Creation contest poll

This particular forum was created for the many ongoing trivia and one-better games that have taken root. Enjoy!

What is the best archetype

Dragon gardian
2
17%
Combug
1
8%
Legends of Ycg
5
42%
diseased beast
0
No votes
buster
1
8%
LEgendary slayers
0
No votes
Time travalers
1
8%
Fallen
1
8%
Neon magician
1
8%
 
Total votes: 12

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dark door
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Creation contest poll

Post by dark door » Fri Jan 13, 2012 12:19 am

This is a contest to create the best new monster achetype
Rules
have to have at least 10 that is the minamum you can have more.
Have to be unbroken
Have to be a new monster achetype can't just add new fortune ladies for example.
they have to have at least one card that dosn't fit to make it more like the real game.
Needs a least 7 monsters and 3 spell or trap cards.
have to be own idea.
And can't of already been created on site.
for example
Squire of the fallen Warriors
level 3
dark warrior
1000 1000
this monster also conts as a zombie. Once per turn when this card would be destroyed negate it's destruction.

Fallen Warrior Jelius
1800 1500
warrior dark
Level 4
This card type also counts as a zombie. This card gains 200 attack points for each fallen warrior or divine beast on the field not counting this card.

Fallen Warrior Augustus
1700 200
Warrior Dark
level 4
THis card counts as two triburtes for a divine beast or a Fallen warrior. THis monster type also counts as a zombie.

Fallen Warrior Tiberius
2300 1750
warrior dark
xyz rank 4
2 level 4
This card also counts as a zombie. once per turn you detcah a xyz material on this card to special summon a fallen warrior from your graveyard.

Fallen Warrior Caligula
1500 1200
Warrior dark
Level 4
this monster also counts as zombie monster. When this monster is summoned inflict 200 points of damage per fallen warrior or divine beast in your graveyard.

Fallen Warrior Nero
1000 1000
warrior dark
level 3 tuner
This monster counts as a zombie. when this card is summoned you can send this to the graveyard, if it was destroyed by this effect divine beasts cost one less tribute to sommon.

Fallen Warrior Galba
2500 1300
Level 7 one tuner plus one or more non tuners
warrior dark
this monster also counts as a zombie. WHen this card is special summoned for every 4 Fallen warriors or divine beasts in your graveyard you can draw one card.

Fallen Warrior Otho
1400 1200
level 4 tuner
warrior dark
This monster also counts as a zombie. When a fallen warrior is destroyed you can deystroy this monster instead. When this card is in your graveyard you can remove from play a divine beast to special summon this card.

Fallen Warrior Vitellius
3000 1000
warrior dark
level 8
one tuner plus one non tuner
This monster also counts a zombie.

The beast
3200 3000
divine divine beast
Level 10
this card can only be normal summoned by tributeing 3 monsters. this card's summon can't be negated. this card if normal summoned can't be targeted by the effects of spell, traps, and monster effects. If this card is special summoned destroy it at the end phase. While one the field you can remove from your graveyard fallen warriors or divine beasts from your graveyard from play to draw one card. If it is a Fallen Warrior send it to your graveyard.

Anti christ
3000 2500
divine divine beast
level 10
This card is normal summoned by tributeing 3 monsters on the feild. Whis cards summon can't be negated. this card can't be targeted by the effects of spell, traps, and monster effects. If this card is special summoned this card is destroyed at the end phase. While on the field you can remove from play fallen warriors from play to destroy a card your oppent controls.

False Profit
2500 3000
divine divine beast
this card is normal summoned by tributeing 3 monsters. Whis cards summon can't be negated. THis card can't be targeted by the effects of spell, traps, and monster effects. If this card is special summoned destoy it at the end phase. while this card is on the field by removing from play a fallen warrior you can look at the top 5 cards of your deck and place them in any order.

Fallen empire
Field Spell
While this card is on the field you all divine beasts and fallen warriors gain 300 attack. fallen warriors on the field can't be targetted by effects from your oppenent.

WHo can make war against him
countoius spell card
whis card can only be activated while The Beast is on the field. This card can't be destroyed. If the beast is attacked you can remove one fallen warrior to negate it's attack. If the Beast is removed from the field destroy this card.

War
spell card
you can destroy one monster on the field per Fallen warrior on the field. You can only activate War, Pestilance, or Death once per turn.

Pestilance
spell card
you can destroy spell and trap cards up to the amount of Fallen Warriors on the field

Death
spell card
When this card is activated you can destroy monsters, spells, and traps up to the number of Fallen Warriors.

revenge of the beast
spell card
while death, pestalince, and war are in the graveyard you can special summon the anit chirst, the beast, and the false profit form your hand, deck, or banished zone. they aren't destroyed at the end phase.

anger of the beast
spell
you can tribute the anti christ, the false profit, or the beast to destroy all cards on the field ignoreing thier special abbilty.

statagy of the beast
trap
you can tribute the anti christ, the false profit, or the beast to special summon up to 5 fallen warriors from your graveyard.

this will not be excpeted becuase it is already been created. Willl except a old name for a archetype if it is at least one mounth old and not the same effects.
Last edited by dark door on Wed Feb 01, 2012 7:02 pm, edited 1 time in total.
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Thanks Darkfireblaze 3636 and Mystic Jhn
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MysticJhn
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Re: Creation contest

Post by MysticJhn » Fri Jan 13, 2012 3:17 am

My achetype will be Dragon Guardians, a series of ancient people who live in and protect The Dragon Temple, which houses the spirits of mythical Dragons and allows them to use their powers.

Dragon Temple
Field Spell
While this card is face-up on the field, Dragon-Type monsters cannot be destroyed by card effects.
The controller of this card can send this card to the Graveyard to add 1 Dragon-Type monster from the Graveyard to the hand.

