Card Set: Velocity Philosophy [VEPH]

All of the finalized cards are in this board.
User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Card Set: Velocity Philosophy [VEPH]

Post by MysticJhn » Sat Aug 15, 2009 9:25 am

This is just going to be a generic set of support and cards for the real game.
This set is 101 cards.

Card Name: Re-Tuned
Card Type: Trap
Card Text: Activate only when you sucessfully Synchro Summon a monster. Special Summon from the Graveyard the Tuner monster used for that Synchro Summon.

Card Name: Ericks, Lightsworn Guardian
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 4
ATK/DEF: 700/2100
Card Text: When this card is Normal Summoned, it is switched to Defense Position. If this card is in face-up Defense Position during your End Phase, send the top 3 cards in your Deck to the Graveyard. If "Judgment Dragon" is sent to the Graveyard by this effect, return it to the Deck. The Deck is then shuffled.

Card Name: Duplo Synchron
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 3
ATK/DEF: 500/1100
Card Text: If this card is Summoned while another "Duplo Synchron" is on the field, you can treat this card as a Tuner. If this card is used as a Synchro Material Monster, the other Synchro Material Monster(s) must include "Duplo Synchron".

Card Name: Monster Recreation
Card Type: Spell
Card Text: Special Summon from either player's Graveyard 1 Level 4 or lower monster.

Card Name: Accidental Fusion
Card Type: Spell
Card Text: Select 1 Fusion Monster from your Extra Deck. Send from your side of the field to the Graveyard an equal number of monsters as are listed on the selected card. Special Summon the selected Fusion Monster. During the 2nd End Phase after this card's activation, destroy the Fusion Monster Summoned by this effect.

Card Name: The Wicked Malice
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 10
ATK/DEF: ?/?
Card Text: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Normal Summoned, send all other cards you control to the Graveyard. This card gains ATK and DEF equal to 1000 x the number of cards sent to the Graveyard by this effect.

Card Name: Pearl Dragon
Card Type: Monster/Effect
Attribute: Light
Type: Dragon
Level: 8
ATK/DEF: 2850/2000
Card Text: While this card remains face-up, Spell and Trap Cards cannot be destroyed by effects.

Card Name: The Empty Zone
Card Type: Spell/Field
Card Text: Once per turn during your opponent's turn, if your opponent tries to activate a new Field Spell Card, negate it's activation and effect and destroy that card. While this card is the active Field Spell Card, the field is treated as having no active Field Spell Card.

Card Name: Toon Universe
Card Type: Spell/Field
Card Text: This card's name is treated as "Toon World". Toon monsters do not have to pay Life Points to attack and can attack on the turn they are Special Summoned. If a Toon monster is attacked and destroyed by battle, it's controller takes no Battle Damage.

Card Name: Violet Rose
Card Type: Monster/Effect
Attribue: Earth
Type: Plant
Level: 3
ATK/DEF: 1000/500
Card Text: If this card is destroyed by battle, Plant-Type monsters you control gain 500 ATK until the End Phase of your next turn.

Card Name: Shock Mage
Card Type: Monster/Effect
Attribute: Light
Type: Spellcaster
Level: 2
ATK/DEF: 600/350
Card Text: Each time a "Spell Counter(s)" is removed from the field by a card effect, inflict damage to your opponent equal to 100 x the number of "Spell Counters" removed.

Card Name: Exodia Reborn
Card Type: Spell/Continuous
Card Text: If you draw a "Forbidden One" card, you can show it to your opponent to draw 1 card.

Card Name: Rapid Strike Warrior
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 4
ATK/DEF: 1600/600
Card Text: For every monster this card destroys by battle, add 1 "Power Counter" to this card at the end of the Battle Phase (max. 4).
For each "Power Counter" on this card, it can attack once more during the same Battle Phase.
If this card has already attacked once this turn, it cannot attack directly.
During your first Main Phase, you can remove 4 "Power Counters" from this card.
If you do, it can attack directly during the Battle Phase of the turn this effect was activated.

Card Name: Mischevious Trader
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 3
ATK/DEF: 1440/720
Card Text: If this card is destroyed by battle, your opponent adds all cards in their hand to their Deck and then shuffles it. Your opponent then draws the same number of cards that they added to their Deck.

Card Name: Battle Hardened Monk
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 3
ATK/DEF: 1000/1500
Card Text: When this card destroys an opponent's monster by battle, add 1 "Power Counter" to this card (max. 4). This card gains 1000 ATK for every "Power Counter" on it.

Card Name: The Power Within
Card Type: Trap Card
Card Text: Pay 1000 Life Points. Place 2 "Power Counters" on a face-up monster(s) you control that can use "Power Counters".

Card Name: Enchanted Maiden
Card Type: Monster/Tuner/Effect
Attribute: Earth
Type: Spellcaster
Level: 1
ATK/DEF: 300/600
Card Text: During your End Phase, place 1 "Power Counter" on this card. Increase the Level of this card by 1 for every "Power Counter" on it. By removing 1 "Power Counter" from this card, you can negate the activation and effect of a Spell Card and return it to the top of it's owner's Deck.

Card Name: Book of Spell Collection
Card Type: Spell Card
Card Text: Pick up the top card of your deck and show it to your opponent. Apply the following effect depending on it's card type.
MONSTER: Send the card to the Graveyard.
SPELL: Add the card to your hand.
TRAP: Place the card on the bottom of your Deck.

Card Name: Spellbarrier Mage
Card Type: Monster/Effect
Attribute: Light
Type: Spellcaster
Level: 4
ATK/DEF: 100/2100
Card Text: When this card is Normal Summoned, place 4 "Power Counters" on it. You can remove 1 "Power Counter" from this card to negate the activation and effect of a card that effects a monster card(s) you control and send that card to the Graveyard.

Card Name: Transfer of Power
Card Type: Spell Card
Card Text: Remove any number of "Power Counters" from your side of the field (max. 3). Place the same number of "Power Counters" onto any card you control that uses "Power Counters".

Card Name: Stone Age
Card Type: Field Spell Card
Card Text: Reverse the ATK and DEF of all Flip Summoned Rock-Type monsters. The controller of a Rock-Type monster that was destroyed by battle takes no battle damage.

Card Name: Golem Dragon
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 10
ATK/DEF: ?/3000
Card Text: This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 or more face-up Rock-Type monsters you control. The original ATK of this card is equal to the combined ATK of the Tributed monsters. Destroy any monster that battles this card after Damage Calculation.

Card Name: Split-Piece Guardian
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 4
ATK/DEF: 100/2100
Card Text: Once per turn, you can flip this card into face-down Defense Position. If this card is destroyed by battle, Special Summon 2 "Guardian Tokens" (Rock-Type/EARTH/1 Star/ATK 1000/DEF 1000) in Defense Position on your side of the field. These tokens cannot attack.

