Structure Deck Creation Contest Returns!

So you have some great ideas for cards or you've already created one already. Tell us about your card and show us a picture of the card if you have it.
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agentkuo
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Posts: 514
Joined: Thu May 15, 2014 2:38 pm

Structure Deck Creation Contest Returns!

Post by agentkuo » Tue Mar 24, 2015 12:42 pm

Hello guys! The Structure Deck Creation Contest or SDCC for short has returned!!! This is a contest to create support for older archetypes that fell by the wayside, that maybe never got the support they deserved or just never had a real chance in the meta.

Contest Rules:
1.Each participant must choose an existing archetype that was introduced at least 2 sets ago (Duelist Alliance and before. Also no The Secret Forces). The archetype must have very little support (or only really bad support).
2.You will take your chosen Archetype and create 3-4 new support cards for it.
3.Your entire entry must be in a single post (The archetype and all support cards in one post)
4.Only members who participate will be allowed to vote for the winner.
5.The archetype must be currently released in the TCG.
6.You must give your structure deck a name ("HERO's Strike", "Samurai Warlords", "Realm of the Sea Emperor", etc.)
7.All cards must be either Ultra Rare or Super Rare. At least 1 must be Ultra Rare and at least 2 must be Super Rare. If you create more than 3 the additional rarity is up to you (but must be either Super or Ultra Rare.)

Notes:
-Try to keep your cards balanced. Being able to compete with the meta is the idea, but don't make them ridiculously overpowered.
-The Contest ends April 25th, all entries must be in and complete by that date. Any incomplete entries or entries posted after that date will be disqualified.
-Try to keep your entry clean and organized (See the Example Post below)
-The contest is just for fun and bragging rights, there is no physical prize, but I will let you post a (non-offensive) quote in my signature of your choice if you do win.
-Adding explanations of how to use the card with the archetype is also helpful for people to understand how the archetype works. (see the italicized text in the Example Post)
-Try to avoid decks that were once top tier. If a deck was ever meta and topped big events, it doesn't really belong in this contest.
-Have fun.

Resources:
List of Yu-Gi-Oh archetypes.
Duelist Alliance wiki page (from here you can go back to previous sets in order)

Example Post
Chosen Archetype: Gorgonic
Name: Structure Deck: Medusa's Gaze

Cards:
:dark: Gorgonic Ghost (Super Rare) :star:
Rock/Effect
ATK 0 / DEF 0
"This card cannot be destroyed by battle. You can discard this card from your hand: Add 2 Level 3 or lower DARK Rock-Type monsters with the same name from your deck to your hand. You can only activate this effect of "Gorgonic Ghost" once per turn and only once that turn."

Thunder Seahorse for Gorgonic's, to help speed up the deck.

:dark: Gorgonic Naga (Super Rare) :star: :star: :star:
Rock/Effect/Tuner
ATK 1400 / DEF 900
"During the turn that this monster was normal summoned, you can normal summon 1 "Gorgonic" monster in addition to your normal summon or set. You can only gain this effect of "Gorgonic Naga" once per turn."

This effect, being able to normal summon an additional time has become very popular in Yugioh, and for good reason. In this deck, it makes going into Gorgon Queen a lot easier especially since Gorgonic Gargoyle can be special summoned when you normal summon a Rock-type monster.

:trap: Medusa's Gaze (Super Rare) :sContinuous:
"Activate only while you control a face-up "Gorgonic" or "Medusa" monster. Monsters your opponent controls cannot declare an attack. When an opponents monster activates an effect on the field, destroy that monster. Destroy this card if you don't control a "Gorgonic" or "Medusa" monster."

:dark: Gorgon Queen - Medusa (Ultra Rare) :star: :star: :star: :star: :star: :star: :star: :star: :star:
Synchro/Rock/Effect
ATK 3000 / DEF 1500
"1 "Gorgonic" Tuner monster + 1 or more Non-Tuner Rock-Type monsters
When this card is synchro summoned: Target 1 monster your opponent controls; change that target to face-up ATK position and reduce its ATK to 0 (If it was face-down, flip effects do not activate). Once per turn: You can target 1 Monster your opponent controls; until the end of your opponents next turn, that monster cannot changed its battle position, it cannot be tributed or used as an xyz/synchro/fusion material and it cannot be destroyed by battle."

thomasjcs
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Re: Structure Deck Creation Contest Returns!

Post by thomasjcs » Tue Mar 24, 2015 9:50 pm

Chosen Archtype: BattleGuard
Structure Deck Name: Battleguard Elements

Desert Battleguard (Super Rare)
Level 4
Earth
ATK1300/0
Warrior/Effect

If the only monster's in your graveyard are BattleGuard Monster's, and you control no monster's, you can Special Summon this card from your graveyard.

Mountain Battle Guard (Super Rare)
Level 4
Earth
ATK1800/0
Warrior/Effect

You can Special Summon this card from your hand in face up Defense Position.

Cave BattleGuard (Super Rare)
Level 3
Dark
ATK1000/0
Warrior/Effect

During Either players Damage Step, when a BattleGuard monster you control battle's a opponents monster, you can send this card from your hand to the graveyard and reduce the ATK of the monster your BattleGuard's battling to 0 until the End Phase.

BattleGuard Club (Ultra Rare)
Level 4
Earth
ATK1000/300
Warrior/Effect

You can equip this card from your hand or field to a BattleGuard Monster you control. The equipped Monster gains 1000 ATK. When the equipped monster destroys a opponents monster with defense lower than this cards ATK, Inflict the deference as damage to your opponent and Increase your life points by the same amount.

