Card Set: The Balancing of Elements [TBOE]

All of the finalized cards are in this board.
Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Card Set: The Balancing of Elements [TBOE]

Post by Aleva » Sun Sep 26, 2010 4:29 am

Card Name: Hero of Hyrule
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: You can Special Summon this card from your hand when your opponent controls a Level 6 or higher DARK monster. You can remove 1 monster in your Graveyard from play to halve the ATK of a monster your opponent controls until the End Phase. This card cannot be destroyed by battle. You can discard 1 card to destroy one monster your opponent controls and inflict damage to your opponent equal to this card's ATK. This effect can only be activated once while this card is face-up on the field. If you activate this effect, you cannot attack this turn.

Card Name: Dark Link
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more DARK monsters in your Graveyard with different names that were destroyed by battle. This card can attack twice per Battle Phase. You can remove 1 DARK monster in your Graveyard from play to reduce the ATK of 1 monster your opponent controls to 0.

Card Name: Shadow Reviver
Card Type: Monster/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 3000/1000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except at the end of a Battle Phase when exactly 2 of your opponent's monsters were destroyed by battle. When this card is Special Summoned, Special Summon 1 Monster from your opponent's Graveyard. Once per turn, when an opponent's monster is destroyed by battle, you can Special Summon that monster. All monsters Special Summoned by this card's effect have their effect negated and are treated as DARK monsters.

Card Name: Bloodthirsty Rex
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 7
ATK/DEF: 2500/0
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, you can discard 2 cards to destroy all cards your opponent controls.

Card Name: Mage of Righteous Protection
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Spellcaster
Level: 7
ATK/DEF: 1700/2600
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, add 1 Non-Tuner monster from your Graveyard to your hand. Your opponent cannot select another monster you control as an attack target. If another monster would be destroyed by a card effect, you can remove from play 1 monster in your Graveyard instead.

Card Name: Destructive Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 7
ATK/DEF: 2400/1400
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap card your opponent controls and inflict 800 damage to your opponent.

Card Name: Legendary Lord of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Fish
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 WATER Tuner + 1 or more WATER monsters
When this card is Summoned, select 1 "Endless Storm" from your hand, Deck, or Graveyard and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Card Name: Beast of Relentless Heat
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Beast
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 FIRE Tuner + 1 or more FIRE monsters
When this card is Summoned, select 1 "Eternal Sunlight" from your hand, Deck, or Graveyard, and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Card Name: Air Lock Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 10
ATK/DEF: 3300/2100
Card Text: 1 Tuner + 2 or more monsters
When this card is Summoned, send all Field Spell cards on the field to the Graveyard. Field Spell cards cannot be activated.

Card Name: Nightmare Feeder
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 8
ATK/DEF: 2600/1800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your opponent controls 2 or more face-down Defense Position monsters and no face-up monsters. You can discard 1 card to flip all monsters on the field into face-down Defense Position. This card cannot attack during the turn you activate this effect. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Card Name: Nightmare Savior
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 8
ATK/DEF: 2000/2600
Card Text: You can Special Summon this card from your hand while you control 2 face-down Defense Position monsters and no face-up monsters. When this card is Summoned, flip all face-down monsters you control face-up. Monsters you control cannot be flipped face-down. When this card attacks a face-up Attack Position monster, return it to its owner's hand before Damage Calculation.

Card Name: Mad Machine Possessor
Card Type: Monster
Attribute: Dark
Type: Thunder
Level: 4
ATK/DEF: 1700/1000
Card Text: A lonely ghost that can inhabit electrical appliances and make them move.

Card Name: Possessed Washer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2200/1700
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy up to 2 Spell or Trap cards your opponent controls. This card cannot attack the turn you activate this effect. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Possessed Oven
Card Type: Monster/Fusion/Effect
Attribute: Fire
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Possessed Fan
Card Type: Monster/Fusion/Effect
Attribute: Wind
Type: Machine
Level: 6
ATK/DEF: 2000/1900
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to halve the ATK of 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Possessed Freezer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2100/1800
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to randomly discard 1 card from your opponent's hand. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Possessed Mower
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to remove up to 2 cards in your opponent's Graveyard from play. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Possessed Computer
Card Type: Monster/Fusion/Effect
Attribute: Light
Type: Machine
Level: 6
ATK/DEF: 2400/1500
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Level 4 or lower monster from your Graveyard, except "Mad Machine Possessor". During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Card Name: Health Leecher
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 8
ATK/DEF: 1600/2000
Card Text: If your opponent controls a Level 6 or higher monster, you can Special Summon this card from your hand. This card cannot declare an attack. Once per turn, you can select and activate 1 of the following effects.
•Select 1 monster your opponent controls. During each End Phase, it loses 500 ATK and DEF and this monster gains 500 ATK and DEF. Destroy a monster if it’s ATK becomes 0 with this effect.
•Special Summon 1 “Doll Token” (EARTH/Beast-Type/Level 2/400 ATK/500 DEF) in Defense Position. If you control a face-up “Doll Token”, your opponent cannot select this card as an attack target.

Card Name: Shape-Shifter
Card Type: Monster/Effect
Attribute: Light
Type: Aqua
Level: 4
ATK/DEF: 0/0
Card Text: When this card is Normal Summoned, select 1 monster your opponent controls. This card's Attribute, Type, Level, ATK, DEF, and Effect becomes the Attribute, Type, Level, ATK, DEF, and Effect of the selected monster until the End Phase.

Card Name: Master of Nature
Card Type: Monster/Tuner/Effect
Attribute: Wind
Type: Spellcaster
Level: 4
ATK/DEF: 1400/1100
Card Text: This card's Attribute is also treated as EARTH, WATER, and FIRE. Once per turn, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower WIND, EARTH, WATER, or FIRE monster from your hand. If you activate this effect, this card cannot be used in a Synchro Summon until your next turn.

Card Name: Good or Evil
Card Type: Spell/Continuous
Card Text: As long as this card remains face-up on the field, the Attribute of all face-up monsters you control becomes LIGHT. The Attribute of all face-up monsters your opponent controls becomes DARK.

