Updated list of all competitive PCG decks

Custom Decks - Made an interesting deck featuring PCG cards? Post it here to share.
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Akirus
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Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Updated list of all competitive PCG decks

Post by Akirus » Tue Oct 06, 2009 7:22 am

Anything tested to be tier 1-competitive will be posted here (i.e. all of these decks can reasonably compete against each other). Just felt like making a thread like this, what you choose to do with it is up to you. You're free to netdeck them to see what PCG decks play like, use them as a base for your own, or whatever. Doesn't concern me.

If you have something that works, feel free to post it. Try get the same formatting, though. OCD.

*Note: No longer going to bother posting sides and extras unless they aren't generic, since they're mostly the same anyway.
Last edited by Akirus on Thu Oct 08, 2009 4:24 am, edited 3 times in total.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Black Feathers - Anti-Meta Tech Version

Post by Akirus » Tue Oct 06, 2009 7:25 am

Monsters - 21

1|Ptdn|Dark Armed Dragon - finisher
1|Dvac|Blackwing - Night the Valiant Lance
1|Rgbt|Blackwing - Elphin the Raven
3|Crms|Blackwing - Sirocco the Dawn
1|Dvac|Blackwing - Phantom the Elusive Chain
3|Crms|Blackwing - Bora the Spear
1|Dvac|Blackwing - Vene the Faint Hope
2|Rgbt|Blackwing - Kalut the Moon Shadow
1|Crms|Blackwing - Gale the Whirlwind
1|Rgbt|Blackwing - Blizzard the Far North
2|Dvac|Crystal Beast Citrine Rat
3|Anpr|Blackwing - Vayu the Emblem of Honor
1|Db2|Morphing Jar

Spells - 12

3|Rgbt|Black Whirlwind
3|Dvacse|Blackwing Treasure
2|Ptdn|Allure of Darkness
1|Sjcs|Gold Sarcophagus
1|Sd7|Mystical Space Typhoon
1|Sd10|Heavy Storm
1|Ysds|Giant Trunade

Traps - 7

2|Dcr|Skill Drain
2|Lod|Royal Oppression
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Sd6|Call Of The Haunted

Extra - 15

-

Side - 15

-
Spoiler:
Blackwing - Night the Valiant Lance
Attrib: Dark
Type: Winged Beast/Effect
Level:7
Atk: 2600
Def: 1700
This card cannot be Normal Summoned or Set. This can cannot be Special Summoned except by destroying cards on your opponent's side of the field equal to the number of "Blackwing" monsters you control. If you control 3 or more "Blackwing" monsters, return this card to your Deck and Special Summon 1 "Blackwing" monster from your hand.

Blackwing - Phantom the Elusive Chain
Attrib: Dark
Type: Winged Beast/Effect
Level:4
Atk: 1800
Def: 300
When this card is Normal Summoned, select up to 2 face-down cards your opponent controls. While this card is face-up on the field, the selected cards cannot be flipped face-up or Tributed.

Blackwing - Vene the Faint Hope
Attrib: Dark
Type: Winged Beast/Effect
Level:4
Atk: 1500
Def: 100
If you control a "Blackwing" monster other than "Blackwing - Vene the Faint Hope", you can Special Summon this card from your hand. You can Tribute 1 "Blackwing" monster you control to Normal Summon an additional "Blackwing" monster this turn. The Normal Summoned monster's effect is negated while it is face-up on the field. This card's effect can only be activated once per turn.

