster Earth Warrior 8 2600 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
    LCGX-EN066 Elemental HERO Plasma Vice Fusion/Effect Monster Earth Warrior 8 2600 2300 "Elemental HERO Sparkman" + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    PP02-EN006 Elemental Hero Poison Rose Effect Monsters Earth Plant 6 1900 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Rose Bud". Your opponent can only select "Elemental Hero Poison Rose" as an attack target. Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK and loses 200 DEF.
    LCGX-EN036 Elemental HERO Poison Rose Effect Monster Earth Plant 6 1900 2000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
    GLD3-EN014 Elemental Hero Prisma Effect Monster Light Warrior 4 1700 1100 Once per turn, you can activate this card's effect by revealing 1 Fusion Monster from your Extra Deck and sending of the the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard. until the End Phase, this card's name becomes the name of the monster you sent to the Graveyard.
    RYMP-EN012 Elemental HERO Prisma Effect Monster Light Warrior 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    LCGX-EN033 Elemental HERO Prisma Effect Monster Light Warrior 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    EEN-EN033 Elemental Hero Rampart Blaster Fusion Monster Earth Warrior 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    DP1-EN012 Elemental Hero Rampart Blaster Fusion Monster Earth Warrior 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    DR04-EN093 Elemental Hero Rampart Blaster Fusion/Effect Monster Earth Warrior 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
    LCGX-EN047 Elemental HERO Rampart Blaster Fusion/Effect Monster Earth Warrior 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    EEN-EN036 Elemental Hero Shining Flare Wingman Fusion Monster Light Warrior 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    DR04-EN096 Elemental Hero Shining Flare Wingman Fusion/Effect Monster Light Warrior 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
    CT03-EN004 Elemental Hero Shining Flare Wingman Fusion/Effect Monster Light Warrior 8 2500 2100 "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
    LCGX-EN050 Elemental HERO Shining Flare Wingman Fusion/Effect Monster Light Warrior 8 2500 2100 Elemental HERO Flame Wingman + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    EOJ-EN033 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire Warrior 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle.
    DP05-EN013 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire Warrior 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes Elemental Hero in its card name. This card cannot be destroyed as a result of battle.
    DR04-EN213 Elemental Hero Shining Phoenix Enforcer Fusion/Effect Monster Fire Warrior 8 2500 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
    This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle.
    LCGX-EN139 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster Fire Warrior 8 2500 2100 Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    TLM-EN004 Elemental Hero Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    YSD-EN010 Elemental Hero Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    DP1-EN004 Elemental Hero Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    DR3-EN184 Elemental Hero Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
    YSDJ-EN008 Elemental Hero Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    LCGX-EN006 Elemental HERO Sparkman Normal Monster Light Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    LCGX-EN007 Elemental HERO Sparkman (alternate art) Normal Monster Light Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    RYMP-EN003 Elemental HERO Sparkman (Alternate art) Normal Monster Light Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    DP1-EN013 Elemental Hero Steam Healer Fusion/Effect Monster Water Warrior 6 2100 1200 "Elemental Hero Burstinatrix" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster.
    LCGX-EN051 Elemental HERO Steam Healer Fusion/Effect Monster Water Warrior 5 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    PTDN-EN043 Elemental Hero Storm Neos Fusion/Effect Monster Wind Warrior 9 3000 2500 "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
    LCGX-EN073 Elemental HERO Storm Neos Fusion/Effect Monster Wind Warrior 9 3000 2500 "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    CP06-EN009 Elemental Hero Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • JUMP-EN012 Elemental Hero Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • CT07-EN006 Elemental Hero Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects:
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • RYMP-EN008 Elemental HERO Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • LCGX-EN024 Elemental HERO Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • EEN-EN034 Elemental Hero Tempest Fusion Monster Wind Warrior 8 2800 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
    DR04-EN094 Elemental Hero Tempest Fusion/Effect Monster Wind Warrior 8 2800 2800 "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
    LCGX-EN048 Elemental HERO Tempest Fusion/Effect Monster Wind Warrior 8 2800 2800 Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    PP02-EN009 Elemental Hero Terra Firma Fusion/Effect Monster Earth Warrior 8 2500 2000 "Elemental Hero Ocean" + "Elemental Hero Woodsman"
    This card cannot be Special Summoned except by Fusion Summon. You can Tribute 1 face-up "Elemental Hero" monster to have this card gain ATK equal to the the Tributed monster's ATK until the End Phase.
