Card Set: Heavenly Ordinance [HVOR]

All of the finalized cards are in this board.
Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Card Set: Heavenly Ordinance [HVOR]

Post by Akirus » Thu Aug 20, 2009 11:59 pm


Cover Card


Card Name: Divinity Dragon - Governor of Fate
Card Type: Monster/Synchro/Effect
Attribute: Divine
Type: Divine-Beast
Level: 12
ATK/DEF: 4000/4000
Card Text: 1 Tuner + 3 or more non-Tuner monsters
This card is unaffected by card effects. When this card is removed from the field, return it to your Extra Deck. Once per turn, select 3 cards on the field and randomly in your opponent's hand. You can then apply 1 of the following effects on each of the selected cards individually:
· Return the selected card on the field to it's owner's hand or Deck.
· Return the selected card in your opponent's hand to it's owner's Deck.
· Remove from play selected card on the field or in your opponent's hand.
· Destroy the selected card on the field or in your opponent's hand and send it to the Graveyard.

Entities of Chaos

Card Name: Scatterstar Serpent - Envoy of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a Spell or Trap Card is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Special Summon 1 removed from play monster."

Card Name: Voidspawn Dragon - Envoy of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a Spell or Trap Card is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Destroy 1 card on the field and remove it from play."

Set Synchros

Card Name: Skylight Phoenix
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Winged-Beast
Level: 8
ATK/DEF: 2600/2400
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed and sent to the Graveyard, send 4 cards from the top of your Deck to the Graveyard and Special Summon it during the End Phase of the turn.

Card Name: Argent Knight
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2600/2100
Card Text: 1 Tuner + 1 or more non-Tuner LIGHT monsters
While this card is face-up on the field, negate the effects of all face-up DARK monsters. This card can only be destroyed by battle with a DARK monster.

Card Name: XF-EX2 Eradicator
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Machine
Level: 8
ATK/DEF: 2700/2500
Card Text: 1 Tuner + 1 or more non-Tuner Machine-Type monsters
Once per turn, you can discard 1 card to destroy 1 card on the field. If this card would be destroyed, reduce its ATK and DEF by 800 instead. When this card's ATK and DEF are lower than its original ATK and DEF, you can remove from play 3 Machine-Type monsters from your Graveyard to increase this card's ATK and DEF by up to 800, or until its ATK and DEF are equal to its original ATK and DEF, whichever is less.

Card Name: Graverobber Bandit
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 5
ATK/DEF: 2200/1200
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can pay 1500 Life Points to select 1 Normal Spell Card in your opponent's Graveyard and activate it.

Card Name: Lurker of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 2000/1000
Card Text: 1 Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, send up to 3 WATER monsters with 1500 ATK or less from your Deck to the Graveyard. Increase the ATK of this card by 300 for each monster sent to the Graveyard.

Assault Mode: The Heavenly Incarnation

Card Name: XX-Saber Gottoms/Assault Mode
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 11
ATK/DEF: 3600/3100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". You can Tribute 1 "X-Saber" monster to destroy all cards in your opponent's hand and remove them from play. When this card on the field is destroyed, you can Special Summon 1 "XX-Saber Gottoms" from your Graveyard.

Card Name: Skylight Phoenix/Assault Mode
Card Type: Monster/Effect
Attribute: Light
Type: Winged Beast
Level: 10
ATK/DEF: 3100/2900
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or "Assault Mode Activate". When this card is removed from the field, send 6 cards from the top of your Deck to the Graveyard and Special Summon it during the next Phase.

Card Name: Thought Ruler Archfiend/Assault Mode
Card Type: Monster/Effect
Attribute: Dark
Type: Psychic
Level: 10
ATK/DEF: 3200/2800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK or DEF, whichever is higher. You can pay 1000 Life Points to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that affects a Psychic-Type monster, and destroy it. When this card on the field is destroyed, you can Special Summon 1 "Thought Ruler Archfiend" from your Graveyard.

Card Name: X-Saber Urbellum/Assault Mode
Card Type: Monster/Effect
Attribute: Earth
Type: Warrior
Level: 9
ATK/DEF: 2700/1800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card inflicts Battle Damage to your opponent, select 1 card from their hand and return it to its owner's Deck. Then place 1 random card from their hand on top of their Deck. When this card on the field is destroyed, you can Special Summon 1 "X-Saber Urbellum" from your Graveyard.

Card Name: Power Tool Dragon/Assault Mode
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 9
ATK/DEF: 2800/3000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn during your Main Phase, you can select up to 3 Equip Spell Cards from your Deck and equip them to this card. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead. When this card on the field is destroyed, you can Special Summon 1 "Power Tool Dragon" from your Graveyard.

Card Name: Black Rose Dragon/Assault Mode
Card Type: Monster/Effect
Attribute: Fire
Type: Dragon
Level: 9
ATK/DEF: 2900/2300
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can destroy all cards on the field and in both players' hands. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change all Defense Position monsters your opponent controls to face-up Attack Position, and reduce their ATK to 0 until the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Black Rose Dragon" from your Graveyard.

The Eyeless Cult

Card Name: Necropolis Eizura
Card Type: Spell/Field
Card Text: This card gets these effects, based on the number of Continuous Trap Cards in your Spell & Trap Card Zone.
• 1+: While this card is face-up on the field, it is treated as a Continuous Trap Card. You can send 1 Continuous Trap Card on the field to the Graveyard to select 1 card in your Deck and place it on the top of your Deck.
• 2+: If a Psychic-Type monster you control would be destroyed, you can send 1 Continuous Trap Card to the Graveyard instead.
• 3+: Once per turn, you can Special Summon 1 Level 4 WATER monster from your Graveyard. When this card is removed from the field, destroy the monster.