Dragon Guardian Quiang
EARTH
Level 3
[Warrior/Effect]
As long as "Dragon Temple" remains face-up on the field, this card is treated as a Dragon-Type monster.
When this card attacks a monster and destroys it by battle, it can attack once more in a row.
ATK/1600
DEF/1100

Dragon Guardian Yaozu
LIGHT
Level 3
[Warrior/Effect]
As long as "Dragon Temple" remains face-up on the field, this card is treated as a Dragon-Type monster.
Once per turn you can declare a Level between 1 and 4; 1 Dragon or Warrior-Type monster you control is treated as the declared Level until the End Phase.
ATK/1200
DEF/1300

Dragon Guardian Tengfei
WIND
Level 4
[Warrior/Effect]
As long as "Dragon Temple" remains face-up on the field, this card is treated as a Dragon-Type monster.
When this monster attacks a Defense Position monster, it inflicts piercing damage.
ATK/2000
DEF/700

Dragon Guardian Zhu
FIRE
Level 3
[Warrior/Effect]
As long as "Dragon Temple" remains face-up on the field, this card is treated as a Dragon-Type monster.
This card cannot be attacked while you control a Dragon-Type monster other than "Dragon Guardian Zhu".
Dragon-Type monsters you control gain 500 ATK.
ATK/500
DEF/1500

Dragon Guardian Huiquing
LIGHT
Level 2
[Warrior/Tuner]
As long as "Dragon Temple" remains face-up on the field, this card is treated as a Dragon-Type monster.
When this card is Normal Summoned, you can Special Summon 1 "Dragon Guardian" from your hand.
ATK/600
DEF/1000

Temple Dragon Fucanglong
FIRE
Rank 4
[Dragon/Xyz/Effect]
2 Level 4 Dragon-Type monsters
Once per turn when "Dragon Temple" is face-up on the field; You can destroy 1 card your opponent controls.
ATK/2600
DEF/1900

Temple Dragon Quilong
EARTH
Rank 3
[Dragon/Xyz/Effect]
2 Level 3 Dragon-Type monsters
You can discard 1 "Dragon Guardian" monster from your hand; This turn this card can attack directly.
If this card attacks directly using this effect, it's ATK is halved during Damage Calculation only.
ATK/2000
DEF/1600

Temple Dragon Shenlong
LIGHT
Level 9
[Dragon/Synchro/Effect]
"Dragon Guardian Huiquing" + 2 or more non-Tuner "Dragon Guardian" monsters
If "Dragon Temple" is not face-up on the field; Destroy this card. When this card is Synchro Summoned: Discard all cards in your hand; You can destroy a number of cards on the field up to the number of cards discarded by this effect. Once per turn you can add 1 "Dragon Guardian" or Dragon-Type monster from your Deck or Graveyard to your hand.
ATK/4000
DEF/3200

Call of the Temple Protectors
Trap Card
When a "Dragon Guardian" monster you control is attacked and destroyed by battle, choose 2 "Dragon Guardian" monsters from your Deck and show them to your opponent. Your opponent then selects one. Special Summon the monster selected by your opponent and add the other one to your hand.

Shenlong's Blessing
Spell Card
Discard 1 Spell or Trap Card from your hand. Draw 1 card. If that card is a "Dragon Guardian", you can draw once more.

Dragon Child Shen
DARK
Level 7
[Dragon/Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Guardian" monster. While this card remains face-up on the field, any "Dragon Guardian" monster removed from play is added to it's owner's Deck instead.
ATK/2500
DEF/1200
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bighobbit
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Re: Creation contest

Post by bighobbit » Fri Jan 13, 2012 9:07 am

Mine will be Combugs- a group of Monsters resembling Gamecube/PS controller function buttons, swarming the field to activate "combos."

Combug - A
:fire: :star: :star:
[Machine/Effect]
If you Special Summoned this card, you can Tribute it during your Main Phase; Add 1 "Key Combo" Spell card from your Deck to your hand. When this card is flipped face-up; Special Summon 1 "Combug" Monster from your Deck.
ATK 800
DEF 800


Combug - B
:fire: :star: :star:
[Machine/Effect]
You can Special Summon this card from your hand if you control a Monster(s) with lower ATK than this card. You can change this Monster's battle position; Add 1 "Combug" Monster from your Deck to your hand. This effect can only be used once per turn.
ATK 1000
DEF 600


Combug - X
:fire: :star: :star:
[Machine/Effect]
When this card is sent to the Graveyard; Pick up cards from the top of your Deck until you pick up a "Combug" Monster; Special Summon that Monster in face-up or face-down Defense Position; Send the rest of the picked-up cards to the Graveyard.
ATK 400
DEF 1200


Combug - Y
:fire: :star: :star:
[Machine/Effect]
You can send this card from your hand to the Graveyard; Special Summon 1 "Combug" Monster from your Graveyard; If you control no other Monsters, draw 1 card.
ATK 600
DEF 1000


D-Pad
:earth: :star: :star: :star:
[Spellcaster/Effect]
You can discard 1 Spell Card to Special Summon this card from your hand. Once per turn, during your Main Phase; You can banish 1 "Combug" Monster in your Graveyard; This card's name is treated as the banished card's until your next Standby Phase.
ATK 1400
DEF 900


Combug - L
:fire: :star2: :star2:
[Machine/Xyz/Effect]
2 Level 2 Machine-Type Monsters
If this card would be destroyed, you can detach 1 Xyz Material from this card instead. During the End Phase, if you used this effect, draw 1 card for each "Combug" Xyz Material detached from this card this turn.
ATK 1600
DEF 1600


Combug - R
:fire: :star2: :star2:
[Machine/Xyz/Effect]
2 Level 2 Machine-Type Monsters
While this card has Xyz Materials, it can not be destroyed. Once during either player's turn; You can detach 1 Xyz Material from this card; Until the End Phase of that turn, the activation and effect of "Key Combo" Spell Cards can not be negated.
ATK 1600
DEF 1600


Key Combo - Crushing Finish!
:spell:
Activate only while you control 3 or more "Combug" Monsters with different names. Target 1 "Combug" on the field; it gains ATK equal to the total ATK of all other face-up "Combug" Monsters you control. Only the selected Monster may attack this turn. Any monster your opponent controls with less ATK than the selected Monster is sent to the Graveyard. You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Infinite Hits!
:spell: :sQuick:
Activate only you control 1 or more non-Xyz "Combug" Monster. Destroy a number of Spell/Trap Cards on the field equal to half the total Level of all non-Xyz "Combug" Monsters you control (round any fractions up). You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Cloning Cheat!
:spell: :sQuick:
Activate only if you control 2 or more "Combug" Monsters with the same name. Until the End Phase; Increase the ATK of each "Combug" by 200 for each card on the field with the same name; "Combug" Monsters inflict piercing damage. You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Aim for the Head!
:spell:
Discard 1 card. Inflict 300 damage to your opponent for each FIRE Machine-Type Monster you control. You may only activate 1 "Key Combo" Spell Card per turn.