    LCGX-EN075 Elemental HERO Terra Firma Fusion/Effect Monster Earth Warrior 8 2500 2000 "Elemental HERO Ocean" + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    TLM-EN036 Elemental Hero Thunder Giant Fusion Monster Light Warrior 6 2400 1500 "This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase."
    DP1-EN011 Elemental Hero Thunder Giant Fusion/Effect Monster Light Warrior 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    MF01-EN001 Elemental Hero Thunder Giant Fusion Monster Light Warrior 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    DR3-EN216 Elemental Hero Thunder Giant Fusion/Effect Monster Light Warrior 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
    LCGX-EN046 Elemental HERO Thunder Giant Fusion/Effect Monster Light Warrior 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    PP02-EN014 Elemental Hero Voltic Effect Monster Light Thunder 4 1000 1500 When this card inflicts Battle Damage to your opponent, you can Special Summon 1 of your removed from play "Elemental Hero" monsters.
    LCGX-EN039 Elemental HERO Voltic Effect Monster Light Thunder 4 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    EOJ-EN035 Elemental Hero Wild Wingman Fusion/Effect Monster Earth Warrior 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    DP03-EN011 Elemental Hero Wild Wingman Fusion Monster Earth Warrior 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    DR04-EN215 Elemental Hero Wild Wingman Fusion/Effect Monster Earth Warrior 8 1900 2300 "Elemental Hero Wildheart" + "Elemental Hero Avian"
    This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
    LCGX-EN055 Elemental HERO Wild Wingman Fusion/Effect Monster Earth Warrior 8 1900 2300 "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
    EEN-EN035 Elemental Hero Wildedge Fusion Monster Earth Warrior 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    DP03-EN010 Elemental Hero Wildedge Fusion Monster Earth Warrior 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge"
    This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    DR04-EN095 Elemental Hero Wildedge Fusion/Effect Monster Earth Warrior 8 2600 2300 "Elemental Hero Wildheart" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
    LCGX-EN049 Elemental HERO Wildedge Fusion/Effect Monster Earth Warrior 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    EEN-EN008 Elemental Hero Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    GSE-EN001 Elemental Hero Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    DP03-EN003 Elemental Hero Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    YSDJ-EN019 Elemental Hero Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    DR04-EN068 Elemental Hero Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    LCGX-EN014 Elemental HERO Wildheart Effect Monster Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
    PP02-EN004 Elemental Hero Woodsman Effect Monster Earth Warrior 4 1000 2000 Once per turn, during your Standby Phase, you can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    LCGX-EN034 Elemental HERO Woodsman Effect Monster Earth Warrior 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    EOJ-EN050 Elemental Recharge Trap Normal Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    DR04-EN230 Elemental Recharge Trap Normal Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.
    LCGX-EN115 Elemental Recharge Trap Normal Gain 1000 Life Points for each "Elemental HERO" monster you control.
    DP06-EN008 Evil Hero Infernal Prodigy Effect Monster Dark Fiend 2 300 600 If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase.
    DP06-EN012 Evil Hero Infernal Sniper Fusion/Effect Monster Fire Fiend 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This card cannot be Special Summoned except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards.
    LCGX-EN071 Evil HERO Infernal Sniper Fusion/Effect Monster Fire Fiend 6 2000 2500 "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    GLAS-EN038 Evil Hero Inferno Wing Fusion/Effect Monster Fire Fiend 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.