Card Name: The Eyeless - Zaed
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 8
ATK/DEF: 3000/2500
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. If there are 2 or more face-up Trap Cards on your side of the field, you can Normal Summon this card without Tributing. Once per turn, you can pay 2000 Life Points to Special Summon Level 4 Psychic-Type monsters from your Deck or Graveyard to your side of the field equal to the number of Continuous Trap Cards you control. Each time a Continuous Trap Card is activated or destroyed, gain 500 Life Points.

Card Name: The Eyeless - Baran
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 6
ATK/DEF: 1700/1600
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. If there is a face-up Trap Card on your side of the field, you can Normal Summon this card without Tributing. This card gets these effects, based on the number of face-up Trap Cards in your Spell & Trap Card Zone.
• 1+: This card gains 500 ATK and DEF.
• 2+: Your opponent must play with their hand revealed.
• 3+: Once per turn, you can select 1 card in your opponent's hand and return it to the bottom of its owner's Deck.

Card Name: The Eyeless - Jinsei
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 4
ATK/DEF: 1650/1400
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. You can send 1 face-up Trap Card on the field to the Graveyard to return 2 monsters on your opponent's side of the field to their owner's hand.

Card Name: The Eyeless - Reicen
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 4
ATK/DEF: 1800/1000
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. While this card is face-up on the field, face-up Trap Cards on your side of the field cannot be sent to the Graveyard by card effects your opponent controls.

Card Name: The Eyeless - Protex
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 4
ATK/DEF: 400/1800
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. Once per turn, you can return 1 Continuous Trap Card to its owner's hand to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card.

Card Name: The Eyeless - Ka'mon
Card Type: Monster/Effect
Attribute: Water
Type: Psychic
Level: 4
ATK/DEF: 400/300
Card Text: While this card is in your hand or on the field, it is unaffected by the effects of Trap Cards. You can pay 1000 Life Points and remove from play this card in your Graveyard to add 1 Continuous Trap Card from your Graveyard to your hand.

Zombies

Card Name: Gravecaller Necrofiend
Card Type: Monster/Effect
Attribute: Dark
Type: Zombie
Level: 4
ATK/DEF: 1800/0
Card Text: When this card is Normal Summoned, you can send 1 of your removed from play Zombie-Type monsters or 1 Zombie-Type monster from your Deck to the Graveyard. If you activate this effect, this card cannot declare an attack this turn.

Card Name: Carrion Feeder
Card Type: Monster/Tuner/Effect
Attribute: Dark
Type: Zombie
Level: 3
ATK/DEF: 1500/0
Card Text: If you draw this card during your Draw Phase, you can show it to your opponent and Special Summon it. While this card is in your Graveyard, you can remove from play 1 monster from your Graveyard to place this card on top of your Deck.


Equip Warriors - Fate/Stay Night


Card Name: Hero of Justice
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2500/2000
Card Text: When a non-DARK monster on your side of the field would be destroyed by battle or the effect of an Effect Monster your opponent controls, you can Special Summon this card from your hand instead. Once per turn during either players' turn, if there is no Equip Spell Card equipped to this monster, you can select 1 Equip Spell Card from your hand, Deck or Graveyard and equip it to this card. Once per turn, while your opponent controls a Level 8 or higher monster, you can select 1 "Unlimited Blade Works" from your Deck and activate it on your side of the field. If this card would be destroyed, you can destroy 1 Equip Spell Card equipped to this card instead.

Card Name: Unlimited Blade Works
Card Type: Spell/Field
Card Text: You can only activate this card by selecting 1 Level 4 or higher Warrior-Type monster you control and removing from play 2 Spell Cards from your Graveyard. Once per turn, you can search your Deck or Graveyard for up to 2 Equip Spell Cards and equip it to the selected monster. They are destroyed during your next Standby Phase. When the selected monster is removed from the field, return this card to your Deck.

Harpies

Card Name: Harpie Lady Twins
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Winged-Beast
Level: 8
ATK/DEF: 2600/1400
Card Text: 1 "Harpie Lady" Tuner + 1 "Harpie Lady" non-Tuner monster
This card can attack twice per turn. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Harpy Lady" non-Tuner monsters from your Graveyard, other than this card. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.

Card Name: Harpie Windwitch
Card Type: Monster/Effect
Attribute: Wind
Type: Winged-Beast
Level: 4
ATK/DEF: 1300/1400
Card Text: You can treat this card's name as "Harpie Lady". When this card is Normal Summoned, Special Summon 1 "Harpie Lady" from your hand or Graveyard.

Card Name: Harpie Huntress
Card Type: Monster/Effect
Attribute: Wind
Type: Winged-Beast
Level: 4
ATK/DEF: 1300/1400
Card Text: You can treat this card's name as "Harpie Lady". When this card is Special Summoned, destroy 1 monster on the field.

Card Name: Harpie Seductress
Card Type: Monster/Tuner/Effect
Attribute: Wind
Type: Winged-Beast
Level: 4
ATK/DEF: 1300/1400
Card Text: You can treat this card's name as "Harpie Lady". When this card is Normal Summoned, Special Summon 1 "Harpie Lady" from your Graveyard in Attack Position. Its effect is negated.

