Qli Control 3.0

This is the place to tell us about your deck and to give other people feedback on theirs.

Please be nice to new players. Don't expect everyone to be an expert, that is why they are asking for advice, after-all.
Post Reply
User avatar
Parallel Rare Duelist
Posts: 3072
Joined: Thu Apr 08, 2010 1:14 pm
Location: USA Tennessee

Qli Control 3.0

Post by arkain07 » Fri Apr 29, 2016 12:40 am

1 Scout
2 Monolith
1 Shell
1 Helix
1 Carrier
2 Disk
3 Stealth

3 Summoner's Art
3 Card of Demise
3 Pot of Duality
2 Forbidden Chalice (might bump this to 3)
1 Raigeki (might pull this)
1 Saqlifice

3 Magic Drain (free spell removal sure why not. Was this or dark bribe.)
3 Lose 1 turn
3 Solemn Strike
2 Rivalry of Warlords (good vs monarch, Mermails, Draco and friends, Kozmo's, and PK Fire.)
1 Solemn Warning
1 Skill Drain
1 Vanity's Emptiness


3 Imp Iron Wall
3 Cyber Dragon Dres
3 Shadow Imprisoning Mirror (PK fire and BA's are everywhere)
2 Monarch Stormforth
2 Twin Twister
3 Maxx C


1 Chimeratech Fortress Dragon
1 Abyss Dweller
1 Castel
1 Giant Hand
1 Honor Ark
1 Ragnazero
1 Rhapsody In Berserk
1 Utopia
1 Utopia Prime
1 Utopia the Lightning
1 Artifact Durendal
1 Volcasarus
1 Cyber dragon Nova
1 Cyber Infinity
1 Divine Dragon Knight Felgrand

Might make room for a copy of starlight road in side and Stardust in main due to cards like Twin Twister. Denko is a thing but having and easy time just going in and leaving an opponent with nothing to do on there turn. Floodgate Dot Deck is back and everyone hates playing against it.

Card of demise is pretty good in here when your deck trolls with trap card so set back row ns a mon demise and set up a scale or 2 sure you can't special this turn but gets rid of spot removal of your back row and keeps threats alive. So you have your card advantage. Demise might come in to play in old school single tribute deck. This is one case where its just nuts. Have 9 search and draw outlets. Can see demise putting in work in other deck but will get into that later.

Pulled limiter for a second Monolith. Want a blow out for lose one turn and now siding into limiter for towers cards. Rivalry of Warlord is really good this meta so might bump it to 3. Really hurts a lot in the current meta game.
Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

Post Reply