Karakuri for Regionals

This is the place to tell us about your deck and to give other people feedback on theirs.

Please be nice to new players. Don't expect everyone to be an expert, that is why they are asking for advice, after-all.
Post Reply
Boat
Common Duelist
Posts: 23
Joined: Thu Apr 07, 2011 11:20 am

Karakuri for Regionals

Post by Boat » Sun Feb 19, 2012 12:54 pm

Hey, I just wanted to toss out my deck list to get a few eyeballs on it in before I make the trek to Omaha next weekend with some friends.

Monsters - 21

2 Cyber Dragon
2 Genex Neutron
2 Thunder King Rai-Oh
3 Karakuri Komachi mdl 224 "Ninishi"
3 Karakuri Merchant mdl 177 "Inashichi"
2 Karakuri Ninja mdl 919 "Kuick"
2 Karakuri Soldier mdl 236 "Nisamu"
1 Karakuri Watchdog mdl 313 "Saizan"
2 Maxx "C"
2 Effect Veler

Spells - 11

2 Pot of Duality
2 Mystical Space Typhoon
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
1 Pot of Avarice
1 Mind Control
1 Book of Moon
1 Enemy Controller / Forbidden Lance

Traps - 8

2 Solemn Warning
1 Solemn Judgment
3 Fiendish Chain
1 Torrential Tribute
1 Trap Dustshoot

Extra - 15

1 No. 39: Utopia
1 Steelswarm Roach
1 Naturia Beast
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Black Rose Dragon
1 Naturia Landoise
2 Karakuri Shogun mdl 00 "Burei"
1 Stardust Dragon
1 Scrap Dragon
1 Karakuri Steel Shogun mdl 00X "Bureido"
1 Trishula, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon

Side - 15

1 Doomcaliber Knight
1 Effect Veiler
1 Leeching the Light
1 Mystical Space Typhoon
2 Gozen Match
2 Dimensional Prison
2 Shadow-Imprisoning Mirror
1 Gorz the Emissary of Darkness
1 D.D. Crow
1 System Down
2 Bottomless Trap Hole
__________________________

The game plan I run with is generally "Protect the Naturia." I enjoy the deck's ability to create soft locks and then pop out some big bodies for pressure.

I am up in the air on E-Con vs Lance. I have been using E-Con, but it occurred to me late last night that if I had a Lance in hand instead, it would allow me to apply quicker pressure with Beast if I didn't have to worry about D Prisons or Mirror Force. It also would double over for letting me proc Kuick's effect in the same fashion I have been using the E-Con. I lose the ability to swipe big bodies from my opponent for game shots, but I haven't done that all that much anyway. I know that E-Con is useful, but Lance is more theorycraft for me right now, and I'm leaning that direction.

I am not in love with having two level 6s in the Extra, but am not really sure what to lose the Brionac for. It is hard to make 6s, but part of me is too used to running him to cut him, and I definitely want the Barkion for T.G. and Burn. Zenmaines is an option... but I dunno that I'd make him unless my hand was awful, which kinda bums me out.

Also, probably going to drop the System Down for a Mirror Force or Smashing Ground. I feel like System Down would be awesome if I ever played a deck that used it... but I haven't ever used it in the three or four other tournaments I've taken it for.

Any feedback appreciated. I don't get to play much in my area, so I'm hoping other people have some useful thoughts. Thanks!

User avatar
Zeta
Ultimate Rare Duelist
Posts: 652
Joined: Fri May 13, 2011 2:40 pm
Location: Portland, Oregon

Re: Karakuri for Regionals

Post by Zeta » Sun Feb 19, 2012 2:14 pm

+1 Kuick

-1 Nisamu
Image
Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

User avatar
DD LEGENDARY PLAYER
Secret Rare Duelist
Posts: 1483
Joined: Sun Nov 07, 2010 6:37 pm
Location: Why do you read this..!!!

Re: Karakuri for Regionals

Post by DD LEGENDARY PLAYER » Sun Feb 19, 2012 2:55 pm

- 2 genex

+1 kuik
+1 TKR

you are going for naturia beast first turn. or Raioh
_______________
サマエル王ポランコ
Image
*Signature created by Kamikon Wolf*
DN:!!!!!!!!!!LEGEND1
Trying to move forward Counter to the Earth's rotation Running as fast as I can.

User avatar
Zeta
Ultimate Rare Duelist
Posts: 652
Joined: Fri May 13, 2011 2:40 pm
Location: Portland, Oregon

Re: Karakuri for Regionals

Post by Zeta » Sun Feb 19, 2012 4:27 pm

WAH! Karakuri's need at least 2 Genex. A third Thunder-King would kill this deck
Image
Thank you Kamikon Wolf for the amazing Sig.

Garnecia Elefantis OTK Victims: dedoombringer, fyreberd52, XYZ Dragon Cannon x4, Arrowblaze, StardustDragon417

User avatar
JhonnyCees
Parallel Rare Duelist
Posts: 3059
Joined: Tue Aug 23, 2011 4:57 pm

Re: Karakuri for Regionals

Post by JhonnyCees » Sun Feb 19, 2012 4:38 pm

Where's that instant fusion?
sgtc1 wrote:YGO isn't an old house. It looks more like Chernobyl.

User avatar
DD LEGENDARY PLAYER
Secret Rare Duelist
Posts: 1483
Joined: Sun Nov 07, 2010 6:37 pm
Location: Why do you read this..!!!

Re: Karakuri for Regionals

Post by DD LEGENDARY PLAYER » Sun Feb 19, 2012 5:17 pm

Zeta wrote:WAH! Karakuri's need at least 2 Genex. A third Thunder-King would kill this deck
if you use tk in main clonflicts with genex.thats the point.
also you should find space for 3 cash cache.try it and then thank me.
_______________
サマエル王ポランコ
Image
*Signature created by Kamikon Wolf*
DN:!!!!!!!!!!LEGEND1
Trying to move forward Counter to the Earth's rotation Running as fast as I can.

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Karakuri for Regionals

Post by dracostrike » Mon Feb 20, 2012 8:04 am

Cash Cache :D Good Call
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

Boat
Common Duelist
Posts: 23
Joined: Thu Apr 07, 2011 11:20 am

Re: Karakuri for Regionals

Post by Boat » Mon Feb 20, 2012 10:18 am

Thanks for the feedback, guys. I'll be trying some stuff out this week. I'll let you know if things go well. :-)

Post Reply