Card Name: Exploding Sentry
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 3
ATK/DEF: 0/1800
Card Text: This card cannot be Special Summoned. When this card is Normal Summoned, it is changed to Defense Position. This card cannot attack. If this card is destroyed by battle, destroy all face-up monsters your opponent control that have a DEF lower than the DEF of this card.

Card Name: Gaia Wall
Card Type: Continuous Trap Card
Card Text: When this card is activated, it is Special Summoned in face-up Defense Position as an Effect Monster (Rock-Type/EARTH/Level 6/ATK 0/DEF 3000). This card cannot change battle position. This card is uneffected by the effects of Equip Spell Cards. Control of this card cannot change. As long as this card remains face-up in your Monster Card Zone, your opponent cannot select face-down or Rock-Type monsters you control as an attack target other than this card. (This card is also still treated as a Trap Card.)

Card Name: Hurricane Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 9
ATK/DEF: 1800/2500
Card Text: "Enchanted Maiden" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains 1 "Power Counter" for every "Power Counter" that was on the Synchro Material Monsters used for this card. This card gains 1000 ATK for every "Power Counter". You can remove a "Power Counter" from this card to return 1 card on the field to it's owner's hand.

Card Name: Wakizashi Turbo
Card Type: Monster/Effect
Attribute: Wind
Type: Warrior
Level: 2
ATK/DEF: 500/500
Card Text: This card cannot be equipped. This card can attack your opponent directly. At the end of a Battle Phase that this card has attacked your opponent directly, add 1 "Power Counter" to this card (max. 3). This card can attack 1 additional time for every "Power Counter" on this card.

(This next set of cards I admit is a total Speed World ripoff. But seeing as I don't think anyone has made Speel World cards yet, I am claiming them! It won't be exactly the same, though, as it's designed to be an advantage, not different system.)

Card Name: Turbo Zone
Card Type: Field Spell Card
Card Text: Pay 1000 Life Points to activate this card. When this card is activated, place 1 "Turbo Counter" on this card (max. 12). This card is not destroyed by card effects. While this card is on the field, a new Field Spell Card cannot be played. Once per turn, during your Standby Phase, place 1 "Turbo Counter" on this card. If the controller of this card takes damage, remove 1 "Turbo Counter" from this card. If all "Turbo Counters" are removed from this card, remove it from play. While this card is on the field, only appropriate "Turbo Spell" and Quick-Play Spell Cards can be activated by either player.

(Card Ruling: It's last effect is only restricting the Spell Card Types. You can still activate Trap and Monster Cards.)

Card Name: Turbo Spell - Reborn the Monster
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 3 or more "Turbo Counters". Special Summon 1 monster from your Graveyard.

Card Name: Turbo Spell - Blast Boost
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 2 or more "Turbo Counters". Select 1 Synchro monster you control. That monster gains 500 ATK until the End Phase. Until the End Phase, if the selected Synchro monster destroys an opponent's monster by battle, do not calculate damage. The opponent takes damage equal to the ATK of the destroyed monster.

Card Name: Turbo Spell - Accelleration
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 1 or more "Turbo Counters". Place up to 2 "Turbo Counters" on "Turbo Zone".

Card Name: Turbo Spell - Afterburner
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 6 or more "Turbo Counters". By removing 5 "Turbo Counters" from "Turbo Zone", send all Spell and Trap Cards your opponent controls to the Graveyard.

Card Name: Turbo Spell - Speed Attack
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 5 or more "Turbo Counters". Select 1 Level 6 or higher monster you control. The selected monster can attack directly this turn.

Card Name: Turbo Spell - Velocity Upgrade
Card Type: Equip Spell Card
Card Text: Activate only while "Turbo Zone" has 2 or more "Turbo Counters". The equipped monster gains 100 ATK for every "Turbo Counter" on "Turbo Zone". If "Turbo Zone" is removed from the field, destroy this card.

Card Name: Turbo Spell - Launch Assault
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 12 "Turbo Counters". All monsters you control have their original ATK doubled until the End Phase.

Card Name: Turbo Spell - Tuner Steal
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 10 or more "Turbo Counters". Special Summon 1 Tuner monster from your opponent's Graveyard. You can remove any number of "Turbo Counters from "Turbo Zone" to change the Level of that Tuner to be equal to the number of "Turbo Counters" removed (max. 5).

Card Name: Turbo Spell - Synchro Advantage
Card Type: Equip Spell Card
Card Text: Activate only while "Turbo Zone" has 1 or more "Turbo Counters". Equip only to a Synchro monster. If the equipped monster attacks a face-up non-Synchro monster, destroy that monster immediatly with this cards effect. Then remove 1 "Turbo Counter" from "Turbo Zone".

Card Name: Turbo Spell - Lucky 7
Card Type: Continuous Spell Card
Card Text: Activate only while "Turbo Zone" has 7 "Turbo Counters". Remove 1 "Turbo Counter" from "Turbo Zone". You can send 3 face-up "Turbo Spell - Lucky 7" cards to the Graveyard during your Main Phase to destroy all monsters your opponent controls. If you do, remove all "Turbo Counters" from "Turbo Zone".

Card Name: Turbo Spell - Speed Draw
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 4 or more "Turbo Counters". Pick up the top 3 cards of your Deck and let your opponent look at them. Your opponent selects 1 card and send it to the Graveyard. Add the remaining cards to your hand.

Card Name: Turbo Spell - Hyper Blast
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 8 or more "Turbo Counters". Inflict damage to your opponent's Life Points equal to 1000 x the number of monsters on their side of the field.

Card Name: Turbo Spell - Gear Shift
Card Type: Spell Card
Card Text: Activate only while "Turbo Zone" has 9 or more "Turbo Counters". Your opponent skips their next Draw Phase and Battle Phase.

Card Name: Speed Bump
Card Type: Counter Trap Card
Card Text: Activate only while "Turbo Zone" is on the field. Negate your opponent's attack and change 1 face-up monster they control to Defense Position. Inflict damage to their Life Points equal to that monster's DEF.

(A new form of Exodia)

Card Name: Divine Lord Exodia
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 10
ATK/DEF: ?/?
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand if 4 "Divine Lord" cards with different names are face-up on the field. The Special Summon of this card cannot be negated. When this card is Special Summoned, a Spell, Trap, or Effect Monster Card cannot be activated. If this card is Special Summoned, you win the Duel.

Card Name: The Orb of Wdjat
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Fiend
Level: 1
ATK/DEF: 0/0
Card Text: If this card sent to the Graveyard for the Synchro Summon of a "Divine Lord" monster, you can add this card to your hand during your next Draw Phase instead of conducting your normal draw.