I actually wanted to do Six Samurai but the rules said to choose a Arch theme that had little Support So I went with the BattleGuard.

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arkain07
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Posts: 3072
Joined: Thu Apr 08, 2010 1:14 pm
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Re: Structure Deck Creation Contest Returns!

Post by arkain07 » Tue Mar 24, 2015 11:26 pm

Chosen Archtype: Umbral Horror
Structure Deck Name: Oh The Horror


Cards:

:dark: Umbral Horror Nightmare (Super Rare)

Level: :star: :star: :star: :star:

Type: Fiend/Effect:

"If this card is send to the graveyard you can add one dark monster from your deck to your hand with 0 attack or 0 defends. You can only use this effect of Umbral Horror once per turn. Once per turn you can banish on Umbral Horror monster from your graveyard, Target one face up monster on your opponents side of the field. Its attack becomes 0 and this monster gains attack equal to half the attack of that monster. This effect lasts until the end of your turn."
Atk: 0 Def: 2000

:dark: Umbral Horror Jinx (Super Rare)

Level :star: :star: :star: :star:

Type: Fiend/Effect:

"When this card is normal summoned or special summoned you can add 1 Ghost of The Past spell or trap from your deck to your hand."

Atk: 0 DEF: 0

:spell: Ghost of The Past Crypt (Super Rare)
:sField:

Effect: Once per turn if and Umbral Horror Monster is sent to your graveyard you can plays 1 Ghost Counter on this card (up to 10). Fiend type monsters you control gain 100 attack for each Ghost counter on this card. This card gains the following effects depending on the number of Ghost Counters are removed from this card:

1. Banish 1 Dark monster in your graveyard with 0 attack or defense and banish it. If you do draw 1 card.
3. Banish 1 face up monster your opponent controls.
5. Send this face up card on the field to the graveyard to special summon up to 2 umbral horror monsters from your graveyard to your side of the field. You can not special summon monster this turn except for "Umbral Horror" monsters.

:trap: Ghost of The Past Haunting (super rare)

Effect: Target one Dark fiend type monster on your side of the field. Then Target 1 Dark fiend type monster in your graveyard. Destroy the first target and special summon the Second Target.

:dark: Umbral Horror the Ultimate Horror (Ultra Rare)

Rank: :star2: :star2: :star2: :star2:

2 Level 4 Dark monsters

XYZ/ Fiend/Effect

"Once per turn you can detach 2 materials to discard 1 card from your opponents hand at random. If it was a dark type monster you can discard 1 more card from their hand. Once per turn you can detach 1 Material from this card to target 1 spell or trap card your opponent controls. Return that card to the bottom of their deck. If this card is sent to the graveyard by card effect you can special summon 1 Umbral Horror monster from your graveyard to your side of the field except "Umbral Horror the Ultimate Horror."

Atk: 2300 Def: 0
Image
Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

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agentkuo
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Posts: 514
Joined: Thu May 15, 2014 2:38 pm

Re: Structure Deck Creation Contest Returns!

Post by agentkuo » Wed Mar 25, 2015 2:27 pm

thomasjcs wrote:Mountain Battle Guard (Super Rare)
Level 4
Earth
ATK1800/0
Warrior/Effect

You can Special Summon this card from your hand in face up Defense Position.
I feel like there should be more of a limitation to this guy. I know he has 0 DEF, but his effect basically lets you spam Rank 4 Xyz's.
I actually wanted to do Six Samurai but the rules said to choose a Arch theme that had little Support So I went with the BattleGuard.
Six Sams were also tier 1 at one point in time, so they don't really fit the point of the contest.

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agentkuo
Ultimate Rare Duelist
Posts: 514
Joined: Thu May 15, 2014 2:38 pm

Re: Structure Deck Creation Contest Returns!

Post by agentkuo » Wed Mar 25, 2015 2:44 pm

My entry:

Chosen Archetype: Forbidden One
Name: Structure Deck: Resilience of the Forbidden One

Cards:
:dark: Hand of the Forbidden One (Super Rare) :star: :star: :star:
Spellcaster/Effect
ATK 1000 / DEF 1000
"When this card is summoned: You can banish 1 DARK Level 3 Spellcaster-Type monster from your hand, deck or graveyard."

:dark: Oracle of the Forbidden One (Super Rare) :star: :star: :star:
Spellcaster/Effect
ATK 1000 / DEF 1000
"If you control a face-up "Forbidden One" Monster: You can banish that monster; Special summon this card from your hand. Once per turn: You can banish the top card of your deck; special summon 1 "Forbidden One" monster from your graveyard."

:dark: Exodia's Timepiece (Super Rare) :star2: :star2: :star2:
Xyz/Spellcaster/Effect
ATK 1000 / DEF 1000
"2 Level 3 "Forbidden One" monsters
The summon of this monster cannot be negated. Once per turn: You can detach 1 Xyz Material from this card; Excavate the top 5 cards of your deck and banish any excavated "Forbidden One" cards. Return the other excavated cards to the deck, then shuffle the deck."

:spell: Exodia's Blessing (Super)
"Return all cards on your side of the field, in your hand, and in your graveyard to the deck, then add 5 of your banished "Forbidden One" monsters to your hand. During your End Phase, send all cards in your deck to the graveyard, then draw 1 card."

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