Card Set Submission: Com-Bots [CMBT]

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MysticJhn
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Card Set Submission: Com-Bots [CMBT]

Post by MysticJhn » Wed Apr 01, 2009 7:36 am

I think I hit a decent card count for this Archtype set.
It's a set that revolves mostly around Fusion similar to the XYZ set of monsters and the RFP Zone.
It's pre-formatted for Akirus' sake to be copy and pasted into the set file.
I'm pretty sure everyone can figure out how to read it.

Monsters
|Com-Bot Drillo|1|CMBT|Machine/Effect|Earth|4||1400|1000|If the ATK of this card is greater than the DEF of a Defense Position monster that this card attacks, inflict the difference as Battle Damage to your opponent's Life Points.|

|Com-Bot Wall-US|2|CMBT|Machine/Effect|Earth|3||0|2000|If this card is in face-up Attack Position, destroy this card.|

|Com-Bot Flame-Boy|3|CMBT|Machine/Effect|Fire|2||600|300|This card may attack your opponent's Life Points directly.|

|Com-Bot Frize|4|CMBT|Machine/Effect|Water|4||1500|900|Once during each of your opponent's Battle Phases, if this card is attacked, negate the attack.|

|Com-Bot Boomy|5|CMBT|Machine/Effect|Dark|2||300|300|If this face-down Defense Position monster is attacked, destroy this card and the attacking monster before Damage Calculation.|

|Com-Bot Hallo-J3N|6|CMBT|Machine/Effect|Light|4||1600|1200|When this card is Summoned, flip all face-down Monster Cards face-up. While this card is face-up on the field, no Monster Cards may be Set.|

|Com-Bot Fanboy|7|CMBT|Machine/Effect|Wind|3||1000|700|If this card inflicts Battle Damage to your opponent's Life Points, return one Spell or Trap Card your opponent controls to the top of his/her Deck.|

|Com-Bot Blocko|8|CMBT|Machine/Effect|Earth|1||0|1100|This card cannot be destroyed by battle.|

|Big-Bot Buldo|19|CMBT|Machine/Effect|Dark|8||?|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 2 or more "Com-Bot" monsters from your hand. The original ATK of this card is equal to the combined Levels of those monsters x 300.|

|Prototype Bot|22|CMBT|Machine/Effect|Light|1||100|100|When this card is Normal Summoned, remove from play 1 "Com-Bot" from your Graveyard. This card's name is treated as the same as the removed card.|

|Repair Unit 05|24|CMBT|Machine/Effect|Earth|3||100|100|You may discard this card from your hand to the Graveyard to reduce the Battle Damage you take from a battle involving a "Com-Bot" to 0.|

|Mini-Bot Add-On|31|CMBT|Machine/Union/Effect|Light|1||0|100|Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "Com-Bot" monster you control as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 300 points. The equipped monster cannot be targeted by effects of cards that destroy a monster on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)|


Fusion Monsters
|Com-Bot Flame Drill|9|CMBT|Machine/Fusion/Effect|Fire|7||2500|2000|"Com-Bot Drillo" + "Com-Bot Flame-Boy" This card can only be Fusion Summoned by removing from play the correct listed Fusion Material Monsters from your side of the field. (You do not use Polymerization.) If the ATK of this attacking card is greater than the DEF of a Defense Position monster, inflict the difference as Battle Damage. If this card is destroyed and sent to the Graveyard by a card effect, inflict 500 damage to your opponent's Life Points.|

|Com-Bot Brightfan|10|CMBT|Machine/Fusion/Effect|Light|8||2900|2100|"Com-Bot Hallo-J3N" + "Com-Bot Fanboy" This card can only be Fusion Summoned by removing from play the correct listed Fusion Material Monsters from your side of the field. (You do not use Polymerization.) If this card attacks a Defense Position monster your opponent controls, remove from play all Defense Position monsters on the field after Damage Calculation.|

|Com-Bot Ice Bomber|11|CMBT|Machine/Fusion/Effect|Water|6||2100|1200|"Com-Bot Frize" + "Com-Bot Boomy" This card can only be Fusion Summoned by removing from play the correct listed Fusion Material Monsters from your side of the field. (You do not use Polymerization.) If this card successfully attacks your opponent's Life Points directly, skip their next Battle Phase. If this card is removed from the field, except by effects that return a card(s) to the hand, destroy 1 card on the field.|

|Com-Bot Big Wall|12|CMBT|Machine/Fusion/Effect|Earth|7||0|3300|"Com-Bot Wall-US" + "Com-Bot Blocko" This card can only be Fusion Summoned by removing from play the correct listed Fusion Material Monsters from your side of the field. (You do not use Polymerization.) This card cannot be destroyed.|


