Idea 4 The next Structure Deck 4 The 6 Sams

So you have some great ideas for cards or you've already created one already. Tell us about your card and show us a picture of the card if you have it.
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thomasjcs
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Idea 4 The next Structure Deck 4 The 6 Sams

Post by thomasjcs » Mon Feb 09, 2015 10:33 pm

This is my idea for the next Structure deck involving the Six Sams. In Hero Strike their were 5 new monster and 3 new Spell and Traps. And Synchron Extreme had 6 new monsters and 4 new Spell and Traps. In my made up Structure deck that I call SHIEN'S ASSAULT this has 7 new monster's and 5 new Spell and Traps with some pics.

Legendary Six Samurai-Shi En/Assault Mode
Level 7
Dark
ATK3000/1900
Warrior/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with Assault Mode Activate. Once during either players turn you can negate the activation of your opponents Spell or Trap Card. When you do, place 1 Bushido Counter on this card. If this face up card would be destroyed, you can remove 1 Bushido Counter from this card instead. This card is also treated as a Shien Monster. If this card is destroyed, you can Special Summon 1 Legendary Six Samurai-Shi En from your graveyard.
http://fav.me/d7nsgml


Shien's Assault Captain
Level 1
Dark
ATK900/600
Warrior/Tuner

You can change this cards level between 1 and 5 until the End Phase. When this card is used as Synchro material for the Synchro Summon of a Synchro Monster, you can banish this card from your graveyard and tribute that Synchro Monster and Special Summon 1 /Assault Mode Monster whose name includes the tributed monster's name from your hand. (This Special Summon is also treated as a Special Summon with Assault Mode Activate).
http://fav.me/d8fozuc

Daredevil Of The Six Samurai
Level 4
Earth
ATK1600/1000
Warrior/Tuner

You can reduce this card level by 1 and ATK by 500 to Special Summon 1 Level 4 or below Six Samurai Monster from your deck in face up defense position with their effects negated. Destroy them at the End Phase.
http://fav.me/d86a00a

Legendary Six Samurai Grandmaster
Level 5
Earth
ATK2100/800
Warrior/Synchro/Effect
1 Warrior-Type Tuner + 1 or more Non Tuner Six Samurai Monster

When this card attacks a opponents monster, increase this cards ATK equal to half of the opponents monster's ATK until the end of Damage Step. If this card is destroyed by a card effect, you can Special Summon 1 Six Samurai Monster from your graveyard. You can only control 1 Legendary Six Samurai Grandmaster.
http://fav.me/d86a1bf

Shien's Tactician
Level 1
Earth
ATK400/800
Warrior/Tuner

During either player's turn, when your opponent activate's a card effect that destroys 1 or more monsters, you can send this card from your hand to the graveyard and select 1 Six Samurai Monster you control. Until the end of this turn, that monster cannot be destroyed by card effects.
http://fav.me/d86omv9

Advisor Of The Six Samurai
Level 2
Earth
ATK200/0
Warrior/Tuner

If you control no monster's, you can Special Summon this card from your hand. When this card is used as Synchro Material for a Six Samurai Synchro monster, you can activate 1 trap card from your hand.
http://fav.me/d86lgnk

Legendary Six Samurai Chancellor
Level 6
Light
ATK2200/1200
Warrior/Synchro/Effect
1 Warrior-type Synchro Monster + 1 or more non tuner Six Samurai Monster

Once per turn, you can Select 1 face up Monster on the field and return it to the owner's hand.
http://fav.me/d882uqo

Shien's Reinforcement
Normal Spell

Select 1 Shien Monster from your hand or graveyard and add it to your deck. Then draw 2 cards.
http://fav.me/d8fm2k9

