Need help building a Remove From Play/Beatdown Psychic Deck

This is the place to tell us about your deck and to give other people feedback on theirs.

Please be nice to new players. Don't expect everyone to be an expert, that is why they are asking for advice, after-all.
TDR14
Super Rare Duelist
Posts: 168
Joined: Sat Aug 27, 2011 10:40 pm

Need help building a Remove From Play/Beatdown Psychic Deck

Postby TDR14 » Mon Aug 29, 2011 8:44 am

Hey everyone, I'm trying to put together a strong Psychic Remove from play(or banish as they call it nowadays)/Beatdown(I'm an old-fashioned player returning to the game after so long) deck.

The cards I currently hold are:

Monster
Psychic Emperor x 2
Hushed Psychic Cleric
Psi-Beast
Esper Girl x 3
Serene Psychic Witch x 3
Mental Seeker x 3
Pandaborg x 2
Final Psychic Ogre
D.D. Unicorn Knight x 2
Swift Scarecrow
Newdoria
D.D. Sprite
Cyber Valley
Hyper Psychic Blaster/Assault Mode

Spell
Psychic Feel Zone
ESP Amplifier x 3
Creature Swap

Trap
Zero Force x 3
Nordic Relic Brisingamen x 3
Psychic Soul
Battle Teleportation
Psi-Curse x 3
Brain Hazard
Psychic Reactor x 3
Assault Mode Activate

Extra
Overmind Archfiend
Hyper Psychic Blaster
Thought Ruler Archfiend

What are some good cards I can add to this to make it a strong deck(Including staples)? I know Sangan would be good, and Krebons as well as Magical Android and Doctor Cranium. So can you please fix the list?

User avatar
Czar
Ultimate Rare Duelist
Posts: 2096
Joined: Sun Mar 27, 2011 10:03 pm
Location: Traveling
Contact:

Re: Need help building a Remove From Play/Beatdown Psychic D

Postby Czar » Mon Aug 29, 2011 12:55 pm

First thing is put this in the right section.

User avatar
Blade Master Honzo
Super Rare Duelist
Posts: 111
Joined: Wed Jul 27, 2011 6:38 pm

Re: Need help building a Remove From Play/Beatdown Psychic D

Postby Blade Master Honzo » Mon Aug 29, 2011 2:53 pm

The first thing to do is to post this in deck advice, not TCG guides.
Do you know how mistakes like this make looking through threads harder?

If you really wanted help, the least you can do is move this topic to deck advice. Then people on that forum would help.
Since your new to the site, why not read physic guide. its outdated but it's better than nothing.

For your build, remove the assault modes, they aren'y good.
Brain Research Lab is the key for psychics to start comboing like crazy.
-1 final physic ogre, armored axon kicker is way better

I'd be willing to help you out more but you must put this in deck advice.
Decks in progress: RFP Green Baboon
XYZ Clowns
Quick-synch Dragunities

TDR14
Super Rare Duelist
Posts: 168
Joined: Sat Aug 27, 2011 10:40 pm

Re: Need help building a Remove From Play/Beatdown Psychic D

Postby TDR14 » Tue Aug 30, 2011 5:25 am

sorry I'm new around here, I'll re post this in the right place


Return to “Yu-Gi-Oh! Deck Advice”

Who is online

Users browsing this forum: Bing [Bot] and 1 guest