Anduine's Following

Card Name: Captain of the Frost Envoy
Card Type: Monster/Effect
Attribute: Water
Type: Spellcaster
Level: 4
ATK/DEF: 1800/1600
Card Text: When this card is Normal Summoned or Special Summoned, you can reveal 1 "Frost Essence" in your hand to send 1 WATER monster from your Deck to the Graveyard. If your opponent controls a monster and this is the only card you control, you can return 1 "Arcane Essence" to the bottom of your Deck to Special Summon 1 Spellcaster-Type monster from your hand or Graveyard.

LIGHT Counterparts


Card Name: Light-Dragon - Daedalus
Card Type: Monster/Effect
Attribute: Light
Type: Sea-Serpent
Level: 7
ATK/DEF: 2600/1500
Card Text: This card cannot be Special Summoned. You can Tribute 1 Field Spell either player controls to Normal Summon this card with no Tribute this turn. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

Card Name: Light Ruler Ha Des
Card Type: Monster/Effect
Attribute: Light
Type: Fiend
Level: 6
ATK/DEF: 2450/1500
Card Text: This card cannot be Special Summoned. While this card is face-up on the field, face-up LIGHT monsters cannot be destroyed or targeted by card effects. Negate the effects of Effect Monsters destroyed by battle with LIGHT monsters you control.

Card Name: Light Armed Dragon
Card Type: Monster/Effect
Attribute: Light
Type: Dragon
Level: 7
ATK/DEF: 2800/1000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by revealing your hand while you have 3 or more LIGHT monsters in your hand. You can return 1 LIGHT monster from your Graveyard to your Deck to destroy 1 card on the field.

Card Name: Gaia the Holy Knight
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. When this card battles an opponent’s monster, destroy the monster after Damage Calculation. There can be only 1 "Gaia the Holy Knight" on the field.

Card Name: Pull of the Holy Sanctum
Card Type: Spell
Card Text: Draw 2 cards, then remove from play 1 LIGHT monster from your hand. If you don't have any LIGHT monsters in your hand to remove, send all cards in your hand to the Graveyard.

"Do you have enough swords, King of Kings?"

Card Name: Lance of Longinus
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Artifact
Level: 8
ATK/DEF: 0/0
Card Text: If your opponent controls a face-up DIVINE monster, you can equip this card to 1 face-up Level 8 or higher Warrior-Type monster you control from your Extra Deck. The equipped monster gains ATK equal to the combined ATK of all face-up DIVINE monsters on your opponent's side of the field.

Card Name: Sky Piercer Halberd
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Level 4 or higher Warrior-Type monster. Increase the ATK of a monster equipped with this card by 1000 points. If the equipped monster attacks or is attacked, you can destroy the opponent's monster before Damage Calculation. While this card is equipped to a monster, this card cannot be destroyed by an Effect Monster's effect.

Card Name: Flash Fire Spear
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Level 4 or higher Warrior-Type monster. Increase the ATK of a monster equipped with this card by 700 points. During the Battle Phase, negate the effects of all face-up monsters your opponent controls. When the equipped monster battles, you can destroy the other monster after Damage Calculation and inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. If this card is destroyed by a card effect, inflict Effect Damage equal to the ATK of the equipped monster.

Card Name: Rapier of Cold Steel
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Level 4 or higher Warrior-Type monster. Increase the ATK of a monster equipped with this card by 500 points. Once per turn, you can negate the activation and effect of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you activate this effect, negate the effect of this card until the End Phase.

Card Name: Exploding Saber
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Level 4 or higher Warrior-Type monster. Increase the ATK of a monster equipped with this card by 800 points. During either players' turn, you can halve the ATK of the equipped monster until the end of the turn to destroy this card and 1 card on the field.

Card Name: Thunder-Hoof Steed
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Warrior-Type monster. Any monster the equipped monster battles is changed to face-up Defense Position before Damage Calculation. When your opponent activates a card effect or declares an attack, you can return this card and the equipped monster to your hand. Special Summon the equipped monster at the end of the turn and equip this card to it from your hand.

Card Name: Red Hare
Card Type: Spell/Equip
Card Text: This card can only be equipped to a Level 5 or higher Warrior-Type monster. The equipped monster can attack directly. Any monster the equipped monster battles is changed to face-up Defense Position. When your opponent activates a card effect or declares an attack, you can return this card and the equipped monster to your hand. Special Summon the equipped monster at the start of the next Phase and equip this card to it from your hand.

Card Name: Cloak of Concealment
Card Type: Spell/Equip
Card Text: The equipped monster cannot be targeted by card effects or selected as an attack target. When the equipped monster declares an attack, the effect of this card is negated until your next Standby Phase. While this card is equipped to a monster, it cannot be targeted by card effects.

Miscellaneous: Monsters

Card Name: Mechazawa
Card Type: Monster
Attribute: Dark
Type: Machine
Level: 4
ATK/DEF: 1900/1500
Card Text: A robotic delinquent from Cromartie High School. Truly, a bad-ass to be reckoned with.

Card Name: Mechazawa - Bike Mode
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 6
ATK/DEF: 2400/1500
Card Text: If a "Mechazawa" you control is destroyed, you can Special Summon this card from your Extra Deck by removing from play 1 Machine-Type monster from your Graveyard. When this card is selected as an attack target, change it to a direct attack to your Life Points instead. During either players' turn, you can return this card to your Extra Deck to destroy 1 monster on the field and Special Summon 1 "Mechazawa" from your hand, Deck or Graveyard.