Synchro Monsters
|Com-Bot Synchrotron|28|CMBT|Machine/Synchro/Effect|Dark|8||2500|2500|1 "Com-Bot" Tuner + 1 or more non-Tuner "Com-Bot" monster. This card gains 100 ATK for every "Com-Bot" you have currently removed from play.|

|Com-Bot Commander|29|CMBT|Machine/Synchro/Effect|Earth|7||2800|2100|1 "Com-Bot" Tuner + 1 or more non-Tuner "Com-Bot" monster. Once per turn you can Special Summon 1 "Com-Bot" from your hand.|


Spell Cards
|Connect-O-Land|15|CMBT|Spell Card|Spell||Field|||"Com-Bot" monsters on the field gain 200 ATK and DEF for every "Com-Bot" monster on the same side of the field.|

|Com-Bot Party|13|CMBT|Spell Card|Spell|||||Remove from play from your side of the field a "Com-Bot" Fusion Monster. Special Summon "Com-Bot" monsters that were removed from play by the Fusion Summon of the "Com-Bot" Fusion Monster you removed from play.|

|Quick Combination|16|CMBT|Spell Card|Spell||Quick-Play|||Select 1 "Com-Bot" Fusion Monster from your Extra Deck. Remove from play from your Deck Fusion Material Monsters listed on the selected Fusion Monster Card. Special Summon the selected monster to your side of the field. That monster is destroyed during the End Phase of the turn this card was activated.|

|A Change of Pieces|17|CMBT|Spell Card|Spell|||||Return 1 "Com-Bot" monster from your side of the field to your Deck. Special Summon a "Com-Bot" monster from your Deck with a different name in face-up Attack Position. The Deck is then shuffled.|

|Bot Destruction Crew|20|CMBT|Spell Card|Spell|||||Select 2 "Com-Bot" monsters you control. The selected monsters cannot attack until your next turn. Destroy up to 2 Spell or Trap Cards your opponent controls.|

|Manufacturer's Pride|23|CMBT|Spell Card|Spell||Quick-Play|||Destroy 1 "Com-Bot" monster and select one of the following effects. • Gain Life Points equal to that card's original DEF. • Your opponent takes damage to his/her Life Points equal to that card's original ATK.|

|Bot Draw|25|CMBT|Spell Card|Spell|||||Discard 1 "Com-Bot" monster. Draw 2 cards.|

|Tuned-In Bots|27|CMBT|Spell Card|Spell||Equip|||This card may only be equipped to a Level 4 or lower "Com-Bot" you control. The equipped monster is treated as a Tuner Monster.|

|Mega Combination|30|CMBT|Spell Card|Spell|||||Select 1 "Com-Bot" on your side of the field. It gains ATK equal to half the combined ATK of all other "Com-Bot" monsters on your field until the End Phase. No other monsters except the selected monster may attack this turn.|

|Junkyard Rebuild|32|CMBT|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 "Com-Bot" from the Graveyard to your side of the field and equip it with this card. It's effects are negated. If this card is removed from the field, destroy the equipped monster.|

|Total Bot Recall|34|CMBT|Spell Card|Spell|||||Pay 3000 Life Points. Both you and your opponent add all cards you each currently have removed from play back to your respective Decks and shuffle. Both players then draw 1 card.|

|Mix-And-Match|35|CMBT|Spell Card|Spell|||||Return to your Deck from your hand any number of "Com-Bot" monsters. Shuffle your Deck. Draw 1 card for each card you returned.|