Card Name: A Hero in Training
Card Type: Spell
Card Text: Select 1 Warrior-Type monster from your Deck and remove it from play. During your 3rd Standby Phase after this card's activation, Special Summon the selected monster.

Card Name: Vicious Cycling Winds
Card Type: Spell
Card Text: Discard 1 WIND monster. Draw 2 cards. You can discard another WIND monster to destroy 1 Spell or Trap Card on the field.

Card Name: Eternal Sunlight
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Beast of Relentless Heat". You can return this card in your hand to the bottom of your Deck to draw 1 card. All FIRE monsters gain ATK equal to half their ATK. Halve the ATK and DEF of all WATER monsters on the field. When a FIRE monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 FIRE monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Card Name: Endless Storm
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Legendary Lord of the Sea". You can return this card in your hand to the bottom of your Deck to draw 1 card. All WATER monsters gain ATK equal to half their ATK. WATER monsters can attack twice per Battle Phase. When a WATER monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 WATER monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Tribe Assassins

Card Name: Tribe Assassin – Isamu
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2700
Card Text: This card cannot be destroyed by card effects. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin” monster from your Deck to your hand.

Card Name: Tribe Assassin – Shintaro
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 7
ATK/DEF: 2400/1800
Card Text: When this card attacks an opponent’s monster, destroy it before damage calculation. Once per turn, during either player's turn, you can remove this card from play. Special Summon it during the next Standby Phase.

Card Name: Tribe Assassin – Kotaro
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2600/2000
Card Text: This card cannot be targeted by card effects. Once per turn, you can remove 1 monster in your Graveyard from play to flip 1 face-up monster your opponent controls into face-down Defense Position. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin” monster from your Deck to your hand.

Card Name: Tribe Assassin – Kenji
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 7
ATK/DEF: 2300/1600
Card Text: If you control a face-up “Tribe Assassin” monster, you can Special Summon this card from your hand. This card is unaffected by Trap Cards your opponent controls. When this card attacks an opponent’s monster, you can negate the attack to reduce that monster’s ATK to 0 until the end of the Battle Phase. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin" monster from your Deck to your hand.

Card Name: Tribe Assassin – Takeo
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 4
ATK/DEF: 1600/1000
Card Text: Once per turn, during your Main Phase 1, you can halve this card’s ATK and DEF until the End Phase to Special Summon 1 “Tribe Assassin Token” (Warrior-Type/DARK/Level 4/ATK 800/ DEF 500) in Attack Position. It cannot attack or be used in a Synchro Summon. Destroy it during the End Phase.

Card Name: Tribe Assassin – Akio
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 4
ATK/DEF: 1500/1400
Card Text: When this card attacks an opponent’s monster, increase its ATK by 400. If you control another face-up “Tribe Assassin” monster, this card cannot be destroyed by battle.

Card Name: Tribe Assassin - Shizuka
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 400/1800
Card Text: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Tribe Assassin" monster from your hand. Your opponent cannot select another "Tribe Assassin" monster as an attack target.

Card Name: Tribe Assassin - Kondo
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1400/600
Card Text: You can Special Summon this card when this card is added from your Deck to your hand by a "Tribe" card effect. If another "Tribe Assassin" monster you control would be destroyed, you can destroy this card instead.

Card Name: Tribe Assassin – Yuki
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1000/1600
Card Text: You can switch control of this card until the End Phase to select 1 monster your opponent controls. Halve the selected monster’s ATK until the End Phase.

Card Name: Tribe Assassin - Taku
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1200/1000
Card Text: You can discard this card to add 1 "Secret Village of the Tribe" from your Deck to your hand. When this card attacks an opponent's monster, you can Special Summon 1 Level 4 or lower "Tribe Assassin" monster from your hand, except "Tribe Assassin - Taku".

Card Name: Greedy Warrior Zenko
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1300/1000
Card Text: You can pay 1000 Life Points to treat this card's name as "Tribe Assassin - Zenko" until the End Phase. When this card is sent to the Graveyard for a Special Summon of a "Tribe" monster, draw 2 cards and skip your next Draw Phase.

Card Name: Tribe Assassin – Hisao
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1300/1000
Card Text: Once per turn, during your Main Phase, you can select 1 “Tribe Assassin” monster in your Graveyard and remove it from play. This card gains the selected monster’s effect until the End Phase.

Card Name: Tribe Assassin - Maya
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1000/700
Card Text: You can Special Summon this card if you control another "Tribe Assassin" monster. When this card attacks an opponent's monster, change it to Defense Position. If you control another "Tribe Assassin" monster, this card gains 600 ATK.

Card Text: Tribe Beast - Maya
Card Type: Monster/Fusion/Effect
Attribute: Dark
Type: Beast
Level: 4
ATK/DEF: 1600/1000
Card Text: This card can only be Special Summoned from the Extra Deck by Tributing a face-up "Tribe Assassin - Maya" you control. Once per turn, select 1 "Tribe Assassin" monster you control. While you control this face-up card, the selected monster cannot be removed from the field. During the End Phase, return this card to your Extra Deck and Special Summon 1 "Tribe Assassin - Maya" from your Graveyard. When this card is removed from the field, return it to your Extra Deck.

Card Name: Tribe Messenger
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Warrior
Level: 4
ATK/DEF: 1400/1200
Card Text: This card can only be Special Summoned from the Extra Deck by Tributing 1 "Tribe Assassin" monster on your side of the field. Send this face-up card and another "Tribe Assassin" monster on your side of the field to the Graveyard to Special Summon 1 "Tribe Assassin" monster from your Deck whose Level equals the total Level of the monsters sent to the Graveyard to your side of the field.

Card Name: Secret Village of the Tribe
Card Type: Spell/Field
Card Text: When a “Tribe Assassin” monster attacks, no Spell or Trap cards can be activated until the end of the Damage Step. Once per turn, the turn player can return 1 Level 6 or higher “Tribe Assassin” monster in their hand to their Deck to add 1 Level 4 or lower “Tribe Assassin” monster from their Deck to their hand.