Card Name: Mechazawa - Flight Mode
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 5
ATK/DEF: 2200/1500
Card Text: If a "Mechazawa" you control is destroyed, you can Special Summon this card from your Extra Deck by removing from play 1 Machine-Type monster from your Graveyard. You can pay 1000 Life Points to negate the activation and effect of a card your opponent controls that targets this card, and destroy it. During either players' turn, you can return this card to your Extra Deck to destroy 1 Spell or Trap Card on the field and Special Summon 1 "Mechazawa" from your hand, Deck or Graveyard.

Card Name: Spell Master
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 5
ATK/DEF: 1000/2200
Card Text: You can Special Summon this card by removing from play 3 Spell Cards from your Graveyard. Once per turn, you can remove from play 1 Spell Card from your Graveyard to select 5 Spell Cards from your Deck. Your opponent selects 1 of those cards and the rest are returned to your Deck. The selected card is then placed at the top of your Deck. Then you can increase or decrease the Level of this monster by 1.

Card Name: Indomitable Soul
Card Type: Monster/Union/Effect
Attribute: Fire
Type: Fiend
Level: 1
ATK/DEF: 0/0
Card Text: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points and it is unaffected by card effects. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

Card Name: Sacrificial Lamb
Card Type: Monster/Effect
Attribue: Earth
Type: Beast
Level: 1
ATK/DEF: 0/0
Card Text: You can discard this card from your hand to treat it as 1 Tribute for the Tribute Summon of a monster. You can remove from play this card from your Graveyard to treat it as 1 Tribute for the Tribute Summon of a monster.

Miscellaneous: Spells

Card Name: Redemption of the Fallen
Card Type: Spell/Quick-Play
Card Text: Special Summon 1 monster in your Graveyard that was destroyed by the effect of 1 face-up monster your opponent controls in Attack Position, then destroy your opponent's monster. The Special Summoned monster cannot declare an attack this turn.

Card Name: Art of War
Card Type: Spell/Equip
Card Text: While this card is equipped to a monster, the total number of cards in your hand and on the field cannot decrease, unless this card would be destroyed.

Card Name: Divine Instrument
Card Type: Spell/Equip
Card Text: The equipped monster is treated as a DIVINE Divine-Beast monster. This card cannot be destroyed by card effects. When this card is sent to the Graveyard, return it to your Deck.

Card Name: Strain of Conflict
Card Type: Spell/Continuous
Card Text: Both players must discard 1 card from their hand during their Standby Phase. If they cannot, return all monsters they control to their Deck.

Card Name: Creditor Account
Card Type: Spell/Continuous
Card Text: Spell and Trap Cards can be activated without cost. A player that activated a card using this effect must pay the cost of that card during their next Standby Phase or when this card is removed from the field, whichever comes first. If the cost cannot be payed, that player must skip the rest of their turn.

Card Name: Recycling Perks
Card Type: Spell
Card Text: Both players return 1 card from your Graveyard to the bottom of your Deck. Then you can draw 1 card.

Card Name: Telepathic Divination
Card Type: Spell
Card Text: Activate only while you control a face-up Psychic-Type monster. Remove from play 1 monster you control to pick up the top 4 cards of your Deck. Select 2 cards, show them to your opponent and add them to your hand, then return the rest to the bottom of your Deck. Inflict 1000 damage to your Life Points for each Spell or Trap Card added to your hand by this effect.

Card Name: To The Furnace
Card Type: Spell
Card Text: Destroy 1 Equip Spell Card equipped to a monster you control to draw 2 cards.

Card Name: Dust to Dust
Card Type: Spell
Card Text: Discard all EARTH monsters in your hand to draw cards equal to the number of monsters discarded + 1.

Card Name: Renewing the Legacy
Card Type: Spell
Card Text: Select 1 Equip Spell Card in your Graveyard and equip it to a monster on your side of the field.

Miscellaneous: Traps

Card Name: Pacifist Will
Card Type: Trap/Counter
Card Text: Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card on the field, and destroy that card. Skip your next Battle Phase.

Card Name: Reversal of Cause and Effect
Card Type: Trap/Counter
Card Text: This effect becomes Chain Link 1 of the current chain, then resolve the effects of the Chain in the order they were activated.

Card Name: Combo Breaker
Card Type: Trap/Counter
Card Text: Activate only as Chain Link 3 or higher. Negate the activation and effects of all other cards in the same Chain, and destroy them.

Card Name: Three for One
Card Type: Trap/Counter
Card Text: You can activate 1 of the following effects:
-Remove from play 3 Effect Monsters from your Graveyard to negate the activation and effect of an Effect Monster your opponent controls and destroy it.
-Remove from play 2 Spell Cards from your Graveyard to negate the activation and effect of 1 Spell Card your opponent controls.
-Remove from play 1 Trap Card from your Graveyard to negate the activation and effect of 1 Trap Card your opponent controls.

Card Name: Mechanic Breaker
Card Type: Trap/Continuous
Card Text: Activate only while you do not control more monsters than your opponent. While this card is face-up on the field, Level 4 or lower monsters cannot be Normal Summoned or Set and Level 5 or higher monsters cannot be Special Summoned.

Card Name: Violent Storm
Card Type: Trap/Continuous
Card Text: Pay 1000 Life Points. Any monster a WATER monster battles is destroyed after Damage Calculation and sent to the Graveyard.

