Chaos Zombie Pharaoh Synchro

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Akirus
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Chaos Zombie Pharaoh Synchro

Post by Akirus » Sat Oct 10, 2009 11:15 am

Just a rough draft so far.

Monsters - 21

3|Dvac|Pharaoh of the Ancient Kingdom
1|Hvor|Voidspawn Dragon - Envoy of Destruction
1|Ptdn|Dark Armed Dragon
1|Hvor|Scatterstar Serpent - Envoy of Creation
3|Rnh|Draekoth, Lightsworn Mentalist
3|Sovr|Ritual Fiend Presider
3|Ptdn|Goblin Zombie
3|Cp04|Manju of the Ten Thousand Hands
1|Lodt|Lyla, Lightsworn Sorceress
1|Sdj|Sangan
1|Csoc|Plaguespreader Zombie

Spells - 13

3|Dvac|Violation of the Royal Tomb
3|Tdgs|Charge of the Light Brigade
2|Sd10|Pot of Avarice
1|Lodt|Solar Recharge
1|Tp5|Book of Life
1|Sjcs|Gold Sarcophagus
1|Sd10|Heavy Storm
1|Sd6|Mystical Space Typhoon

Traps - 6

2|Ysds|Threatening Roar
2|Lod|Bottomless Trap Hole
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
Spoiler:
Pharaoh of the Ancient Kingdom
Attrib: Dark
Type: Zombie/Ritual/Effect
Level:8
Atk: 3000
Def: 0
This card can only be Ritual Summoned with the Ritual Spell Card, "Violation of the Royal Tomb". Once per turn, you can Special Summon 2 monsters from your Graveyard.

Voidspawn Dragon - Envoy of Destruction
Attrib: Dark
Type: Dragon/Effect
Level:7
Atk: 2500
Def: 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Destroy 1 card on the field and remove it from play."

Scatterstar Serpent - Envoy of Creation
Attrib: Light
Type: Sea Serpent/Effect
Level:7
Atk: 2500
Def: 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When a card effect is activated, you can remove from play 1 LIGHT or DARK monster from your Graveyard to change the effect to: "Special Summon 1 removed from play monster."

Draekoth, Lightsworn Mentalist
Attrib: Light
Type: Psychic/Effect
Level:4
Atk: 1600
Def: 1300
When this card is Normal Summoned or Special Summoned, select and activate 1 of the following effects:
* Send the top 3 cards of your Deck to the Graveyard to look at your opponent's hand.
* Pay 1000 Life Points to see the 4 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.

Violation of the Royal Tomb
Group: Spell Card
Type: Spell
Icon:Ritual
This card can be used to Ritual Summon "Pharaoh of the Ancient Kingdom". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. While this card is in your Graveyard, you can remove it from play to send 2 monsters from your Deck to the Graveyard.
Abuse Goblin Zombie to ritual summon Pharaoh. Then pull out Chaos finishers and DaD whenever appropriate. Should be able to hold its ground against other high tiers but I haven't tested it yet.

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bricemck
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Re: Chaos Zombie Pharaoh Synchro

Post by bricemck » Sat Oct 10, 2009 1:39 pm

the PCG has Goblin Zombie at 3? Score!
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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Sat Oct 10, 2009 11:26 pm

Pharaoh of the Ancient Kingdom
Attrib: Dark
Type: Zombie/Ritual/Effect
Level:8
Atk: 3000
Def: 0
This card can only be Ritual Summoned with the Ritual Spell Card, "Violation of the Royal Tomb". Once per turn, you can Special Summon 2 monsters from your Graveyard.
Please tell me this is bullshit or limited.
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Aleva
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Re: Chaos Zombie Pharaoh Synchro

Post by Aleva » Sun Oct 11, 2009 1:11 am

I have to agree. If you tribute 2 level 4 monsters for the ritual summon, you can immediately bring them back without a cost or condition.

Lets imagine this



6 cards in hand.

Summon Manju, add Ritual Spell/Ritual Monster. +1
Ritual Summon the monster. -3
With the effect, special summon the 2 monsters used to ritual summon it. +2
You get 4 monsters on the field, easy synchros, and no loss in card advantage.

If you use the ritual monster things in Stardust Overdrive, you actually gain cards.

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bricemck
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Re: Chaos Zombie Pharaoh Synchro

Post by bricemck » Sun Oct 11, 2009 1:25 am

yeah dump the "once per turn" and make it "when summoned"

also they should leave the field at the end of the turn
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Akirus
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Re: Chaos Zombie Pharaoh Synchro

Post by Akirus » Sun Oct 11, 2009 2:33 am

Summoning Pharaoh will almost always be a -1/2 or +/-0 at best.