    LCGX-EN067 Evil HERO Inferno Wing Fusion/Effect Monster Fire Fiend 6 2100 1200 "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    GLAS-EN039 Evil Hero Lightning Golem Fusion/Effect Monster Light Fiend 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
    LCGX-EN068 Evil HERO Lightning Golem Fusion/Effect Monster Light Fiend 6 2400 1500 "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    DP06-EN011 Evil Hero Wild Cyclone Fusion/Effect Monster Earth Fiend 8 1900 2300 "Elemental Hero Avian" + "Elemental Hero Wildheart"
    This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
    LCGX-EN070 Evil HERO Wild Cyclone Fusion/Effect Monster Earth Fiend 8 1900 2300 "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
    POTD-EN038 Fake Hero Spell Normal Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    DP03-EN022 Fake Hero Spell Normal Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    LCGX-EN093 Fake Hero Spell Normal Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
    EEN-EN042 Feather Shot Spell Normal Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DP1-EN017 Feather Shot Spell Normal Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DR04-EN102 Feather Shot Spell Normal Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    LCGX-EN083 Feather Shot Spell Normal Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    EEN-EN058 Feather Wind Trap Counter You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    DP1-EN029 Feather Wind Trap Counter You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    DR04-EN118 Feather Wind Trap Counter You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
    LCGX-EN109 Feather Wind Trap Counter When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    TAEV-EN045 Fifth Hope Spell Normal Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
    LCGX-EN098 Fifth Hope Spell Normal Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
    EEN-EN049 Hero Barrier Trap Normal If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DP03-EN027 Hero Barrier Trap Normal If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
    DR04-EN109 Hero Barrier Trap Normal If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster
    LCGX-EN108 Hero Barrier Trap Normal Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    LODT-EN064 Hero Blast Trap Normal Select 1 "Elemental Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
    RYMP-EN032 Hero Blast Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    LCGX-EN120 Hero Blast Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    TAEV-EN064 Hero Counterattack Trap Normal Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    DP06-EN023 Hero Counterattack Trap Normal Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
    LCGX-EN118 Hero Counterattack Trap Normal When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
    EOJ-EN042 HERO Flash!! Spell Normal Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DP03-EN020 HERO Flash!! Spell Normal Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DR04-EN222 HERO Flash!! Spell Normal Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    RYMP-EN027 Hero Flash!! Spell Normal Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    LCGX-EN092 Hero Flash!! Spell Normal Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    SOI-EN037 Hero Heart Spell Normal Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    DR04-EN157 Hero Heart Spell Normal Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    LCGX-EN085 Hero Heart Spell Normal Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    LODT-EN045 Hero Mask Spell Normal Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to your Graveyard and treat the selected monster's name as its name until the End Phase.
    RYMP-EN030 Hero Mask Spell Normal Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    LCGX-EN103 Hero Mask Spell Normal Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    TLM-EN049 Hero Signal Trap Normal "You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 monster from your hand or your Deck that includes "Elemental Hero" in its card name."
    DP1-EN028 Hero Signal Trap Normal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    DR3-EN229 Hero Signal Trap Normal You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
    RYMP-EN031 Hero Signal Trap Normal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    LCGX-EN107 Hero Signal Trap Normal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    DPK-ENSE3 Hero Spirit Trap Normal You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's monsters 0.
    LCGX-EN117 Hero Spirit Trap Normal During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    PP02-EN012 Hero's Bond Spell Normal Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand.
    LCGX-EN106 HERO's Bond Spell Normal If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
    PTDN-EN048 Instant Neo Space Spell Equip Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck or Graveyard.
    LCGX-EN102 Instant Neo Space Spell Equip Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    LCGX-EN114 Kid Guard Trap Normal When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    DP03-EN030 Kids Guard Trap Normal Tribute 1 "Hero Kid" on your side of the field. Negate the attack of a monster on your opponent's side of the field. Then, select 1 card with "Elemental Hero" in its card name from your Deck. Add that card to your hand.
    CRV-EN039 Miracle Fusion Spell Normal "Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
    DR04-EN039 Miracle Fusion Spell Normal Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    TU05-EN017 Miracle Fusion Spell Normal Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).