Analog Joystick
:trap:
When you activate this card, choose which effect to activate:
- Flip 1 "Combot" Monster you control to face-up Attack Position or facedown Defence Position
- Banish 1 "Combot" Monster you control; Special Summon 1 "Combug" Monster from your Graveyard with lower ATK than the Tributed Monster.

Opening the 'Start' Menu
:trap: :tCounter:
When your opponent declares an attack; Tribute 1 "Combug" you control; End the Battle Phase. If this card is in your Graveyard; You can banish this card; add 1 "Key Combo" Spell Card from your Graveyard to your hand.

Respawning
:trap:
Target up to 2 "Combug" Monsters in your Graveyard; Special Summon them in Attack Position. Their effects are negated, and they can not be used as Synchro or Xyz Material.
Last edited by bighobbit on Fri Jan 13, 2012 7:29 pm, edited 5 times in total.

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Flu
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Re: Creation contest

Post by Flu » Fri Jan 13, 2012 10:05 am

My achetype will be Legends of YCG, a series of ner-I means heroes from YCG's past. Alone, they're annoying, united, they can call the Mighty Admin to battle!

Hallowed Halls-Yugioh Card Guide
Field Spell
Once per turn, when a "Legends of YCG" monster(s) you control is banished, banish one monster your opponent controls. Any monster banished by this effect is returned to the field during the end phase.

Legends of YCG: AirknightP
LIGHT
Level 4
[Fairy/Effect]
If you control another monster, banish this card. When this card inflicts Battle Damage to your opponent, look at the top 3 cards of your Deck. If there is a "Report Button" card(s) you can reveal it to your opponent and add it to your hand. The deck is then shuffled.

Attack: 1200
DEF/300

Legends of YCG: n00b Attack!
DARK
Level 1
[Fiend/Effect]
When this face-up card is declared as an attack target, you can remove this card from play to summon up to two "Legends of YCG: n00b Attack!" from your deck in face up attack position. This effect can only be used once per duel.

ATK/100
DEF/100

Legends of YCG-Lewiegee
WATER
Level 3
[Warrior/Effect]
You can banish this card and another card you control to search your deck for a "Report Button-Spam Attack!" card and add it to your hand.
ATK/1500
DEF/700

Legends of YCG-Heathen
FIRE
Level 4
[Fiend/Effect]
This card can attack your opponent directly. When this card inflicts battle damage to your opponent, banish this card.
ATK/500
DEF/1600

Legends of YCG-Da Jackal
DARK
Level 4
[Warrior/Tuner]
You can banish this card to inflict damage to your opponent equal to the number of "Legends of YCG" cards removed from play x100

ATK/1000
DEF/1000

Legends of YCG: MysticJhn
LIGHT
Level 4
[Dragon/Effect]
You can banish this card and another face-up "Legends of YCG" card you control to search your deck for a "Report: Call admin," "Topic Polymerization," or "Thread Lock" card and add it to your hand.
ATK/1600
DEF/1200

Legends of YCG: The Admin
Divnie
Level 9
[Divine Beast/Effect]
This card cannot be summoned except by the effect of "Report: Call Admin." Once per turn, you can banish two "Legends of YCG" cards from your graveyard to activate one of these effects:
-Destroy all monsters on the field.
-Destroy all Spell and Trap Cards on the field.
You cannot enter your battle phase the turn you activate one of these effects.
There can only be one "Legends of YCG: The Admin" on the field at a time.


ATK/2800
DEF/1200

Report Button: Spam Attack
Normal Trap
Activate only when your opponent Special Summons a monster.
Special Summon "Legend of YCG" Monsters from your Banished Zone until you control the same amount of monsters as your opponent. Banish any monsters summoned by this effect during the end phase.

Report Button: Call Admin
Trap Card
Banish one face-up "Legends of YCG: MysticJhn," and one other face-up "Legends of YCG" card you control. Special Summon one "Legends of YCG: The Adimn" from your hand or deck.

Thread Lock
Quickplay Spell Card
This card can only be activated during your standby phase.
Banish one "Legends of YCG: MysticJhn," "Legends of YCG: The Admin," or "Legends of YCG: AirknightP" you control. Until your next turn, you and your opponent cannot play or Set any Cards.

Topic Polymerization
Banish one "Hallowed Halls-Yugioh Card Guide" and one "Legends of YCG" card you control. Special Summon 1 "Legends of YCG: United Force" from your Extra Deck. This Special Summon is treated as a Fusion Summon.

Legends of YCG: United Force
LIGHT
Warrior/Fusion/Effect
This card can only be special summoned by the effect of "Topic Polymerization"
The original attack and defense of this card is treated as the original attack of a monster used as fusion material for this card x2.

The fusion is just there as the "doesn't fit" card.
I want to add in a bunch more monster cards (Mainly HaouJudai) but I'll do it later :P
MysticJhn wrote:Also, Flu is right
Cencil45 wrote:Flu is pretty much always right

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dracostrike
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Re: Creation contest

Post by dracostrike » Fri Jan 13, 2012 10:23 am

My Creative Archetype is Diseased Beasts. I made this archetype to help make a truly Beast Archetype (since Crystal Beasts were as close we got and some of them arent even Beasts). Anyway this achetype focuses on tributing themselves and revivial during the Draw Phase in exchange for a draw.