Card Name: Glory of the Past
Card Type: Trap
Card Text: Activate only if there are no cards in your Extra Deck. Select 3 cards from your opponent's Extra Deck and remove them from play. Monsters cannot be Special Summoned from the Extra Deck until the end of the turn.

Card Name: Quirk of Fate
Card Type: Trap
Card Text: Shuffle your Deck, then draw 1 card.

Card Name: Confusion Ploy
Card Type: Trap
Card Text: Return 1 monster your opponent controls to their Deck. Then your opponent can Special Summon 1 monster from their hand.
This will be my next big set following up on Renewed Hope.
Last edited by Akirus on Wed Dec 02, 2009 1:12 am, edited 50 times in total.

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Arrowblaze
Ghost Rare Duelist
Posts: 5083
Joined: Wed Feb 25, 2009 1:01 pm

Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Arrowblaze » Sat Aug 22, 2009 2:13 am

Light Flame Emperor?
Image

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Sat Aug 22, 2009 2:24 am

Arrowblaze wrote:Light Flame Emperor?
Huh..?



For kicks and giggles. Just when you thought Allure of Brightness would never happen...

Card Name: Draw of the Holy Sanctum
Card Type: Spell
Card Text: Draw 2 cards, then remove from play 1 LIGHT monster from your hand. If you don't have any LIGHT monsters in your hand to remove, send all cards in your hand to the Graveyard.

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Aleva » Sun Aug 23, 2009 4:28 am

Lol, if you're going to make a LIGHT Allure, then why not make a DARK Honest too?..

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schyshter
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Posts: 4709
Joined: Thu Feb 21, 2008 2:27 pm
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by schyshter » Sun Aug 23, 2009 4:33 am

Akirus wrote:Card Name: Divinity Dragon - Governor of Fate
Card Type: Monster/Synchro/Effect
Attribute: Divine
Type: Divine-Beast
Level: 12
ATK/DEF: 4000/4000
Card Text: 1 Tuner + 3 or more non-Tuner monsters
This card is unaffected by card effects. Once per turn, select 3 cards on the field or in your opponent's hand and return them to the owner's Deck or hand, remove them from play or destroy them and send them to the Graveyard. When this card is removed from the field, return it to your Extra Deck.

Card Name: Divinity Dragon - Governor of Fate
Card Type: Monster/Synchro/Effect
Attribute: Divine
Type: Divine-Beast
Level: 12
ATK/DEF: 4000/4000
Card Text: 1 Tuner + 3 or more non-Tuner monsters
This card is unaffected by card effects. When this card is removed from the field, return it to your Extra Deck. Once per turn, select 3 cards on the field and randomly in your opponent's hand. You can then apply 1 of the following effects on each of the selected cards individually:
· Return the selected card on the field to it's owner's hand or Deck.
· Return the selected card in your opponent's hand to it's owner's Deck.
· Remove from play selected card on the field or in your opponent's hand.
· Destroy the selected card on the field or in your opponent's hand and send it to the Graveyard.


Card Name: Scatterstar Serpent - Agent of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When this card is Special Summoned, Special Summon as many of your removed from play LIGHT and DARK monsters to your side of the field as possible. When this card is removed from the field, destroy all monsters Special Summoned by this card's effect and send them to the Graveyard.

Chaos Summing (1Light, 1Dark) + RftDD without losing half your LP. err, no...

Card Name: Scatterstar Serpent - Agent of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When this card is Special Summoned, Special Summon up to 2 of your removed from play LIGHT and DARK monsters except the monsters that were removed to Special Summon this card. When this card is removed from the field, destroy all monsters Special Summoned by this card's effect and send them to the Graveyard.


Card Name: Voidspawn Dragon - Agent of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Each time a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to destroy 1 card your opponent controls.

ludicrous...

Card Name: Voidspawn Dragon - Agent of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to destroy 1 card your opponent controls. You can use this effect once per turn, during either player's turn.


Card Name: Necrotouch Warlock
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 2500/2800
Card Text: 1 DARK Tuner + 1 or more non-Tuner monsters
This card is also treated as a Spellcaster-Type monster. Any monster this card destroys by battle is treated as a Zombie-Type monster. When this card is destroyed and sent to the Graveyard, Special Summon as many Zombie-Type monsters from either players' Graveyard as possible in Attack Position. Their Battle Positions cannot be changed.

not like you to make them as OPed as this...

Card Name: Necrotouch Warlock
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 2500/2800
Card Text: 1 DARK Tuner + 1 or more non-Tuner monsters
This card is also treated as a Spellcaster-Type monster. Any monster this card destroys by battle is treated as a Zombie-Type monster while in the Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon any amount of Zombie-Type monsters from either player's Graveyard other than "Necrotouch Warlock", but not more than the amount of Synchro Material Monsters used to Syncho Summon this card.

still rather powerful...


Card Name: Argent Knight
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2600/2100
Card Text: 1 Tuner + 1 or more non-Tuner LIGHT monsters
While this card is face-up on the field, negate the effects of all face-up DARK monsters. This card can only be destroyed by battle with a DARK monster.

nice! brilliant anti-meta tech...

Card Name: Cross-Skull Bandit
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 5
ATK/DEF: 2200/1200
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select 1 Normal Spell Card in your opponent's Graveyard and activate it. During each of your End Phases, or return this card to your Extra Deck.

Card Name: Cross-Skull Bandit
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 5
ATK/DEF: 2200/1200
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can pay 1500 Life Points to select 1 Normal Spell Card in your opponent's Graveyard and activate it.


