Rounding out Elemental/Maked HEROes

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Windsofthepast
Secret Rare Duelist
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Joined: Tue May 03, 2011 10:58 pm

Rounding out Elemental/Maked HEROes

Post by Windsofthepast » Mon May 16, 2016 10:24 pm

So friends and I have been talking about how unbalanced both the Elemental HEROes and Masked HEROes are with their missing slots. Since I was tossing around deck ideas for a short bunch of duel stories, I considered the possibility of additional HERO support as a result of these talks and came up with the following cards.

While I'm unsure if I'll ever get around to doing anything more than designing the decks the characters were to use in the stories due to having a second job, I thought it would be fun to post the HERO support here, and see if people were interested in me posting the other cards I made as well.

So yeah, here we go.

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Elemental HERO Shine
:star: :star: :star:
:light: Warrior
700/1800
Once per turn, during either player's turn: You can target 1 "HERO" monster in your graveyard; return it to your hand and then switch this card to Defense position.

Elemental HERO Bright
:star: :star: :star:
:light: Warrior
1200/400
When this card is summoned you can target one of your banished "HERO" monsters: Return it to the graveyard, and if you do, this card gains ATK equal to the original ATK of that monster.

Elemental HERO Turbo
:star:
:wind: Thunder
100/100
During either player's turn: You can discard this card from your hand and target 1 "HERO" monster you control; After this effect resolves it is unaffected by opponent's card effects. You can only use this effect of "Elemental HERO Turbo" once per turn. While this card is in your graveyard: Banish it; Add one 'Change' quick-play spell from your deck or graveyard to your hand.

Elemental HERO Breeze
:star: :star:
:wind: Warrior
200/200
During either player's turn: You can discard this card from your hand and target 1 "HERO" monster you control; After this effect resolves it cannot be destroyed by battle for the rest of the turn. You can only use this effect of "Elemental HERO Breeze" once per turn. While this card is in your graveyard: Target 1 "HERO" monster in your graveyard other than this card and 1 of your banished "HERO" monsters other than "Elemental HERO Breeze"; Special summon the first target and return the second to your hand and then banish this card.

Elemental HERO Shifting Wind
:star: :star: :star: :star: :star:
:wind: Warrior
500/500
If your opponent controls a monster and you do not, you can special summon this card (from your hand). Once per turn, during either player's turn, you can discard 1 card from your hand and send this card to the graveyard: Special summon one "Masked HERO" monster from your extra deck that is one level higher than the level of this card while it was on the field (This Special Summon is treated as a Special Summon with "Mask Change"). While this card is in your graveyard, except during the turn it was sent there from the field, you can banish this card: Special Summon one "Masked HERO" monster from your graveyard, ignoring it's summoning condition in defense position. It's effect is negated and it returns to the extra deck at the end of the turn.

Elemental HERO Cloud
:star:
:water: Aqua
0/0
When your opponent's monster declares a direct attack: Special summon this card from your hand and conduct damage calculation. While this card is face up on the field, your opponent cannot activate cards or their effects. While this card is in your graveyard, except during the turn it was sent there from the field, you can banish this card: Your opponent cannot activate spell cards until the end of your next turn.

Elemental HERO Rainy Day
:star: :star: :star: :star: :star:
:water: Warrior
0/2500
Cannot be Normal Summoned or Set. If you have 2 or more banished "HERO" monsters you can Special Summon this card (from your hand) and return all banished "HERO" monsters to your graveyard. Cards returned this way cannot activate their effect for the rest of the turn while they are in the graveyard. Cards and effects cannot be activated in response to this effects activation.

Elemental HERO BlasterGuy
:star: :star: :star: :star:
:fire: Warrior
1800/1000
Discard 1 card: Banish 1 card your opponent controls, but return it to the field when this card is destroyed. You can only use this effect of "Elemental HERO BlasterGuy" once per turn.

Elemental HERO BlasterGal
:star: :star: :star: :star:
:fire: Warrior
1800/1000
Discard 1 card: Your opponent banishes 1 card randomly from their hand, but it returns to their hand when this card is destroyed. You can only use this effect of "Elemental HERO BlasterGal" once per turn.

Elemental HERO Shadow Guy
:star: :star: :star:
:dark: Warrior
1000/1000
When this card is Normal Summoned: Add one "Change" quick-play spell card from your deck or graveyard to your hand. If this card is sent to the graveyard: Target 1 banished "HERO" monster, or "Change" quick-play spell; Return that target to your hand. You can only use 1 "Elemental HERO Shadow Shadow Guy" effect per turn, and only once that turn.

Elemental HERO Grave
:star:
:dark: Zombie
0/0
You can banish this card and one "Change" quick-play spell card in your graveyard: This cards effect becomes the effect of the other banished card (This is a quick effect).