Card Name: Quiet Assassination
Card Type: Spell
Card Text: This card can only be activated during your Main Phase 2. Select 1 “Tribe Assassin” monster you control that hasn’t declared an attack this turn and 1 face-up monster your opponent controls. If the monster your opponent controls’ ATK is less than double the selected “Tribe Assassin” monster’s ATK, destroy your opponent’s monster.

Card Name: Intensifying Poison
Card Type: Trap
Card Text: Activate only when your opponent declares an attack targeting a face-up "Tribe Assassin" monster you control. Negate the attack and end the Battle Phase. During each Standby Phase, the opponent's monster that would have attacked loses 700 ATK and DEF. Destroy a monster if its ATK becomes 0 by this effect.


Card Name: Acute Hearing
Card Type: Trap/Counter
Card Text: Negate the effect of a card that would destroy a face-up "Tribe Assassin" monster(s) you control, and destroy it.

Card Name: Secrets of the Tribe
Card Type: Trap/Continuous
Card Text: "Tribe Assassin" monsters you control cannot be destroyed by Spell & Trap Cards your opponent controls. If you do not control a face-up "Tribe Assassin" monster, destroy this card.

Card Name: Blood Feud
Card Type: Trap
Card Text: This card can only be activated when a "Tribe Assassin" monster you control is destroyed. Add "Tribe Assassin" monsters from your Deck to your hand whose Levels are equal to the destroyed "Tribe Assassin" monster.

Card Name: No One Escapes Forever
Card Type: Trap
Card Text: Activate only at the end of the Battle Phase. Destroy all monsters that have battled a "Tribe Assassin" monster this turn during the next Standby Phase.

Stormkings

Card Name: Earthen Eye - Me
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Spellcaster
Level: 3
ATK/DEF: 200/600
Card Text: This card can only be Special Summoned from the Extra Deck by Tributing 1 "Stormking - Teikiatsu" on your side of the field. This card is also treated as a Tuner. This card can attack your opponent directly. During the End Phase of the turn you Summoned this card, return it to your Extra Deck. When this card is removed from the field, return it to your Extra Deck.

Card Name: Earthen Trickster - Sabure
Card Type: Monster/Effect
Attribute: Earth
Type: Spellcaster
Level: 3
ATK/DEF: 0/0
Card Text: You can return this card and another "Earthen" monster in your Graveyard to your Deck to remove from play an amount of cards from your opponent's Graveyard equal to the number of "Stormking" monsters you control.

Card Name: Earthen Recruiter - Etai
Card Type: Monster/Effect
Attribute: Earth
Type: Spellcaster
Level: 4
ATK/DEF: 1300/1000
Card Text: When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, Special Summon 1 "Earthen Recruiter - Etai" from your Deck and send 1 "Earthen" monster from your Deck to the Graveyard. If you control a face-up "Stormking" monster, you can pay 1000 Life Points to remove this card in your Graveyard from play and send 1 "Earthen" monster from your Deck to the Graveyard.

Card Name: Earthen Storm - Ame
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Aqua
Level: 7
ATK/DEF: 2200/1600
Card Text: "Stormking - Hitofuki" + "Earthen Defender - Nadare"
This card can only be Special Summoned from your Extra Deck by returning a "Stormking - Hitofuki" you control and an "Earthen Defender - Nadare" in your Graveyard" to the Deck. (You do not use "Polymerization".) When your opponent declares an attack, you can return 1 "Earthen" monster in your Graveyard to your Deck to negate the attack. Once per turn, you can discard 1 monster to send 2 "Earthen" monsters from your Deck to the Graveyard.
Last edited by Aleva on Sat Oct 23, 2010 1:23 am, edited 92 times in total.

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Arrowblaze
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Re: Card Set Submission: Hero of Hyrule [HOH]

Post by Arrowblaze » Sun Sep 26, 2010 1:00 pm

Fail card when there's a better Anti-DARK monster lurking somewhere in Akirus's sets.

Good try though.
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Aleva
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Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Hero of Hyrule [HOH]

Post by Aleva » Sun Sep 26, 2010 9:41 pm

Would you like me to make some support for it or make it stronger then? I based all the effects, apart from the SS effect, on the SSBB version. (Arrows to injure, shield blocks, Final Smash). I can add more if you think its too weak...

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: Hero of Hyrule [HOH]

Post by Aleva » Mon Sep 27, 2010 2:29 am

Second one. With DARKs losing most of their supports, thought it'd be fun to make a DARK counterpart.

Card Name: Dark Link
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more DARK monsters in your Graveyard that were destroyed by battle. This card can attack twice per Battle Phase. You can remove 1 DARK monster in your Graveyard from play to reduce the ATK of 1 monster your opponent controls to 0. If there are no DARK monsters in your Graveyard, destroy this card.

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Arrowblaze
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Re: Card Set Submission: Hero of Hyrule [HOH]

Post by Arrowblaze » Mon Sep 27, 2010 3:50 am

Dark Link's a little broken to be able to PERMANANTLY reduce ATK to 0 for almost no cost. Also being able to use the effect more than once per turn is a little ridiculous. Add a double attack to it...
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Aleva
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Posts: 1848
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Re: Card Set Submission: Hero of Hyrule [HOH]

Post by Aleva » Mon Sep 27, 2010 3:58 am

What if I made it exactly 3 DARKs or upped it to 5 or more or something? Just remember, they must be destroyed by BATTLE. Not to mention, this card is vulnerable to any Spell/Trap, and doesn't net you any hand/field advantage except by attacking. Compare to DaD, which was limited (in PCG). It had an easier summoning condition, better effect, and slightly higher ATK. Compared to DaD, Dark Link can't do anything...


Decided to make this a bigger set.

Aleva
Secret Rare Duelist
Posts: 1848
Joined: Sat Jun 06, 2009 12:15 am

Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Tue Sep 28, 2010 12:27 pm

Added a new archetype in, the Tribe Assassins.

Card Name: Tribe Assassin – Isamu
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 9
ATK/DEF: 2700/2700
Card Text: This card cannot be destroyed by card effects. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin” monster from your Deck to your hand.