Card Name: Lurker of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 2900/1000
Card Text: 1 Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, send 3 WATER monsters with 1500 ATK or less from your Deck to the Graveyard. If you
cannot, return this card to your Extra Deck.

Card Name: Lurker of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 2000/1000
Card Text: 1 Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, send up to 3 WATER monsters with 1500 ATK or less from your Deck to the Graveyard. Increase the ATK of this card by 300 for each monster sent to the Graveyard.


Card Name: Light-Dragon - Daedalus
Card Type: Monster/Effect
Attribute: Light
Type: Sea-Serpent
Level: 7
ATK/DEF: 2600/1500
Card Text: This card cannot be Special Summoned. This card can be Normal Summoned by Tributing 1 Field Spell Card on the field. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

Card Name: Light-Dragon - Daedalus
Card Type: Monster/Effect
Attribute: Light
Type: Sea-Serpent
Level: 7
ATK/DEF: 2600/1500
Card Text: This card cannot be Special Summoned. You can Tribute 1 Field Spell either player controls to Normal Summon this card with no Tribute this turn. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

uber, man. uber :3

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Akirus
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Sun Aug 23, 2009 4:49 am

schyshter wrote:
Akirus wrote:Card Name: Divinity Dragon - Governor of Fate
Card Type: Monster/Synchro/Effect
Attribute: Divine
Type: Divine-Beast
Level: 12
ATK/DEF: 4000/4000
Card Text: 1 Tuner + 3 or more non-Tuner monsters
This card is unaffected by card effects. Once per turn, select 3 cards on the field or in your opponent's hand and return them to the owner's Deck or hand, remove them from play or destroy them and send them to the Graveyard. When this card is removed from the field, return it to your Extra Deck.

Card Name: Divinity Dragon - Governor of Fate
Card Type: Monster/Synchro/Effect
Attribute: Divine
Type: Divine-Beast
Level: 12
ATK/DEF: 4000/4000
Card Text: 1 Tuner + 3 or more non-Tuner monsters
This card is unaffected by card effects. When this card is removed from the field, return it to your Extra Deck. Once per turn, select 3 cards on the field and randomly in your opponent's hand. You can then apply 1 of the following effects on each of the selected cards individually:
· Return the selected card on the field to it's owner's hand or Deck.
· Return the selected card in your opponent's hand to it's owner's Deck.
· Remove from play selected card on the field or in your opponent's hand.
· Destroy the selected card on the field or in your opponent's hand and send it to the Graveyard.


Nice, much better wording. I like this guy, would be so damn awesome to bring him out.

Card Name: Scatterstar Serpent - Agent of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When this card is Special Summoned, Special Summon as many of your removed from play LIGHT and DARK monsters to your side of the field as possible. When this card is removed from the field, destroy all monsters Special Summoned by this card's effect and send them to the Graveyard.

Chaos Summing (1Light, 1Dark) + RftDD without losing half your LP. err, no...

Card Name: Scatterstar Serpent - Agent of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When this card is Special Summoned, Special Summon up to 2 of your removed from play LIGHT and DARK monsters except the monsters that were removed to Special Summon this card. When this card is removed from the field, destroy all monsters Special Summoned by this card's effect and send them to the Graveyard.


Card Name: Voidspawn Dragon - Agent of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Each time a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to destroy 1 card your opponent controls.

ludicrous...

Card Name: Voidspawn Dragon - Agent of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to destroy 1 card your opponent controls. You can use this effect once per turn, during either player's turn.


I knew these guys needed to be toned down a notch. Actually, for Voidspawn, how is this?

Card Name: Voidspawn Dragon - Agent of Destruction
Card Type: Monster/Effect
Attribute: Dark
Type: Dragon
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Destroy 1 card on the field and remove it from play."


Card Name: Necrotouch Warlock
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 2500/2800
Card Text: 1 DARK Tuner + 1 or more non-Tuner monsters
This card is also treated as a Spellcaster-Type monster. Any monster this card destroys by battle is treated as a Zombie-Type monster. When this card is destroyed and sent to the Graveyard, Special Summon as many Zombie-Type monsters from either players' Graveyard as possible in Attack Position. Their Battle Positions cannot be changed.

not like you to make them as OPed as this...

Card Name: Necrotouch Warlock
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 2500/2800
Card Text: 1 DARK Tuner + 1 or more non-Tuner monsters
This card is also treated as a Spellcaster-Type monster. Any monster this card destroys by battle is treated as a Zombie-Type monster while in the Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon any amount of Zombie-Type monsters from either player's Graveyard other than "Necrotouch Warlock", but not more than the amount of Synchro Material Monsters used to Syncho Summon this card.

still rather powerful...


Hm... hard to say, I'm not sure which direction I want to take him.

Card Name: Argent Knight
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2600/2100
Card Text: 1 Tuner + 1 or more non-Tuner LIGHT monsters
While this card is face-up on the field, negate the effects of all face-up DARK monsters. This card can only be destroyed by battle with a DARK monster.

nice! brilliant anti-meta tech...

Yeah, I happen to like this card.

Card Name: Cross-Skull Bandit
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 5
ATK/DEF: 2200/1200
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select 1 Normal Spell Card in your opponent's Graveyard and activate it. During each of your End Phases, or return this card to your Extra Deck.

Card Name: Cross-Skull Bandit
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Warrior
Level: 5
ATK/DEF: 2200/1200
Card Text: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can pay 1500 Life Points to select 1 Normal Spell Card in your opponent's Graveyard and activate it.