Seppuku Of The Six
Normal Trap

You can activated this card from your hand if you control 3 face up Six Samurai monsters. Destroy 1 of your Six Samurai monsters you control and activate 1 of the following effects:
* Inflict damage to your opponent equal to the destroyed monsters ATK.
* Increase your life points equal to the destroyed monsters ATK.
* Select 1 monster you opponent controls whose ATK is equal or less than the ATK of the destroyed monsters ATK and decrease that monster's ATK equal to your destroyed monsters ATK.
http://fav.me/d8fjy2l

Assault Target
Normal Spell

Tribute 1 Synchro Monster you control and Special Summon 1 /Assault Mode monster from your hand or Deck. This Special Summon is Also Treated as a Special Summon with Assault Mode Activate. That monster can attack your opponent directly this turn. While this card is in your graveyard, it's treated as Assault Mode Activate.
http://fav.me/d8f9gvm

Assault Battle Force
Normal Trap

Activate only during your opponents Battle Phase. Tribute 1 Synchro monster you control and Special Summon 1 /Assault Mode monster from your deck or graveyard whose name includes the tributed monster's name. This Special Summon is also treated as a Special Summon with Assault Mode Activate. While this card is in your graveyard it's treated as Assault Mode Activate. The Special Summoned monster gains ATK equal to it's original ATK. Until the end of this turn all monster's your opponent controls are switch to attack position and must attack if able. (Flip Effect's are not Activated).
http://fav.me/d8f9j27

I have 1 more card for this still getting the detail's of the drawing done. Hope everything else above is good and balanced and not op or broken. If anyone has any ideas for tweaks lay it on me.

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sgtc1
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by sgtc1 » Tue Feb 10, 2015 3:34 pm

epic ide :33
but 0% viable. </3
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thomasjcs
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by thomasjcs » Tue Feb 10, 2015 10:01 pm

sgtc1 wrote:epic ide :33
but 0% viable. </3
Was the Art Work at least good?

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sgtc1
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by sgtc1 » Wed Feb 11, 2015 3:48 pm

thomasjcs wrote:
sgtc1 wrote:epic ide :33
but 0% viable. </3
Was the Art Work at least good?
lol yea they weren't bad. u made those?
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jwestbro11
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by jwestbro11 » Wed Feb 11, 2015 4:33 pm

Not bad i think the game is too fast for them to be great but not bad cards
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XYZ Dragon Cannon wrote:Surely you have plenty of normal monsters :lol:
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thomasjcs
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by thomasjcs » Wed Feb 11, 2015 8:18 pm

sgtc1 wrote:
thomasjcs wrote:
sgtc1 wrote:epic ide :33
but 0% viable. </3
Was the Art Work at least good?
lol yea they weren't bad. u made those?
yea by hand of course I had a friend help me balance the effects.

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sgtc1
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by sgtc1 » Wed Feb 11, 2015 8:21 pm

thomasjcs wrote:
yea by hand of course I had a friend help me balance the effects.
koool.
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thomasjcs
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by thomasjcs » Wed Feb 11, 2015 9:17 pm

If Konami was hosting a card design contest would any of these b a definite win?

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XYZ Dragon Cannon
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by XYZ Dragon Cannon » Wed Feb 11, 2015 10:33 pm

thomasjcs wrote:If Konami was hosting a card design contest would any of these b a definite win?
Without sounding mean, probably not.

Obviously some Dark Magician or Blue Eyes thing would probably win, and if it's based off popularity, Six Sams would probably be one of the last things people pick as almost everybody is sick of them.
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sgtc1
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Re: Idea 4 The next Structure Deck 4 The 6 Sams

Post by sgtc1 » Fri Feb 13, 2015 9:29 am

XYZ Dragon Cannon wrote:
thomasjcs wrote:If Konami was hosting a card design contest would any of these b a definite win?
Without sounding mean, probably not.

Obviously some Dark Magician or Blue Eyes thing would probably win, and if it's based off popularity, Six Sams would probably be one of the last things people pick as almost everybody is sick of them.
yea that. so much that. :lol: :lol: :lol:
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