Crystal Beast Citrine Rat
Attrib: Earth
Type: Beast/Effect
Level:1
Atk: 200
Def: 500
During either players' turn, you can place this card in your hand face-up in your Spell and Trap Zone as a Continuous Spell Card to negate the activation and effect of an opponent's Normal Spell Card and destroy it. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Blackwing Treasure
Group: Spell Card
Type: Spell
Discard 1 "Blackwing" monster. Draw 2 cards.
This is probably my best performing PCG deck so far. The Oppression/Skill Drain just shuts down everything, it can be a real pain to deal with.
Last edited by Akirus on Sun Oct 11, 2009 2:49 am, edited 3 times in total.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Standard Lightsworn

Post by Akirus » Tue Oct 06, 2009 7:34 am

Monsters - 23

1|Lodt|Judgment Dragon
1|Hvor|Light Armed Dragon
1|Dvac|Fengon, Lightsworn Golem
2|Rnh|Draekoth, Lightsworn Mentalist
3|Lodt|Wulf, Lightsworn Beast
1|Lodt|Jain, Lightsworn Paladin
1|Lodt|Ehren, Lightsworn Monk
1|Lodt|Lyla, Lightsworn Sorceress
3|Lodt|Lumina, Lightsworn Summoner
1|Lodt|Aurkus, Lightsworn Druid
1|Rnh|Tuna, Lightsworn Fish
1|Lodt|Honest
3|Taev|Necro Gardna
2|Rnh|Destiny Hero - Jazz Jammer
1|Dvac|Renki, Lightsworn Imp

Spells - 14

3|Tdgs|Charge of the Light Brigade
3|Lodt|Solar Recharge
2|Hvor|Pull of the Holy Sanctum
1|Sd10|Pot of Avarice
1|Sjcs|Gold Sarcophagus
2|Sd5|Reinforcement of the Army
1|Sd2|Heavy Storm
1|Sd7|Mystical Space Typhoon

Traps - 3

1|Ast|Beckoning Light
1|Lon|Torrential Tribute
1|Mrd|Mirror Force

Extra - 15

-

Side - 15

-
Spoiler:
Light Armed Dragon
Attrib: Light
Type: Dragon/Effect
Level:7
Atk: 2800
Def: 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by revealing your hand while you have 3 or more LIGHT monsters in your hand. You can return 1 LIGHT monster from your Graveyard to your Deck to destroy 1 card on the field.

Fengon, Lightsworn Golem
Attrib: Light
Type: Rock/Effect
Level:6
Atk: 1300
Def: 2400
When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to change this card to face-up Defense Position and destroy 2 monsters on the field.

Draekoth, Lightsworn Mentalist
Attrib: Light
Type: Psychic/Effect
Level:4
Atk: 1600
Def: 1300
When this card is Normal Summoned or Special Summoned, select and activate 1 of the following effects:
* Send the top 3 cards of your Deck to the Graveyard to look at your opponent's hand.
* Pay 1000 Life Points to see the 4 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.

Tuna, Lightsworn Fish
Attrib: Light
Type: Fish/Tuner/Effect
Level:1
Atk: 400
Def: 200
While this card is face-up on the field, this card's Level is equal to the number of "Lightsworn" monsters with different names in your Graveyard. When this card is sent to the Graveyard for a Synchro Summon, send the top 3 cards of your Deck to the Graveyard.

Destiny Hero - Jazz Jammer
Attrib: Dark
Type: Warrior/Tuner/Effect
Level:2
Atk: 800
Def: 300
While this card is in your Graveyard, you can remove it from play to select 1 face-up monster you control. It gains 300 ATK and DEF and is treated as a Tuner monster. When the selected monster is removed from the field, remove it from play.

Renki, Lightsworn Imp
Attrib: Light
Type: Fiend/Effect
Level:1
Atk: 100
Def: 200
You can send this card from your hand to the Graveyard to negate the activation and effect of a Normal Spell or Trap Card that would affect a face-up "Lightsworn" monster you control. Send the top 2 cards of your Deck to the Graveyard.

Pull of the Holy Sanctum
Group: Spell Card
Type: Spell
Draw 2 cards, then remove from play 1 LIGHT monster from your hand. If you don't have any LIGHT monsters in your hand to remove, send all cards in your hand to the Graveyard.

Light-Dragon - Daedalus
Attrib: Light
Type: Sea Serpent/Effect
Level:7
Atk: 2600
Def: 1500
This card cannot be Special Summoned. You can Tribute 1 Field Spell either player controls to Normal Summon this card with no Tribute this turn. Once per turn, you can return 5 LIGHT monsters from your Graveyard to your Deck to destroy all cards on the field except this card.

