Card Set: Velocity Philosophy [VEPH]

All of the finalized cards are in this board.
User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Mon Oct 26, 2009 4:29 am

Card Name: Monster Recreation
Card Type: Spell
Card Text: Special Summon from either player's Graveyard 1 Level 4 or lower monster.

Needs to be limited.

Card Name: Turbo Zone
Card Type: Field Spell Card
Card Text: Pay 1000 Life Points to activate this card. When this card is activated, place 1 "Turbo Counter" on this card (max. 12). This card is not destroyed by card effects. While this card is on the field, a new Field Spell Card cannot be played. Once per turn, during your Standby Phase, place 1 "Turbo Counter" on this card. If the controller of this card takes damage, remove 1 "Turbo Counter" from this card. If all "Turbo Counters" are removed from this card, remove it from play. While this card is on the field, only appropriate "Turbo Spell" and Quick-Play Spell Cards can be activated by either player.

A card that stops an opponents spell cards for free? I can see it being banned soon.
Image
Any man who must say, "I am the king" is no true king.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19621
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Mon Oct 26, 2009 4:39 am

You'll just need to side some "Turbo Spells". :P
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Mon Oct 26, 2009 6:41 am

So out of the already limited space that we have, you want it to take up with useless stuff?
How about something like both players gain counters and the opponent needs to take off 3 counters to play spells. Still allows you to control the game, but at least it is fair.
Image
Any man who must say, "I am the king" is no true king.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Akirus » Mon Oct 26, 2009 7:12 am

Change Monster Recreation to your own Graveyard only, don't think it's worth limiting. Worst case, drop it to level 3.

User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Mon Oct 26, 2009 8:10 am

it is a lot more broken than you think. You can easily get a tuner, a searcher or a dumper.
Look at other cards like it. Cost of them are trap cards.
Image
Any man who must say, "I am the king" is no true king.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19621
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Mon Oct 26, 2009 6:24 pm

Akirus wrote:Change Monster Recreation to your own Graveyard only, don't think it's worth limiting. Worst case, drop it to level 3.
lmao, on the first page of this thread, you suggested making it MORE powerful, suggesting it could be Level 5.

Now suddenly it's too powerful?
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Akirus » Tue Oct 27, 2009 12:52 am

MysticJhn wrote:
Akirus wrote:Change Monster Recreation to your own Graveyard only, don't think it's worth limiting. Worst case, drop it to level 3.
lmao, on the first page of this thread, you suggested making it MORE powerful, suggesting it could be Level 5.

Now suddenly it's too powerful?
Revamp.

And I don't think it's that powerful (using Book of Life/Necromantic Tome [custom revival spell for Spellcasters] as a precedent), I'm just offering some possible compromises based on EG's opinion.

User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Tue Oct 27, 2009 1:57 am

How is it not powerful? It is monster reborn with a level limit.
Image
Any man who must say, "I am the king" is no true king.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Akirus » Tue Oct 27, 2009 3:05 am

Again, citing Book of Life as precedent.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19621
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Tue Oct 27, 2009 3:12 am

evilgod10 wrote:How is it not powerful? It is monster reborn with a level limit.
And there you go, it already limited itself.
evilgod10 wrote:it is a lot more broken than you think. You can easily get a tuner, a searcher or a dumper.
Look at other cards like it. Cost of them are trap cards.
Considering the orignal Monster Reborn allows for that + Fusions, Synchros, and a whole host of massive monsters
and still isn't considered broken enough to always be banned, I think it's fine.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Tue Oct 27, 2009 3:29 am

Monster reborn was banned for a really long time.
A level limit on a spell card that revives from either persons graveyard isn't that much of a limit.
I dunno what to say, it is broken, and unless you want it to be limited (or I may push for it to be banned) you may want to change it.
Image
Any man who must say, "I am the king" is no true king.

User avatar
Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by Arrowblaze » Tue Oct 27, 2009 8:07 pm

MR wasn't banned in previous format. Moving on, COTH can SS ANY monster from the graveyard and it's merely limited. This card is worth a semi at best. If not, how about making it a Trap? Makes it more fair since you can't just use it on the turn you get it.

And about Turbo World, I wuldn't say it's THAT broken, paying 1000 lifepoints to prevent non-Quickplay and non-Turbo Spells from working. It also limits you, which can go both ways due to Turbo Spells needing a while before they work. Take Secret Village for example, just by having a Spellcaster on your side of the field, you get to block ALL his spells while you can still use yours. Doesn't really fit the quota for 'broken'.
Image

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19621
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Tue Oct 27, 2009 10:32 pm

I'd rather delete Monster Recreation than make it a Trap.
If you're going to go that far, you might as well just use CotH.
If Monster Reborn can be considered so borderline as to swap back
and forth between lists, surely the Level limit on Monster Recreation makes it fine.

As for Turbo Zone, despite the advantage it's giving, it's not hardly invincible.
First off, it's still allowing for Quick Plays, like Mystical Space Typhoon, and Traps.
It's really only taking out Spell Speed 1 Spells, Normal and Equips. Secondly, the amount
of "Turbo Counters" on it is limiting your own ability to use Spells. It only starts with 1 "Turbo Counter"
and you have to build them up for anything really good.
Not to mention each time you take damage from ANYTHING it loses 1 counter, lose them all and it dissapears.
Battle damage, effect damage.
Turbo Zone takes a lot of control to maintain, and if you're stuck with only limited counters, you made need to
spend the remainder of them to get yourself out of a jam, forcing you to destroy your own field spell.
Think about Deck size as well.
Most people won't have more than 43 cards.
If you're playing "Turbo Zone", most your Spells will be Turbo Spells.
That means you're going to be stuck with a lot of dead cards if you don't manage to get it on the field within a few turns
and keep it on the field.
In a "Turbo Zone" deck, if you can't control the Field Spell Card Zone, you will be at just as much if not more of a disadvantage as the opponent with no Turbo Spells.

Most Field Spells are so bland, though, that there's barely ever an advantage to playing them.
I don't see a problem with having an actually competetive Field Spell in the game for once that isn't ALO.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

User avatar
EvilGod10
Card Ruling Guru
Posts: 7608
Joined: Sat May 17, 2008 10:53 pm
Location: Death Valley

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by EvilGod10 » Wed Oct 28, 2009 1:30 am

MysticJhn wrote:I'd rather delete Monster Recreation than make it a Trap.
If you're going to go that far, you might as well just use CotH.
If Monster Reborn can be considered so borderline as to swap back
and forth between lists, surely the Level limit on Monster Recreation makes it fine.
MR was banned for years before they gave it a try out, now they have moved onto CoTH.
Even if it is a trap, it lets you summon from your opponents graveyard, still broken.
Image
Any man who must say, "I am the king" is no true king.

User avatar
MysticJhn
Super Special Awesome Duelist
Posts: 19621
Joined: Fri Mar 07, 2008 5:42 am
Location: Amity Park

Re: Card Set Submission: Velocity Philosophy [VEPH]

Post by MysticJhn » Wed Oct 28, 2009 3:59 am

Well, I'm gonna be stubborn about it.
To Discuss Moderatory Actions, Click Here!
If you need an avatar, check out the Avatar Encyclopedia!

Locked