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Yu-Gi-Oh! Meklord Cards

Card # Card Name Type Attribute Sub Type     Lvl     ATK     DEF     Card Text Buy It
Card # Card Name Type Attribute Sub Type Lvl ATK DEF Card Text Buy It
EXVC-EN050 Boon of the Meklord Emperor Spell Normal Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
EXVC-EN065 Chaos Infinity Trap Normal Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
EXVC-EN049 Fortissimo the Mobile Fortress Spell Field Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
EXVC-EN014 Meklord Army of Granel Effect Monster Earth Machine 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
EXVC-EN013 Meklord Army of Skiel Effect Monster Wind Machine 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
EXVC-EN012 Meklord Army of Wisel Effect Monster Dark Machine 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
EXVC-EN015 Meklord Astro Dragon Asterisk Effect Monster Dark Machine 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
JUMP-EN050 Meklord Astro Mekanikle Effect Monster Light Machine 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
JUMP-EN052 Meklord Emperor Granel Effect Monster Earth Machine 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
EXVC-EN094 Meklord Emperor Skiel Effect Monster Wind Machine 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
JUMP-EN053 Meklord Emperor Wisel Effect Monster Dark Machine 1 2500 2500 Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
EXVC-EN067 Meklord Factory Trap Normal Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
EXVC-EN095 Meklord Fortress Spell Field Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
EXVC-EN066 Mektimed Blast Trap Normal Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
EXVC-EN052 Reboot Spell Normal Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
EXVC-EN051 The Resolute Meklord Army Spell Continuous Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle.
   This set contains 16 cards.
 
 
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