Card Set: Woven Rings of Sky [WROS]

All of the finalized cards are in this board.
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LewieGee
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Card Set: Woven Rings of Sky [WROS]

Post by LewieGee » Mon Sep 27, 2010 3:15 pm

Cloudian

Card Name: Cloudian - Stratus
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 1500 / 0
Card Text: You can Special Summon this card from your hand or graveyard if you control 2 or more WATER monsters. If you Special Summon this card from your graveyard by its own effect, when it is removed from the field, remove it from play instead. When this card is Special Summoned, place 1 Fog Counter on it. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.

Card Name: Cloudian - Fog Wisp
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 1200 / 0
Card Text: You can tribute a face-up "Cloudian" monster you control in order to Special Summon this card from your hand. When this card is Special Summoned in this way, you can destroy 1 card on the field. This card gains 200 ATK for each WATER monster on the field. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.

Card Name: Cloudian - Scattercloud
Card Type: Monster/Tuner/Effect
Attribute: Water
Type: Fairy
Level: 1
ATK/DEF: 200/0
Card Text: You can remove 1 Fog Counter from the field to Special Summon this card from your hand. You take no battle damage from battles involving this card. When this card is sent to the graveyard for a Synchro Summon, place 1 Fog Counter on all face-up monsters. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.

Card Name: Cloudian - Atmos
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 1
ATK/DEF: 0/0
Card Text: You can tribute this face-up card to Special Summon 1 level 4 or lower "Cloudian" monster from your graveyard. Then, you can place 1 Fog Counter on 1 face-up monster.

Card Name: Cloudian - Overcast
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 0/2000
Card Text: FLIP: Place 2 Fog Counters on any face-up monster. This defense-position monster cannot be destroyed by battle.

Card Name: Cloudian - Hurricane Cloud
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 5
ATK/DEF: 2200/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters
If this card has any Fog Counters on it, this card cannot be destroyed by battle. During your Standby Phase, place 1 Fog Counter on every face-up monster.

Card Name: Cloudian - Toxic Dragon Cloud
Card Type: Monster/Effect
Attribute: Water
Type: Dragon
Level: 7
ATK/DEF: 2700/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters. Once per turn, you can remove 2 Fog Counters from the field in order to draw a card. If this card is in face-up Defense position, destroy it. When this card is removed from the field, place a Fog Counter on each face-up monster.


Card Name: Weather Forecast
Card Type: Spell Card
Card Text: Activate only if there is a Fog Counter on the field. Discard 1 "Cloudian" monster. Destroy 1 card on the field then draw 1 card. Then, place 1 Fog Counter on a face-up card you control.

Card Name: Cloudian Haze
Card Type: Continuous Trap Card
Card Text: If you control a face-up "Cloudian" monster, each monster your opponent controls loses 500 ATK and DEF. If a Cloudian monster is destroyed due to its own effect, you can send this card to the graveyard in order to draw 2 cards.


Flux


Card Name: Clear Flux
Card Type: Monster/Effect
Attribute: Light
Type: Machine
Level: 4
ATK/DEF: 1500 / 1500
Card Text: During your Draw Phase, before you draw, you can activate this card's effect. If this card is in your graveyard, you can add this card to your hand instead of drawing a card from your deck.

Card Name: Deposit Flux
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 4
ATK/DEF: 1200 / 1000
Card Text: When this card is Summoned, you can send 1 "Flux" monster from your deck to the graveyard.

Card Name: Dino Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dinosaur
Level: 2
ATK/DEF: 1200 / 0
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If you control a face-up "Clear Flux" on your side of the field, you can Special Summon this card from your hand.

Card Name: Drygon Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dragon
Level: 4
ATK/DEF: 800 / 200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. You can tribute this face-up card to Special Summon 1 "Flux" Non-Tuner monster from your deck.

Card Name: Spark Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Thunder
Level: 1
ATK/DEF: 300 / 400
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If this card is sent from the deck to the graveyard by the effect of a Flux monster, you can Special Summon it to your side of the field in face-up DEF position.

Card Name: Dead Flux
Card Type: Monster/Tuner/Effect
Attribute: Dark
Type: Zombie
Level: 2
ATK/DEF: 800 / 1000
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If this card is in your graveyard, you can remove it from play to Special Summon 1 Level 4 or lower "Flux" monster from your graveyard. When there is another face-up "Flux" monster on your side of the field, your opponent cannot select this card as an attack target.

