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| Card # | Card Name | Type | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Card # | Card Name | Type | Attribute | Sub Type | Lvl | ATK | DEF | Card Text | Buy It | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CSOC-EN098 | Elemental Hero Divine Neos | Fusion/Effect Monster | Light | Warrior | 12 | 2500 | 2500 | This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CP07-EN006 | Elemental Hero Ocean | Effect Monster | Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| JUMP-EN013 | Elemental Hero Ocean | Effect Monster | Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CP06-EN009 | Elemental Hero Stratos | Effect Monster | Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned, you can select and activate 1 of these effects:|
| JUMP-EN012
| Elemental Hero Stratos
| Effect Monster | Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned, you can select and activate 1 of these effects: |
| GLAS-EN040
| Evil Hero Dark Gaia
| Fusion/Effect Monster | Earth | Fiend | 8 | ? | 0 | 1 Fiend-Type monster + 1 Rock-Type monster | This card cannot be Special Summoned except by the effect of "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Special Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
| DP06-EN010
| Evil Hero Dark Gaia
| Fusion/Effect Monster | Earth | Fiend | 8 | ? | 0 | 1 Fiend-Type monster + 1 Rock-Type monster | This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
| LCGX-EN069
| Evil HERO Dark Gaia
| Fusion/Effect Monster | Earth | Fiend | 8 | ? | 0 | 1 Fiend-Type monster + 1 Rock-Type monster | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
| GLAS-EN004
| Evil Hero Infernal Gainer
| Effect Monster | Earth | Fiend | 4 | 1600 | 0 | During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. |
| DP06-EN007
| Evil Hero Infernal Gainer
| Effect Monster | Earth | Fiend | 4 | 1600 | 0 | During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. |
| LCGX-EN030
| Evil HERO Infernal Gainer
| Effect Monster | Earth | Fiend | 4 | 1600 | 0 | During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position. |
| DP06-EN008
| Evil Hero Infernal Prodigy
| Effect Monster | Dark | Fiend | 2 | 300 | 600 | If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase. |
| LCGX-EN031
| Evil HERO Infernal Prodigy
| Effect Monster | Dark | Fiend | 2 | 300 | 600 | If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card. |
| DP06-EN012
| Evil Hero Infernal Sniper
| Fusion/Effect Monster | Fire | Fiend | 6 | 2000 | 2500 | "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" | This card cannot be Special Summoned except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards.
| LCGX-EN071
| Evil HERO Infernal Sniper
| Fusion/Effect Monster | Fire | Fiend | 6 | 2000 | 2500 | "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
| GLAS-EN038
| Evil Hero Inferno Wing
| Fusion/Effect Monster | Fire | Fiend | 6 | 2100 | 1200 | "Elemental Hero Avian" + "Elemental Hero Burstinatrix" | This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.
| LCGX-EN067
| Evil HERO Inferno Wing
| Fusion/Effect Monster | Fire | Fiend | 6 | 2100 | 1200 | "Elemental HERO Avian" + "Elemental HERO Burstinatrix" | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
| GLAS-EN039
| Evil Hero Lightning Golem
| Fusion/Effect Monster | Light | Fiend | 6 | 2400 | 1500 | "Elemental Hero Sparkman" + "Elemental Hero Clayman" | This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
| LCGX-EN068
| Evil HERO Lightning Golem
| Fusion/Effect Monster | Light | Fiend | 6 | 2400 | 1500 | "Elemental HERO Sparkman" + "Elemental HERO Clayman" | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
| GLAS-EN003
| Evil Hero Malicious Edge
| Effect Monster | Earth | Fiend | 7 | 2600 | 1800 | If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| DP06-EN006
| Evil Hero Malicious Edge
| Effect Monster | Earth | Fiend | 7 | 2600 | 1800 | If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
| LCGX-EN029
| Evil HERO Malicious Edge
| Effect Monster | Earth | Fiend | 7 | 2600 | 1800 | If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
| DP06-EN013
| Evil Hero Malicious Fiend
| Fusion/Effect Monster | Fire | Fiend | 8 | 3500 | 2100 | "Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster | This card cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position and each monster they control must attack this card.
| LCGX-EN072
| Evil HERO Malicious Fiend
| Fusion/Effect Monster | Fire | Fiend | 8 | 3500 | 2100 | "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
| DP06-EN011
| Evil Hero Wild Cyclone
| Fusion/Effect Monster | Earth | Fiend | 8 | 1900 | 2300 | "Elemental Hero Avian" + "Elemental Hero Wildheart" | This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
| LCGX-EN070
| Evil HERO Wild Cyclone
| Fusion/Effect Monster | Earth | Fiend | 8 | 1900 | 2300 | "Elemental HERO Avian" + "Elemental HERO Wildheart" | Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
| PP02-EN012
| Hero's Bond
| Spell | | Normal | | | | Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand. |
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