Trap Cards
|Com-Bot Connection|14|CMBT|Trap Card|Trap|||||Activate only during your opponent's Battle Phase if you control 2 or more "Com-Bot" monsters. "Com-Bot" monsters you control cannot be destroyed by battle until the End Phase of this turn. You take no damage from battles involving "Com-Bot" monsters.|

|Combined Luck|18|CMBT|Trap Card|Trap|||||Activate during your turn only. Remove from play from your Graveyard any number of "Com-Bot" monsters (max. 3). Draw 1 card for each "Com-Bot" removed by this effect.|

|The Return of Bots|21|CMBT|Trap Card|Trap||Continuous|||Activate only when you control 2 or more Monster Cards. Destroy all monsters you control. Special Summon as many Level 4 or lower "Com-Bot" monsters as you can that have been removed from play. If this card is removed from the field, destroy all monsters Special Summoned by it's effect.|

|This Bot's For You|26|CMBT|Trap Card|Trap||Counter|||Activate when a "Com-Bot" you control is selected as the target of an attack. Destroy the selected "Com-Bot". Inflict damage to your opponent equal to half the ATK of the destroyed "Com-Bot".|

|Explosive Temper|33|CMBT|Trap Card|Trap|||||Activate only when your opponent has 3000 or more Life Points. Remove from play from your Deck any number of "Com-Bot Boomy" cards. For each card removed from play, reduce your opponent's Life Points by 500. Reduce your own Life Points by 1000.|


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Akirus
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Re: Card Set Submission: Com-Bots [CMBT]

Post by Akirus » Fri Apr 03, 2009 7:09 pm

I looked them over, I don't see anything excessively powerful (if anything, you should buff them). Most of your spells lose you hand advantage in one way or another, I recommend fixing this to improve playability. See what Schy says first, though.

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Re: Card Set Submission: Com-Bots [CMBT]

Post by MysticJhn » Fri Apr 03, 2009 10:19 pm

lol, the playability on them is fine.
I've tried them out quite a bit, and they work well.

I don't think they need to be buffed, as I kinda like the Level 4 and lower ones to be on the weak side.
Com-Bots work best when they join together, not singles on the field.

I think a better duelist than myself could make them evilly good.
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Re: Card Set Submission: Com-Bots [CMBT]

Post by Akirus » Fri Jul 17, 2009 9:52 pm

Someone do fixes for this.

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Re: Card Set Submission: Com-Bots [CMBT]

Post by MysticJhn » Fri Jul 17, 2009 10:28 pm

Edited out where i said I'll make images for the set.
I kinda dropped the whole custom images thing.
Never even finished making images for REAL card sets.
I think I only got a handful of images done.
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Arrowblaze
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Re: Card Set Submission: Com-Bots [CMBT]

Post by Arrowblaze » Sat Jul 18, 2009 10:12 am

|Bot Draw|25|CMBT|Spell Card|Spell|||||Discard 1 "Com-Bot" monster. Draw 2 cards.|

D-Draw clone anyone?

|Tuned-In Bots|27|CMBT|Spell Card|Spell||Equip|||This card may only be equipped to a Level 4 or lower "Com-Bot" you control. The equipped monster is treated as a Tuner Monster.|

|Mega Combination|30|CMBT|Spell Card|Spell|||||Select 1 "Com-Bot" on your side of the field. It gains ATK equal to half the combined ATK of all other "Com-Bot" monsters on your field until the End Phase. No other monsters except the selected monster may attack this turn.|

|Junkyard Rebuild|32|CMBT|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 "Com-Bot" from the Graveyard to your side of the field and equip it with this card. It's effects are negated.|

Imcomplete Card. What happens if the equip card is destroyed?

|Total Bot Recall|34|CMBT|Spell Card|Spell|||||Pay 3000 Life Points. Both you and your opponent add all cards you each currently have removed from play back to your respective Decks and shuffle. Both players then draw 1 card.|

How about:Pay 2000 lifepoints.Add to your deck all removed from play "Com-Bot" monsters. Would fit the theme better.

|Mix-And-Match|35|CMBT|Spell Card|Spell|||||Return to your Deck from your hand any number of "Com-Bot" monsters. Shuffle your Deck. Draw 1 card for each card you returned.|

A crappy card. Magical Mallet pwns this any day. Heck this card is just a watered version of MM.
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Re: Card Set Submission: Com-Bots [CMBT]

Post by MysticJhn » Sat Jul 18, 2009 5:20 pm

Arrowblaze wrote:|Bot Draw|25|CMBT|Spell Card|Spell|||||Discard 1 "Com-Bot" monster. Draw 2 cards.|

D-Draw clone anyone?