Monsters:

Diseased Beast - Euthoria
:star: :star: :star: :star:
:water: Beast
Atk: 400 Def: 1700
Eff: By tributing 1 Diseased Beast (including this card), select 1 of your oppenents monsters. Take control of the selected monster. You can only use this card's effect once per turn. If this card is in your Graveyard and sent there by a Diseased Beast effect, you can special summon this card in defence position instead of conducting your normal draw during the Draw Phase.

Diseased Beast - Spite
:star: :star:
:dark: Beast
Atk: 200 Def: 1800
Eff: While you control 1 or more Diseased Beast monsters, you can send this card from your hand to the grave to select 2 random cards in your opponent's hand. Your opponent reveals the 2 cards and you choose 1 of the 2 cards selected. Send the selected card to the grave.

Diseased Beast - Avarice
:star: :star: :star: :star:
:fire: Beast
Atk: 1600 Def: 500
Eff: Once per turn, you can tribute 1 Diseased Beast monster on the field (including this card) to special summon a Diseased Beast monster from your Graveyard. If this card is in your Graveyard and sent there by a Diseased Beast effect, you can special summon this card in defence position instead of conducting your normal draw during the Draw Phase.

Diseased Beast - Vindictive
:star: :star: :star: :star:
:earth: Beast
Atk: 1000 Def: 1400
Eff: Once per turn, you can tribute 1 Diseased Beast monster on the field (including this card) and send up to 2 cards in your hand to the Graveyard to return the same number of cards from the opponent's field to the deck and then shuffle it. If this card is in your Graveyard and sent there by a Diseased Beast effect, you can special summon this card in defence position instead of conducting your normal draw during the Draw Phase.

Diseased Beast - Exorcism
:star: :star: :star: :star:
:wind: Beast
Atk: 600 Def: 1000
Eff: When there is a Diseased Beast card on the field whose's effect includes tributing 1 monster, you may send this card to the grave to activate the selected card's effect withouting tributing. If this card is in your Graveyard and sent there by a Diseased Beast effect, you can special summon this card in defence position instead of conducting your normal draw during the Draw Phase.

Diseased Beast - Telepathy
:star: :star: :star: :star: :star: :star: :star: 2 "Diseased Beast" monsters
:light: Fusion/Beast
Atk: 2500 Def: 200
Eff: You may send 2 Diseased Beast monsters which you control to the grave to summon this card from your Extra Deck. (You do not need Polymerisation.) When a Diseased Beast card's effect is activated which includes tributing a monster, you may decrease this card's Atk by 1000 and select 1 of your opponent's monsters. The selected monster is treated as a Diseased Beast and is tributed instead of the Diseased Beast card's target monster. When this card is in the Graveyard, during either players' turn, when your opponent activates a card effect which would target or destroy 1 or more Diseased Beast monster, you can remove this card from play to negate the card's effect and destroy it.

Diseased Beast - Aversion
:star: :star: :star: :star: :star: :star: :star: 2 "Diseased Beast" monsters
:dark: Fusion/Beast
Atk: 2500 Def: 200
Eff: You may send 2 Diseased Beast monsters which you control to the grave to summon this card from your Extra Deck. (You do not need Polymerisation.) You may decrease this card's Atk by 2000 and tribute any 2 Diseased Beast monsters you control on the field (including this card) to send all cards your opponent controls to the grave. When this card is in the Graveyard, during either players' turn, when your opponent activates a card effect which would target or destroy 1 or more Diseased Beast monster, you can remove this card from play to negate the card's effect and destroy it.

Spells:

Howling Of the Diseased Beast
:spell:
Eff: Send 1 card on the field or in your hand to the grave. Draw 1 card, then select 1 card from your deck and send the card to the grave.

Hazardous Shrouds
:spell: :sField:
Eff: During your Standby Phase, if you did not draw a card during your Draw Phase, you can draw a card. If you draw a card through this card's effect, you must banish 1 monster from your Graveyard during your End Phase. If you cannot, destroy this card and take 1000 damage.

Traps:

Carnage Convulsions
:trap: :tContinuous:
Eff: When a Diseased Beast is sent to the Grave by a Diseased Beast card's effect, you can inflict 500 damage to your opponent.

Lethal Lethargy
:trap:
Eff: Only activate this card while you control a Diseased Beast on your side of the field. Destroy 1 card your opponent controls.
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dedoombringer
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Re: Creation contest

Post by dedoombringer » Fri Jan 13, 2012 12:51 pm

Ok as wierd as this sounds my archtype will be based around the actions of a drago. This dargon injured in battle against BEWD taugh Buster Blader. Seeing the success and failure it hs gathered more in it's quest to elimate dragons from existance.....enjoy.

Buster Trainee
:earth: :star: :star:
Warrior/tuner
att 700/ def 600
This monster may be special summoned if you have another "Buster" monster on the field. This monster can not be used for XYZ summon.

Buster Specialist
:dark: :star:
Beast/ Warrior
att 300/ def 300

Buster Wolf
:fire: :star: :star: :star:
Beast
att 1500/ def 1200
If this card destroys a dragon type monster special summon one Buster monster with equal or less attack to this card

Buster Lion
:earth: :star: :star: :star: :star:
Beast
att 1800/ def 1700
As long as this card is on the field dragon type monsters cannot attack or use effects.

Buster Cobra
:water: :star: :star:
Reptile
att 100/ def 1700
as long as this card remaines face up on the field dragon monsters cannot change battle position.

Buster Knight
:light: :star: :star: :star: :star:
Warrior
att 1900/ def 800
As long as this card remaines face up on the field your opponent cannot attack another Buster monster

Buster Charmer
:water: :star: :star: :star: :star:
Beast Warrior
att 1200 / def 1800
Fusion Buster Specailist and Buster Cobra
This monster may only be special summoned by fusion between the above stated monsters. While this card is face up dragon monsters must switch to defense position and remain in defense.

Buster Tamer
:earth: :star: :star: :star: :star: :star: :star:
Beast Warrior
att 2300/ def 2000
Fusion Buster Specialist and Buster Lion
While this card is face up on the field Dragon monsters cannot activate effects or attack. If this monster attacks a defense monster with lower defense inflict the difference in battle damage

Buster Leader of the Pack
:fire: :star: :star: :star: :star: :star:
Beast Warrior
att 2000/ def 1800
Fusion Buster Specialist and Buster Wolf
If this card destroys a dragon monster it may attack again.