(sigh, the pieces are all the same... )

Card Name: Left Arm of the Divine Lord
Card Type: Monster/Synchro/Effect
Arrtibute: Dark
Type: Spellcaster
Level: 3
ATK/DEF: 1000/1000
Card Text: "The Orb of Wdjat" + 1 or more non-Tuner monsters
You take no damage from battles involving this card. If this card is destroyed, Special Summon this card during the End Phase.

Card Name: Right Arm of the Divine Lord
Card Type: Monster/Synchro/Effect
Arrtibute: Dark
Type: Spellcaster
Level: 3
ATK/DEF: 1000/1000
Card Text: "The Orb of Wdjat" + 1 or more non-Tuner monsters
You take no damage from battles involving this card. If this card is destroyed, Special Summon this card during the End Phase.

Card Name: Left Leg of the Divine Lord
Card Type: Monster/Synchro/Effect
Arrtibute: Dark
Type: Spellcaster
Level: 3
ATK/DEF: 1000/1000
Card Text: "The Orb of Wdjat" + 1 or more non-Tuner monsters
You take no damage from battles involving this card. If this card is destroyed, Special Summon this card during the End Phase.

Card Name: Right Leg of the Divine Lord
Card Type: Monster/Synchro/Effect
Arrtibute: Dark
Type: Spellcaster
Level: 3
ATK/DEF: 1000/1000
Card Text: "The Orb of Wdjat" + 1 or more non-Tuner monsters
You take no damage from battles involving this card. If this card is destroyed, Special Summon this card during the End Phase.

Card Name: Preparations for the Coming
Card Type: Spell Card
Card Text: Return 1 "Divine Lord Exodia" from your hand to the Deck and shuffle your Deck. Draw 2 cards.

Card Name: Call of the Nameless Pharaoh
Card Type: Spell Card
Card Text: Add 1 "Divine Lord Exodia" from your Deck to your hand.

Card Name: Servant of Exodia
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 2
ATK/DEF: 100/1200
Card Text: When this card is Summoned, it it switched to face-up Defense Position. This card can be Special Summoned if "The Orb of Wdjat" is on the field. There can only be one "Servant of Exodia" on the field.

Card Name: Blue-Eyes Radiant Dragon
Card Type: Monster/Effect
Attribute: Light
Type: Dragon
Level: 8
ATK/DEF: 3000/2500
Card Text: This card's name is treated as "Blue-Eyes White Dragon" in the hand or on the field. When this card is Summoned, destroy up to 2 cards your opponent controls. If a card(s) destroyed by this effect was a DARK monster, inflict 1000 damage to your opponent.


(maybe this card might help level out things like Goyo Guardian and give some older cards more use.)
Card Name: Lineage of Power
Card Type: Spell/Continuous
Card Text: Monsters cannot be destroyed by battle by monsters with a lower Level.

Card Name: Division of Elements
Card Type: Spell/Field
Card Text: When a monster is destroyed, the owner of the destroyed monster activates an effect depending on it's Attribute.
WIND: Send 1 Spell or Trap card to the Graveyard.
WATER: Gain 1000 Life Points.
EARTH: Select 1 face-up monster on the field and switch it to Defense Position.
FIRE: Inflict 500 damage to the player who destroyed it.
LIGHT or DARK: No effect.

Card Name: Cannon-Armed Fiend
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Fiend
Level: 7
ATK/DEF: 3000/0
Card Text: 1 DARK Tuner + 1 DARK non-Tuner monster
Once per turn you can destroy 1 card on the field. This card cannot attack during the turn this effect is used.

Card Name: Psuedo-Synchro
Card Type: Spell Card
Card Text: Pay 1000 Life Points. Special Summon 1 Level 6 or lower Synchro Monster from your Extra Deck. The Synchro Monster Special Summoned by this effect has it's effect negated and is destroyed during the End Phase. Only 1 "Psuedo-Synchro" can be activated per turn.

Card Name: Tuned Archfiend Gilford
Card Type: Monster/Fusion/Effect
Attribute: Dark
Type: Fiend
Level: 10
ATK/DEF: 3500/3000
Card Text: 1 Synchro Monster + 1 DARK Fiend-Type monster
This card cannot be Special Summoned except by Fusion Summon with the above listed monsters. Remove from play from the field the above listed monsters to Fusion Summon this card (You do not use "Polymerization"). You can remove from play from your Graveyard 1 Tuner monster to destroy 1 card on the field. If the destroyed card is a non-DARK monster, inflict 1000 damage to your opponent.

Card Name: Golden Commonality
Card Type: Trap/Continuous
Card Text: When your opponent Summons an Effect Monster, destroy it. As long as this card remains face-up on the field, Effect Monsters cannot be Normal or Special Summoned.

Card Name: Earth Mother Gaia
Card Type: Monster/Effect
Attribute: Earth
Type: Fairy
Level: 12
ATK/DEF: ?/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when there are exactly 4 Rock-Type monsters in the Graveyard. This card's ATK is equal to the number of Rock-Type monsters in the Graveyard x 1000. Remove from play from your Graveyard 1 Rock-Type monster to Special Summon a monster from your Graveyard in face-up Attack Position. Only 1 "Earth Mother Gaia" can be on the field.

Card Name: Messenger Hawk
Card Type: Monster/Effect
Attribute: Wind
Type: Winged Beast
Level: 1
ATK/DEF: 100/100
Card Text: When this face-down Defense Position card is attacked and destroyed by battle, you can remove it from play to add 1 Spell or Trap Card from your Deck to your hand.

Card Name: Token Cruncher
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 4
ATK/DEF: ?/1000
Card Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing any number of tokens from your side of the field. This card's ATK is equal to the number of tokens tributed for it's Special Summon times 1000. If this card attacks a token, destroy all tokens on the field. The controller of a token destroyed by this effect takes 500 damage.

Card Name: Julien the Swordmage
Card Type: Monster/Effect
Attribute: Earth
Type: Spellcaster
Level: 4
ATK/DEF: 1800/1300
Card Text: This card is also treasted as a Warrior-Type. This card gains 1000 ATK for every Spell Counter on it.

Card Name: Byron the Magic Axe
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 4
ATK/DEF: 1700/1150
Card Text: This card is also treated as a Spellcaster-Type. Once per turn during your opponent's turn, you can negate the effect of a Spell Card and add that card to your hand. That card cannot be Set. If you activate that card, pay 500 Life Points. During your next End Phase, if that card exists in your hand, it is discarded.

Card Name: Chivalron the Warrior Sage
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Spellcaster
Level: 3
ATK/DEF: 1500/800
Card Text: This card is also treated as a Warrior-Type. When this card is used for a Synchro Summon, if the other Synchro Material Monster(s) was a Warrior or Spellcaster-Type monster, the Synchro Monster that was Synchro Summoned with this card gains 1000 ATK and DEF.

(Since there are no legal Multi-Type monsters in the game yet, I'm not sure the next monster works. Do you think the Type of the monster Tributed counts before or after the fact? The Warrior/Spellcasters above wouldn't get their effects in the Graveyard.)