Card Name: Tribe Assassin – Shintaro
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2400/1800
Card Text: When this card attacks an opponent’s monster, destroy it before damage calculation. When this card is attacked, you can remove this card from play until your next Standby Phase.

Card Name: Tribe Assassin – Kotaro
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2600/2000
Card Text: This card cannot be targeted by card effects. Once per turn, you can remove 1 monster in your Graveyard from play to flip 1 face-up monster your opponent controls into face-down Defense Position. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin” monster from your Deck to your hand.

Card Name: Tribe Assassin – Kenji
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 7
ATK/DEF: 2300/1600
Card Text: If you control 2 or more face-up “Tribe Assassin” monsters, you can Special Summon this card from your hand. This card is unaffected by the effects of Trap Cards your opponent controls. When this card attacks an opponent’s monster, you can negate the attack to reduce that monster’s ATK to 0 until the end of the Battle Phase. When this card is destroyed by battle, add 1 Level 4 or lower “Tribe Assassin" monster from your Deck to your hand.

Card Name: Tribe Assassin – Takeo
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 4
ATK/DEF: 1600/1000
Card Text: Once per turn, you can halve this card’s ATK and DEF to Special Summon 1 “Self Token” (Warrior-Type/DARK/Level 4/ATK 800/ DEF 500) in Attack Position. It cannot attack or be used in a Synchro Summon. Destroy it during the End Phase.

Card Name: Tribe Assassin – Hisao
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1300/1000
Card Text: Once per turn, during your Main Phase, you can select 1 “Tribe Assassin” monster in your Graveyard and remove it from play. This card gains the selected monster’s effect until the End Phase.

Card Name: Tribe Assassin – Akio
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 4
ATK/DEF: 1500/1400
Card Text: When this card attacks an opponent’s monster, increase its ATK by 500. If you control another face-up “Tribe Assassin” monster, this card cannot be destroyed by battle.

Card Name: Tribe Assassin – Yuki
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 3
ATK/DEF: 1000/1600
Card Text: Once per turn, you can switch control of this card until the End Phase to select 1 monster your opponent controls. Halve the selected monster’s ATK until the End Phase.

Card Name: Secret Village of the Tribe
Card Type: Spell/Field
Card Text: When a “Tribe Assassin” monster attacks, no Spell or Trap cards can be activated until the end of the Damage Step. You can return 1 Level 6 or higher “Tribe Assassin” monster in your hand to your Deck to add 1 Level 4 or lower “Tribe Assassin” monster in your Deck to your hand.

Card Name: Quiet Assassination
Card Type: Spell/Quick-Play
Card Text: This card can only be activated during your Main Phase 2. Select 1 “Tribe Assassin” monster you control that hasn’t declared an attack this turn and 1 face-up monster your opponent controls. If the monster your opponent controls’ ATK is less than double the selected “Tribe Assassin” monster’s ATK, destroy your opponent’s monster.

Aleva
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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Thu Sep 30, 2010 11:27 am

Adds some more cards in. Card count is around 40 now :)

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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Sat Oct 02, 2010 5:54 pm

Alright, this set is finalized at a bit over 50 cards. Comments, people?

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LewieGee
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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by LewieGee » Sat Oct 02, 2010 5:59 pm

And just when I mentioned a lack of level 7 Generics... :D
:oops:

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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Sat Oct 02, 2010 6:05 pm

Yeah, I designed them about 10 minutes after reading that. I need BALANCING comments though.

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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Sun Oct 03, 2010 6:29 pm

Chucked in a YVD formatted version of the cards.

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Zeronex
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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Zeronex » Mon Oct 04, 2010 12:41 pm

Aleva wrote:Card Name: Hero of Hyrule
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: You can Special Summon this card from your hand when your opponent controls a Level 6 or higher DARK monster. You can remove 1 monster in your Graveyard from play to halve the ATK of a monster your opponent controls. This card cannot be destroyed by battle. You can discard 1 card to destroy one monster your opponent controls and inflict damage to your opponent equal to this card's ATK. This effect can only be activated once while this card is face-up on the field. If you activate this effect, you cannot attack this turn.

Whoa, an unlimited use of Gale's ATK halving? Nowai. Cost is quite easy to fulfill that it is abuseable. Make it once or twice per turn maybe, and/or 'until the End Phase of this/next turn' or something.

Card Name: Dark Link
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more DARK monsters in your Graveyard that were destroyed by battle. This card can attack twice per Battle Phase. You can remove 1 DARK monster in your Graveyard from play to reduce the ATK of 1 monster your opponent controls to 0.

As AB said, permanent attack reduction + double attack is redic, since summoning it is pretty easy. I would make the summoning of this card harder to keep its effect

Card Name: Shadow Reviver
Card Type: Monster/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 3000/1000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except at the end of a Battle Phase when 2 or more of your opponent's monsters were destroyed by battle. When this card is Special Summoned, Special Summon 1 Monster from your opponent's Graveyard. Once per turn, when an opponent's monster is destroyed by battle, you can Special Summon that monster. All monsters Special Summoned by this card's effect have their effect negated and are treated as DARK monsters.

Pretty OP and splashable. But I like it. :? Make it exactly 2 maybe?

Card Name: Bloodthirsty Rex
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 7
ATK/DEF: 2500/0
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, you can discard 2 cards to destroy all cards your opponent controls.

Generic Synchro is generic. Love it :D

Card Name: Mage of Righteous Protection
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Spellcaster
Level: 7
ATK/DEF: 1700/2600
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, add 1 Non-Tuner monster from your Graveyard to your hand. Your opponent cannot select another monster you control as an attack target. If another monster would be destroyed by a card effect, you can remove from play 1 monster in your Graveyard instead.

I'm okay with it.

Card Name: Destructive Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 7
ATK/DEF: 2400/1400
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap card your opponent controls and inflict 1000 damage to your opponent.

1000 is too much. 800 maybe?