Buster Chemist
:dark: :star: :star: :star:
Fiend
att 100/ def 2100
1 Buster Tuner and 1 non tuner monster
This card may only be special summoned by synchro summoning. while this card is face up all monsters on your opponents side of the field become dragon type monsters.

Buster Paladin
:light: :star: :star: :star: :star: :star: :star:
Warrior
att 2400/ def 2000
1 Buster tuner and 1 non tuner monster
This card can only be special summoned by synchro summoning. When this card is summoned draw one card fo each Buster monster on the field then discard cards equal to how many you drew. This monster gains 200 attack for each dragon on the field and in the graveyards.

Buster Vengence Dragon
:wind: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star:
Dragon Ritual
att 50/ def 3800
This card may only be summoned by the ritual "Traitor of the Secrets". When this card is special summoned discard cards in your hand to destroy dragon type monsters on your opponents side of the field. Once per turn you can discard one card to special summon one Buster monster from your graveyard.

Traitor of the Secrets
:sRitual: :spell:
This card is used to summon "Buster Vengence Dragon" from your hand or your deck.

Dragons Graveyard
:sField: :spell:
While this card is active all Buster monsters gain 500 attack and defense. Dragon monsters lose 500 attack.

Legendary Slayer
:sQuick: :spell:
You can use this card to special summon one monster with Buster in its name from the graveyard.

Dragon Rumors
:tContinuous: :spell:
Whenever a dragon monster is summoned you can discard one card to summon from your deck 1 level 4 or lower Buster monster

Dragons Spite
:spell:
You can only activate this if Buster Vengence Dragon is face up on the field. Remove from play monsters from your graveyard with level equal to a dragon on your opponents side of the field to banish the selected monster.

BVD Knowledge
:tCounter:
You can only activate this if you have a face up Buster monster. Negate the activation and effect of a spell or trap card.

So what do you guys think?
Last edited by dedoombringer on Wed Jan 18, 2012 11:57 pm, edited 1 time in total.

Opda11
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Re: Creation contest

Post by Opda11 » Fri Jan 13, 2012 1:51 pm

PLaceholder

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MysticJhn
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Re: Creation contest

Post by MysticJhn » Fri Jan 13, 2012 6:27 pm

bighobbit wrote:Mine will be Combots- a group of Monsters resembling Gamecube/PS controller function buttons, swarming the field to activate "combos."
lmao, I have invented Com-Bots before, although spelled differently.

Mine were called Com-Bots because they were a Fusion heavy archetype.
Literally combined robots to create a bunch of different ones.
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Rognarr
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Re: Creation contest

Post by Rognarr » Fri Jan 13, 2012 6:42 pm

My archetype will be the Legendary Slayers, a series of strong monsters that slay stuff, preferably alone.

Legendary Slayer-Demon Hunter
LIGHT
Level 4
[Fairy/Effect]
If you control another monster: This card looses 1000 ATK. When this card destroys an opponent's monster by battle; You can add 1 "Legendary Slayer" card, except "Legendary Slayer-Demon Hunter", from your deck to your hand.

ATK: 2100
DEF: 800

Legendary Slayer-Troll Hunter
LIGHT
Level 3
[Beast-Warrior/Effect]
If you control another monster: This card looses 1000 DEF. When a "Legendary Slayer" monster you control, except "Legendary Slayer-Troll Hunter", is removed from the field: You can reveal this card in your hand; Special Summon it. During your Main Phase: You can reveal 1 "Legendary Slayer" Monster in your hand; Return this card to your hand.

ATK: 200
DEF: 2400

Legendary Slayer-Dragon Hunter
LIGHT
Level 7
[Warrior/Effect]
The effect of this card cannot be negated. This card cannot be Special Summoned. If you control no monsters: This card can be Normal Summoned without tributes. If you control another monster: This card looses 2000 ATK. If there is no "Legendary Slayer" monster in your Graveyard: Destroy this card. If this card attacks your opponent directly: The battle damage inflicted is halved.

ATK: 3200
DEF: 0

Legendary Slayer-Zombie Hunter
LIGHT
Level 4
[Spellcaster/Effect]
If you control another monster: This card looses 1000 ATK. When this card destroys your opponent's monster by battle: Target up to 3 cards in their Graveyard; Banish them.

ATK: 2000
DEF: 1400

Legendary Slayer-Ninja
EARTH
Level 2
[Warrior/Effect]
When this card attacks a face-down monster; Banish it before the Damage Step.

ATK: 1000
DEF: 200

Legendary Slayer-Spirit Hunter
LIGHT
Level 4
[Fairy/Effect]
If you control another monster: This card looses 1000 ATK. When this card inflicts battle damage to your opponent; Send 1 random card from their hand to the Graveyard.

ATK: 2100
DEF: 600

Legendary Slayer-Witch Hunter
LIGHT
Level 3
[Warrior/Effect]
If you control another monster: This card looses 1000 ATK. When this card is destroyed: You can target 1 level 4 "Legendary Slayer" monster in your Graveyard; Special Summon it.

ATK: 1500
DEF: 1400

Slayer's Return
Spell
Target 1 "Legendary Slayer" monster in your Graveyard; Return it to your hand.

Legendary Slayer's Sacred Aegis
Equip Spell
This card can only be equipped to a Level 4 "Legendary Slayer" monster. The equipped monster is unaffected by spell and trap card effects.

Legendary Slayer's Banishing Art
Trap Card
Tribute 1 "Legendary Slayer" monster you control: Target 1 monster your opponent controls; Banish it and one monster in your opponent's Graveyard.

Legendary Slayer's Sealing Art
Trap Card
Tribute 1 "Legendary Slayer" monster you control; Neither player can Special Summon monsters this turn.
Image
Thanks to Zeronex for the sig.
DN username=Rognar

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bighobbit
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Re: Creation contest

Post by bighobbit » Fri Jan 13, 2012 7:26 pm

MysticJhn wrote:
bighobbit wrote:Mine will be Combots- a group of Monsters resembling Gamecube/PS controller function buttons, swarming the field to activate "combos."
lmao, I have invented Com-Bots before, although spelled differently.

