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 Post subject: Raccoon City!
PostPosted: Mon Jun 08, 2009 11:14 pm 
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Parallel Rare Duelist
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Posts: 4299
Location: Purgatory
Behold! The greatest anti-meta deck that ever lived! (before it died, after all... it is Zombies!)

MONSTERS: 17
x3 Honest
x3 Pyramid Turtle
x3 Paladin of the Cursed Dragon
x3 Thunder King Rai-Oh
x2 Malevolent Mech - Goku En
x1 Mezuki
x1 Plaguespreader Zombie
x1 Beast King Barbaros

SPELLS: 7
x2 Soul Taker
x2 Book of Moon
x1 Fissure
x1 Smashing Ground
x1 Mystical Space Typhoon

TRAPS: 16
x3 Solemn Judgment
x3 Skill Drain
x3 Royal Oppression
x3 Bottomless Trap Hole
x2 Reckless Greed
x1 Mirror Force
x1 Torrential Tribute

Extra Deck:
HaDes, Doomkaiser and the rest of them staple synchros

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hadokenboom25 wrote:
Reminds me of those Ghostbuster proton packs that everyone had. Sure, all it did was vibrate (shut up) but that's where imagination came in.


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 Post subject: Re: Raccoon City!
PostPosted: Mon Jun 08, 2009 11:19 pm 
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Soul Taker? Why? Why not upstart goblin instead?

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 Post subject: Re: Raccoon City!
PostPosted: Mon Jun 08, 2009 11:21 pm 
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Soul Taker = Great Monster Destruction (which is what an anti meta deck should have, Tested Upstarts out already, Soul Taker definately outdoes UG)

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hadokenboom25 wrote:
Reminds me of those Ghostbuster proton packs that everyone had. Sure, all it did was vibrate (shut up) but that's where imagination came in.


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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 1:43 am 
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why not hammer shot instead?

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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 3:45 am 
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Location: Walking in the truth of the LORD.
Not liking the 2 reckless Greeds..

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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 3:13 pm 
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Joined: Fri May 23, 2008 11:00 pm
Posts: 4779
-Solemn
+Dark Bribe

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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 10:47 pm 
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Blank: Hammer Shot takes out the one card with the highest attack which includes my own monster (also, the monster has to be in attack mode) it doesn't help me to roll out into a combo.

Heathen: yeah, me too actually... What do you think?

TheDecider: I could see that working out. BTH also helps with monster destruction and bribe allows me to savor LP for SD and RO

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hadokenboom25 wrote:
Reminds me of those Ghostbuster proton packs that everyone had. Sure, all it did was vibrate (shut up) but that's where imagination came in.


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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 11:49 pm 
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Remove the fissure for a 3rd Reckless, the honests will allow you to run over anything or batle... or maybe some Beckoning Lights.

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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 11:57 pm 
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Heathen666 wrote:
Remove the fissure for a 3rd Reckless, the honests will allow you to run over anything or batle... or maybe some Beckoning Lights.

I could see that work. Fissure can be sided (Just incase) and I think I'm now just seeing the reason behind all the recless greeds, lol. You really think Beckoning Light would actually work in this deck? (sure it can get back honest from the grave which you can then discard during the damage step, but i think it might slow the deck down a bit)

Thinking about Sangan as well (to fetch honest but doesn't compensate TKR) so what say you about that?

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hadokenboom25 wrote:
Reminds me of those Ghostbuster proton packs that everyone had. Sure, all it did was vibrate (shut up) but that's where imagination came in.


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 Post subject: Re: Raccoon City!
PostPosted: Tue Jun 09, 2009 11:59 pm 
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Beckoning is an interesting idea but with all the continous traps its easy to clog your hand with them so activating beckoning is risky, plus everything but searchers and honest arent really meant to stay in the grave so there arent that many targets.

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 Post subject: Re: Raccoon City!
PostPosted: Wed Jun 10, 2009 12:04 am 
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FiberJar5022 wrote:
Heathen666 wrote:
Remove the fissure for a 3rd Reckless, the honests will allow you to run over anything or batle... or maybe some Beckoning Lights.

I could see that work. Fissure can be sided (Just incase) and I think I'm now just seeing the reason behind all the recless greeds, lol. You really think Beckoning Light would actually work in this deck? (sure it can get back honest from the grave which you can then discard during the damage step, but i think it might slow the deck down a bit)

Thinking about Sangan as well (to fetch honest but doesn't compensate TKR) so what say you about that?


Dunno if it would work, barely woken up and still making my first brew... Sangan could be an idea.

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 Post subject: Re: Raccoon City!
PostPosted: Wed Jun 10, 2009 12:08 am 
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The orginal deck plan for this deck had Sangan in it, but something had to be replaced by Barbaros... Sangan would be a good addition actually, but I'm not sure what to replace...

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hadokenboom25 wrote:
Reminds me of those Ghostbuster proton packs that everyone had. Sure, all it did was vibrate (shut up) but that's where imagination came in.


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