Works for me.

Card Name: Lurker of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 2900/1000
Card Text: 1 Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, send 3 WATER monsters with 1500 ATK or less from your Deck to the Graveyard. If you
cannot, return this card to your Extra Deck.

Card Name: Lurker of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 2000/1000
Card Text: 1 Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, send up to 3 WATER monsters with 1500 ATK or less from your Deck to the Graveyard. Increase the ATK of this card by 300 for each monster sent to the Graveyard.


Spicier, I like it.

Card Name: Light-Dragon - Daedalus
Card Type: Monster/Effect
Attribute: Light
Type: Sea-Serpent
Level: 7
ATK/DEF: 2600/1500
Card Text: This card cannot be Special Summoned. This card can be Normal Summoned by Tributing 1 Field Spell Card on the field. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

Card Name: Light-Dragon - Daedalus
Card Type: Monster/Effect
Attribute: Light
Type: Sea-Serpent
Level: 7
ATK/DEF: 2600/1500
Card Text: This card cannot be Special Summoned. You can Tribute 1 Field Spell either player controls to Normal Summon this card with no Tribute this turn. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

uber, man. uber :3


Ta, it was hard finding a good monster to LIGHTify.

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Arrowblaze
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Arrowblaze » Sun Aug 23, 2009 5:32 am

Card Name: Gaia, The Knight Of Light
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. Whenever this card attacks, after damage calculation, destroy the monster which battled with it. There can be only 1 "Gaia, The Knight of Light" on the field.

Card Name: Light Ruler Ha Kien (Dark Ruler Ha Des)
Card Type: Monster/Effect
Attribute: Light
Type: Thunder
Level: 6
ATK/DEF: 2450/1500
Card Text: Whenever this card is on the field, all effects of monsters destroyed in battle by LIGHT monsters you control are negated. This card cannot be special summoned from the graveyard.
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Sun Aug 23, 2009 7:16 am

Hm...
Arrowblaze wrote:Card Name: Gaia, The Knight Of Light
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. Whenever this card attacks, after damage calculation, destroy the monster which battled with it. There can be only 1 "Gaia, The Knight of Light" on the field.

Card Name: Gaia the Holy Knight
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. When this card battles an opponent’s monster, destroy the monster after Damage Calculation. There can be only 1 "Gaia the Holy Knight" on the field.


Card Name: Light Ruler Ha Kien (Dark Ruler Ha Des)
Card Type: Monster/Effect
Attribute: Light
Type: Thunder
Level: 6
ATK/DEF: 2450/1500
Card Text: Whenever this card is on the field, all effects of monsters destroyed in battle by LIGHT monsters you control are negated. This card cannot be special summoned from the graveyard.

Card Name: Light Ruler Ha Des (keep the names the same since that's how the convention goes with DARK counterparts)
Card Type: Monster/Effect
Attribute: Light
Type: Fiend
Level: 6
ATK/DEF: 2450/1500
Card Text: While this card is face-up on the field, face-up LIGHT monsters are unaffected by card effects. This card cannot be Special Summoned from the Graveyard.

How's this?

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Arrowblaze
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Arrowblaze » Sun Aug 23, 2009 7:21 am

Akirus wrote:Hm...
Arrowblaze wrote:Card Name: Gaia, The Knight Of Light
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. Whenever this card attacks, after damage calculation, destroy the monster which battled with it. There can be only 1 "Gaia, The Knight of Light" on the field.

Card Name: Gaia the Holy Knight
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 7
ATK/DEF: 2300/2100
Card Text: This card can be Special Summoned by revealing 2 LIGHT monsters in your hand. When this card battles an opponent’s monster, destroy the monster after Damage Calculation. There can be only 1 "Gaia the Holy Knight" on the field.


Card Name: Light Ruler Ha Kien (Dark Ruler Ha Des)
Card Type: Monster/Effect
Attribute: Light
Type: Thunder
Level: 6
ATK/DEF: 2450/1500
Card Text: Whenever this card is on the field, all effects of monsters destroyed in battle by LIGHT monsters you control are negated. This card cannot be special summoned from the graveyard.

Card Name: Light Ruler Ha Des (keep the names the same since that's how the convention goes with DARK counterparts)
Card Type: Monster/Effect
Attribute: Light
Type: Fiend
Level: 6
ATK/DEF: 2450/1500
Card Text: While this card is face-up on the field, face-up LIGHT monsters are unaffected by card effects. This card cannot be Special Summoned from the Graveyard.

How's this?
Ok.... but Light Ruler's new ability is a little too OPed, especially because its a LIGHT monster. Imagine him and JD on a field with 1 or 2 honest in hand. The game is set.
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Sun Aug 23, 2009 7:27 am

It's not that easy to get on the field though. Being a Tribute monster, it's slow... Needs a good effect to compensate.

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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Aleva » Sun Aug 23, 2009 7:29 am

How about LIGHT monsters cant be destroyed by card effects, and monsters they destroy via battle have their effects negated.

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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Sun Aug 23, 2009 7:32 am

Card Name: Light Ruler Ha Des (keep the names the same since that's how the convention goes with DARK counterparts)
Card Type: Monster/Effect
Attribute: Light
Type: Fiend
Level: 6
ATK/DEF: 2450/1500
Card Text: This card cannot be Special Summoned. While this card is face-up on the field, face-up LIGHT monsters cannot be destroyed or targeted by card effects. Negate the effects of Effect Monsters destroyed by battle with LIGHT monsters you control.