Brice, if it gets nerfed at all, then it's not worth running. Do you know how much trouble it is to bring out a ritual? Your suggestion means:

1. -3 to Summon it.
2. +2 the turn it is summoned, and only until the end of the turn, which means +/-0 unless you synchro (if you do, then +1).

The net advantage afforded is -3 or -2 without other supports. That's not good enough for a card you need at LEAST 2 specific cards in your hand to use, as well as the proper tributes on the field or in the grave.

That aside though, it's going to be limited simply to prevent abuse by summoning your dead Pharaohs with a new one to swarm your field in one turn.

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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Sun Oct 11, 2009 3:49 am

Pharaoh of the Ancient Kingdom
Attrib: Dark
Type: Zombie/Ritual/Effect
Level:8
Atk: 2500
Def: 0
This card can only be Ritual Summoned with the Ritual Spell Card, "Violation of the Royal Tomb". Once per turn, you can pay 2000 life points to Special Summon 2 level 4 or lower monsters from your Graveyard.

That is my suggestion. Makes it more balanced at least.
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Akirus
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Re: Chaos Zombie Pharaoh Synchro

Post by Akirus » Sun Oct 11, 2009 3:55 am

Hm, yeah, 2000 Life Points makes it less abusable since you can't use it indefinitely. Good idea. Not sure about 2500 ATK though, the 3k should be fine.

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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Sun Oct 11, 2009 4:00 am

If you are getting a +2 each turn, I would say keep it under 3000. 2800 would probably be the best as most deck aces have 2800.

But it is up to you, I am only make suggestions.
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Akirus
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Re: Chaos Zombie Pharaoh Synchro

Post by Akirus » Sun Oct 11, 2009 9:31 am

Hm, I don't think 3k would be a problem, but 2.8k is a nicer number. I'll go with that.

Pharaoh of the Ancient Kingdom
Attrib: Dark
Type: Zombie/Ritual/Effect
Level:8
Atk: 2800
Def: 0
This card can only be Ritual Summoned with the Ritual Spell Card, "Violation of the Royal Tomb". Once per turn, you can pay 2000 Life Points to Special Summon 2 monsters from your Graveyard.

I don't think level 4 or lower is necessary, I found myself just bringing back monsters to synchro with anyway. Worst case, you pull out 2 Blue-Eyes or something in a ARA deck, but even that is not so scary...

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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Mon Oct 12, 2009 2:35 am

Okay, so let me bring out 2 Colossal Fighters, or Stardust Dragons, or Brionac or any synchro I want.
That is fine.
I really do think you are under-estimating the damage this guy will do.
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Aleva
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Re: Chaos Zombie Pharaoh Synchro

Post by Aleva » Mon Oct 12, 2009 3:44 am

The latest version isn't TOO broken if it becomes limited. The biggest problem with this card is how you could SS copies of it that were in the GY. 2k LP means you can only use it 3 times, unless you increase your LP. Bringing 2 monsters back to synchro with isn't that badly broken. Assuming you do synchro, its only +1. +1 / +2 is equivalent, if not worse, than other finishers like DaD and JD.

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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Mon Oct 12, 2009 8:22 am

But the thing is you can bring back already destroyed synchros.
That is really not a good thing. If this was in this OCG, Fallen Angel would be tier 1 simply because they would be WAY to fast for any normal human being to keep up with. Please humor me and give me the level cap.
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Akirus
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Re: Chaos Zombie Pharaoh Synchro

Post by Akirus » Mon Oct 12, 2009 8:55 am

Bringing out a Ritual is very costly though, it needs a good effect to equalize... Summoning 2 Level 4s at the cost of -3 and 2000 Life Points is hardly worth it compared to JDs field nuke or DaD's minimum +3.

Also, to summon 2 synchros AND bring out the ritual would not be easy by any account either. You have to consider the amount of deck slots you have to dedicate just to get the rituals flowing properly. It's unrealistic to call Rituals "fast" when there are swarm decks like Six Sams/LSworn/SSworn/Black Feathers running around. Speaking of which, Rituals would be extremely hard to play against any deck with a strong backfield, such as Six Sams or Anti-Meta Feathers.

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EvilGod10
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Re: Chaos Zombie Pharaoh Synchro

Post by EvilGod10 » Tue Oct 13, 2009 2:52 am

ARA makes this easy.
Please, Akirus, this card is broken, Demise nukes the field and it is limited.
This card could allow for massive swarm is many decks if added as tech support.
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