Machina gadget

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lance
Ultra Rare Duelist
Posts: 493
Joined: Sun Aug 22, 2010 2:57 pm

Machina gadget

Post by lance » Fri Jan 25, 2013 5:26 am

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Its still a work in progress but still really fun to play
Last edited by lance on Fri Jan 25, 2013 3:49 pm, edited 1 time in total.
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XYZ Dragon Cannon
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Re: Machina gadget

Post by XYZ Dragon Cannon » Fri Jan 25, 2013 6:41 am

I would drop the Gadgetrons, Birdmen, and the field spells. Add Gorz, Trags, Veilers, more gadgets.
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X X

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lance
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Joined: Sun Aug 22, 2010 2:57 pm

Re: Machina gadget

Post by lance » Fri Jan 25, 2013 3:49 pm

I made same changes what do you think?
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lz777
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Re: Machina gadget

Post by lz777 » Fri Jan 25, 2013 4:06 pm

you only need two copies of each gadgets, i would replace 3 for maxx c's and another trag
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thx Antsy8 for the sig :)
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also my dnet account http://forum.duelingnetwork.com/index.p ... 211-lz777/

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XYZ Dragon Cannon
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Posts: 11595
Joined: Sat Jan 22, 2011 2:47 am
Location: Australia

Re: Machina gadget

Post by XYZ Dragon Cannon » Sat Jan 26, 2013 9:17 pm

lz777 wrote:you only need two copies of each gadgets, i would replace 3 for maxx c's and another trag
Actually yeah, do this.
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X X

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