Mine were called Com-Bots because they were a Fusion heavy archetype.
Literally combined robots to create a bunch of different ones.
Oh, damn.
Guess I'll have to change all their names now...
EDIT: They are now Combugs, is that a bit better?

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MysticJhn
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Re: Creation contest

Post by MysticJhn » Fri Jan 13, 2012 8:14 pm

You didn't have to change their names.

My monster set is on an old, hidden folder the forum doesn't use anymore.
So it's not really relevant to this.
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Czar
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Re: Creation contest

Post by Czar » Fri Jan 13, 2012 8:36 pm

Mine is a bunch of time travelers. xD

Time Traveler - Druidic Priest
:earth: Spellcaster :star: :star: 300/1200
When this card is Normal Summoned; you can add one "Time Travel" card from your deck to your hand. When this card is sent to the graveyard, banish it.

Time Traveler - Nomadic Warrior
:earth: Warrior/Tuner :star: 600/300
If you control a face up "Time Traveler" monster, you can Special Summon this card from your hand. When this card is sent to the graveyard, banish it.

Time Traveler - Minute Man
:fire: Warrior :star: :star: :star: :star: 1650/1000
Once per turn you can activate one of the following effects:
-Banish one level 5 or higher "Time Traveler" monster from your deck or Extra deck.
-Banish one or more face up "Time Traveler" monsters to Special Summon a Banished "Time Traveler" monster of the same combined level.
When this card is sent to the graveyard, banish it.

Time Traveler - Shogun
:dark: Warrior :star: :star: :star: :star: :star: :star: 2550/2000
This card cannot be Special Summoned except from the banished zone. This card gains 300 Attack points if it attacks a face down monster (until the end of the battle phase). When this card is sent to the graveyard, banish it.

Time Traveler - Sabre Tooth Tiger
:earth: Beast :star: :star: :star: :star: :star: 2100/1400
When this card is banished, Special Summon it. This effect can only be used once per duel. When this card is sent to the graveyard, banish it.

Time Traveler - Mecha Pilot
:light: Machine :star: :star: :star: :star: :star: :star: 2500/2000
Once while this card is face up on the field, you can Special Summon one level 2 or lower "Time Traveler" monster from the banished zone. When this card is sent to the graveyard, banish it.

Time Traveler - Laser Rifleman
:fire: Warrior :star: :star: :star: :star: 1700/1300
If your opponent controls a monster while you control no monsters, you can Special Summon this card from your banished zone. When this card is sent to the graveyard, banish it.

Time Traveler - Space Commando
:dark: Warrior/Synchro :star: :star: :star: :star: :star: :star: 2450/2250
When this card is successfully Synchro Summoned, banish 1 face up card your opponent controls. When this card would be destroyed, you can send 1 face up "Time Traveler" monster to the graveyard instead. When this card is sent to the graveyard, banish it.

Time Traveler - Serf
:light: Warrior :star: :star: 500/500
During the turn this card is destroyed by battle, you can Special Summon up to 2 "Time Traveler - Serf" from your deck to the field in the End Phase. When this card is sent to the graveyard, banish it.

Time Traveler - Cyborg
:light: Machine :star2: :star2: 1300/1100
2 Level 2 Warrior-Type monsters
Once per turn; you can detach one Xyz Material from this card to attach a banished "Time Traveler" monster to this card. This card gains ATT and DEF equal to half the ATT and DEF of the equipped card. If this card would be destroyed, you can send the equipped card to the graveyard instead. When this card gets sent to the graveyard, banish it.

Time Traveler - Velociraptor
:earth: Dinosaur :star2: :star2: :star2: :star2: 2400/2200
2 Level 4 "Time Traveler" monsters
This card is not affected by monster effects while it has Xyz materials. Once per turn; you can detach an Xyz material from this card in order to Special Summon a banished level 4 or lower Time Traveler monster. When this card is sent to the graveyard, banish it.

Time Traveler - Demigod
:dark: Fiend :star: :star: :star: :star: :star: :star: :star: :star: :star: 3300/3100
1 "Time Traveler" Tuner + 2 or more non-Tuner monsters
This card cannot be destroyed by battle. Once per turn you can activate one of the following effects:
-Banish a card from your deck to add a "Time Travel" card to your hand.
-Select one card one your side of the field and banish it; then banish one random card from your opponent's hand.
When this card is banished, Special Summon one banished "Time Traveler" monster . When this card is sent from the field to the graveyard, banish it.

Quantum Leap
:sQuick: :spell:
Banish one face up "Time Traveler" monster. Draw 2 cards.

Time Travel Nodes
:spell:
Reveal the top 3 cards from your deck. If there is a level 4 or lower "Time Traveler" monster(s), Special Summon it. Then banish the other cards.

Time Traveling Machine
:sField: :spell:
Every time a card is banished, add one "Time Traveling" counter to this card. Once per turn, you can remove any amount of counters to Special Summon a non-synchro "Time Traveler" monster from the banished zone of equal level to the amount of counters removed.

Space-Time Lapse
:trap:
Banish 1 face up "Time Traveler" monster. Special Summon 1 "Time Traveler" monster of equal or lower level from your deck.

Breaking the Space-Time Continuum
:tCounter: :trap:
Activate when your opponent targets a face up "Time Traveler" monster with a monster, Spell, or Trap card's effect. Discard 2 cards; negate the activation and destroy the card.

