Beat that hand!

This particular forum was created for the many ongoing trivia and one-better games that have taken root. Enjoy!
User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Beat that hand!

Post by dracostrike » Thu Mar 14, 2013 9:37 am

You mean my field Doom :P

Anyways my hand to counter is would be: Evilswarm Castor, Evilswarm Kerykeion and Smashing Ground.

Summon Castor, use effect.
Summon Keryeion (spellcaster)
Use S.Ground.
Overlay for Ophion.
Attack directly.

My Field:
Shock Master in attack position(called Spells), Xyz Block (set) and Utopian Aura (set)
An easy one ;)
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

User avatar
moonsaber
Ghost Rare Duelist
Posts: 6684
Joined: Fri Sep 26, 2008 1:21 am
Location: Melbourne, Australia
Contact:

Re: Beat that hand!

Post by moonsaber » Thu Mar 14, 2013 9:47 am

dracostrike wrote:You mean my field Doom :P

Anyways my hand to counter is would be: Evilswarm Castor, Evilswarm Kerykeion and Smashing Ground.

Summon Castor, use effect.
Summon Keryeion (spellcaster)
Use S.Ground.
Overlay for Ophion.
Attack directly.

My Field:
Shock Master in attack position(called Spells), Xyz Block (set) and Utopian Aura (set)
An easy one ;)
Special Photon Thrasher. Normal Level 4 monster. XYZ. Utopia K Go.

My Field: 2 Evolzar Laggia+ 1 Evolzar Dolkka
D Net Username: Moonsaber
Australian Nationals 2015 Top 64 (9th in swiss)
Oceanic championship 2015 Top 8 (2nd in swiss)
YCS Sydney 2016 Top 8 (5th in swiss)

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Beat that hand!

Post by dracostrike » Thu Mar 14, 2013 12:41 pm

Not hard moonsaber, just time-consuming ^^

My Hand: Geartown, Lava Golem and Beast King Barbaros.

Activate Geartown, Laggia negates, Geartown's destruction effect resolves thus summoning AGD.
Using the Laggia with both materials remaining and Dolkka, Summon Lava Golem to the opponent's side to the field.
Summon Barbaros and exceed to make Number 15: Gimmick Puppet - Giant Killer.
Use Puppet effect to destroy BOTH Lava Golem and the last laggia and attack for game with additional burn damage.

My field:
Formula Synchron in defense position, Spell Canceller in attack position and Geartown (set).
(They have only Black Rose Dragon in their extra)
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

User avatar
moonsaber
Ghost Rare Duelist
Posts: 6684
Joined: Fri Sep 26, 2008 1:21 am
Location: Melbourne, Australia
Contact:

Re: Beat that hand!

Post by moonsaber » Thu Mar 14, 2013 1:45 pm

dracostrike wrote:Not hard moonsaber, just time-consuming ^^

My Hand: Geartown, Lava Golem and Beast King Barbaros.

Activate Geartown, Laggia negates, Geartown's destruction effect resolves thus summoning AGD.
Using the Laggia with both materials remaining and Dolkka, Summon Lava Golem to the opponent's side to the field.
Summon Barbaros and exceed to make Number 15: Gimmick Puppet - Giant Killer.
Use Puppet effect to destroy BOTH Lava Golem and the last laggia and attack for game with additional burn damage.

My field:
Formula Synchron in defense position, Spell Canceller in attack position and Geartown (set).
(They have only Black Rose Dragon in their extra)
Why on earth would a laggia negate gear town. You have to assume it will negate something relevant. Like having a geartown on the field is absolutely no issue...

My response to your field: Lava golem tribute both. Smashing Ground. Summon e hero neos alius and attack directly.

My Field: 2 Evolzar Laggia+ 1 Evolzar Dolkka (These monsters only negate relevant cards, eg ones which pose an immediate threat. You pretty much have to use common sense for this since defining the rules is quite hard.)
D Net Username: Moonsaber
Australian Nationals 2015 Top 64 (9th in swiss)
Oceanic championship 2015 Top 8 (2nd in swiss)
YCS Sydney 2016 Top 8 (5th in swiss)

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Beat that hand!

Post by The Stranger » Thu Mar 14, 2013 2:52 pm

Set Elemental Hero Neos Alius
Activate Super Polymerization, target Dolkka, discard Fabled Catsith, summon Nova Master, Catsith destroys Laggia
Attack Laggia with Nova Master, activate effect, draw Mask Change
Activate Mask Change, summon Masked Hero Goka, attack directly
(super poly may need to be banned, it's a solution to virtually any lockdown that lets the opponent have a turn.