Heaven's Lance, Heinhem
Attrib: Light
Type: Warrior/Effect
Level:8
Atk: 2700
Def: 2500
While your opponent controls a DARK monster, you can Special Summon this card from your hand. Once per turn, you can remove from play 1 DARK monster from your opponent's Graveyard and destroy 1 DARK monster on your opponent's side of the field. If this card would be destroyed, remove from play 1 LIGHT monster from your Graveyard instead.
Last edited by Akirus on Thu Oct 08, 2009 2:54 am, edited 1 time in total.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Ancient Glads

Post by Akirus » Tue Oct 06, 2009 7:41 am

Monsters - 16

1|Glas|Gladiator Beast Laquari
1|Glas|Gladiator Beast Bestiari
2|Ptdn|Gladiator Beast Darius
2|Tdgs|Gladiator Beast Equeste
1|Glas|Gladiator Beast Secutor
1|Crms|Gladiator Beast Samnite
2|Dpct|Elemental Hero Prisma
1|Glas|Gladiator Beast Murmillo
3|Glas|Test Tiger
1|Sdj|Sangan
1|Db2|Morphing Jar

Spells - 10

3|Ptdn|Gladiator Proving Ground
3|Sdzw|Shrink
2|Anpr|Ancient Forest
1|Sd4|Heavy Storm
1|Sd5|Mystical Space Typhoon

Traps - 14

3|Sdp|Waboku
3|Tdgs|Gladiator Beast War Chariot
2|Lod|Bottomless Trap Hole
2|Gx04|Dark Bribe
1|Cp01|Solemn Judgment
1|Pgd|Trap Dustshoot
1|Mrd|Mirror Force
1|Dp04|Call Of The Haunted

Extra - 6

3|Lodt|Gladiator Beast Gyzarus
3|Tdgsse|Gladiator Beast Heraklinos

Side - 15

-

Still working on this build, but it managed to take a 2-0 match from my Feathers.
Last edited by Akirus on Thu Oct 08, 2009 2:53 am, edited 1 time in total.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Shadowsworn Synchro

Post by Akirus » Tue Oct 06, 2009 7:48 am

Monsters - 22

1|Ssic|Damnation Phantasm
1|Ptdn|The Dark Creator
3|Ssic|Shadowsworn Ghoul, Hreish
1|Ssic|Shadowsworn Witch, Helena
1|Ssic|Shadowsworn Fanatic, Aghine
1|Ssic|Shadowsworn Slayer, Gnaszk
3|Ssic|Shadowsworn Necromancer, Enshin
2|Ssic|Shadowsworn Werewolf, Iyaele
2|Ssic|Shadowsworn Hound, Baskerville
3|Taev|Necro Gardna
3|Rnh|Destiny Hero - Jazz Jammer
1|Csoc|Plaguespreader Zombie

Spells - 13

3|Ssic|Incursion of the Dark Horde
3|Ssic|Dark Renewal
3|Ptdn|Allure of Darkness
1|Sdzw|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd1|Heavy Storm
1|Sd6|Mystical Space Typhoon

Traps - 5

2|Fet|Threatening Roar
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Pgd|Trap Dustshoot

Extra - 15

-

Side - 15

-
Spoiler:
viewtopic.php?f=44&t=12435

Destiny Hero - Jazz Jammer
Attrib: Dark
Type: Warrior/Tuner/Effect
Level:2
Atk: 800
Def: 300
While this card is in your Graveyard, you can remove it from play to select 1 face-up monster you control. It gains 300 ATK and DEF and is treated as a Tuner monster. When the selected monster is removed from the field, remove it from play.
Last edited by Akirus on Thu Oct 08, 2009 2:53 am, edited 1 time in total.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