Card Name: Synthetic Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Fairy
Level: 3
ATK/DEF: 0 / 1200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. This card cannot be destroyed by battle.

Card Name: Flux Jurassic
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 6
ATK/DEF: 2400 / 1000
Card Text: Dino Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can destroy 1 monster on the field. When this card is destroyed by battle, you can Special Summon 1 non-Synchro "Flux" monster from your Graveyard.

Card Name: Flux Drago
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Dragon
Level: 8
ATK/DEF: 2900 / 1800
Card Text: Drygon Flux + 1 or more "Flux" monsters
Once per turn, you can discard 1 "Flux" monster from your hand to negate the effect of your opponent's Spell or Trap card, and destroy it.

Card Name: Flux Overspark
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Thunder
Level: 5
ATK/DEF: 2000 / 1000
Card Text: Spark Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, send 1 "Flux" monster from your deck to the graveyard. Once per turn, by paying 1000 Life Points, you can destroy 1 face-up ATK position monster on the field.

Card Name: Flux Bones
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 6
ATK/DEF: 2500/ 200
Card Text: Dead Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can Special Summon 1 Non-Synchro "Flux" monster from your hand or graveyard.

Card Name: Flux Parshath
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Fairy
Level: 7
ATK/DEF: 2600 / 1000
Card Text: Synthetic Flux + 1 or more "Flux" monsters
Your opponent cannot activate Spell or Trap cards during the Battle Phase. During each of your End Phases, gain 500 Life Points for each monster on the field.

Card Name: Hasty Flux
Card Type: Normal Spell Card
Card Text: Pay 1000 Life Points. Add 1 "Flux" monster from your deck to your hand.

Card Name: Power of Clear Flux
Card Type: Quick-Play Spell Card
Card Text: Activate only if you control a "Clear Flux". Destroy 1 card on the field.

Card Name: Flux Perception Factory
Card Type: Continuous Spell Card
Card Text: Both players can Special Summon "Clear Flux" from their hand once per turn. When this card is destroyed, draw 1 card.

Card Name: Turbo Flux
Card Type: Normal Spell Card
Card Text: Remove from play 1 "Flux" monster in your hand and send the top 2 cards of your deck to the graveyard. Draw 2 cards.

Card Name: Flux Fill
Card Type: Normal Trap Card
Card Text: Activate only during your opponent declares an attack. End the Battle Phase, then select and activate one of the following effects:
- Send 1 "Flux" monster from your deck to the graveyard.
- Change the battle position of 1 "Flux" monster you control.
Last edited by LewieGee on Thu Oct 14, 2010 1:19 pm, edited 2 times in total.
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Aleva » Mon Sep 27, 2010 9:50 pm

Sorry, Lewie, but I already have Cloudian - Cumulus, and a Field Spell called Stratosphere in my set. Can you change the name?
LewieGee wrote:Cloudian

Card Name: Cloudian - Stratosphere
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 1500 / 0
Card Text: You can Special Summon this card from your hand or graveyard if you control 2 or more WATER monsters. When this effect is applied, place 1 Fog Counter on it. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
The free SS from GY looks a bit OP. Looks fine apart from that.

Card Name: Cloudian - Cumulus
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 1200 / 0
Card Text: You can tribute a face-up "Cloudian" monster you control in order to Special Summon this card from your hand. When this card is Special Summoned in this way, you can destroy 1 card on the field. This card gains 200 ATK for each WATER monster on the field. If you control another "Cloudian" monster, this card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
The 2nd last sentence should just be it can't be destroyed by battle. Nice 1 for 1 though.

Card Name: Cloudian - Scattercloud
Card Type: Monster/Tuner/Effect
Attribute: Water
Type: Fairy
Level: 1
ATK/DEF: 200/0
Card Text: You can remove 1 Fog Counter from the field to Special Summon this card from your hand. You take no battle damage from battles involving this card. When this card is sent to the graveyard for a Synchro Summon, place 1 Fog Counter on all face-up monsters. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
Nice card. Like it.

