This will be the TrickRoom Team I will be Building:

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dracostrike
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This will be the TrickRoom Team I will be Building:

Post by dracostrike » Sat Oct 19, 2013 8:53 pm

Any advice is welcome!
Banette @ Banettite
Ability: Frisk
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Taunt
- Destiny Bond
- Pursuit

Smeargle @ Focus Sash
Ability: Own Tempo
Level: 1
Hardy Nature
IVs: 0 Spd
- Spore
- Trick Room
- Endeavor
- Dragon Rage

Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 0 Spd
- Head Smash
- Earthquake
- Superpower
- Shadow Claw

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Fire Blast
- Trick Room
- Surf
- Psychic

Ursaring @ Flame Orb
Ability: Guts
EVs: 252 Atk / 252 HP / 4 Def
Brave Nature
IVs: 0 Spd
- Close Combat
- Crunch
- Earthquake
- Gunk Shot
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Kamikon Wolf
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Re: This will be the TrickRoom Team I will be Building:

Post by Kamikon Wolf » Sat Oct 19, 2013 9:15 pm

I know you really dig Mega Banette, and Aggron would be missing out on Rock Head, but what about Mega Aggron? It becomes more sturdy and you don't have to be locked into any moves. I believe it's still as slow so it still benefits from Trick Room. Of course that means putting in something else that does Banette's job. I just think Aggron might be a better use of the Mega Slot.
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XYZ Dragon Cannon
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Re: This will be the TrickRoom Team I will be Building:

Post by XYZ Dragon Cannon » Sat Oct 19, 2013 9:36 pm

Facade on Ursaring?

I'm not sure how good it is on a competative level, but in my Heartgold team I had an Ursaring with a Flame Orb, Guts and Facade and it did massive damage.
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Rognarr
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Re: This will be the TrickRoom Team I will be Building:

Post by Rognarr » Sat Oct 19, 2013 10:50 pm

Aggron also needs a steel-type move to counter the fairies, at least until the metagame becomes defined.
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Re: This will be the TrickRoom Team I will be Building:

Post by mastermew » Sun Oct 20, 2013 12:22 am

the only problem i find with trick room teams they get destroyed by priority moves, and unless they have some form of cc your trick room fodder can be demolished
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Re: This will be the TrickRoom Team I will be Building:

Post by Star08 » Sun Oct 20, 2013 1:54 am

all I can say nice job on the Smeargle
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dracostrike
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Re: This will be the TrickRoom Team I will be Building:

Post by dracostrike » Sun Oct 20, 2013 5:30 am

Kamikon Wolf wrote:I know you really dig Mega Banette, and Aggron would be missing out on Rock Head, but what about Mega Aggron? It becomes more sturdy and you don't have to be locked into any moves. I believe it's still as slow so it still benefits from Trick Room. Of course that means putting in something else that does Banette's job. I just think Aggron might be a better use of the Mega Slot.
I did consider him,but this is why I didn't pick him:
I lose out on the Choice Band bonus which made him stronger than his Mega.
Rock Head is really needed when I will be OTKing and I lose the rock STAB too.
Rognarr wrote:Aggron also needs a steel-type move to counter the fairies, at least until the metagame becomes defined.
Actually I looked at the fairies and said he doesn't need one. All the fairies have a weakness to one of his other moves and I don't see much use of having a move which is only effective towards really 2 types (Rock and Fairy). This way I have more coverage plus he has Head Smash as a powerhouse move (Which does so much more damage than his Mega can ^^)
XYZ Dragon Cannon wrote:Facade on Ursaring?

I'm not sure how good it is on a competative level, but in my Heartgold team I had an Ursaring with a Flame Orb, Guts and Facade and it did massive damage.
Yup, that was a nice idea but sadly it's still a normal type so in the meta, it would be better to hit with super effective moves which end up having more power when applying weaknesses.
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dracostrike
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Re: This will be the TrickRoom Team I will be Building:

Post by dracostrike » Sun Oct 20, 2013 5:35 am

mastermew wrote:the only problem i find with trick room teams they get destroyed by priority moves, and unless they have some form of cc your trick room fodder can be demolished
For priority moves I can switch to a ghost type to dodge the normal/mach punch ones or have aggron tank a bullet punch.
As for taunt, my other guys can survive without trick room but my opponent needs to deal with smeargle and banette before they can think of stopping the rest of the team.
Star08 wrote:all I can say nice job on the Smeargle
Why thank you :) It helped win me a few matches on here ;)
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Re: This will be the TrickRoom Team I will be Building:

Post by Promo06 » Mon Oct 21, 2013 1:23 pm

So Aggron switches into Bullet Punch (keep in mind it could be Mega Scizor). Either a)Scizor predicts(likely) and you OHKO with Superpower, or B)it's a Mega Scizor and after BP it just outright OHKO's.

Aggron Equake w/ CB on CB Scizor 46.1% - 54.8%
Scizor Superpower w/ LO on CB Aggron 159.4% - 187.9%
Aggron Head Smash w/CB on CB Scizor 116.4% - 137%
Scizor Bullet Punch w/CB on CB Aggron 34.2% - 40.6%

So after switching Aggron takes 35% or more and opponent switches. Aggron can only switch in that one time as well. The next time it will get killed as it is a guaranteed 3HKO.
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dracostrike
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Re: This will be the TrickRoom Team I will be Building:

Post by dracostrike » Mon Oct 21, 2013 1:54 pm

Hmm, in that case, it would depend when I can get Slowking a free switch or a trick room up
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Re: This will be the TrickRoom Team I will be Building:

Post by Promo06 » Mon Oct 21, 2013 5:05 pm

Seems unreliable to me. A double priority team with Conkeldurr and Scizor will easily sweep after Cofagrigus is dead. Scizor can U-Turn on Slowking and Conkeldurr can hit hard with SE/EQ.
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Re: This will be the TrickRoom Team I will be Building:

Post by dracostrike » Mon Oct 21, 2013 5:26 pm

The I'm going to have to be careful with coffin ^^ But I am open to any suggestions towards urasing since I feel I think his place could be better else where.
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Re: This will be the TrickRoom Team I will be Building:

Post by Promo06 » Mon Oct 21, 2013 5:36 pm

I don't have enough of a grasp of our meta game yet to suggest something new. Though I will say this. Watch out for Mega Scizor. Pokemon gone and done broke the game. Those calculations with Aggron are for normal Scizor. Mega Scizor has 40 more defense points.
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Re: This will be the TrickRoom Team I will be Building:

Post by Kamikon Wolf » Mon Oct 21, 2013 5:48 pm

I think that you should at least take a look at the potential of Mawile as a superior option over Aggron (but you would have to remove the Mega Banette for something else). Mega Mawile's attack stat is higher than Choice Band Aggron with Huge Power factored in, and its typing is more defensively sound than Aggron with more switch in opportunities (it even has some Special Defense if you can believe it). Its speed stat is the same as Aggron's, so in a Trick Room environment it's just as fast without the Choice Band holding it back.

Unless it doesn't get Play Rough for some reason. If Mawile doesn't have the only physical Fairy move, disregard this.
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dracostrike
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Re: This will be the TrickRoom Team I will be Building:

Post by dracostrike » Mon Oct 21, 2013 5:52 pm

Then I will rely on trick-room for slow-king to Fire Blast it. It's going to require some skill to keep it up but I do have an idea of using a ninjask in here XD

Also Kami, I will consider him but this means I lose a guaranteed trick-room from Mega banette :/
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