Karakuri needs a tune up

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Zeta
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Karakuri needs a tune up

Post by Zeta » Wed Jan 25, 2012 8:12 pm

Monsters: 23

Ninishi X3
Inashici X3
Genex Neutron X2
Cyber Dragon X2
Nishipachi X2
Nisamu
Kuick X3
Haipa
Effect Veiler
Maxx "C"
Thunder King Rai-Oh X2
Saizan
Gorz

Magic: 11

Mystical Space Typhoon X3
Pot of Duality X2
Heavy Storm
Dark Hole
Monster Reborn
Mind Control
Pot of Avarice
Book of Moon

Traps: 6

Solemn Warning X2
Solemn Judgment
Mirror Force
Trap Dustshoot
Dimensional Prison

Extra: 15

Chimeratech Fortress Dragon
Number 17: Leviathan Dragon X2 (until acid is released))
Naturia Beast
Ally of Justice Catastor
Brionac, Dragon of The Ice Barrier
Naturia Landoise
Black Rose Dragon
Karakuri Shogun MDL 00 "Burei" X3
Karakuri Steel Shogun MDL 00X "Bureido" X2
Scrap Dragon
Stardust Dragon


Side Deck:

Zombie World
Leeching The Light X2
System Down
Dimensional Fissure
Smashing Ground X2
Fossil Dyna Pachycephalo X2
DoomCaliber Knight
Chain Disappearance
Chain Destruction
Kinetic Soldier
Kyccoo The Ghost Destroyer X2



What should I add/get rid of?
Temporarily I'm going to put a 2nd number 17 in my extra deck until I can get a Steelswarm Roach.
I also want to add a second Thunder king and Maxx "C"

Also what are good additions to a side deck?

Thanks
Last edited by Zeta on Sun Feb 12, 2012 2:03 pm, edited 4 times in total.
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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dracostrike
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Re: Karakuri needs a tune up

Post by dracostrike » Thu Jan 26, 2012 5:13 am

Just looked at your extra deck and i think I'm either going blind or I cant see a Trishula? O.o
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!
Thank you YCG, for everything.

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Thu Jan 26, 2012 12:50 pm

dracostrike wrote:Just looked at your extra deck and i think I'm either going blind or I cant see a Trishula? O.o
Eventually that's the plan, but he's not a priority atm. It's kind of hard to make a 9 star monster in this deck.
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Thank you Kamikon Wolf for the amazing Sig.

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dedoombringer
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Re: Karakuri needs a tune up

Post by dedoombringer » Thu Jan 26, 2012 1:17 pm

You could add zombie world to your side for rabbit to take out laggia/dolka plays, plus you would stop chimeritech shenanigans. Just a thought

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Thu Jan 26, 2012 3:30 pm

dedoombringer wrote:You could add zombie world to your side for rabbit to take out laggia/dolka plays, plus you would stop chimeritech shenanigans. Just a thought

That could work. I've won without ss'ing my karakuri syncrho's before so siding a zombie world might not be that bad of an option.
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Thank you Kamikon Wolf for the amazing Sig.

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dedoombringer
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Re: Karakuri needs a tune up

Post by dedoombringer » Thu Jan 26, 2012 3:38 pm

Or you make your play then activate it.

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Thu Jan 26, 2012 4:01 pm

dedoombringer wrote:Or you make your play then activate it.
True as well. Thanks, I'll give it a test on DN
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Tue Feb 07, 2012 2:59 pm

Updated a small bit
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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dracostrike
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Re: Karakuri needs a tune up

Post by dracostrike » Wed Feb 08, 2012 6:16 am

Fiendish Chain over Prison?
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!
Thank you YCG, for everything.

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Wed Feb 08, 2012 11:59 pm

dracostrike wrote:Fiendish Chain over Prison?
Plan to main 2 when I can find them. Damn things are spendy.
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Thank you Kamikon Wolf for the amazing Sig.

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XYZ Dragon Cannon
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Re: Karakuri needs a tune up

Post by XYZ Dragon Cannon » Thu Feb 09, 2012 12:57 am

Zombie world wouldn't be a good idea in this deck, remember that you need a Machine Non-Tuner (or Machine Tuner I don't remember) for le Karakuri Synchros.
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X X

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Thu Feb 09, 2012 12:49 pm

XYZ Dragon Cannon wrote:Zombie world wouldn't be a good idea in this deck, remember that you need a Machine Non-Tuner (or Machine Tuner I don't remember) for le Karakuri Synchros.
Yeah, but I can sync into other things If I need to. It would be harder, but dino kills me nearly everytime so it might be worth it.
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Sat Feb 11, 2012 11:41 pm

Updated

Took out a genex neutron and added a thunder king

also beefed up the side deck considerably.

*To add*

I went top 4 (3rd actually) in my locals with this deck, just lost to a Kryista.

*to add again*

I feel like taking out Saizan, but still on the fence. Seems like every time I draw him now-a-days he is a dead card. If I do that though I would take out a Burideo (and maybe stardust since I haven't sync'd for him in the past 3 months) and replace them with XYZ monsters. Just not sure who yet.
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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Re: Karakuri needs a tune up

Post by Boat » Sun Feb 12, 2012 8:28 am

I think you should hang onto the Saizan and drop one of the Strategists, if anything. He is your easiest way to an 8, and your ONLY way to to a 6. I actually don't run any Strategists, and I haven't really missed him. It is true that Saizan is a crummy draw, but I felt like Strategist was equally as lackluster a draw, so I may try that out. You're also teching a Haipa, so he would be a pretty efficient way to get a draw at the end of a Bureido chain.

I tried out Enemy Controller at 1 this weekend, and I liked it. It can let you pull off unexpected Kuick plays, and it if things work out for you to use it like a Mind Control (that you can attack with), then it feels pretty boss.

I would use a second Duality over a third MST to up the consistency, and also swap one of the Leviathans for a Utopia. It both gives you the option to Mind Control a 4 and overlay (a GREAT out to Tengu, btw), and you can Kuick-summon into one, too.

Also, as mentioned, I think you should get a Trish for the times it helps. Neutron-searching a Komachi for next turn + Merchant is actually something I find myself doing regularly.

I also wouldn't recommend Dropping Stardust. Kuick-Saizan is a pretty good ending to a Synchro chain.

Sorry, I kind of rambled, but I am trying to explain what I think instead of just listing stuff. Also, *obligatory typed-on-phone apology*.

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Zeta
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Re: Karakuri needs a tune up

Post by Zeta » Sun Feb 12, 2012 4:27 pm

Not rambling, thanks for the hlep.

(Duality is at 2, I didn't put the X2 thanks for catching thing)

I'm not sold on the idea I need to make 8 stars to win, and even if I do I have 2 Cyber dragons that can get me there. Burei usually wins me my games, and if there's a monster that he can't get over I have smashing grounds sided. It just seems like very duel I play now hes dead in my hand, he's just not fast enough. Still unsure.

I'll give Enemy controller a shot on DN and find me utopia.

My end goal is to get a wind up zen to replace a lev, but that won't be for awhile.
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Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

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