Card Name: Valiros the Mana Blade
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 6
ATK/DEF: 2300/2000
Card Text: This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing a monster that is both a Warrior and Spellcaster-Type. Warrior and Spellcaster-Type monsters you control cannot be targeted by effects. Warrior and Spellcaster-Type monsters you control other than this card cannot be attacked.

Card Name: Gigaclese the All-Knowing Diety
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Fairy
Level: 11
ATK/DEF: 2800/3500
Card Text: "Chivalron the Warrior Sage" + 1 or more Warrior or Spellcaster-Type monsters
This card can only be Special Summoned by Synchro Summon. This card gains 1000 ATK for every Type on the field. Once per turn you can Special Summon 1 Warrior or Spellcaster-Type monster from your Graveyard.

Card Name: Heramos the Empowered Knight
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2900/2200
Card Text: This card cannot be Normal Summoned or Set. This card only be Special Summoned when there is a Warrior-Type and a Spellcaster-Type monster on your side of the field. There can only be 1 "Heramos the Empowered Knight" on the field. This card is also treated as a Spellcaster-Type. Your opponent must discard 1 Spell Card from their hand to declare an attack.

Card Name: Mystical Sidekick
Card Type: Continuous Spell Card
Card Text: When you Normal Summon a Warrior-Type monster, you can Special Summon a Level 4 or lower Warrior or Spellcaster-Type monster with a lower Level in face-up Defense Position.

Card Name: Topher the Silencer
Card Type: Monster/Effect
Attribute: Earth
Type: Spellcaster
Level: 2
ATK/DEF: 0/1300
Card Text: This card is also treated as a Warrior-Type. Once per turn you can place 1 Spell Counter on a monster you control. By removing a Spell Counter from a monster you control, negate the effect of a Normal Spell Card and destroy that card.

Card Name: Chadwick the Blast Shield
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 1
ATK/DEF: 500/500
Card Text: This card is also treated as a Spellcaster-Type. This card recieves no damage from battles involving this card. If your opponent attacks a Warrior or Spellcaster-Type monster you control, change the attack target to this card. After Damage Calculation, return a monster that battles with this card to it's owner's hand.

Card Name: Shield-Wing Dragon
Card Type: Monster/Effect
Attribute: Fire
Type: Dragon
Level: 5
ATK/DEF: 0/3200
Card Text: This card can be Normal Summoned or Set without a Tribute. This card cannot declare an attack. The controller of this card takes no Battle Damage from battles involving this card.

Card Name: Transmutation
Card Type: Spell/Continuous
Card Text: Once per turn, return 2 or more Normal Monsters from your field to your Deck. Special Summon from your Deck 1 Normal Monster with a Level equal to the combined Levels of the returned monsters. The Deck is then shuffled.

Card Name: Mask of Raw Power
Card Type: Spell/Equip
Card Text: The equipped monster gains 1000 ATK. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Mirror
Card Type: Spell/Equip
Card Text: Select one face-up monster your opponent controls. The equipped monster's name, Attribute, Level, Type, effect and original ATK and DEF are treated as the same as the selected card's. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Silence
Card Type: Spell/Equip
Card Text: The equipped monster is uneffected by your opponent's Spell and Trap Cards. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Greed
Card Type: Spell/Equip
Card Text: Whenever the equipped monster inflicts battle damage, it's controller draws 1 card. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Defense
Card Type: Spell/Equip
Card Text: During your End Phase, the equipped monster can switch to face-up Defense Position. It's DEF is equal to it's original ATK plus it's original DEF. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Speed
Card Type: Spell/Equip
Card Text: The equipped monster gains can attack twice during the same Battle Phase. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Manipulation
Card Type: Spell/Equip
Card Text: Once per turn, take control of 1 monster your opponent controls until the End Phase. The equipped monster cannot attack during a turn this effect is used. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Reject
Card Type: Spell/Equip
Card Text: If the equipped monter is selected as an attack target by a monster your opponent controls, return the attacking monster to it's owner's hand. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Dimensions
Card Type: Spell/Equip
Card Text: Any monster destroyed by battle with the equipped monster is removed from play. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Mask of Brotherhood
Card Type: Spell/Equip
Card Text: After activation, your opponent cannot Summon a monster with the same Attribute or Type as the equipped monster. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed by it's own effect, add 1 "Mask" Equip Spell Card to your hand from your Deck. You cannot activate that card until the End Phase.

Card Name: Shimshar the Sword Master
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 8
ATK/DEF: 2800/2500
Card Text: 1 Warrior-Type Tuner + 1 or more non-Tuner monsters
Once per turn you can add 1 "Sword" Equip Spell Card from your Deck or Graveyard to your hand. You can remove from play 1 Equip Spell Card you control during either player's turn to negate the effect of an Effect Monster and destroy that card. As long as this card remains face-up on the field, your opponent cannot attack another Warrior-Type monster you control.

Card Name: Absorbtion Priest
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 4
ATK/DEF: 1300/1200
Card Text: This card gains 500 ATK for every card in your opponent's hand. If you have no cards in your hand, destroy this card.

Card Name: Shining Gaze Dragon
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Dragon
Level: 6
ATK/DEF: 2600/1000
Card Text: 1 Tuner + 1 or more non-Tuner monsters
Your opponent recieves no damage from battles involving this card. When this card destroys an opponent's monster by battle, raise your opponent's Life Points equal to the destroyed monster's original ATK.

Card Name: White Blaze Dragon
Card Type: Monster/Synchro/Effect
Attribute: FIRE
Type: Dragon
Level: 8
ATK/DEF: 2900/2000
Card Text: 1 Tuner + 1 or more non-Tuner monsters
Any effect that would raise your opponent's Life Points damages your opponent's Life Points instead. You can Tribute 1 LIGHT monster you control to raise your Life Points equal to that monster's original ATK.

Card Name: Shinichi the Truth Seeker
Card Type: Monster/Effect
Attribute: Earth
Type: Spellcaster
Level: 3
ATK/DEF: 1600/400
Card Text: By discarding 1 Spell Card from your hand, flip 1 face-down monster your opponent controls face-up. Flip effects are not activated at this time. If this card attacks a face-up Defense Position monster, remove it from play with this card's effect before Damage Calculation.

Card Name: Necro Fusion
Card Type: Equip Spell Card
Card Text: Select 1 Fusion Monster Card from your Extra Deck. Remove from play from your Graveyard Fusion Material Monsters listed on the selected card. Special Summon the selected Fusion Monster and equip it with this card. The Special Summoned monster cannot attack the turn it is Special Summoned. It is treated as a Zombie-Type monster. When this card is removed from the field, destroy the equipped monster.