Card Name: Legendary Lord of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Fish
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 WATER Tuner + 1 or more WATER monsters
When this card is Summoned, select 1 "Endless Storm" from your hand, Deck, or Graveyard and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Cool card is cool. =D

Card Name: Beast of Relentless Heat
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Beast
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 FIRE Tuner + 1 or more FIRE monsters
When this card is Summoned, select 1 "Eternal Sunlight" from your hand, Deck, or Graveyard, and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Same as above.

Card Name: Air Lock Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 10
ATK/DEF: 3300/2100
Card Text: 1 Tuner + 2 or more monsters
When this card is Summoned, send all Field Spell cards on the field to the Graveyard. Field Spell cards cannot be activated.

Lol, Rayquaza of PCG? I like it. Kills my Celestial Archetype perfectly. @_@

Card Name: Nightmare Feeder
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 8
ATK/DEF: 2600/1800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your opponent controls a face-down Defense Position monster. You can discard 1 card to flip all monsters on the field into face-down Defense Position. This card cannot attack during the turn you activate this effect. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

A 2k+ beater that is too easy to summon? No thanks.

Card Name: Nightmare Savior
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 8
ATK/DEF: 2000/2600
Card Text: You can Special Summon this card from your hand while you control a face-down Defense Position monster. When this card is Summoned, flip all face-down monsters you control face-up. Monsters you control cannot be flipped face-down. When this card attacks a face-up Attack Position monster, return it to its owner's hand before Damage Calculation.

See above

Card Name: Mad Machine Possessor
Card Type: Monster
Attribute: Dark
Type: Thunder
Level: 4
ATK/DEF: 1700/1000
Card Text: A lonely ghost that can inhabit electrical appliances and make them move.

Card Name: Possessed Washer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2200/1700
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy up to 2 Spell or Trap cards your opponent controls. This card cannot attack the turn you activate this effect. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Oven
Card Type: Monster/Fusion/Effect
Attribute: Fire
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Fan
Card Type: Monster/Fusion/Effect
Attribute: Wind
Type: Machine
Level: 6
ATK/DEF: 2000/1900
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to halve the ATK of 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

I would make it until the end phase. Permanent ATK change is too powerful.

Card Name: Possessed Freezer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2100/1800
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to randomly discard 1 card from your opponent's hand. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Mower
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to remove up to 2 cards in your opponent's Graveyard from play. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Computer
Card Type: Monster/Fusion/Effect
Attribute: Light
Type: Machine
Level: 6
ATK/DEF: 2400/1500
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Level 4 or lower monster from your Graveyard, except "Mad Machine Possessor". During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Health Leecher
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 8
ATK/DEF: 1600/2000
Card Text: If your opponent controls a Level 6 or higher monster, you can Special Summon this card from your hand. This card cannot declare an attack. Once per turn, you can select and activate 1 of the following effects.
•Select 1 monster your opponent controls. During each End Phase, it loses 500 ATK and DEF and this monster gains 500 ATK and DEF. Destroy a monster if it’s ATK becomes 0 with this effect.
•Special Summon 1 “Doll Token” (EARTH/Beast-Type/Level 2/400 ATK/500 DEF) in Defense Position. If you control a face-up “Doll Token”, your opponent cannot select this card as an attack target.

<3 It.

Card Name: Shape-Shifter
Card Type: Monster/Effect
Attribute: Light
Type: Aqua
Level: 4
ATK/DEF: 0/0
Card Text: When this card is Normal Summoned, select 1 monster your opponent controls. This card's Attribute, Type, Level, ATK, DEF, and Effect becomes the Attribute, Type, Level, ATK, DEF, and Effect of the selected monster until the End Phase.

Okay

Card Name: Master of Nature
Card Type: Monster/Tuner/Effect
Attribute: Wind
Type: Spellcaster
Level: 4
ATK/DEF: 1400/1100
Card Text: This card's Attribute is also treated as EARTH, WATER, and FIRE. Once per turn, you can Special Summon 1 Level 4 or lower WIND, EARTH, WATER, or FIRE monster from your hand. If you activate this effect, this card cannot be used in a Synchro Summon until your next turn.

Hmm... even if it can't be used as Synch material, it still can be tribute. I say add a cost to it.

Card Name: Good or Evil
Card Type: Spell/Continuous
Card Text: As long as this card remains face-up on the field, the Attribute of all face-up monsters you control becomes LIGHT. The Attribute of all face-up monsters your opponent controls becomes DARK.

Okay

Card Name: A Hero in Training
Card Type: Spell
Card Text: Select 1 Warrior-Type monster from your Deck and remove it from play. During your 3rd Standby Phase after this card's activation, Special Summon the selected monster.

Okay

Card Name: Vicious Cycling Winds
Card Type: Spell
Card Text: Discard 1 WIND monster. Draw 2 cards. You can discard another WIND monster to destroy 1 Spell or Trap Card on the field.

Okay

Card Name: Eternal Sunlight
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Beast of Relentless Heat". You can return this card in your hand to the bottom of your Deck to draw 1 card. All FIRE monsters gain ATK equal to half their ATK. Halve the ATK and DEF of all WATER monsters on the field. When a FIRE monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 FIRE monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay

Card Name: Endless Storm
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Legendary Lord of the Sea". You can return this card in your hand to the bottom of your Deck to draw 1 card. All WATER monsters gain ATK equal to half their ATK. WATER monsters can attack twice per Battle Phase. When a WATER monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 WATER monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay
I'll get to the tribe assassins when I am less sleepy. @_@
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Aleva
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Posts: 1848
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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Aleva » Tue Oct 05, 2010 2:03 am

Zeronex wrote:
Aleva wrote:Card Name: Hero of Hyrule
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: You can Special Summon this card from your hand when your opponent controls a Level 6 or higher DARK monster. You can remove 1 monster in your Graveyard from play to halve the ATK of a monster your opponent controls. This card cannot be destroyed by battle. You can discard 1 card to destroy one monster your opponent controls and inflict damage to your opponent equal to this card's ATK. This effect can only be activated once while this card is face-up on the field. If you activate this effect, you cannot attack this turn.