Zero Gardna, Threatening Roar set, Quick-Attack Scarecrow in hand
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
dedoombringer
Ghost Rare Duelist
Posts: 6534
Joined: Mon May 23, 2011 2:11 pm
Location: Dragons Graveyard
Contact:

Re: Beat that hand!

Post by dedoombringer » Thu Mar 14, 2013 2:56 pm

Super poly was banned Stranger :(
You have to try again.

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Beat that hand!

Post by dracostrike » Thu Mar 14, 2013 5:15 pm

I have 2 ways of doing this, but this is the most reasonable one.

My hand: Lava Golem, Enchanting Fitting Room and Falling Down

Golem tributes both Laggias.
EFR summons either Archfiend Mirror or Archfiend Marmot of Nefariousness (or both).
Use Falling Down to grab Golem.
Attack Dolkka with Golem and attack directly with the vanilla.

I will let someone new have a go at making the field this time ^^
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Beat that hand!

Post by The Stranger » Thu Mar 14, 2013 6:32 pm

dracostrike wrote:I have 2 ways of doing this, but this is the most reasonable one.

My hand: Lava Golem, Enchanting Fitting Room and Falling Down

Golem tributes both Laggias.
EFR summons either Archfiend Mirror or Archfiend Marmot of Nefariousness (or both).
Use Falling Down to grab Golem.
Attack Dolkka with Golem and attack directly with the vanilla.

I will let someone new have a go at making the field this time ^^
Gah, too late. Oh well. My bad, I didn't see the rule change.
You can just use my field from before unless anyone else wants to go.
Zero Gardna, Threatening Roar set, Quick-Attack Scarecrow in hand
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
Promo06
Secret Rare Duelist
Posts: 2183
Joined: Fri Feb 11, 2011 11:14 pm

Re: Beat that hand!

Post by Promo06 » Thu Mar 14, 2013 6:58 pm

How many LP does one get. 8000 or 4000? 8000 Seems tough to kill O.o
Image
*Signature created by Kamikon Wolf*

Promo06 - Dueling Network ID
FinalEquin0x - Pokemon Showdown ID

PM me if you ever want to duel or battle.

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Beat that hand!

Post by The Stranger » Thu Mar 14, 2013 9:07 pm

Promo06 wrote:How many LP does one get. 8000 or 4000? 8000 Seems tough to kill O.o
All you have to do is attack directly and clear their field.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Beat that hand!

Post by dracostrike » Fri Mar 15, 2013 3:07 am

Stranger, I'm afraid you cannot specify any cards in your hand. Only cards on the field can be specified.
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Beat that hand!

Post by The Stranger » Fri Mar 15, 2013 5:30 am

dracostrike wrote:Stranger, I'm afraid you cannot specify any cards in your hand. Only cards on the field can be specified.
I understand it says "field" but I don't think there's that big of a problem with using the scarce amount of hand traps in existence to set up your lockdown... That stall lockdown and the occasional veiler are really the only uses we have for them anyway, and it's not like they're impossible to get around.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8654
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Beat that hand!

Post by dracostrike » Fri Mar 15, 2013 8:23 am

I never said they were impossible, but we need to keep the game fair. Look, if the field suddenly now can use cards in your hand specifically, then the hand should have the same advantage on the field otherwise they would be unfairness between the two layouts.
Image
Dnet: dracostrike *Signature created by DFB*
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Beat that hand!

Post by Arrowblaze » Fri Mar 15, 2013 5:07 pm

Naturia Beast in attack Position.
Debunk and Solemn Judgment set.
Image

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Beat that hand!

Post by The Stranger » Fri Mar 15, 2013 5:37 pm

dracostrike wrote:I never said they were impossible, but we need to keep the game fair. Look, if the field suddenly now can use cards in your hand specifically, then the hand should have the same advantage on the field otherwise they would be unfairness between the two layouts.
Locks often depend upon having certain cards in your hand. Look at herald of perfection. If you're setting up the ideal scenario with only 3 cards and want to keep one in your hand, I don't understand why anyone would stop you. All it does is broaden the amount of scenarios you can create.
On the other hand, the point of the attacking end is to recover from what should be a game-winning combination; you're making a comeback at the last second, against all odds. That's lost if you allow them to have a field set up beforehand.
Besides, think about what that would do to the actual game; one side gets a handful of cards like Effect Veiler and D.D. Crow that are mildly useful, the other gets the ability to answer 99% of lockdowns by saying you've inexplicably managed to summon 3 Shooting Quasar Dragon's.

Put simply, fair or perfectly balanced never equates to fun. It's a game design concept called the Perfect Imbalance. Google it, I'm sure extra credits (or whatever you find) can explain it better than I can.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

Post Reply