Card Name: Sanma Raotome the Black
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 4
ATK/DEF: 1800/1400
Card Text: If this card was Special Summoned by the effect of "Sanma Raotome the Red", it gains 500 ATK until the End Phase. You can send this card back to your Deck to Special Summon 1 "Sanma Raotome the Red" from your Deck. If this card was Special Summoned by the effect "Sanma Raotome the Red", this effect cannot be used until the End Phase.

Card Name: Sanma Raotome the Red
Card Type: Monster/Effect
Attribute: Water
Type: Warrior
Level: 4
ATK/DEF: 1700/1500
Card Text: If this card was Special Summoned by the effect of "Sanma Raotome the Black", you can destroy 1 Spell or Trap card your opponent controls. You can send this card back to your Deck to Special Summon 1 "Sanma Raotome the Black" from your Deck. If this card was Special Summoned by the effect "Sanma Raotome the Black", this effect cannot be used until the End Phase.

Card Name: Ryokyuuzou!
Card Type: Spell Card
Card Text: Send a Zenith Material Monster that is listed on a Zenith Monster Card from your side of the field to the Graveyard, and Special Summon that Zenith Monster from your Extra Deck. During your End Phase, remove from play the Special Summoned Zenith Monster. Then Special Summon from your Graveyard the Zenith Material Monster listed on the card.

(For these Zenith Monsters, just make them Type/Fusion/Zenith so they appear in the Extra Deck, this is a whole new mechanic to the game. However, they will not work for effects that only effect Fusion monsters. If Zenith monsters are returned to the hand, they return to the Extra Deck, same as Synchro and Fusion Monsters.)

Card Name: Blue-Eyes Platinum Dragon
Card Type: Monster/Zenith/Effect
Attribute: Light
Type: Dragon
Level: 10
ATK/DEF: 3300/2800
Card Text: "Blue-Eyes White Dragon"
You can discard "Burst Stream of Destruction" from your hand to destroy all monsters your opponent controls. This card cannot be destroyed by card effects.

Card Name: Wizard of Black Magic
Card Type: Monster/Zenith/Effect
Attribute: Dark
Type: Spellcaster
Level: 9
ATK/DEF: 2800/2400
Card Text: "Dark Magician"
By removing from play from your Graveyard 1 Spell Card, send 1 Spell or Trap Card on the field to the Graveyard.

Card Name: Pyro Swordsman
Card Type: Monster/Zenith/Effect
Attribute: Fire
Type: Warrior
Level: 7
ATK/DEF: 2100/1900
Card Text: "Flame Swordsman"
If this monster destroys an opponent's monster by battle, inflict damage to your opponent's Life Points equal to that monster's ATK or DEF.

Card Name: Acrobat Monkey Borg
Card Type: Monster/Zenith/Effect
Attribute: Earth
Type: Machine
Level: 5
ATK/DEF: 1300/2100
Card Text: "Acrobat Monkey"
You can equip 1 Machine-Type monster on the field to this card. This card gains the ATK and DEF of the equipped monster. If this monster attacks a Defense Position monster who's DEF is lower than the ATK of this card, iniflict the difference as Battle Damage.

Card Name: Red-Eyes Onyx Dragon
Card Type: Monster/Zenith/Effect
Attribute: Dark
Type: Dragon
Level: 9
ATK/DEF: 2700/2300
Card Text: "Red-Eyes B. Dragon"
When this card is removed from play by the effect of "Ryokyuuzou!", destroy all monsters your opponent controls who's ATK is lower than the original ATK of this card.

Card Name: Hitotsu-Me Colossus
Card Type: Monster/Zenith/Effect
Attribute: Earth
Type: Beast-Warrior
Level: 6
ATK/DEF: 1500/1300
Card Text: "Hitotsu-Me Giant"
When this card attacks, during Damage Calculation only, this card gains half the ATK of the attacked monster.

Card Name: Ten Thousand-Eyes Idol
Card Type: Monster/Zenith/Effect
Attribute: Dark
Type: Spellcaster
Level: 3
ATK/DEF: 300/300
Card Text: "Thousand-Eyes Idol"
You can remove this card from play to flip all Set cards your opponent controls face-up (Flip Effects are not activated at this time). Send all Traps Cards flipped by this effect to the Graveyard and Set all Spell Cards flipped by this effect.

Card Name: Bio-Tech Alligator
Card Type: Monster/Zenith/Effect
Attribute: Wind
Type: Machine
Level: 7
ATK/DEF: 2800/1900
Card Text: "Cyber-Tech Alligator"
When this card is Zenith Summoned, draw 1 card. If that card is a Machine-Type monster. draw another card.

Card Name: Jerry Beans Warrior
Card Type: Monster/Zenith/Effect
Attribute: Earth
Type: Plant
Level: 5
ATK/DEF: 2050/300
Card Text: "Jerry Beans Man"
If this card destroys an opponent's monster by battle, add 1 Plant-Type monster with a Level lower than the Level of this card from your Deck to your hand.

Card Name: Shining Serpent
Card Type: Monster/Zenith/Effect
Attribute: Water
Type: Sea Serpent
Level: 10
ATK/DEF: 3200/3200
Card Text: "Spiral Serpent"
If "Umi" is on the field, you can Tribute 1 WATER Attribute monster you control to destroy 1 card your opponent controls. As long as this card is face-up on the field, "Umi" cannot be removed from the field by a card effect.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Arrowblaze » Sat Aug 15, 2009 9:38 am

Card Name: The Wicked Malice
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 10
ATK/DEF: ?/?
Card Text: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Normal Summoned, send all cards you control to the Graveyard. This card gains ATK and DEF equal to 1000 x the number of cards sent to the Graveyard by this effect.

The way you worded it, its like when you Normal Summon it, send all cards on your side of the field, INCLUDING this card, to the graveyard.

Card Name: The Wicked Malice
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 10
ATK/DEF: ?/?
Card Text: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Normal Summoned, send all cards on your side of the field except this card to the Graveyard. The original ATK and DEF of this card is equal to 1000 x the number of cards sent to the Graveyard by this effect.
Image

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Sat Aug 15, 2009 11:23 pm

Thanks, didn't notice that.
I'll just make it say all other cards instead.
lol, definatly don't want it as a suicide nuke :D

Also edited "The Empty Zone" to make it destroy the Field Spell Card your opponent activates after negating it's activation.
Added an additional effect to it that treats the field like there is no active Field Spell Card.
That way this card becomes an Earthbound God defense instead of a huge power up.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Mon Aug 17, 2009 4:21 am

Added "Rapid Strike Warrior", resulting in the creation of "Power Counters".
Depending on how I expand on them, I may want to change the name of the counters.

Someone read it's effect and tell me if they like the wording.
I know what I want the card to do, I'm just not exactly sure how I want to phrase it so it's effect is clear.
I think it's clear right now, but probably could be stated better.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Arrowblaze » Thu Aug 20, 2009 1:33 pm

Card Name: Backlash
Card Type: Spell/Continuous
Card Text: Whenever a Pyro-type monster is destroyed as a result of battle, you may remove it from play to inflict 700 damage to your opponent.