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Wink;)
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Re: Creation contest

Post by Wink;) » Fri Jan 13, 2012 9:18 pm

Fallen- an archetype revolving around Demonic Sacrifices to summon powerful monsters

Undying Skeleton
:dark: :star: Zombie
[100/100]
While you control a Fallen monster, you can pay 700 life to Special Summon this card from your graveyard. You can only control one Undying Fallen Skeleton at a time. This card cannot be Tributed for a Tribute Summon, or used as Synchro or Xyz material.
[spoiler]Image[/spoiler]\

Fallen Warrior
:earth: :star: :star: :star: :star:
[1800/200]
When this card attacks, return it to its owners hand at the end of the Battle Phase. When this card attacks, you may change the attack targets battle position.
[spoiler]Image[/spoiler]
High Priest of the Fallen
:dark: :star: :star: :star: Spellcaster
[1600/1000]
You can tribute 1 Fallen monster you control and discard a card from your hand to Special Summon this card from your hand or graveyard. While you control this card, you can tribute 2 Fallen monsters you control to Special Summon a "Fallen" monster from your deck.
[spoiler]Image[/spoiler]

Eager Acolyte of the Fallen
:dark: :star: :star: Spellcaster
[1000/500]
When this card is tributed, you can add one Fallen monster from your deck to your hand, and send another to your graveyard from your deck.
[spoiler]Image[/spoiler]


Doomsayer of the Fallen
:dark: :star: :star: Spellcaster
[1800/1500]
You can turn this face up attack position card you control to face-up Defense position to Special Summon a "Fallen Spirit" token [Dark, Level 2, Spellcaster 500/500].
[spoiler]Image[/spoiler]

Unholy Fallen Martyr
:dark: :star: :star: Spellcaster
[1400/1400]
When your opponent declares an attack on this face-down defense position card, you can pay 600 life points to flip it face up to Special Summon one Level 6 of lower "Fallen" monster from your deck.
[spoiler]Image[/spoiler]

Traitor to the Fallen
:earth: :star: Warrior
[500/200]
You can take control of 1 monster your opponent controls. It is treated as a Fallen monster. The effect of "Traitor to the Fallen" can only be used one per duel.
[spoiler]Image[/spoiler]

Swarming Fallen Demon
:fire: :star: :star: :star: :star: :star: Beast-Warrior
[2100/200]
This card inflicts piercing damage. When this card destroys your opponents monster by battle, Special Summon a token that has the same stats attack, defense, level, type, attribute and name as it.
[spoiler]Image[/spoiler]
Herald of the Fallen Demons
:fire: :star: :star: :star: :star: :star: Warrior
[2300/1900]
You can Special Summon this card from your hand while you control 3 or more Fallen monsters by tributing one monster. You can tribute this card you control to destroy one card your opponent controls and Special Summon a Level 6 or lower "Fallen" monster to your side of the field.
[spoiler]Image[/spoiler]
Ghoul-Calling Fallen Demon
:fire: :star: :star: :star: :star: :star: :star: Fiend
[2400/1800]
One per turn, you can Special Summon a "Fallen" monster from your Graveyard. That monsters attack and defense become 0. If you activate this effect, this card cannot attack directly this turn.
[spoiler]Image[/spoiler]
Berserking Fallen Flare Demon
:fire: :star: :star: :star: :star: :star: :star: Pyro
[2700/0]
This card must attack if able, and cannot be put face-down or in Defense position. This card inflicts piercing damage, and can attack twice in each Battle Phase. This card's effect(s) cannot be negated.
[spoiler]Image[/spoiler]
Fallen Demon of False Worship
:fire: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: Fiend
[3400/2400]
This card cannot be Special Summoned except by tributing 2 Dark "Fallen" monsters you control, and 1 Fire "Fallen" monster you control. One per turn, you can take control of 1 monster your opponent controls. One per turn, you can negate the effect of one Spell or Trap card that would destroy a card on the field, and destroy it.
[spoiler]Image[/spoiler]

Fallen Demon of the End Days
:fire: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: Fiend
[2500/400]
This card can only be Special Summoned while you control 4 "Fallen" monsters. Up to twice per turn, you can remove from play one card from your opponents hand, field or graveyard (A card in the hand is chosen randomly). This card cannot be destroyed by card effects. If this card deals battle damage to your opponent, you can tribute as many "Fallen" monsters as you wish to summon an equal number of "Fallen" monsters from your hand, deck or graveyard.
[spoiler]Image[/spoiler]

Spells and Traps coming :D
Last edited by Wink;) on Thu Jan 19, 2012 3:44 pm, edited 1 time in total.

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Noble_55
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Re: Creation contest

Post by Noble_55 » Fri Jan 13, 2012 9:47 pm

Only for those Zombie fans out there
My Archetype...

I Don't really have a true name for it. I just call it Sea Zombies...

Zombie Shark
:water:
:star: :star: :star: :star: :star: :star: :star: :star:
Zombie/Effect
Cannot be normal summoned or set. Can only be special summoned by banishing 2 Zombie WATER-type monsters from the field. When "Ocean's Graveyard" Is on the field, you can special summon 1 "Zombie Dolphin" from your graveyard. This card gains 1000 ATK for each Zombie-Type monsters that are banished.
ATK/ ? DEF/ 0

Zombie Dolphin
:water:
:star: :star: :star: :star: :star: :star:
Zombie/Effect
When this card is destroyed and sent to the graveyard: Activate one of these effects.
-Banish 2 Zombie-type monsters in your graveyard
-Special Summon 2 "Zombie Guppy" Tokens (Zombie-type, WATER, ATK/1000 DEF/1000) in attack position.
ATK/2400 DEF/ 0

Zombie Crab
:water:
:star: :star: :star: :star:
Zombie/Effect
FLIP: Special Summon 1 Level-4 Zombie-type WATER Monster.
ATK/ 0 DEF/2000

Zombie Whale
:water:
:star: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star:
Zombie/Effect
Cannot be normal summoned or set. Can only be special summoned by banishing 3 Zombie-type WATER monsters from the field or in the graveyard. When this card is destroyed and sent to the graveyard, banish it instead. If this card is banished while "Zombie Shark" is on the field, that card gains 2000 ATK.
ATK/3500 DEF/2750

Zombie Swordfish
:water:
:star: :star: :star: :star:
Zombie/Effect
You can discard this card to add 1 "Ocean's Graveyard" from your deck to your hand.
ATK/1600 DEF/1500

Ocean's Graveyard
:spell:
:sField:
All monsters on the field and in any graveyard become Zombie-type WATER monsters. Neither player can Tribute Summon monsters, Except WATER monsters.

