Finally Fiends for real

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Please be nice to new players. Don't expect everyone to be an expert, that is why they are asking for advice, after-all.
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JhonnyCees
Parallel Rare Duelist
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Joined: Tue Aug 23, 2011 4:57 pm

Finally Fiends for real

Post by JhonnyCees » Tue Aug 23, 2011 10:13 pm

Finally Fiends for real.. with a dash of Armityle
Monsters x 20
Dark Ruler Ha Des
Dark Resonator x 2
Darkness Neosphere
Card Guard x 2
Gorz the Emissary of Darkness
Giant Germ x 3
Doomcaliber knight
Caius the Shadow Monarch
Emperor Sem
Phantom of Chaos
Sangan
Archfiend Soldier
Barrier Statue of the Abyss
Hamon, Lord of Striking Thunder
Uria, Lord of Searing Flames
Raviel, Lord of Phantasms

Spells x 13
Gold Sarcophagus x 2
MST x 2
Magic Planter
Allure of Darkness
Magic Stone Excavation
Convulsion of Nature
Archfiend's Oath x 2
Foolish Burial
Emergency Provisions
Stumbling

Traps x 7
Imperial Custom
DNA Surgery
Metal Reflect Slime
Dark Illusion
Anti-Spell Fragrance x 2
Wall of Revealing Light

Extra x 4
X Saber Urebellum
Chaos King Archfiend
Scrap Archfiend
Armityle the Chaos Phantom

Any and all Advice/improvements wanted and welcomed
sgtc1 wrote:YGO isn't an old house. It looks more like Chernobyl.

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Zeronex
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Joined: Tue Jan 27, 2009 2:51 pm
Location: South-East Asia
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Re: Finally Fiends for real

Post by Zeronex » Tue Aug 23, 2011 10:42 pm

Let see... a Fiend deck that can summon Armityle...

Dammit, I'm not a miracle worker! :x

-1 Dark Ruler of Ha Des
-1 Emperor Sem
-1 Archfiend Soldier
-1 Barrier Statue of the Abyss
-1 Darkness Neosphere
-1 Dark Resonator
-1 Card Guard


+2 Elemental Hero Plasma
+1 Elemental Hero Stratos
+1 Phantom of Chaos
+3 Stygian Street Patrol

-1 Convulsion of Nature
-2 Archfiend's Oath
-1 Emergency Provisions
-1 Magical Stone Excavation

+1 Dark Hole
+1 Monster Reborn
+1 Reinforcement of the Army
+1 Fires of Doomsday
+1 Giant Trunade/Heavy Storm for next format

-1 Imperial Custom
-1 DNA Surgery
-1 Metal Reflect Slime
-1 Dark Illusion
-1 Wall of Revealing Light
-2 Anti-Spell Fragrance

+1 Solemn Judgment
+2 Safe Zone
+2 Solemn Warning/Threatening Roar for next format
+1 Call of the Haunted
+1 Torrential Tribute/2nd Call for the next format.
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dedoombringer
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Re: Finally Fiends for real

Post by dedoombringer » Tue Aug 23, 2011 11:15 pm

You were only supposed to work on it til you scemes ARGH then let someone else in, good job doing it all though

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JhonnyCees
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Posts: 3059
Joined: Tue Aug 23, 2011 4:57 pm

Re: Finally Fiends for real

Post by JhonnyCees » Tue Aug 23, 2011 11:18 pm

I was kind of having two stratiges in that deck but this way it will only be one, which equals more consistant winning!! however should I keep in two card gaurds? Armityle is awfully difficult to summon and once on the field I would hate to see it destroyed quickly.. but I am just returning to this after 6 years so I am probobly incorrect here. Anyways thanks for helping :D
sgtc1 wrote:YGO isn't an old house. It looks more like Chernobyl.

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Rognarr
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Re: Finally Fiends for real

Post by Rognarr » Tue Aug 23, 2011 11:23 pm

Zeronex wrote: +2 Elemental Hero Prisma
Fixed. Also, needs Seven Tools/Bribe for next format.
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Thanks to Zeronex for the sig.
DN username=Rognar

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Zeronex
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Re: Finally Fiends for real

Post by Zeronex » Tue Aug 23, 2011 11:38 pm

Rognarr wrote:
Zeronex wrote: +2 Elemental Hero Prisma
Fixed.
I was multitasking. Spare me. =T
JhonnyCees wrote:however should I keep in two card gaurds? Armityle is awfully difficult to summon and once on the field I would hate to see it destroyed quickly.. but I am just returning to this after 6 years so I am probobly incorrect here. Anyways thanks for helping :D
That is why I recommended Safe Zone. Card Guards wouldn't anything good anyway, since if you don't win the turn you SS Armitael, there is a high possibility that you'll lose it during your opponent next turn.

You're welcome. Just... avoid neigh-impossible to summon monsters until you get a good grasp of the current game. <_<
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