Card Name: Gravekeeper's Jackel
Card Type: Monster/Effect
Attribute: Dark
Type: Beast
Level: 3
ATK/DEF: 1000/1400
Card Text: If this card is in face-up Defense Position during your End Phase, Special Summon 1 Level 4 and below "Gravekeeper" monster from your graveyard. This card's activation and effect is unaffected by "Necrovalley".

Card Name: Monarch's Servant
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 3
ATK/DEF: 1600/1200
Card Text: If this card is used for the tribute summon of a "Monarch" monster, draw 1 card.
Image

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Thu Aug 20, 2009 3:25 pm

This thread isn't an audiance participation thread. :|

This thread is "MysticJhn creates another 100 cards".
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Arrowblaze » Thu Aug 20, 2009 3:34 pm

Is it? Where did you write it?
Image

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Akirus » Thu Aug 20, 2009 10:52 pm

Arrowblaze wrote:Is it? Where did you write it?
You know, you could just make your own set and throw all your random ideas in that.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Thu Aug 20, 2009 11:37 pm

Arrowblaze wrote:Is it? Where did you write it?
I didn't, but it says before you get into the thread under the "Author" column. :P

Have you ever seen another card set thread where someone besides the Author made cards for it?
We help each other and fix errors, but not add new cards.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Fri Aug 21, 2009 4:38 am

Expanded the "Power Counter" support a little.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Sun Aug 23, 2009 2:55 am

Added a couple more "Power Counter" monsters and some nice Rock-Type support.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Arrowblaze » Sun Aug 23, 2009 5:18 am

MysticJhn wrote:Card Name: Enchanted Maiden
Card Type: Monster/Tuner/Effect
Attribute: Earth
Type: Spellcaster
Level: 1
ATK/DEF: 300/600
Card Text: During your End Phase, place 1 "Power Counter" on this card. Increase the Level of this card by 1 for every "Power Counter" on it. By removing 1 "Power Counter" from this card, you can negate the activation and effect of a Spell Card and return it to the top of it's owner's Deck.

Card Name: Spellbarrier Mage
Card Type: Monster/Effect
Attribute: Light
Type: Spellcaster
Level: 4
ATK/DEF: 100/2100
Card Text: When this card is Normal Summoned, place 4 "Power Counters" on it. You can remove 1 "Power Counter" from this card to negate the activation and effect of a Spell Card that effects a monster(s) you control and send that card to the Graveyard.

Card Name: Transfer of Power
Card Type: Spell Card
Card Text: Remove any number of "Power Counters" from your side of the field (max. 3). Place the same number of "Power Counters" onto any card you control that uses "Power Counters".

Card Name: Golem Dragon
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 10
ATK/DEF: ?/3000
Card Text: This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 or more face-up Rock-Type monsters you control. The original ATK of this card is equal to the combined ATK of the Tributed monsters. Destroy any monster that battles this card after Damage Calculation.

So can I set it?

Card Name: Split-Piece Guardian
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 4
ATK/DEF: 100/2100
Card Text: Once per turn, you can flip this card into face-down Defense Position. If this card is destroyed by battle, Special Summon 2 "Guardian Tokens" (Rock-Type/EARTH/1 Star/ATK 1000/DEF 1000) in Defense Position on your side of the field. These tokens cannot attack.

You can tribute the tokens? o.O

Card Name: Exploding Sentry
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 3
ATK/DEF: 0/1800
Card Text: This card cannot attack. This card cannot be Special Summoned. When this card is Normal Summoned, it is changed to Defense Position. If this card is destroyed by battle, destroy all face-up monsters your opponent controls that has a DEF lower than the DEF of this card.

I like this card, punishes people who play beatsticks w/o looking at the defense of their own monsters.

Card Name: Gaia Wall
Card Type: Continuous Trap Card
Card Text: When this card is activated, it is Special Summoned in face-up Defense Position as an Effect Monster (Rock-Type/EARTH/Level 6/ATK 0/DEF 3000). This card cannot change battle position. This card is uneffected by the effects of Equip Spell Cards. Control of this card cannot change. As long as this card remains face-up in your Monster Card Zone, your opponent cannot select face-down or Rock-Type monsters you control as an attack target other than this card. (This card is also still treated as a Trap Card.)

A little too OPed. A 3000 wall, which has perma Staunch Defender on it?

Card Name: Hurricane Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 9
ATK/DEF: 1800/2500
Card Text: "Enchanted Maiden" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains 1 "Power Counter" for every "Power Counter" that was on the Synchro Material Monsters used for this card. This card gains 1000 ATK for every "Power Counter". You can remove a "Power Counter" from this card to return 1 card on the field to it's owner's hand.

Just no. Lower the attack boost for each Power Counter. Imagine I got Enchanted + 2 normal summoned Spellbarrier Mage. Thats = +8000 attack. Your dragon would become a 9800 powerhouse, which isn't too hard to pull off.

Card Name: Wakizashi Turbo
Card Type: Monster/Effect
Attribute: Wind
Type: Warrior
Level: 2
ATK/DEF: 500/500
Card Text: This card cannot be equipped. This card can attack your opponent directly. At the end of an Attack Phase that this card has attacked your opponent directly, add 1 "Power Counter" to this card (max. 3). This card can attack 1 additional time for every "Power Counter" on this card.

The wording isn't done properly.

Card Name: Wakizashi Turbo
Card Type: Monster/Effect
Attribute: Wind
Type: Warrior
Level: 2
ATK/DEF: 500/500
Card Text: This card cannot be equipped with equip cards. This card can attack your opponent directly. Whenever this card inflicts damage to your opponent, add 1 "Power Counter" to this card (max. 3). This card can attack 1 additional time for every "Power Counter" on this card.

Image

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Sun Aug 23, 2009 5:53 am

Golem Dragon: No, you can't set it, that's why it says ONLY Normal Summoned. You can switch it to Defense Position whenever you'd like, though, and it can still be flipped face-down by card effects.

Split-Piece Guardian: Yes, you can Tribute them. It's actually designed to help generate Tributes for Golem Dragon.

Exploding Sentry: Thanks, that's what I figure too. A lot of over-powered ATK monsters have low DEF. Evens the score since Rock-Types, especially those seen in Invicible Fortress (which these Rocks are designed to work more with) have low ATK.

Gaia Wall: It's still a trap, which make is subsebtable to things that destroy traps like heavy storm. And as well, it's still subseptable to monster destruction and monster removal effects. It can't attack, even if you switched it's ATK and DEF.

