Card Set: Champions of Gaia [CHOG]

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Aleva
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Re: Card Set Submission: Champions of Gaia [CHOG]

Post by Aleva » Wed Jul 01, 2009 5:19 am

schyshter wrote: Card Name: Altar of Immolation
Card Type: Trap/Counter
Card Text: When your opponent activates a Spell Card, the effect of that Spell Card becomes: “Select 1 monster on your opponent's side of the field and destroy it.”
What happens if it's a continuous or Field Spell?

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Thu Jul 02, 2009 6:59 pm

good question, and a scenario i haven't thought of. err...

i wanted the card to be able to counter Spells without negating their effects directly or destroying them. the easy solution wud be to add "and send the card to the Graveyard", but that wud make the card a little less flexible as it wud be infective against macro decks. hmmm...?

Card Name: Altar of Immolation
Card Type: Trap/Counter
Card Text: When your opponent activates a Spell Card, the effect of that Spell Card becomes: “Select 1 monster on your opponent's side of the field and destroy it, then remove this card from play.”

better...?
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Aleva
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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Thu Jul 02, 2009 8:24 pm

Yeah it works.

Card Name: Immolation Servant of Destruction
Card Type: Monster/Synchro/Effect
Attribute: FIRE
Type: Pyro
Level: 8
ATK/DEF: 2200/2000
Card Text: “Immolation” Tuner + 1 or more non-Tuner monsters
Increase the ATK of this card by 100 for each FIRE monster in your Graveyard. When this card is removed from the field by your opponent's card effect, destroy all monsters on your side of the field. A monster destroyed by the effect of this card is treated as if it was destroyed by your opponent's card effect.
Level 8 doesn't work too well, it's hard to get out. Level 7? It's stats are a bit low anyway.

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Thu Jul 02, 2009 8:31 pm

Level: 7
ATK/DEF: 2400/1800

how's that...?
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Aleva
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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Sat Jul 04, 2009 5:19 am

I like the new stats. Same as BRD.

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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Sat Jul 04, 2009 5:21 am

Another thing about the monsters.

When you normal summon one and then it goes to the graveyard somehow....

And then during your opponent's turn it kills a different one, it says you can't special summon it since you summoned it during your turn. Is it supposed to be like that, or is it meant to mean * If this card is special summoned by it's own effect, you cannot summon another * card name * until your next turn.
?

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Sat Jul 04, 2009 8:06 pm

the former. but i think the second idea you had is much better. and i can see now how one could get confused summat with my ocg order...
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Aleva
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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Sun Jul 05, 2009 7:53 am

I was just asking that because if it's left like it is, it can't keep up with other decks. Only being able to summon one of the same monster every one of Your turns really slows the deck down.

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Sun Jul 05, 2009 6:19 pm

original...

Card Name: Immolation Soldier of Embers
Card Type: Monster/Effect
Attribute: FIRE
Type: Warrior
Level: 4
ATK/DEF: 1800/400
Card Text: You can Special Summon this card from your Graveyard when 1 or more “Immolation” monster on your side of the field other than “Immolation Soldier of Embers“ is destroyed by your opponent's card effect. When you Summon this card, you cannot Summon another “Immolation Soldier of Embers” until the start of your next turn.


possible replacement...

Card Name: Immolation Soldier of Embers
Card Type: Monster/Effect
Attribute: FIRE
Type: Warrior
Level: 4
ATK/DEF: 1800/400
Card Text: You can Special Summon this card from your Graveyard when 1 or more “Immolation” monster on your side of the field other than “Immolation Soldier of Embers“ is destroyed by your opponent's card effect. When this card is Special Summoned by it's own effect, you cannot Special Summon another “Immolation Soldier of Embers” until the start of your next turn.
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Aleva
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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Mon Jul 06, 2009 1:17 am

I like the 2nd one. If you leave the original like that, swarming and pulling out syncs is hard. It will proberbly become a deck that only works well in late-game because you spend so much time setting it all up. Even if you somehow get a lot of your monsters in the GY quickly...... you'll lose a lot of hand advantage.

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Tue Jul 07, 2009 10:26 pm

all cards have been edited with the new Summoning conditions. if there's no more objections, i declare this set done...
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Re: Card Set: Champions of Gaia [CHOG]

Post by Aleva » Wed Jul 08, 2009 2:36 am

You need to Edit the Synchro as well. It was level 7 and 2400/1800 ATK and DEF

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schyshter
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Re: Card Set: Champions of Gaia [CHOG]

Post by schyshter » Wed Jul 08, 2009 9:13 pm

Aleva wrote:You need to Edit the Synchro as well. It was level 7 and 2400/1800 ATK and DEF
done...
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