Card Name: Cloudian - Atmos
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 1
ATK/DEF: 0/0
Card Text: You can tribute this face-up card to Special Summon 1 "Cloudian" monster from your graveyard. Then, you can place 1 Fog Counter on 1 face-up monster.
Level 4 or lower, Reborning a Sync is just a bit crazy.

Card Name: Cloudian - Overcast
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 0/2000
Card Text: FLIP: Place 2 Fog Counters on any face-up monster. This defense-position monster cannot be destroyed by battle.
Nice exception to the archetype, nice monster.

Card Name: Cloudian - Hurricane Cloud
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 5
ATK/DEF: 2200/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters
If this card has any Fog Counters on it, this card cannot be destroyed by battle. During your Standby Phase, place 1 Fog Counter on every face-up monster.
I like this one. Easy to Summon.

Card Name: Cloudian - Toxic Dragon Cloud
Card Type: Monster/Effect
Attribute: Water
Type: Dragon
Level: 7
ATK/DEF: 2700/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters. Once per turn, you can remove 2 Fog Counters from the field in order to draw a card. If this card is in face-up Defense position, destroy it. When this card is removed from the field, place a Fog Counter on each face-up monster.
Nice effect, gives a bit more draw.

Card Name: Weather Forecast
Card Type: Spell Card
Card Text: Activate only if there is a Fog Counter on the field. Discard 1 "Cloudian" monster. Destroy 1 card on the field then draw 1 card. Place 1 Fog Counter on a face-up card you control.
Just thought it'd be nice to give it an extra effect. It has an extra condition to Morph Accelerator, so why not give it an added bonus?

Card Name: Storm Clouds
Card Type: Quick-Play Spell Card
Card Text: Pay 1500 Life Points. Destroy a number of face-up cards equal to the number of "Cloudian" monsters you control. Then, place an equal number of Fog Counters on face-up monsters.
Like with DoomMoose, I'm worried about how this can be an easy +2 or +3, especially since Cloudians can't be destroyed by battle.

Card Name: Haze
Card Type: Continuous Trap Card
Card Text: If you control a face-up "Cloudian" monster, each monster your opponent controls loses 500 ATK and DEF. If a Cloudian monster is destroyed due to its own effect, you can send this card to the graveyard in order to draw 2 cards.
Wow. Love this card... might be a bit slow, but its technically a +-0, since you have to sacrifice your own Cloudian.

I hope these aren't too OP. A lot of them I came up with a couple of years ago o:
I know OCG is awful. Sorry. More to come.
Last edited by Aleva on Tue Sep 28, 2010 11:11 am, edited 1 time in total.

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Arrowblaze
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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Arrowblaze » Mon Sep 27, 2010 11:56 pm

I'm kind of worried that these cards could abuse my Set of Wolven Breathen. =.=
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LewieGee
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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Tue Sep 28, 2010 4:02 pm

Aleva wrote:Sorry, Lewie, but I already have Cloudian - Cumulus, and a Field Spell called Stratosphere in my set. Can you change the name?

D: Sorry bro
Just looked through your set, should be okay now. Hope nothing contradicts with or breaks anything in your set.

LewieGee wrote:Cloudian

Card Name: Cloudian - Stratus
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 1500 / 0
Card Text: You can Special Summon this card from your hand or graveyard if you control 2 or more WATER monsters. When this effect is applied, place 1 Fog Counter on it. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
The free SS from GY looks a bit OP. Looks fine apart from that.
Hmmm. Is there any way to make it so that it can only be Special Summoned from the grave once? Like maybe adding, "If you Special Summon this card from your graveyard, when it is removed from the field, remove it from play instead"?

Card Name: Cloudian - Fog Wisp
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 1200 / 0
Card Text: You can tribute a face-up "Cloudian" monster you control in order to Special Summon this card from your hand. When this card is Special Summoned in this way, you can destroy 1 card on the field. This card gains 200 ATK for each WATER monster on the field. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
The 2nd last sentence should just be it can't be destroyed by battle. Nice 1 for 1 though.
Done.

Card Name: Cloudian - Scattercloud
Card Type: Monster/Tuner/Effect
Attribute: Water
Type: Fairy
Level: 1
ATK/DEF: 200/0
Card Text: You can remove 1 Fog Counter from the field to Special Summon this card from your hand. You take no battle damage from battles involving this card. When this card is sent to the graveyard for a Synchro Summon, place 1 Fog Counter on all face-up monsters. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
Nice card. Like it.