Hurricane Dragon: I'll think about it, but it's also using up it's Power Counters to clear the field, lowering it's ATK at the same time. If your opponent has a good field advantage when this card is summoned, you're going to use a lot of counters to clear it, and your situation requires 3 monsters that never used their effects. Maybe, though, I'll drop it to 500 ATK per counter, I want to see what others say first.

Wakizashi Turbo: It doesn't need to say "with equip cards" because being equipped, that phrase is a given. And you messed up the effect. The way you have it written, it's going to attack 4 times it's first turn out. If you're adding the counter immediatly after damage calculation the way you have it, then it's effect will kick in within the same attack phase. It will gain all 3 of it's counters during the first attack phase and attack for 2000 directly first shot. You HAVE to have it wait until after the attack phase, otherwise it'll be broken as all heck. Your wording isn't done properly.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Akirus » Sun Aug 23, 2009 8:51 am

Don't have much time right now so I'm just going to take a look at the effects, no OCG fixes for the time being (hopefully I can procrastinate until Schy does it). Your effects tend to be very fair though, never even close to overpowered from what I usually see, so I doubt I'll be picking much out.
MysticJhn wrote:This is just going to be a generic set of support and cards for the real game.
Aiming for a 100 card set. (27 out of 100 completed)

Card Name: Re-Tuned
Card Type: Trap
Card Text: Activate only when you sucessfully Synchro Summon a monster. Special Summon from the Graveyard the Tuner monster used for that Synchro Summon.

Quick-Play Spell instead?

Card Name: Ericks, Lightsworn Guardian
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 4
ATK/DEF: 700/2100
Card Text: If this card is in face-up Defense Position during your End Phase, send the top 3 cards in your Deck to the Graveyard. If "Judgment Dragon" is sent to the Graveyard by this effect, return it to the Deck. The Deck is then shuffled.

Give it a Summon Priest-like effect? Bit slow and pointless otherwise.

Card Name: Duplo Synchron
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 3
ATK/DEF: 1100/500
Card Text: If this card is Summoned while another "Duplo Synchron" is on the field, you can treat this card as a Tuner. If this card is used as a Synchro Material Monster, the other Synchro Material Monster(s) must include "Duplo Synchron".

Nice idea, any intended methods to get them out easily though? Maybe make it lower ATK for Machine Dupe compatibility.


Card Name: Monster Recreation
Card Type: Spell
Card Text: Special Summon from either player's Graveyard 1 Level 4 or lower monster.

Toned down version of Reborn, not bad. Wondering whether it would be better to make it Level 5 or higher instead, though. I guess it works either way... Not as powerful this way, obviously, but it's still pretty versatile.

Card Name: Accidental Fusion
Card Type: Spell
Card Text: Select 1 Fusion Monster from your Extra Deck. Send from your side of the field to the Graveyard an equal number of monsters as are listed on the selected card. Special Summon the selected Fusion Monster. During the 2nd End Phase after this card's activation, destroy the Fusion Monster Summoned by this effect.

Aleva liked this, I can see it having some uses too.

Card Name: The Wicked Malice
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 10
ATK/DEF: ?/?
Card Text: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Normal Summoned, send all other cards you control to the Graveyard. This card gains ATK and DEF equal to 1000 x the number of cards sent to the Graveyard by this effect.

Not sure I like it, too easily dealt with for such a high cost... Well, I guess if you want to conform with the "Wicked Beasts suck" standard, then it's okay.

Card Name: Pearl Dragon
Card Type: Monster/Effect
Attribute: Light
Type: Dragon
Level: 8
ATK/DEF: 2850/2000
Card Text: While this card remains face-up, Spell and Trap Cards cannot be destroyed by effects.

Works with Hopeless D, could be better if it was DARK, though (although it wouldn't fit the theme). I made an Allure-like card for LIGHT in Heavenly Ordinance though, so it should work similarly.

Card Name: The Empty Zone
Card Type: Spell/Field
Card Text: Once per turn during your opponent's turn, if your opponent tries to activate a new Field Spell Card, negate it's activation and effect and destroy that card. While this card is the active Field Spell Card, the field is treated as having no active Field Spell Card.

Hm, possible side deck option but I'm not sure it's powerful enough to be worth it...

Card Name: Toon Universe
Card Type: Spell/Field
Card Text: This card's name is treated as "Toon World". Toon monsters do not have to pay Life Points to attack and can attack on the turn they are Special Summoned. If a Toon monster is attacked and destroyed by battle, it's controller takes no Battle Damage.

Card Name: Violet Rose
Card Type: Monster/Effect
Attribue: Earth
Type: Plant
Level: 3
ATK/DEF: 1000/500
Card Text: If this card is destroyed by battle, Plant-Type monsters you control gain 500 ATK until the End Phase of your next turn.

Mmm... sounds a bit useless. ATK boosts are generally pointless in my eyes, unless they give way to OTK potentials...

Card Name: Shock Mage
Card Type: Monster/Effect
Attribute: Light
Type: Spellcaster
Level: 2
ATK/DEF: 600/350
Card Text: Each time a "Spell Counter(s)" is removed from the field by a card effect, inflict damage to your opponent equal to 100 x the number of "Spell Counters" removed.

Inadequate next to Tempest, doesn't sound like something worth running. Maybe kick it up to 500 if you want to talk, or make him a LOT stronger stat-wise.

Card Name: Exodia Reborn
Card Type: Spell/Continuous
Card Text: If you draw a "Forbidden One" card, you can show it to your opponent to draw 1 card.

Card Name: Rapid Strike Warrior
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 4
ATK/DEF: 1500/500
Card Text: For every monster this card destroys by battle, add 1 "Power Counter" to this card at the end of the Battle Phase (max. 5).
For each "Power Counter" on this card, it can attack once more during the same Battle Phase.
If this card has already attacked once this turn, it cannot attack directly.
During your first Main Phase, you can remove 5 "Power Counters" from this card.
If you do, it can attack directly during the Battle Phase of the turn this effect was activated.

Could be a bit difficult to keep on the field without some good protective ability... low base attack means you're relying on the opponent to play a weak monster as well.


Card Name: Mischevious Trader
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 3
ATK/DEF: 1440/720
Card Text: If this card is destroyed by battle, your opponent adds all cards in their hand to their Deck and then shuffles it. Your opponent then draws the same number of cards that they added to their Deck.

Don't like the skewered stats, but that's your call.

Card Name: Battle Hardened Monk
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 3
ATK/DEF: 1000/1500
Card Text: When this card destroys an opponent's monster by battle, add 1 "Power Counter" to this card (max. 4). This card gains 1000 ATK for every "Power Counter" on it.

Pump it up to 1800 original ATK for practicality.

Card Name: The Power Within
Card Type: Trap Card
Card Text: Pay 1000 Life Points. Place 2 "Power Counters" on a face-up monster(s) you control that can use "Power Counters".