Whoa, an unlimited use of Gale's ATK halving? Nowai. Cost is quite easy to fulfill that it is abuseable. Make it once or twice per turn maybe, and/or 'until the End Phase of this/next turn' or something.
Until the End Phase will do.

Card Name: Dark Link
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more DARK monsters in your Graveyard that were destroyed by battle. This card can attack twice per Battle Phase. You can remove 1 DARK monster in your Graveyard from play to reduce the ATK of 1 monster your opponent controls to 0.

As AB said, permanent attack reduction + double attack is redic, since summoning it is pretty easy. I would make the summoning of this card harder to keep its effect.
Exactly 4 DARKs destroyed by Battle with different names. Hard enough? Or ditch the double attack.

Card Name: Shadow Reviver
Card Type: Monster/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 3000/1000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except at the end of a Battle Phase when 2 or more of your opponent's monsters were destroyed by battle. When this card is Special Summoned, Special Summon 1 Monster from your opponent's Graveyard. Once per turn, when an opponent's monster is destroyed by battle, you can Special Summon that monster. All monsters Special Summoned by this card's effect have their effect negated and are treated as DARK monsters.

Pretty OP and splashable. But I like it. :? Make it exactly 2 maybe?
Sure, that's fine.

Card Name: Bloodthirsty Rex
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 7
ATK/DEF: 2500/0
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, you can discard 2 cards to destroy all cards your opponent controls.

Generic Synchro is generic. Love it :D

Card Name: Mage of Righteous Protection
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Spellcaster
Level: 7
ATK/DEF: 1700/2600
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, add 1 Non-Tuner monster from your Graveyard to your hand. Your opponent cannot select another monster you control as an attack target. If another monster would be destroyed by a card effect, you can remove from play 1 monster in your Graveyard instead.

I'm okay with it.

Card Name: Destructive Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 7
ATK/DEF: 2400/1400
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap card your opponent controls and inflict 1000 damage to your opponent.

1000 is too much. 800 maybe?
Yeah, don't mind.

Card Name: Legendary Lord of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Fish
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 WATER Tuner + 1 or more WATER monsters
When this card is Summoned, select 1 "Endless Storm" from your hand, Deck, or Graveyard and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Cool card is cool. =D

Card Name: Beast of Relentless Heat
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Beast
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 FIRE Tuner + 1 or more FIRE monsters
When this card is Summoned, select 1 "Eternal Sunlight" from your hand, Deck, or Graveyard, and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Same as above.

Card Name: Air Lock Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 10
ATK/DEF: 3300/2100
Card Text: 1 Tuner + 2 or more monsters
When this card is Summoned, send all Field Spell cards on the field to the Graveyard. Field Spell cards cannot be activated.

Lol, Rayquaza of PCG? I like it. Kills my Celestial Archetype perfectly. @_@
Hehe, Groudon and Kyogre too.

Card Name: Nightmare Feeder
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 8
ATK/DEF: 2600/1800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your opponent controls a face-down Defense Position monster. You can discard 1 card to flip all monsters on the field into face-down Defense Position. This card cannot attack during the turn you activate this effect. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

A 2k+ beater that is too easy to summon? No thanks.
O.o seemed to forget how easy the Summoning Condition was. Two face-down monsters and no face-up, maybe? No BoM so that situation is more unlikely.

Card Name: Nightmare Savior
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 8
ATK/DEF: 2000/2600
Card Text: You can Special Summon this card from your hand while you control a face-down Defense Position monster. When this card is Summoned, flip all face-down monsters you control face-up. Monsters you control cannot be flipped face-down. When this card attacks a face-up Attack Position monster, return it to its owner's hand before Damage Calculation.

See above
Hmm... not sure how I want to nerf this one. How about same as above, when you control exactly 2 f/d and no face-up?

Card Name: Mad Machine Possessor
Card Type: Monster
Attribute: Dark
Type: Thunder
Level: 4
ATK/DEF: 1700/1000
Card Text: A lonely ghost that can inhabit electrical appliances and make them move.

Card Name: Possessed Washer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2200/1700
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy up to 2 Spell or Trap cards your opponent controls. This card cannot attack the turn you activate this effect. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Oven
Card Type: Monster/Fusion/Effect
Attribute: Fire
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Fan
Card Type: Monster/Fusion/Effect
Attribute: Wind
Type: Machine
Level: 6
ATK/DEF: 2000/1900
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to halve the ATK of 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

I would make it until the end phase. Permanent ATK change is too powerful.
Sure, will do.

Card Name: Possessed Freezer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2100/1800
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to randomly discard 1 card from your opponent's hand. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Mower
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to remove up to 2 cards in your opponent's Graveyard from play. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Computer
Card Type: Monster/Fusion/Effect
Attribute: Light
Type: Machine
Level: 6
ATK/DEF: 2400/1500
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Level 4 or lower monster from your Graveyard, except "Mad Machine Possessor". During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay
Rotom-A toolbox ftw.

Card Name: Health Leecher
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 8
ATK/DEF: 1600/2000
Card Text: If your opponent controls a Level 6 or higher monster, you can Special Summon this card from your hand. This card cannot declare an attack. Once per turn, you can select and activate 1 of the following effects.
•Select 1 monster your opponent controls. During each End Phase, it loses 500 ATK and DEF and this monster gains 500 ATK and DEF. Destroy a monster if it’s ATK becomes 0 with this effect.
•Special Summon 1 “Doll Token” (EARTH/Beast-Type/Level 2/400 ATK/500 DEF) in Defense Position. If you control a face-up “Doll Token”, your opponent cannot select this card as an attack target.

<3 It.

Card Name: Shape-Shifter
Card Type: Monster/Effect
Attribute: Light
Type: Aqua
Level: 4
ATK/DEF: 0/0
Card Text: When this card is Normal Summoned, select 1 monster your opponent controls. This card's Attribute, Type, Level, ATK, DEF, and Effect becomes the Attribute, Type, Level, ATK, DEF, and Effect of the selected monster until the End Phase.