Card Name: Cloudian - Atmos
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 1
ATK/DEF: 0/0
Card Text: You can tribute this face-up card to Special Summon 1 Level 4 or lower "Cloudian" monster from your graveyard. Then, you can place 1 Fog Counter on 1 face-up monster.
Level 4 or lower, Reborning a Sync is just a bit crazy.
Done.

Card Name: Cloudian - Overcast
Card Type: Monster/Effect
Attribute: Water
Type: Fairy
Level: 4
ATK/DEF: 0/2000
Card Text: FLIP: Place 2 Fog Counters on any face-up monster. This defense-position monster cannot be destroyed by battle.
Nice exception to the archetype, nice monster.

Card Name: Cloudian - Hurricane Cloud
Card Type: Monster/Synchro/Effect
Attribute: Water
Type: Aqua
Level: 5
ATK/DEF: 2200/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters
If this card has any Fog Counters on it, this card cannot be destroyed by battle. During your Standby Phase, place 1 Fog Counter on every face-up monster.
I like this one. Easy to Summon.

Card Name: Cloudian - Toxic Dragon Cloud
Card Type: Monster/Effect
Attribute: Water
Type: Dragon
Level: 7
ATK/DEF: 2700/0
Card Text: 1 "Cloudian" Tuner + 1 or more Non-Tuner monsters. Once per turn, you can remove 2 Fog Counters from the field in order to draw a card. If this card is in face-up Defense position, destroy it. When this card is removed from the field, place a Fog Counter on each face-up monster.
Nice effect, gives a bit more draw.

Card Name: Weather Forecast
Card Type: Spell Card
Card Text: Activate only if there is a Fog Counter on the field. Discard 1 "Cloudian" monster. Destroy 1 card on the field then draw 1 card. Place 1 Fog Counter on a face-up card you control.
Just thought it'd be nice to give it an extra effect. It has an extra condition to Morph Accelerator, so why not give it an added bonus?
Sure, had something like that before but was worried it would be a bit too much.

Card Name: Storm Clouds
Card Type: Quick-Play Spell Card
Card Text: Pay 1500 Life Points. Destroy a number of face-up cards equal to the number of "Cloudian" monsters you control. Then, place an equal number of Fog Counters on face-up monsters.
Like with DoomMoose, I'm worried about how this can be an easy +2 or +3, especially since Cloudians can't be destroyed by battle.
I don't really like this one, I was gonna drop this anyway, so I wouldn't worry about this too much.

Card Name: Continuous Haze
Card Type: Continuous Trap Card
Card Text: If you control a face-up "Cloudian" monster, each monster your opponent controls loses 500 ATK and DEF. If a Cloudian monster is destroyed due to its own effect, you can send this card to the graveyard in order to draw 2 cards.
Wow. Love this card... might be a bit slow, but its technically a +-0, since you have to sacrifice your own Cloudian.
Aye, got bored of generic "Discard 1, Draw 2" so thought I'd try this angle...

I hope these aren't too OP. A lot of them I came up with a couple of years ago o:
I know OCG is awful. Sorry. More to come.

Thanks for the help.

@Arrow: anything in particular?
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Aleva » Wed Sep 29, 2010 9:56 pm

It'd probably be best if you did fixes in a different colour to the comments.
LewieGee wrote:Cloudian

Card Name: Cloudian - Stratus
Card Type: Monster/Effect
Attribute: Water
Type: Aqua
Level: 6
ATK/DEF: 1500 / 0
Card Text: You can Special Summon this card from your hand or graveyard if you control 2 or more WATER monsters. When this effect is applied, place 1 Fog Counter on it. This card cannot be destroyed by battle. If this card is in face-up Defense position, destroy it.
The free SS from GY looks a bit OP. Looks fine apart from that.
Hmmm. Is there any way to make it so that it can only be Special Summoned from the grave once? Like maybe adding, "If you Special Summon this card from your graveyard, when it is removed from the field, remove it from play instead"?
Ok... yeah, that would be fine. Like PSZ.