Zombie Flounder
:water:
:star: :star: :star: :star:
Zombie/Tuner
Cannot be normal summoned or set. Cannot be special summoned except by banishing 1 "Plaguespreader Zombie" or 1 "Pain Painter" from your deck or graveyard. When you banish a "Plaguespreader Zombie" or a "Pain Painter", this card's effect becomes the effect of that monster.
ATK/ 800 DEF/ 400

Zombie Sea Dragon
:water:
:star2: :star2: :star2: :star2:
Zombie/Xyz/Effect
2 Zombie-type WATER Monsters
Once per turn, you can detach 1 Xyz material monster, banish that material monster and 1 monster in your graveyard. This card gains 500 ATK for every banished Zombie-type WATER monster.
ATK/2000 DEF/ 0

Neptune's Blessings
:trap:
:tCounter:
When you special summon 1 or more WATER monsters from either player's graveyard, destroy up to 3 cards on the field.

Zombie Sea Turtle
:water:
:star: :star: :star: :star:
Zombie/Effect
When this card is special summoned from the graveyard, inflict 1000 Damage to your opponent. When this card attacks a defense position monster, inflict piercing battle damage to you opponent.
I only do DN YuGiOh and IRL Magic. I run a Black/White Lifegain for Magic (also Rat EDH) and don't know what to run for YuGiOh.

Deckbox: skull_king
YouTube: Skull King
DeviantArt: theskullking1337
FimFiction: skull_king

you see a pattern here?

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XYZ Dragon Cannon
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Re: Creation contest

Post by XYZ Dragon Cannon » Fri Jan 13, 2012 9:52 pm

bighobbit wrote:Mine will be Combugs- a group of Monsters resembling Gamecube/PS controller function buttons, swarming the field to activate "combos."

Combug - A
:fire: :star: :star:
[Machine/Effect]
If you Special Summoned this card, you can Tribute it during your Main Phase; Add 1 "Key Combo" Spell card from your Deck to your hand. When this card is flipped face-up; Special Summon 1 "Combug" Monster from your Deck.
ATK 800
DEF 800


Combug - B
:fire: :star: :star:
[Machine/Effect]
You can Special Summon this card from your hand if you control a Monster(s) with lower ATK than this card. You can change this Monster's battle position; Add 1 "Combug" Monster from your Deck to your hand. This effect can only be used once per turn.
ATK 1000
DEF 600


Combug - X
:fire: :star: :star:
[Machine/Effect]
When this card is sent to the Graveyard; Pick up cards from the top of your Deck until you pick up a "Combug" Monster; Special Summon that Monster in face-up or face-down Defense Position; Send the rest of the picked-up cards to the Graveyard.
ATK 400
DEF 1200


Combug - Y
:fire: :star: :star:
[Machine/Effect]
You can send this card from your hand to the Graveyard; Special Summon 1 "Combug" Monster from your Graveyard; If you control no other Monsters, draw 1 card.
ATK 600
DEF 1000


D-Pad
:earth: :star: :star: :star:
[Spellcaster/Effect]
You can discard 1 Spell Card to Special Summon this card from your hand. Once per turn, during your Main Phase; You can banish 1 "Combug" Monster in your Graveyard; This card's name is treated as the banished card's until your next Standby Phase.
ATK 1400
DEF 900


Combug - L
:fire: :star2: :star2:
[Machine/Xyz/Effect]
2 Level 2 Machine-Type Monsters
If this card would be destroyed, you can detach 1 Xyz Material from this card instead. During the End Phase, if you used this effect, draw 1 card for each "Combug" Xyz Material detached from this card this turn.
ATK 1600
DEF 1600


Combug - R
:fire: :star2: :star2:
[Machine/Xyz/Effect]
2 Level 2 Machine-Type Monsters
While this card has Xyz Materials, it can not be destroyed. Once during either player's turn; You can detach 1 Xyz Material from this card; Until the End Phase of that turn, the activation and effect of "Key Combo" Spell Cards can not be negated.
ATK 1600
DEF 1600


Key Combo - Crushing Finish!
:spell:
Activate only while you control 3 or more "Combug" Monsters with different names. Target 1 "Combug" on the field; it gains ATK equal to the total ATK of all other face-up "Combug" Monsters you control. Only the selected Monster may attack this turn. Any monster your opponent controls with less ATK than the selected Monster is sent to the Graveyard. You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Infinite Hits!
:spell: :sQuick:
Activate only you control 1 or more non-Xyz "Combug" Monster. Destroy a number of Spell/Trap Cards on the field equal to half the total Level of all non-Xyz "Combug" Monsters you control (round any fractions up). You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Cloning Cheat!
:spell: :sQuick:
Activate only if you control 2 or more "Combug" Monsters with the same name. Until the End Phase; Increase the ATK of each "Combug" by 200 for each card on the field with the same name; "Combug" Monsters inflict piercing damage. You may only activate 1 "Key Combo" Spell Card per turn.

Key Combo - Aim for the Head!
:spell:
Discard 1 card. Inflict 300 damage to your opponent for each FIRE Machine-Type Monster you control. You may only activate 1 "Key Combo" Spell Card per turn.

Analog Joystick
:trap:
When you activate this card, choose which effect to activate:
- Flip 1 "Combot" Monster you control to face-up Attack Position or facedown Defence Position
- Banish 1 "Combot" Monster you control; Special Summon 1 "Combug" Monster from your Graveyard with lower ATK than the Tributed Monster.

Opening the 'Start' Menu
:trap: :tCounter:
When your opponent declares an attack; Tribute 1 "Combug" you control; End the Battle Phase. If this card is in your Graveyard; You can banish this card; add 1 "Key Combo" Spell Card from your Graveyard to your hand.

Respawning
:trap:
Target up to 2 "Combug" Monsters in your Graveyard; Special Summon them in Attack Position. Their effects are negated, and they can not be used as Synchro or Xyz Material.
lol, you should so have a card called "Button Mashing"
Image
X X

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