Your point?

|Tuned-In Bots|27|CMBT|Spell Card|Spell||Equip|||This card may only be equipped to a Level 4 or lower "Com-Bot" you control. The equipped monster is treated as a Tuner Monster.|

|Mega Combination|30|CMBT|Spell Card|Spell|||||Select 1 "Com-Bot" on your side of the field. It gains ATK equal to half the combined ATK of all other "Com-Bot" monsters on your field until the End Phase. No other monsters except the selected monster may attack this turn.|

|Junkyard Rebuild|32|CMBT|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 "Com-Bot" from the Graveyard to your side of the field and equip it with this card. It's effects are negated.|

Imcomplete Card. What happens if the equip card is destroyed?
You're right here, needs to destroy the equipped monster if it's removed from the field.

|Total Bot Recall|34|CMBT|Spell Card|Spell|||||Pay 3000 Life Points. Both you and your opponent add all cards you each currently have removed from play back to your respective Decks and shuffle. Both players then draw 1 card.|

How about:Pay 2000 lifepoints.Add to your deck all removed from play "Com-Bot" monsters. Would fit the theme better.
No change.

|Mix-And-Match|35|CMBT|Spell Card|Spell|||||Return to your Deck from your hand any number of "Com-Bot" monsters. Shuffle your Deck. Draw 1 card for each card you returned.|

A crappy card. Magical Mallet pwns this any day. Heck this card is just a watered version of MM.
If you don't like it, don't use it.
Replies to your comments in blue.

Also fixed the Synchro monsters to have the summoning requirements.
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Arrowblaze
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Re: Card Set Submission: Com-Bots [CMBT]

Post by Arrowblaze » Mon Jul 20, 2009 10:27 am

MysticJhn wrote:
Arrowblaze wrote:|Bot Draw|25|CMBT|Spell Card|Spell|||||Discard 1 "Com-Bot" monster. Draw 2 cards.|

D-Draw clone anyone?

Your point?

Nah, Just wondering if you could make it more original,um...like tribute 1 combot on the field,draw 2 reveal them, if got com bots summon 1 of them on the field, if dun have u cant summon this turn. Just an example.

|Tuned-In Bots|27|CMBT|Spell Card|Spell||Equip|||This card may only be equipped to a Level 4 or lower "Com-Bot" you control. The equipped monster is treated as a Tuner Monster.|

|Mega Combination|30|CMBT|Spell Card|Spell|||||Select 1 "Com-Bot" on your side of the field. It gains ATK equal to half the combined ATK of all other "Com-Bot" monsters on your field until the End Phase. No other monsters except the selected monster may attack this turn.|

|Junkyard Rebuild|32|CMBT|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 "Com-Bot" from the Graveyard to your side of the field and equip it with this card. It's effects are negated.|

Imcomplete Card. What happens if the equip card is destroyed?
You're right here, needs to destroy the equipped monster if it's removed from the field.

|Total Bot Recall|34|CMBT|Spell Card|Spell|||||Pay 3000 Life Points. Both you and your opponent add all cards you each currently have removed from play back to your respective Decks and shuffle. Both players then draw 1 card.|

How about:Pay 2000 lifepoints.Add to your deck all removed from play "Com-Bot" monsters. Would fit the theme better.
No change.

Meaning you wun change the card, is that what you mean?

|Mix-And-Match|35|CMBT|Spell Card|Spell|||||Return to your Deck from your hand any number of "Com-Bot" monsters. Shuffle your Deck. Draw 1 card for each card you returned.|

A crappy card. Magical Mallet pwns this any day. Heck this card is just a watered version of MM.
If you don't like it, don't use it.
Lol, just saying. Try not to put cards that arent actually useful in practice, just for the sake of having moare cards to your set.
Replies to your comments in blue.

Also fixed the Synchro monsters to have the summoning requirements.
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Re: Card Set Submission: Com-Bots [CMBT]

Post by MysticJhn » Mon Jul 20, 2009 4:20 pm

Yes, no change means I'm not changing it.

As for the lack of originality with Bot Draw, I'm not worried.
It was better to go with something that works intead of trying to make something new.
And Destiny Draw has already been copied in the game for other uses.
Trade-In is identical to Destiny Draw, except for Level 8 monsters.
Allure of Darkness more or less works the same, except removing from play for effect instead of a discard cost.
But basically has the same effect on the hand.
Assault Teleport works very similar as well.

The game loves that kind of draw card.
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