Card Name: Storm Clouds
Card Type: Quick-Play Spell Card
Card Text: Pay 1500 Life Points. Destroy a number of face-up cards equal to the number of "Cloudian" monsters you control. Then, place an equal number of Fog Counters on face-up monsters.
Like with DoomMoose, I'm worried about how this can be an easy +2 or +3, especially since Cloudians can't be destroyed by battle.
I don't really like this one, I was gonna drop this anyway, so I wouldn't worry about this too much.
K, do what you want with it.

Card Name: Continuous Haze
Card Type: Continuous Trap Card
Card Text: If you control a face-up "Cloudian" monster, each monster your opponent controls loses 500 ATK and DEF. If a Cloudian monster is destroyed due to its own effect, you can send this card to the graveyard in order to draw 2 cards.
Wow. Love this card... might be a bit slow, but its technically a +-0, since you have to sacrifice your own Cloudian.
Aye, got bored of generic "Discard 1, Draw 2" so thought I'd try this angle...
Yeah, I like more creative draw cards. "Drop 1, Draw 2" is boring.


@Arrow: anything in particular?

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LewieGee
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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Thu Sep 30, 2010 3:00 pm

I'm an idiot, thought you did your comments in red for some reason.
Clearly I'm colourblind @_@
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Sun Oct 03, 2010 11:54 am

Added cards from "Flux" archetype. Meant to be Synchro Toolbox-ey. Tried to make them a bit more balanced (first attempt was just broken) but I dunno if any of them are still bad. The archetype's meant to be competitive, but that doesn;t mean I want them to be tooooo broken,
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by canasian » Sun Oct 03, 2010 4:01 pm

Shouldn't the synchros require "Flux" non-tuner monsters in addition to their tuner? Or are they all XX-Saber Gottoms-style on purpose?

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Aleva » Sun Oct 03, 2010 5:07 pm

Card Name: Clear Flux
Card Type: Monster/Effect
Attribute: Light
Type: Machine
Level: 4
ATK/DEF: 1500 / 1500
Card Text: During your Draw Phase, before you draw, you can activate this card's effect. If this card is in your graveyard, you can add this card to your hand instead of drawing a card from your deck.
Looks fine, I think.

Card Name: Deposit Flux
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 4
ATK/DEF: 1200 / 1900
Card Text: When this card is Summoned, you can send 1 "Flux" monster from your deck to the graveyard.
Either Normal/Special Summoned only, or drop the stats, mainly the DEF I'm worried about.

Card Name: Dino Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dinosaur
Level: 2
ATK/DEF: 1200 / 0
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If you control a face-up "Clear Flux" on your side of the field, you can Special Summon this card from your hand.
Cool, nice for an easy sync.

Card Name: Drygon Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dragon
Level: 4
ATK/DEF: 1500 / 200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. You can tribute this face-up card to Special Summon 1 "Flux" Non-Tuner monster from your deck.
Hmm... Summon this... Tribute for Clear Flux, send Spark Flux to GY, SS, Level 5 Sync. No loss in advantage for you, a Synchro out, and you just thinned out your Deck. I like the idea, but just drop the stats, I think. Don't need to be able to do that AND have the flexible ability to attack.

Card Name: Spark Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Thunder
Level: 1
ATK/DEF: 300 / 400
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If this card is sent from the deck to the graveyard, you can Special Summon it to your side of the field in face-up DEF position.
By the effect of a "Flux" card, maybe? Easy Tribute Fodder.

Card Name: Dead Flux
Card Type: Monster/Tuner/Effect
Attribute: Dark
Type: Zombie
Level: 2
ATK/DEF: 800 / 1000
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If this card is in your graveyard, you can remove it from play to Special Summon 1 Non-Synchro "Flux" monster from your graveyard. When there is another face-up "Flux" monster on your side of the field, your opponent cannot select this card as an attack target.
Looks fine, but you could just make it Level 4 or lower, all your Flux Non-Synchros are Level 4 or lower.

Card Name: Synthetic Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Fairy
Level: 3
ATK/DEF: 0 / 1200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. This card cannot be destroyed by battle.
Looks fine.

Card Name: Flux Jurassic
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 6
ATK/DEF: 2600 / 1000
Card Text: Dino Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can destroy 1 monster on the field. When this card is removed from the field, you can Special Summon 1 non-Synchro "Flux" monster from your Graveyard.
Hmm... no... Special Summon your Tuner when removed from field, add Clear Flux to your hand during Draw Phase, Synchro Summon again... just no. 1 Level 4 or lower, non-Tuner. Or, leave it as it is, but when its destroyed by battle, to make it a bit harder to use. And maybe drop the ATK a little? 2400?