Card Name: Heaven, Earth, Man
Card Type: Spell
Card Text: Activate only while you have at least 1 Spell Card, 1 Trap Card and 1 Monster Card in your hand and on your side of the field. Destroy 1 card on the field, then pick up the top 3 cards of your Deck and add 1 to your hand. Shuffle the rest back into your Deck.

Card Name: Redemption of the Fallen
Card Type: Trap
Card Text: Special Summon 1 monster in your Graveyard that was destroyed by the effect of 1 face-up monster your opponent controls in Attack Position, then destroy your opponent's monster. The Special Summoned monster cannot declare an attack this turn.



Fun mention, Aleva managed to bring out the Governor of Fate with an Ojama Swarm tactic. Predictably, the game was over almost immediately. There's almost no chance unless you pack Honest, or an even bigger threat...

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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Arrowblaze » Mon Aug 24, 2009 11:45 am

Akirus wrote:
Card Name: Heaven, Earth, Man
Card Type: Spell
Card Text: Activate only while you have at least 1 Spell Card, 1 Trap Card and 1 Monster Card in your hand and on your side of the field. Destroy 1 card on the field, then pick up the top 3 cards of your Deck and add 1 to your hand. Shuffle the rest back into your Deck.

1 Spell, 1 Trap, 1 Monster in hand and 1 Monster on field to activate or 1 Spell, 1 Trap, 1 Monster in hand and 1 Spell, 1 Trap, 1 Monster on field?

Card Name: Redemption of the Fallen
Card Type: Trap
Card Text: Special Summon 1 monster in your Graveyard that was destroyed by the effect of 1 face-up monster your opponent controls in Attack Position, then destroy your opponent's monster. The Special Summoned monster cannot declare an attack this turn.

Quick-Play?

Fun mention, Aleva managed to bring out the Governor of Fate with an Ojama Swarm tactic. Predictably, the game was over almost immediately. There's almost no chance unless you pack Honest, or an even bigger threat...
Ojama Swarm? Do enlighten me as its rather hard to keep low lved monsters with low stats and no effects on the field w/o backrow support.
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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Aleva » Mon Aug 24, 2009 5:00 pm

Lol, read "Ojama Red", "Ojama White", and "Ojamagic"

And the Ojamas do have effects, apart from Yellow, Green and Black.

If i have Red, White, and 2 other Ojamas in hand.. its like instant game.

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Re: Card Set Submission: Heavenly Ordinance [HVOR]

Post by Akirus » Tue Aug 25, 2009 1:15 am

Arrowblaze wrote:
Akirus wrote:
Card Name: Heaven, Earth, Man
Card Type: Spell
Card Text: Activate only while you have at least 1 Spell Card, 1 Trap Card and 1 Monster Card in your hand and on your side of the field. Destroy 1 card on the field, then pick up the top 3 cards of your Deck and add 1 to your hand. Shuffle the rest back into your Deck.

1 Spell, 1 Trap, 1 Monster in hand and 1 Monster on field to activate or 1 Spell, 1 Trap, 1 Monster in hand and 1 Spell, 1 Trap, 1 Monster on field?

I decided I didn't like this card, it's scrapped.


Card Name: Redemption of the Fallen
Card Type: Trap
Card Text: Special Summon 1 monster in your Graveyard that was destroyed by the effect of 1 face-up monster your opponent controls in Attack Position, then destroy your opponent's monster. The Special Summoned monster cannot declare an attack this turn.

Quick-Play?

Done.

Fun mention, Aleva managed to bring out the Governor of Fate with an Ojama Swarm tactic. Predictably, the game was over almost immediately. There's almost no chance unless you pack Honest, or an even bigger threat...
Ojama Swarm? Do enlighten me as its rather hard to keep low lved monsters with low stats and no effects on the field w/o backrow support.

Doesn't matter since he can do it in one turn (yes, Ojamas are ridiculous when it comes to hand advantage and swarming). Take a look at the cards he mentioned, as well as Ojama Country.

It's scary being able to bring out that beast with consistency.
Set updates:

Card Name: Scatterstar Serpent - Agent of Creation
Card Type: Monster/Effect
Attribute: Light
Type: Sea Serpent
Level: 7
ATK/DEF: 2500/2100
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Special Summon 1 removed from play monster."

-Changed this guy to a similar effect as Voidspawn. More original.

-Deleted Necrotouch Warlock. Don't like him anymore.

-Cross-Skull Bandit -> Graverobber Bandit

-Scrapped Heaven, Earth, Man.

-Changed Redemption of the Fallen to Quick-Play Spell.

-Angelic Phoenix -> Skylight Phoenix

Angelic just sounds plain.

-New cards:

Card Name: Unlimited Blade Works
Card Type: Spell/Field
Card Text: You can only activate this card by selecting 1 Level 4 or higher Warrior-Type monster you control and removing from play 3 Spell Cards from your Graveyard. Once per turn, you can search your Deck for up to 3 Equip Spell Cards and equip it to the selected monster. They are destroyed during your next Standby Phase.

Hell yeah F/SN. Looks pretty OP but I'm still thinking of a good way to tweak it properly.

Card Name: Mechazawa
Card Type: Monster
Attribute: Earth
Type: Machine
Level: 4
ATK/DEF: 1800/1500
Card Text: A robotic delinquent from Cromartie High School. Truly, a bad-ass to be reckoned with.
Last edited by Akirus on Tue Aug 25, 2009 10:28 am, edited 1 time in total.

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