LS-Engine Chaos Dark Armed

Post by Akirus » Tue Oct 06, 2009 7:50 am

Monsters - 21

1|Ptdn|Dark Armed Dragon
1|Hvor|Scatterstar Serpent - Envoy of Creation
1|Hvor|Voidspawn Dragon - Envoy of Destruction
2|Rnh|Draekoth, Lightsworn Mentalist
1|Ssic|Shadowsworn Witch, Helena
1|Lodt|Lyla, Lightsworn Sorceress
1|Yg02|Thunder King Rai-Oh
1|Lodt|Ehren, Lightsworn Monk
1|Rnh|Archfiend Dasher
1|Mrl|Mystic Tomato
2|Sdsc|Summoner Monk
1|Sdj|Sangan
1|Sdzw|Spirit Reaper
1|Crms|Blackwing - Gale the Whirlwind
1|Db2|Morphing Jar
1|Ssic|Shadowsworn Hound, Baskerville
1|Csoc|Plaguespreader Zombie
2|Dvac|Plaguespreader Ghoul

Spells - 14

3|Tdgs|Charge of the Light Brigade
3|Ptdn|Allure of Darkness
3|Pgd|Book of Moon
1|Lodt|Solar Recharge
1|Cp01|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd6|Mystical Space Typhoon
1|Sd5|Heavy Storm

Traps - 5

2|Lod|Bottomless Trap Hole
1|Lon|Torrential Tribute
1|Pgd|Trap Dustshoot
1|Sd8|Call Of The Haunted

Extra - 15

-

Side - 15

-

Spoiler:
Scatterstar Serpent - Envoy of Creation
Attrib: Light
Type: Sea Serpent/Effect
Level:7
Atk: 2500
Def: 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Special Summon 1 removed from play monster."

Voidspawn Dragon - Envoy of Destruction
Attrib: Dark
Type: Dragon/Effect
Level:7
Atk: 2500
Def: 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Destroy 1 card on the field and remove it from play."

Draekoth, Lightsworn Mentalist
Attrib: Light
Type: Psychic/Effect
Level:4
Atk: 1600
Def: 1300
When this card is Normal Summoned or Special Summoned, select and activate 1 of the following effects:
* Send the top 3 cards of your Deck to the Graveyard to look at your opponent's hand.
* Pay 1000 Life Points to see the 4 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.

Shadowsworn Witch, Helena
Attrib: Dark
Type: Spellcaster/Effect
Level:4
Atk: 1700
Def: 200
When a Spell or Trap Card is activated, you can change this card from face-up Attack Position to face-up Defense Position to negate its activation and effect and destroy it. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During the start of each of your Battle Phases, send the bottom 3 cards of your Deck to the Graveyard.

Archfiend Dasher
Attrib: Dark
Type: Fiend/Tuner/Effect
Level:4
Atk: 1800
Def: 0
While this card is in the Graveyard, pay 800 Life Points during each of your Standby Phases (this is not optional). When this card declares an attack, destroy all Defense Position monsters on the field. During the End Phase of the turn this card was Summoned, destroy this card.

Shadowsworn Hound, Baskerville
Attrib: Dark
Type: Beast/Effect
Level:2
Atk: 300
Def: 0
FLIP: You can destroy 1 monster on the field and remove it from play. Send the bottom 3 cards of your Deck to the Graveyard.

Plaguespreader Ghoul
Attrib: Dark
Type: Zombie/Tuner/Effect
Level:2
Atk: 200
Def: 400
This card is also treated as "Plaguespreader Zombie" while it is face-up on the field or in the Graveyard. While this card is in your Graveyard, you can remove it from play to return 1 of your removed from play cards to your Graveyard.
This is one of the best performing decks I've made so far, it's awesome.
Last edited by Akirus on Sun Oct 11, 2009 2:51 am, edited 3 times in total.

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bricemck
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Re: Updated list of all competitive PCG decks

Post by bricemck » Tue Oct 06, 2009 1:09 pm

i like that blackwing variant

that night lance is very strong
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Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Re: Updated list of all competitive PCG decks

Post by Akirus » Tue Oct 06, 2009 7:14 pm

It's a powerful card that can turn easy advantage but still requires efficient hand and field management to fully capitalize on its capabilities. Another important factor is your opponent's ability to see through your intentions and plays and thereby manage their backfield appropriately; since cards cannot be chained to Night's summon, they need to anticipate Night and control the field before Night actually hits the field. It's a very fun card to play with.