Card Name: Flux Drago
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Dragon
Level: 8
ATK/DEF: 2900 / 1800
Card Text: Drygon Flux + 1 or more "Flux" monsters
You can discard 1 "Flux" monster from your hand to negate the effect of your opponent's Spell or Trap card, and destroy it.
Once or twice per turn. Nice Beatstick though.

Card Name: Flux Overspark
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Thunder
Level: 5
ATK/DEF: 2000 / 1000
Card Text: Spark Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, send 1 "Flux" monster from your deck to the graveyard. Once per turn, by paying 1000 Life Points, you can destroy 1 face-up ATK position monster on the field.
Yeah, looks alright.

Card Name: Flux Bones
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 6
ATK/DEF: 2500/ 200
Card Text: Dead Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can Special Summon 1 "Flux" monster from your hand or graveyard.
No Synchros.. if you want to reborn a Synchro, you better have a drawback (maybe no effect) or just make it no synchros.

Card Name: Flux Parshath
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Fairy
Level: 7
ATK/DEF: 2600 / 1000
Card Text: Synthetic Flux + 1 or more "Flux" monsters
Your opponent cannot activate Spell or Trap cards during the Battle Phase. During each of your End Phases, gain 500 Life Points for each monster on the field.
Looks alright.

Card Name: Hasty Flux
Card Type: Normal Spell Card
Card Text: Pay 1000 Life Points. Add 1 "Flux" monster from your deck to your hand.
Eh, don't really like it, but I guess its really required for this.

Card Name: Power of Clear Flux
Card Type: Quick-Play Spell Card
Card Text: Activate only if you control a "Clear Flux". Destroy 1 card on the field.
Not really worth running.

Card Name: Flux Perception Factory
Card Type: Continuous Spell Card
Card Text: Both players can Special Summon "Clear Flux" from their hand. When this card is destroyed, draw 1 card.
Whenever they want? Once per turn...

Card Name: Turbo Flux
Card Type: Normal Spell Card
Card Text: Remove from play 1 "Flux" monster in your hand and send the top 4 cards of your deck to the graveyard. Draw 2 cards.
I like this one. Its cool.

Card Name: Flux Fill
Card Type: Normal Trap Card
Card Text: Activate only during your opponent's Battle Phase. Select and activate one of the following effects:
- Send 1 "Flux" monster from your deck to the graveyard.
- Change the battle position of 1 "Flux" monster you control.
You could make it only when they attack, and then you can End the Battle Phase too, maybe? The original effect is fine, just a suggestion.

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LewieGee
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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Mon Oct 04, 2010 3:36 pm

Aleva wrote:
Card Name: Clear Flux
Card Type: Monster/Effect
Attribute: Light
Type: Machine
Level: 4
ATK/DEF: 1500 / 1500
Card Text: During your Draw Phase, before you draw, you can activate this card's effect. If this card is in your graveyard, you can add this card to your hand instead of drawing a card from your deck.
Looks fine, I think.
Decent.

Card Name: Deposit Flux
Card Type: Monster/Effect
Attribute: Earth
Type: Machine
Level: 4
ATK/DEF: 1200 / 1900
Card Text: When this card is Summoned, you can send 1 "Flux" monster from your deck to the graveyard.
Either Normal/Special Summoned only, or drop the stats, mainly the DEF I'm worried about.
What about nerfing the DEF? Change it to 1000 or something..

Card Name: Dino Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dinosaur
Level: 2
ATK/DEF: 1200 / 0
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If you control a face-up "Clear Flux" on your side of the field, you can Special Summon this card from your hand.
Cool, nice for an easy sync.
:D

Card Name: Drygon Flux
Card Type: Monster/Tuner/Effect
Attribute: Fire
Type: Dragon
Level: 4
ATK/DEF: 1500 / 200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. You can tribute this face-up card to Special Summon 1 "Flux" Non-Tuner monster from your deck.
Hmm... Summon this... Tribute for Clear Flux, send Spark Flux to GY, SS, Level 5 Sync. No loss in advantage for you, a Synchro out, and you just thinned out your Deck. I like the idea, but just drop the stats, I think. Don't need to be able to do that AND have the flexible ability to attack.
800 / 200 good?

