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Yu-Gi-Oh! Evil Hero Cards

Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Card Text Buy It
CSOC-EN098 Elemental Hero Divine Neos Fusion/Effect Monster Light Warrior 12 2500 2500 This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.
CP07-EN006 Elemental Hero Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
JUMP-EN013 Elemental Hero Ocean Effect Monster Water Warrior 4 1500 1200 Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
CP06-EN009 Elemental Hero Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • JUMP-EN012 Elemental Hero Stratos Effect Monster Wind Warrior 4 1800 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
  • Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control.
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
  • GLAS-EN040 Evil Hero Dark Gaia Fusion/Effect Monster Earth Fiend 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
    This card cannot be Special Summoned except by the effect of "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Special Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
    DP06-EN010 Evil Hero Dark Gaia Fusion/Effect Monster Earth Fiend 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
    This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    LCGX-EN069 Evil HERO Dark Gaia Fusion/Effect Monster Earth Fiend 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    GLAS-EN004 Evil Hero Infernal Gainer Effect Monster Earth Fiend 4 1600 0 During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
    DP06-EN007 Evil Hero Infernal Gainer Effect Monster Earth Fiend 4 1600 0 During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
    LCGX-EN030 Evil HERO Infernal Gainer Effect Monster Earth Fiend 4 1600 0 During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
    DP06-EN008 Evil Hero Infernal Prodigy Effect Monster Dark Fiend 2 300 600 If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase.
    LCGX-EN031 Evil HERO Infernal Prodigy Effect Monster Dark Fiend 2 300 600 If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    DP06-EN012 Evil Hero Infernal Sniper Fusion/Effect Monster Fire Fiend 6 2000 2500 "Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
    This card cannot be Special Summoned except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards.
    LCGX-EN071 Evil HERO Infernal Sniper Fusion/Effect Monster Fire Fiend 6 2000 2500 "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    GLAS-EN038 Evil Hero Inferno Wing Fusion/Effect Monster Fire Fiend 6 2100 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
    This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.
    LCGX-EN067 Evil HERO Inferno Wing Fusion/Effect Monster Fire Fiend 6 2100 1200 "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    GLAS-EN039 Evil Hero Lightning Golem Fusion/Effect Monster Light Fiend 6 2400 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
    LCGX-EN068 Evil HERO Lightning Golem Fusion/Effect Monster Light Fiend 6 2400 1500 "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    GLAS-EN003 Evil Hero Malicious Edge Effect Monster Earth Fiend 7 2600 1800 If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    DP06-EN006 Evil Hero Malicious Edge Effect Monster Earth Fiend 7 2600 1800 If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LCGX-EN029 Evil HERO Malicious Edge Effect Monster Earth Fiend 7 2600 1800 If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    DP06-EN013 Evil Hero Malicious Fiend Fusion/Effect Monster Fire Fiend 8 3500 2100 "Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
    This card cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position and each monster they control must attack this card.
    LCGX-EN072 Evil HERO Malicious Fiend Fusion/Effect Monster Fire Fiend 8 3500 2100 "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    DP06-EN011 Evil Hero Wild Cyclone Fusion/Effect Monster Earth Fiend 8 1900 2300 "Elemental Hero Avian" + "Elemental Hero Wildheart"
    This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
    LCGX-EN070 Evil HERO Wild Cyclone Fusion/Effect Monster Earth Fiend 8 1900 2300 "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
    PP02-EN012 Hero's Bond Spell Normal Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand.
       This set contains 27 cards.
     
     
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