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Masked HERO Blazed
:star: :star: :star: :star: :star: :star: :star: :star:
:fire: Fusion/Warrior
2700/1500
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. When this card is Special Summoned target 1 "HERO" monster in your graveyard: Banish it; This card gains ATK equal to the banished monsters ATK. When this card is destroyed by an opponents card (by card effect or battle): Target 1 of your banished "HERO" monsters; Return it to your hand and all monsters your opponent controls with ATK less than the ATK of the returned monster are destroyed.

Masked HERO Lantern
:star: :star: :star: :star: :star: :star:
:light: Fusion/Warrior
2000/2800
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. Once while this card is face-up on the field: Banish 1 "HERO" monster from your hand or graveyard; Monsters your opponent controls with ATK greater than the ATK of the banished monster cannot attack this turn. When this card is sent to the graveyard: You can target up to 3 of your banished "HERO" monsters with different names; Return them to the deck and draw 1 card. You can only use this effect of "Masked HERO Lantern" once per turn.

Masked HERO Mountain
:star: :star: :star: :star: :star: :star:
:earth: Fusion/Warrior
1500/2000
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. While this card is face-up on the field, it is unaffected by your opponents card effects. Once per turn, you can send one "HERO" monster from your deck to the graveyard: Switch as many face-up "Masked HERO" monsters you control to Defense Position. Face-up "Masked HERO" monsters cannot be destroyed by opponents card effects while in Defense Position.

Neos, the Divine Masked HERO
:star: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star:
:light: Fusion/Warrior
3000/3000
Must be Special Summoned by sending a "Change" quick-play spell card from your hand to the graveyard while your graveyard has 6 or more "Masked HERO" monsters with different names and cannot be Special Summoned by other ways. While this card is face-up on the field, it is unaffected by your opponents card effects. Once per turn, you can target one "Masked HERO" and one "Elemental HERO" monster in your graveyard: Banish the first target and Special Summon the second; it gains attack equal to the banished "Masked HERO". When this card is destroyed: Target as many of your banished "HERO" monsters; Special Summon them, ignoring their summoning conditions, but you take 2000 life points for each monster summoned by this effect. Your opponent cannot activate cards in response to this effect. You can only use this effect of "Neos, the Divine Masked HERO" once per duel.

Neos, the Corrupted Masked HERO
:star:
:dark: Fusion/Fiend
0/0
Must be Special Summoned by banishing 3 different "Change" quick-play spells from your graveyard and 1 "Masked HERO" monster while your life points are under 1000, and cannot be Special Summoned by other ways. Your opponent cannot activate cards in response to this cards summon. You can only summon 1 "Neos, the Corrupted Masked HERO" per duel. Neither player can gain life points while this card is face-up on the field. Once per turn, during either players turn, you can any number of cards from your deck: This card gains 100 ATK for each card banished by this effect. When this card is removed from the field, you lose 1000 life points.

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Instant Change
:spell: :sQuick:
Discard 1 "HERO" monster from your hand: Special Summon one "Masked HERO" from your extra deck with the same Attribute but a higher level, but its effect is negated. Banish the monster special summoned by this effect when it leaves the field.

Quick Change
:spell: :sQuick:
Target 1 "Masked HERO" you control: Send it to the graveyard and Special Summon one "Masked HERO" from your extra deck with a different Attribute then the monster sent to the graveyard. You can only use one "Quick Change" per turn.

Masked Fusion
:spell:
Send one "Masked HERO" from your extra deck to the graveyard: Add 1 "HERO" monster with the same Attribute from your deck to your hand, and if you do, you can add one "Change" quick-play spell from your deck or graveyard to your hand. You can only Special Summon monsters with the same attribute as the monster added to your hand by this effect for the rest of the turn.

Mask Change III
:spell: :sQuick:
Banish 1 card from your hand and target 1 face-up "HERO" monster you control: Banish the targeted monster and Special Summon 1 "Masked HERO" from your extra deck with the same attribute as the banished monster (This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change III" per turn.

Damaged Mask
:trap:
Target 1 "Masked HERO" in your graveyard: Banish it; Special Summon 1 "HERO" monster with the same attribute but lower level from your hand, deck, or graveyard. It cannot be destroyed by battle or card effects this turn.

Masked Signal
:trap:
When a "HERO" monster(s) on your side of the field is destroyed and sent to the graveyard: Target 1 "HERO" monster in your graveyard; Banish it and Special Summon one "Masked HERO" from your extra deck with the same Attribute as the banished monster. (This Special Summon is treated as a Special Summon with "Mask Change".)
My thoughts on Pendulum Summoning: "Somebody played a card game and then boom! End of the world. It totally happened, just like I said; just card game -- boom! Everyone dead."

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Constellar Guide | Masked HERO Guide

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