Card Name: Spark Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Thunder
Level: 1
ATK/DEF: 300 / 400
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster, If this card is sent from the deck to the graveyard, you can Special Summon it to your side of the field in face-up DEF position.
By the effect of a "Flux" card, maybe? Easy Tribute Fodder.
Sure, I can add that clause.

Card Name: Dead Flux
Card Type: Monster/Tuner/Effect
Attribute: Dark
Type: Zombie
Level: 2
ATK/DEF: 800 / 1000
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. If this card is in your graveyard, you can remove it from play to Special Summon 1 Non-Synchro "Flux" monster from your graveyard. When there is another face-up "Flux" monster on your side of the field, your opponent cannot select this card as an attack target.
Looks fine, but you could just make it Level 4 or lower, all your Flux Non-Synchros are Level 4 or lower.I dunno if I'll be making higher level Flux's in the future; i kind of plan to expand this to more types later on if the idea kind of works. So I'll probably leave it as is if that's alright

Card Name: Synthetic Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Fairy
Level: 3
ATK/DEF: 0 / 1200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. This card cannot be destroyed by battle.
Looks fine.
Cool.

Card Name: Flux Jurassic
Card Type: Monster/Synchro/Effect
Attribute: Earth
Type: Dinosaur
Level: 6
ATK/DEF: 2600 / 1000
Card Text: Dino Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can destroy 1 monster on the field. When this card is removed from the field, you can Special Summon 1 non-Synchro "Flux" monster from your Graveyard.
Hmm... no... Special Summon your Tuner when removed from field, add Clear Flux to your hand during Draw Phase, Synchro Summon again... just no. 1 Level 4 or lower, non-Tuner. Or, leave it as it is, but when its destroyed by battle, to make it a bit harder to use. And maybe drop the ATK a little? 2400?
Destroyed by battle seems good, since that's unlikely to happen unless it's through Synchro monster of Book anyway. Aye, can do. Oh, and 2400 ATK is good.

Card Name: Flux Drago
Card Type: Monster/Synchro/Effect
Attribute: Fire
Type: Dragon
Level: 8
ATK/DEF: 2900 / 1800
Card Text: Drygon Flux + 1 or more "Flux" monsters
You can discard 1 "Flux" monster from your hand to negate the effect of your opponent's Spell or Trap card, and destroy it.
Once or twice per turn. Nice Beatstick though.

Card Name: Flux Overspark
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Thunder
Level: 5
ATK/DEF: 2000 / 1000
Card Text: Spark Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, send 1 "Flux" monster from your deck to the graveyard. Once per turn, by paying 1000 Life Points, you can destroy 1 face-up ATK position monster on the field.
Yeah, looks alright.

Card Name: Flux Bones
Card Type: Monster/Synchro/Effect
Attribute: Dark
Type: Zombie
Level: 6
ATK/DEF: 2500/ 200
Card Text: Dead Flux + 1 or more "Flux" monsters
When this card is Synchro Summoned, you can Special Summon 1 "Flux" monster from your hand or graveyard.
No Synchros.. if you want to reborn a Synchro, you better have a drawback (maybe no effect) or just make it no synchros.
No Synchros it is.

Card Name: Flux Parshath
Card Type: Monster/Synchro/Effect
Attribute: Light
Type: Fairy
Level: 7
ATK/DEF: 2600 / 1000
Card Text: Synthetic Flux + 1 or more "Flux" monsters
Your opponent cannot activate Spell or Trap cards during the Battle Phase. During each of your End Phases, gain 500 Life Points for each monster on the field.
Looks alright.

Card Name: Hasty Flux
Card Type: Normal Spell Card
Card Text: Pay 1000 Life Points. Add 1 "Flux" monster from your deck to your hand.
Eh, don't really like it, but I guess its really required for this.
Anything I could do nerf it slightly without making it too unplayable then?

Card Name: Power of Clear Flux
Card Type: Quick-Play Spell Card
Card Text: Activate only if you control a "Clear Flux". Destroy 1 card on the field.
Not really worth running.
You're gonna have Clear Flux out a lot though, right? Shall I make it 2 cards or would that be... OP?