Okay

Card Name: Master of Nature
Card Type: Monster/Tuner/Effect
Attribute: Wind
Type: Spellcaster
Level: 4
ATK/DEF: 1400/1100
Card Text: This card's Attribute is also treated as EARTH, WATER, and FIRE. Once per turn, you can Special Summon 1 Level 4 or lower WIND, EARTH, WATER, or FIRE monster from your hand. If you activate this effect, this card cannot be used in a Synchro Summon until your next turn.

Hmm... even if it can't be used as Synch material, it still can be tribute. I say add a cost to it.
Don't want it to be discard a card, because that makes it a -1 for a Level 4> SS from hand, not that special. Is paying LP alright? 1000 or something?

Card Name: Good or Evil
Card Type: Spell/Continuous
Card Text: As long as this card remains face-up on the field, the Attribute of all face-up monsters you control becomes LIGHT. The Attribute of all face-up monsters your opponent controls becomes DARK.

Okay

Card Name: A Hero in Training
Card Type: Spell
Card Text: Select 1 Warrior-Type monster from your Deck and remove it from play. During your 3rd Standby Phase after this card's activation, Special Summon the selected monster.

Okay

Card Name: Vicious Cycling Winds
Card Type: Spell
Card Text: Discard 1 WIND monster. Draw 2 cards. You can discard another WIND monster to destroy 1 Spell or Trap Card on the field.

Okay

Card Name: Eternal Sunlight
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Beast of Relentless Heat". You can return this card in your hand to the bottom of your Deck to draw 1 card. All FIRE monsters gain ATK equal to half their ATK. Halve the ATK and DEF of all WATER monsters on the field. When a FIRE monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 FIRE monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay

Card Name: Endless Storm
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Legendary Lord of the Sea". You can return this card in your hand to the bottom of your Deck to draw 1 card. All WATER monsters gain ATK equal to half their ATK. WATER monsters can attack twice per Battle Phase. When a WATER monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 WATER monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay
I'll get to the tribe assassins when I am less sleepy. @_@

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Zeronex
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Re: Card Set Submission: The Balancing of Elements [TBOE]

Post by Zeronex » Tue Oct 05, 2010 9:00 am

Aleva wrote:
Zeronex wrote:
Aleva wrote:Card Name: Hero of Hyrule
Card Type: Monster/Effect
Attribute: Light
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: You can Special Summon this card from your hand when your opponent controls a Level 6 or higher DARK monster. You can remove 1 monster in your Graveyard from play to halve the ATK of a monster your opponent controls. This card cannot be destroyed by battle. You can discard 1 card to destroy one monster your opponent controls and inflict damage to your opponent equal to this card's ATK. This effect can only be activated once while this card is face-up on the field. If you activate this effect, you cannot attack this turn.

Whoa, an unlimited use of Gale's ATK halving? Nowai. Cost is quite easy to fulfill that it is abuseable. Make it once or twice per turn maybe, and/or 'until the End Phase of this/next turn' or something.
Until the End Phase will do.

Card Name: Dark Link
Card Type: Monster/Effect
Attribute: Dark
Type: Warrior
Level: 8
ATK/DEF: 2700/2400
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more DARK monsters in your Graveyard that were destroyed by battle. This card can attack twice per Battle Phase. You can remove 1 DARK monster in your Graveyard from play to reduce the ATK of 1 monster your opponent controls to 0.

As AB said, permanent attack reduction + double attack is redic, since summoning it is pretty easy. I would make the summoning of this card harder to keep its effect.
Exactly 4 DARKs destroyed by Battle with different names. Hard enough? Or ditch the double attack.
The extra difficulty is fine to me.

Card Name: Shadow Reviver
Card Type: Monster/Effect
Attribute: Dark
Type: Zombie
Level: 8
ATK/DEF: 3000/1000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except at the end of a Battle Phase when 2 or more of your opponent's monsters were destroyed by battle. When this card is Special Summoned, Special Summon 1 Monster from your opponent's Graveyard. Once per turn, when an opponent's monster is destroyed by battle, you can Special Summon that monster. All monsters Special Summoned by this card's effect have their effect negated and are treated as DARK monsters.

Pretty OP and splashable. But I like it. :? Make it exactly 2 maybe?
Sure, that's fine.

Card Name: Bloodthirsty Rex
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 7
ATK/DEF: 2500/0
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, you can discard 2 cards to destroy all cards your opponent controls.

Generic Synchro is generic. Love it :D

Card Name: Mage of Righteous Protection
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Spellcaster
Level: 7
ATK/DEF: 1700/2600
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card is Synchro Summoned, add 1 Non-Tuner monster from your Graveyard to your hand. Your opponent cannot select another monster you control as an attack target. If another monster would be destroyed by a card effect, you can remove from play 1 monster in your Graveyard instead.

I'm okay with it.

Card Name: Destructive Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 7
ATK/DEF: 2400/1400
Card Text: 1 Tuner + 1 or more Non-Tuner monsters
When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap card your opponent controls and inflict 1000 damage to your opponent.

1000 is too much. 800 maybe?
Yeah, don't mind.

Card Name: Legendary Lord of the Sea
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Fish
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 WATER Tuner + 1 or more WATER monsters
When this card is Summoned, select 1 "Endless Storm" from your hand, Deck, or Graveyard and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Cool card is cool. =D

Card Name: Beast of Relentless Heat
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Beast
Level: 9
ATK/DEF: 3000/2000
Card Text: 1 FIRE Tuner + 1 or more FIRE monsters
When this card is Summoned, select 1 "Eternal Sunlight" from your hand, Deck, or Graveyard, and activate it. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect.

Same as above.

Card Name: Air Lock Dragon
Card Type: Monster/Synchro/Effect
Attribute: Wind
Type: Dragon
Level: 10
ATK/DEF: 3300/2100
Card Text: 1 Tuner + 2 or more monsters
When this card is Summoned, send all Field Spell cards on the field to the Graveyard. Field Spell cards cannot be activated.

Lol, Rayquaza of PCG? I like it. Kills my Celestial Archetype perfectly. @_@
Hehe, Groudon and Kyogre too.