    RYMP-EN021 Miracle Fusion Spell Normal Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN078 Miracle Fusion Spell Normal Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    TAEV-EN063 Mirror Gate Trap Normal Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    DP06-EN022 Mirror Gate Trap Normal Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
    LCGX-EN119 Mirror Gate Trap Normal When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    POTD-EN046 Neo Space Spell Field Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    DP03-EN024 Neo Space Spell Field Elemental Hero Neos and all Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    LCGX-EN094 Neo Space Spell Field "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    STON-EN039 Neos Force Spell Equip Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.
    LCGX-EN096 Neos Force Spell Equip Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    CSOC-EN097 Neos Wiseman Effect Monster Light Spellcaster 10 3000 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Elemental Hero Neos" and 1 face-up "Yubel" you control to the Graveyard. This card cannot be destroyed by card effects. If this card battles an opponent''s monster, at the end of the damage step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF.
    LCGX-EN040 Neos Wiseman Effect Monster Light Spellcaster 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    EOJ-EN041 O - Oversoul Spell Normal Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DP03-EN019 O - Oversoul Spell Normal Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DR04-EN221 O - Oversoul Spell Normal Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    RYMP-EN026 O - Oversoul Spell Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LCGX-EN091 O - Oversoul Spell Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LC02-EN011 Parallel World Fusion Spell Normal Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    EOJ-EN040 R - Righteous Justice Spell Normal Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    DP03-EN018 R - Righteous Justice Spell Normal Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    YSDJ-EN031 R - Righteous Justice Spell Normal Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.
    DR04-EN220 R - Righteous Justice Spell Normal Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    RYMP-EN025 R - Righteous Justice Spell Normal Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    LCGX-EN090 R - Righteous Justice Spell Normal Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    PTDN-EN044 Rainbow Neos Fusion/Effect Monster Light Warrior 10 4500 3000 "Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    This card cannot be Special Summoned except by Fusion Summon with the above fusion material monsters. Once per turn you can activate 1 of the following effects. * Send 1 monster you control to the Graveyard to return all monsters your opponent controls to the Deck. * Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. * Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponents Graveyard to the Deck.
    RYMP-EN019 Rainbow Neos Fusion/Effect Monster Light Warrior 10 4500 3000 "Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • LCGX-EN074 Rainbow Neos Fusion/Effect Monster Light Warrior 10 4500 2500 "Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • TAEV-EN046 Reverse of Neos Spell Quick-Play Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    DP06-EN015 Reverse of Neos Spell Quick-Play Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    PP02-EN011 Rose Bud Spell Normal "Tribute 1 "Elemental Hero Knospe" you control. Special Summon 1 "Elemental Hero Poison Rose" from your hand or Deck.
    LCGX-EN105 Rose Bud Spell Normal Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
    CRV-EN048 Skyscraper Spell Field "When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only."
    DP1-EN021 Skyscraper Spell Field When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    DR04-EN048 Skyscraper Spell Field When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    GLD2-EN038 Skyscraper Spell Field When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN082 Skyscraper Spell Field When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    STON-EN048 Skyscraper 2 - Hero City Spell Field Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card’s controller can use this effect).
    DP06-EN014 Skyscraper 2 - Hero City Spell Field Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)
    LCGX-EN097 Skyscraper 2 - Hero City Spell Field Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
    CRV-EN047 Spark Blaster Spell Equip "You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card."
    DP1-EN020 Spark Blaster Spell Equip You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
    DR04-EN047 Spark Blaster Spell Equip You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
    LCGX-EN081 Spark Blaster Spell Equip Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    PP02-EN013 Terra Firma Gravity Trap Normal Activate only during your opponent's Battle Phase. All Level 4 or lower monsters that can attack a face-up "Elemental Hero Terra Firma" you control must attack it.
    LCGX-EN121 Terra Firma Gravity Trap Normal During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    HA01-EN027 Wrath of Neos Spell Normal Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    CRV-EN012 Wroughtweiler Effect Monster Earth Beast 3 800 1200 "When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization"."
    DP1-EN007 Wroughtweiler Effect Monster Earth Beast 3 800 1200 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
    DR04-EN012 Wroughtweiler Effect Monster Earth Machine 3 800 2300 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
    LCGX-EN011 Wroughtweiler Effect Monster Earth Machine 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
       This set contains 325 cards.
     
     
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