Akirus
Secret Rare Duelist
Posts: 1161
Joined: Sat Dec 27, 2008 8:54 pm

Six Sam Swarm Control

Post by Akirus » Thu Oct 08, 2009 4:21 am

Monsters - 18

3|Ston|Great Shogun Shien
2|Glas|Enishi, Shien's Chancellor
3|Ston|Grandmaster of the Six Samurai
2|Ston|The Six Samurai - Zanji
2|Ston|The Six Samurai - Irou
1|Ston|The Six Samurai - Nisashi
2|Test|The Seventh Samurai - Nanashi
2|Ston|The Six Samurai - Yaichi
1|Tdgs|Hand of the Six Samurai

Spells - 12

3|Test|Decree of the Imperial Shogunate
3|Sd5|Reinforcement of the Army
2|Dvac|Reaping the Balance
2|Ptdn|Six Samurai United
1|Sd2|Heavy Storm
1|Sd6|Mystical Space Typhoon

Traps - 10

3|Test|A Warrior's Vigilance
2|Test|Seppuku
1|Lod|Royal Oppression
1|Dvac|Bloody Spirit
1|Cp01|Solemn Judgment
1|Mrd|Mirror Force
1|Sd5|Call Of The Haunted

Extra - 15

-

Side - 15

-
Spoiler:
The Seventh Samurai - Nanashi
Attrib: Earth
Type: Warrior/Tuner/Effect
Level:4
Atk: 1400
Def: 1150
When a "Six Samurai" monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. If you Special Summon this card this way, it gains 300 ATK and DEF. While this card is face-up on the field, you can treat its as 1 "Six Samurai" monster in your Graveyard.

Decree of the Imperial Shogunate
Group: Spell Card
Type: Spell
Icon:Continuous
Once per turn, you can activate 1 of the following effects:
-If you control no monsters, you can add 1 "Six Samurai" or "Shien" monster from your Deck to your hand, other than "Great Shogun Shien".
-If you control 2 or more "Six Samurai" monsters, you can add 1 "Great Shogun Shien" from your Deck to your hand.

Reaping the Balance
Group: Spell Card
Type: Spell
Send 4 monsters of different Attributes from your Deck to the Graveyard. Monsters you control cannot be destroyed by battle during the turn this card was activated. During your next Draw Phase, draw an extra card.

A Warrior's Vigilance
Group: Trap Card
Type: Trap
Icon:Counter
Activate only while you control a face-up "Six Samurai" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card.

Seppuku
Group: Trap Card
Type: Trap
Activate only when your opponent declares an attack on a "Six Samurai" monster with less ATK than the attacking monster. Destroy the attack target and inflict damage to your Life Points equal to the destroyed monster's ATK, then draw 1 card. Your opponent cannot declare an attack until the end of their next turn.

Bloody Spirit
Group: Trap Card
Type: Trap
Icon:Counter
Pay 3000 Life Points. Negate the activation and effect of a Spell Card, Trap Card or Effect Monster's effect, and destroy it.
Very fast deck that swarms the field with 2-3 monsters and creates a lockdown with the backrow. It uses a combination of A Warrior's Vigilance, Solemn Judgment and Bloody Spirit (all counter traps) to completely lock out any moves your opponent might make to break your field control, including Heavy Storm, JD, DaD, etc. Shien also only gives them one chance per turn, which can be a pain.

There is a weakness against battle destruction though, Aleva took a few games off me by taking advantage of it (compounded with bad flow).

The field record for this deck so far is:

Against Gladiator Beasts: 2-0, 2-1, 2-0
Against Chaos: 2-0, 2-1, 2-1, 2-0

So far, undefeated except for a stupid game where I accidentally put down Six Sam United and got both of them Mind Crushed.

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