Card Name: Nightmare Feeder
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 8
ATK/DEF: 2600/1800
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your opponent controls a face-down Defense Position monster. You can discard 1 card to flip all monsters on the field into face-down Defense Position. This card cannot attack during the turn you activate this effect. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

A 2k+ beater that is too easy to summon? No thanks.
O.o seemed to forget how easy the Summoning Condition was. Two face-down monsters and no face-up, maybe? No BoM so that situation is more unlikely.
Works for me.

Card Name: Nightmare Savior
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 8
ATK/DEF: 2000/2600
Card Text: You can Special Summon this card from your hand while you control a face-down Defense Position monster. When this card is Summoned, flip all face-down monsters you control face-up. Monsters you control cannot be flipped face-down. When this card attacks a face-up Attack Position monster, return it to its owner's hand before Damage Calculation.

See above
Hmm... not sure how I want to nerf this one. How about same as above, when you control exactly 2 f/d and no face-up?
I can see it working.

Card Name: Mad Machine Possessor
Card Type: Monster
Attribute: Dark
Type: Thunder
Level: 4
ATK/DEF: 1700/1000
Card Text: A lonely ghost that can inhabit electrical appliances and make them move.

Card Name: Possessed Washer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2200/1700
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy up to 2 Spell or Trap cards your opponent controls. This card cannot attack the turn you activate this effect. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Oven
Card Type: Monster/Fusion/Effect
Attribute: Fire
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Fan
Card Type: Monster/Fusion/Effect
Attribute: Wind
Type: Machine
Level: 6
ATK/DEF: 2000/1900
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to halve the ATK of 1 monster your opponent controls. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

I would make it until the end phase. Permanent ATK change is too powerful.
Sure, will do.

Card Name: Possessed Freezer
Card Type: Monster/Fusion/Effect
Attribute: Water
Type: Machine
Level: 6
ATK/DEF: 2100/1800
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to randomly discard 1 card from your opponent's hand. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Mower
Card Type: Monster/Fusion/Effect
Attribute: Earth
Type: Machine
Level: 6
ATK/DEF: 2300/1600
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to remove up to 2 cards in your opponent's Graveyard from play. During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay

Card Name: Possessed Computer
Card Type: Monster/Fusion/Effect
Attribute: Light
Type: Machine
Level: 6
ATK/DEF: 2400/1500
Card Text: This card can only be Special Summoned from your Extra Deck by Tributing a face-up "Mad Machine Possessor" you control. Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Level 4 or lower monster from your Graveyard, except "Mad Machine Possessor". During your opponent's End Phase, return this card to your Extra Deck and Special Summon 1 "Mad Machine Possessor" from your Graveyard.

Okay
Rotom-A toolbox ftw.

Card Name: Health Leecher
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 8
ATK/DEF: 1600/2000
Card Text: If your opponent controls a Level 6 or higher monster, you can Special Summon this card from your hand. This card cannot declare an attack. Once per turn, you can select and activate 1 of the following effects.
•Select 1 monster your opponent controls. During each End Phase, it loses 500 ATK and DEF and this monster gains 500 ATK and DEF. Destroy a monster if it’s ATK becomes 0 with this effect.
•Special Summon 1 “Doll Token” (EARTH/Beast-Type/Level 2/400 ATK/500 DEF) in Defense Position. If you control a face-up “Doll Token”, your opponent cannot select this card as an attack target.

<3 It.

Card Name: Shape-Shifter
Card Type: Monster/Effect
Attribute: Light
Type: Aqua
Level: 4
ATK/DEF: 0/0
Card Text: When this card is Normal Summoned, select 1 monster your opponent controls. This card's Attribute, Type, Level, ATK, DEF, and Effect becomes the Attribute, Type, Level, ATK, DEF, and Effect of the selected monster until the End Phase.

Okay

Card Name: Master of Nature
Card Type: Monster/Tuner/Effect
Attribute: Wind
Type: Spellcaster
Level: 4
ATK/DEF: 1400/1100
Card Text: This card's Attribute is also treated as EARTH, WATER, and FIRE. Once per turn, you can Special Summon 1 Level 4 or lower WIND, EARTH, WATER, or FIRE monster from your hand. If you activate this effect, this card cannot be used in a Synchro Summon until your next turn.

Hmm... even if it can't be used as Synch material, it still can be tribute. I say add a cost to it.
Don't want it to be discard a card, because that makes it a -1 for a Level 4> SS from hand, not that special. Is paying LP alright? 1000 or something?
1000 is fine.

Card Name: Good or Evil
Card Type: Spell/Continuous
Card Text: As long as this card remains face-up on the field, the Attribute of all face-up monsters you control becomes LIGHT. The Attribute of all face-up monsters your opponent controls becomes DARK.

Okay

Card Name: A Hero in Training
Card Type: Spell
Card Text: Select 1 Warrior-Type monster from your Deck and remove it from play. During your 3rd Standby Phase after this card's activation, Special Summon the selected monster.

Okay

Card Name: Vicious Cycling Winds
Card Type: Spell
Card Text: Discard 1 WIND monster. Draw 2 cards. You can discard another WIND monster to destroy 1 Spell or Trap Card on the field.

Okay

Card Name: Eternal Sunlight
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Beast of Relentless Heat". You can return this card in your hand to the bottom of your Deck to draw 1 card. All FIRE monsters gain ATK equal to half their ATK. Halve the ATK and DEF of all WATER monsters on the field. When a FIRE monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 FIRE monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay

Card Name: Endless Storm
Card Type: Spell/Field
Card Text: This card cannot be activated, except by the effect of "Legendary Lord of the Sea". You can return this card in your hand to the bottom of your Deck to draw 1 card. All WATER monsters gain ATK equal to half their ATK. WATER monsters can attack twice per Battle Phase. When a WATER monster is destroyed and sent to the Graveyard, its controller can discard 1 card to add 1 WATER monster from their Deck to their hand whose Level is equal or lower than the destroyed monster's.

Okay
I'll get to the tribe assassins when I am less sleepy. @_@
I still didn't have enough time to go to tribe assassin. v_v
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