Dragunity Control

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Cyler12
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Dragunity Control

Post by Cyler12 » Sun Apr 10, 2011 5:08 pm

Here is my current build. I don't have any warnings so until then I am using bottomless.



Monsters: 13
============================
3x Dragunity Dux
3x Dragunity Legionnaire
3x Dragunity Phalanx
2x Dragunity Aklys
2x Dragunity Arma Leyvaten
2x Spirit Reaper



Spells: 17
=============================
3x Dragon Ravine
3x Terraforming
2x Mystical Space Typhoon
2x Cards of Consonance
1x Monster Reborn
1x Dark Hole
1x Future Fusion
1x Gaint Trunade
1x Pot of Avarice


Traps: 10
=============================
2x Bottomless Trap Hole
2x Icarus Attack
2x Seven Tools of the Bandit
1x Royal Oppression
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgement


Future Fusion is for Five Headed
Last edited by Cyler12 on Thu Apr 14, 2011 6:56 pm, edited 1 time in total.

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Laskeri
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Re: Dragunity Control

Post by Laskeri » Sun Apr 10, 2011 5:26 pm

Needs Moar Spirit Reaper.
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echohawk wrote:And the ptguy would ride off into the sunset on a magical unicorn surround by legions of LoLcats. :P
But, wait, I already do that every once in a while ... :P

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Cyler12
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Re: Dragunity Control

Post by Cyler12 » Sun Apr 10, 2011 6:08 pm

Laskeri wrote:Needs Moar Spirit Reaper.
one or two?

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Laskeri
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Re: Dragunity Control

Post by Laskeri » Sun Apr 10, 2011 6:10 pm

I would do 2 but if you can only find room for one,
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-thePTguy wrote:
echohawk wrote:And the ptguy would ride off into the sunset on a magical unicorn surround by legions of LoLcats. :P
But, wait, I already do that every once in a while ... :P

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Winter Rain
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Re: Dragunity Control

Post by Winter Rain » Mon Apr 11, 2011 10:18 am

Deck looks nice, but I'm new to dragunities, so, what are they main combos, and how exactly "control" works? Doesn't Royal Oppression ruin it?

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Jluna
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Re: Dragunity Control

Post by Jluna » Mon Apr 11, 2011 11:00 am

You could run 2 Dragunity Darkspear it helps the synchro power.I run two in my Dragunity deck
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Jluna
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Re: Dragunity Control

Post by Jluna » Mon Apr 11, 2011 11:25 am

Darkspear is a great way to bring Dux back to the field then bring phalanx then synchro again
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What Goes On
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Re: Dragunity Control

Post by What Goes On » Mon Apr 11, 2011 11:44 am

-1x Effect Veiler- Despite what you're seeing ran in the TCG, one Veiler is enough/
-1x My Body as a Shield- You can get a first turn Stardust a high percentage of the time, and a second turn Stardust almost every time. This seems like a waste of space.
-1x Future Fusion- You only run 5 Dragons. That means, if you don't open with Future Fusion and no Phalanx or Aklys in hand, this card is dead. Unless of course you Avarice them back, but you're only running one Avarice, and that's a bad idea anyway.
-1x Book of Moon- This card is good, but I had to find room for Warning

+2x Spirit Reaper- This card works with the deck amazingly well. When combined with the Legionnaire play, it's almost enough advantage loss to guarantee a win. It works as a wall when you need it to, and is amazing against several of the top decks this format.
+2x Solemn Warning- Unless you're deck is an FTK or doesn't run traps, you should always run 2 Solemn Warnings.
Jluna wrote:You could run 2 Dragunity Darkspear it helps the synchro power.I run two in my Dragunity deck
In this variant, which is the best variant, Darkspear isn't very good.

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Cyler12
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Re: Dragunity Control

Post by Cyler12 » Mon Apr 11, 2011 7:13 pm

What Goes On wrote:-1x Effect Veiler- Despite what you're seeing ran in the TCG, one Veiler is enough/
-1x My Body as a Shield- You can get a first turn Stardust a high percentage of the time, and a second turn Stardust almost every time. This seems like a waste of space.
-1x Future Fusion- You only run 5 Dragons. That means, if you don't open with Future Fusion and no Phalanx or Aklys in hand, this card is dead. Unless of course you Avarice them back, but you're only running one Avarice, and that's a bad idea anyway.
-1x Book of Moon- This card is good, but I had to find room for Warning

+2x Spirit Reaper- This card works with the deck amazingly well. When combined with the Legionnaire play, it's almost enough advantage loss to guarantee a win. It works as a wall when you need it to, and is amazing against several of the top decks this format.
+2x Solemn Warning- Unless you're deck is an FTK or doesn't run traps, you should always run 2 Solemn Warnings.
Thanks =D I really want to keep the Future Fusion because I will be adding two to three more dragons. I'm not sure if I really want to do that but I can test it. For warnings. . . well I'm not rich so yeah.... :( But I will take out the two spells for two reapers and test more dragons.

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Cyler12
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Re: Dragunity Control

Post by Cyler12 » Mon Apr 11, 2011 11:33 pm

I know this is moving away from the control part of the deck but what about:

-1 My Body
-1 Book of Moon
-2 Veilers

+2 Spirit Reapers
+2 Leyvaten (for easy trident or beatstick)


I was also thinking about taking one reaper out for a brandistock for if i can use double beatstick layvaten.

Is that any good?

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Cyler12
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Re: Dragunity Control

Post by Cyler12 » Thu Apr 14, 2011 5:49 pm

bump due to question

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Laskeri
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Re: Dragunity Control

Post by Laskeri » Thu Apr 14, 2011 5:51 pm

no.
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-thePTguy wrote:
echohawk wrote:And the ptguy would ride off into the sunset on a magical unicorn surround by legions of LoLcats. :P
But, wait, I already do that every once in a while ... :P

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Cyler12
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Re: Dragunity Control

Post by Cyler12 » Thu Apr 14, 2011 6:49 pm

well why not. i have been testing it and it isn't that bad at all.

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