Card Name: Enchanted Maiden
Card Type: Monster/Tuner/Effect
Attribute: Earth
Type: Spellcaster
Level: 1
ATK/DEF: 300/600
Card Text: During your End Phase, place 1 "Power Counter" on this card. Increase the Level of this card by 1 for every "Power Counter" on it. By removing 1 "Power Counter" from this card, you can negate the activation and effect of a Spell Card and return it to the top of it's owner's Deck.

Too weak, just about any monster will trample this baby and render its effect meaningless.

Card Name: Book of Spell Collection
Card Type: Spell Card
Card Text: Pick up the top card of your deck and show it to your opponent. Apply the following effect depending on it's card type.
MONSTER: Send the card to the Graveyard.
SPELL: Add the card to your hand.
TRAP: Place the card on the bottom of your Deck.

I like the general idea but you really don't gain anything from this, you'd be better off running Upstart for a guaranteed draw. Change it up a bit so you don't lose advantage 2/3 of the time.

Card Name: Spellbarrier Mage
Card Type: Monster/Effect
Attribute: Light
Type: Spellcaster
Level: 4
ATK/DEF: 100/2100
Card Text: When this card is Normal Summoned, place 4 "Power Counters" on it. You can remove 1 "Power Counter" from this card to negate the activation and effect of a Spell Card that effects a monster(s) you control and send that card to the Graveyard.

Change it to all effects if you're going to make the stats like that, or make it flip to Defense like Summon Priest... And why not Spell Counters instead? Don't see how it relates to the other Power Counter cards.

Card Name: Transfer of Power
Card Type: Spell Card
Card Text: Remove any number of "Power Counters" from your side of the field (max. 3). Place the same number of "Power Counters" onto any card you control that uses "Power Counters".

Quick-Play?

Card Name: Stone Age
Card Type: Field Spell Card
Card Text: Reverse the ATK and DEF of all Flip Summoned Rock-Type monsters. The controller of a Rock-Type monster that was destroyed by battle takes no battle damage.

Card Name: Golem Dragon
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 10
ATK/DEF: ?/3000
Card Text: This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 or more face-up Rock-Type monsters you control. The original ATK of this card is equal to the combined ATK of the Tributed monsters. Destroy any monster that battles this card after Damage Calculation.

Card Name: Split-Piece Guardian
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 4
ATK/DEF: 100/2100
Card Text: Once per turn, you can flip this card into face-down Defense Position. If this card is destroyed by battle, Special Summon 2 "Guardian Tokens" (Rock-Type/EARTH/1 Star/ATK 1000/DEF 1000) in Defense Position on your side of the field. These tokens cannot attack.

Card Name: Exploding Sentry
Card Type: Monster/Effect
Attribute: Earth
Type: Rock
Level: 3
ATK/DEF: 0/1800
Card Text: This card cannot attack. This card cannot be Special Summoned. When this card is Normal Summoned, it is changed to Defense Position. If this card is destroyed by battle, destroy all face-up monsters your opponent controls that has a DEF lower than the DEF of this card.

Card Name: Gaia Wall
Card Type: Continuous Trap Card
Card Text: When this card is activated, it is Special Summoned in face-up Defense Position as an Effect Monster (Rock-Type/EARTH/Level 6/ATK 0/DEF 3000). This card cannot change battle position. This card is uneffected by the effects of Equip Spell Cards. Control of this card cannot change. As long as this card remains face-up in your Monster Card Zone, your opponent cannot select face-down or Rock-Type monsters you control as an attack target other than this card. (This card is also still treated as a Trap Card.)

Card Name: Hurricane Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 9
ATK/DEF: 1800/2500
Card Text: "Enchanted Maiden" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains 1 "Power Counter" for every "Power Counter" that was on the Synchro Material Monsters used for this card. This card gains 1000 ATK for every "Power Counter". You can remove a "Power Counter" from this card to return 1 card on the field to it's owner's hand.

Similar to Brionac and such. Could be abusable, not sure at a glance, though.


Card Name: Wakizashi Turbo
Card Type: Monster/Effect
Attribute: Wind
Type: Warrior
Level: 2
ATK/DEF: 500/500
Card Text: This card cannot be equipped. This card can attack your opponent directly. At the end of an Attack Phase that this card has attacked your opponent directly, add 1 "Power Counter" to this card (max. 3). This card can attack 1 additional time for every "Power Counter" on this card.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19600
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Sun Aug 23, 2009 9:48 am

Re-Tuned: Yeah, I guess it could work as a Quick-Play.

Ericks, Lightsworn Guardian: 2100 DEF wouldn't be too much for that effect? I mean, Summon Priest only has 1600 DEF.

Duplo Synchron: Swap the ATK and DEF then?

Monster Recreation: That's the idea, lowers the power of monster reborn, you're not using it to Reborn anything huge and game shifting. You'll have to summon smartly. Level 4 or Lower keeps you from steal opponent's synchros and beatsticks.

Accidental Fusion: I liked it too, it allowed for fusions to work almost like synchros, but since they weren't properly fusion summoned, you can't get them back once they are destroyed or removed from the field.

The Wicked Malice: It can be potentially a huge monster if you load your back row. But again, it is supposed to be in line with other Wicked Gods. I just felt like making a 4th one.

Pearl Dragon: Just an interesting card, protects your back row well, although it also saves your opponent's.

The Empty Zone: Definatly a side deck card. Earthbound God killer. Also works nice if you're using Ancient Fairy Dragon.

Violet Rose: It's defensive, Plants don't usually have high ATKs.

Shock Mage: What do you want? It's only a Level 2. It can be played from the hand and doesn't need to be Synchro Summoned. Of course Tempest is better, it's a Level 6 Synchro. Unfair comparison.

Rapid-Strike Warrior: If he's stronger than that, he's OP. He can already attack every monster your opponent has.

Mischevious Trader: His stats are spinning joke. 1440 and 720. That's 4 full spins and 2 full spins respectively. Besides, how long has it been since they had monsters with odd stats?

Battle Hardened Monk: No way. Do you want him to have 2800 ATK just for destroying 1 monster? Level 8 worthy ATK on a Level 3. Gotta learn to strategize instead of relying on Over Powered cards. Besides, there's ways of giving him counters before he battles. "The Power Within" for example.

Enchanted Maiden: Protect your monsters! She's a level 1 monster. Not eveything you play from the hand needs to be an 1800 ATK Level 4 you know. There's more to the game besides big attacks. Again, there's ways to use her without relying on the End Phase.

Book of Spell Collection: No change. At all. Dumping a monster could be good for you.

Spellbarrier Mage: Why do we need more Spell Counters? I made this to add defense for Power Counter monsters. Frankly, this thing stops current popular cards like Brain Control and Mind Control. And Summon Priest is summon priest, I don't need to make every high defense monster another summon priest. If I wanted to copy summon priest, I would have.

Trasfer of Power: No quick play.

Hurricane Dragon: It's a finisher.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Locked