Card Name: Flux Perception Factory
Card Type: Continuous Spell Card
Card Text: Both players can Special Summon "Clear Flux" from their hand. When this card is destroyed, draw 1 card.
Whenever they want? Once per turn...
Can do.

Card Name: Turbo Flux
Card Type: Normal Spell Card
Card Text: Remove from play 1 "Flux" monster in your hand and send the top 4 cards of your deck to the graveyard. Draw 2 cards.
I like this one. Its cool.

Card Name: Flux Fill
Card Type: Normal Trap Card
Card Text: Activate only during your opponent's Battle Phase. Select and activate one of the following effects:
- Send 1 "Flux" monster from your deck to the graveyard.
- Change the battle position of 1 "Flux" monster you control.
You could make it only when they attack, and then you can End the Battle Phase too, maybe? The original effect is fine, just a suggestion.
Hmm, okay.
Thanks.

I know I've been posting my own sets and looking at my own comments, but I'll get round to everyone else's... probably on Wednesday; I'm free all night and have some time to kill, so I'll try and add my input to some other sets for a change.....
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Aleva » Tue Oct 05, 2010 2:23 am

Deposit Flux - Yeah, sure, 1000 DEF will be fine.

Drygon Flux - Yeah, 800/200 looks fine.

Dead Flux - I guess so. Although, now looking at this again, it reminds me of how much Mezuki helped Zombies...

Hasty Flux - There's nothing really wrong with it, you can keep it that way. I just don't like it personally. No reason why its broken or anything.

Power of Clear Flux - Thing is, if you DON'T have Clear Flux out, then its a dead card in your hand, and Clear Flux can die plenty of times and would take up your Normal Summon the next turn for you to Re-Summon. Considering that its for Clear Flux specifically, maybe just make Clear Flux unable to attack and 2 cards should be alright. Shouldn't be too much of a drawback considering how situational it is.

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Tue Oct 05, 2010 11:50 am

Aleva wrote: Dead Flux - I guess so. Although, now looking at this again, it reminds me of how much Mezuki helped Zombies...
S'fine, I'll go with Level 4 or lower Flux. Non-Tuner if it's still too abuse-able.

Aleva wrote: Power of Clear Flux - Thing is, if you DON'T have Clear Flux out, then its a dead card in your hand, and Clear Flux can die plenty of times and would take up your Normal Summon the next turn for you to Re-Summon. Considering that its for Clear Flux specifically, maybe just make Clear Flux unable to attack and 2 cards should be alright. Shouldn't be too much of a drawback considering how situational it is.
Meh, fair point. I could just drop it I suppose, it's not exactly a key card.
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Aleva » Tue Oct 12, 2010 5:12 am

Well, I guess this set is done, then, Lewie? Unless I missed something or you plan on making more cards.

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by LewieGee » Tue Oct 12, 2010 12:20 pm

Aleva wrote:Well, I guess this set is done, then, Lewie? Unless I missed something or you plan on making more cards.

I've got a couple of things on paper, but they're not really anything impressive yet... I'll save them for a future set instead of holding these up, since I really want to play them. I'll edit the OP for the new effects. Yeah, this set's done.

Also, I really will get around to critiquing other peoples sets... just haven't really been able to squeeze enough time in; honestly, I'll do it soon.
:oops:

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Re: Card Set Submission: Woven Rings of Sky [WROS]

Post by Arrowblaze » Tue Oct 12, 2010 12:28 pm

Card Name: Synthetic Flux
Card Type: Monster/Tuner/Effect
Attribute: Light
Type: Fairy
Level: 3
ATK/DEF: 0 / 1200
Card Text: This card can only be used for the Synchro Summon of a "Flux" Synchro monster. This card cannot be destroyed by battle.

Um what? A tuner that cannot be destroyed by battle? I know you can only use it for a "Flux" Synchro, but even then, isn't it a little bit OP for a TUNER to be unable to be destroyed by battle?

Your Flux Synchros should not be so fixed... Make it a Flux Tuner instead of a specific name. If not it's really hard to play this...

Card Name: Turbo Flux
Card Type: Normal Spell Card
Card Text: Remove from play 1 "Flux" monster in your hand and send the top 4 cards of your deck to the graveyard. Draw 2 cards.

Uhhhh... shave 6 cards from your deck? Make it discard 1 "Flux" monster and send the top 2 cards?
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