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Yu-Gi-Oh! Lightsworn Archetype Monsters and Support Cards

This is a list of all the Yu-Gi-Oh! Lightsworn monsters and support cards in our database.

Card Name Type ATR    LVL     ATK     DEF     Card Text Buy It
Card Name Type ATR    LVL     ATK DEF Card Text Buy It
Aurkus, Lightsworn Druid Effect Monster LIGHT 3 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Celestia, Lightsworn Angel Effect Monster LIGHT 5 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
Charge of the Light Brigade Spell Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Ehren, Lightsworn Monk Effect Monster LIGHT 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Garoth, Lightsworn Warrior Effect Monster LIGHT 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
Glorious Illusion Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
Gragonith, Lightsworn Dragon Effect Monster LIGHT 6 2000 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Jain, Lightsworn Paladin Effect Monster LIGHT 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Jenis, Lightsworn Mender Effect Monster LIGHT 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
Judgement Dragon Effect Monster LIGHT 8 3000 2600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Light Spiral Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
Lightsworn Barrier Trap TRAP When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
Lightsworn Sabre Spell Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.
Lightsworn Sanctuary Spell Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from you rDeck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
Lumina, Lightsworn Summoner Effect Monster LIGHT 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Lyla, Lightsworn Sorceress Effect Monster LIGHT 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
Michael, The Arch-Lightsworn Synchro/Effect Monster LIGHT 7 2600 2000 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Minerva, Lightsworn Maiden Tuner Monster LIGHT 3 800 200 When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Raiden, Hand of the Lightsworn Tuner Monster LIGHT 4 1700 1000 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Realm of Light Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
Rinyan, Lightsworn Rogue Effect Monster LIGHT 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
Ryko, Lightsworn Hunter Effect Monster LIGHT 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
Shire, Lightsworn Spirit Effect Monster LIGHT 3 400 1400 This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
Solar Recharge Spell Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
Vanquishing Light Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
Wulf, Lightsworn Beast Effect Monster LIGHT 4 2100 300 Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
   This set contains 26 cards.
 
 

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