Welcome to the Machine - A Guide to Machines

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Blade Master Honzo
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Re: Welcome to the Machine - A Guide to Machines

Post by Blade Master Honzo » Wed Jan 18, 2012 7:40 pm

There's a minor error, shouldn't Machina Force be put in the bad list instead of the good list of Machinas because you said so yourself that it was a terrible card.
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Wink;)
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Re: Welcome to the Machine - A Guide to Machines

Post by Wink;) » Wed Jan 18, 2012 9:14 pm

But it's still good to put in a deck, even if you don't use it for it's purpose.

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XYZ Dragon Cannon
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Re: Welcome to the Machine - A Guide to Machines

Post by XYZ Dragon Cannon » Thu Jan 19, 2012 2:11 am

Blade Master Honzo wrote:There's a minor error, shouldn't Machina Force be put in the bad list instead of the good list of Machinas because you said so yourself that it was a terrible card.
What Wink said.
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XYZ Dragon Cannon
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Re: Welcome to the Machine - A Guide to Machines

Post by XYZ Dragon Cannon » Sat Jun 02, 2012 8:55 am

Well it turns out I have been pretty bored recently :(

I would like to cover a few more archetypes in my guide, any suggestions? Im thinking Morphtronics...
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Zanrith
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Re: Welcome to the Machine - A Guide to Machines

Post by Zanrith » Sat Jun 02, 2012 10:54 am

geargias?
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XYZ Dragon Cannon
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Re: Welcome to the Machine - A Guide to Machines

Post by XYZ Dragon Cannon » Sat Jun 02, 2012 11:16 am

StardustD417 wrote:geargias?
I was considering them, but they're pretty small at the moment and don't really have a lot to write about other then they're broken as all pancakes.
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Dunfracow
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Re: Welcome to the Machine - A Guide to Machines

Post by Dunfracow » Sat Jun 02, 2012 1:15 pm

Best machine guide ive seen keep up the good work, also there making a gear archtype in the next set. you should add them once they come out.
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Zanrith
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Re: Welcome to the Machine - A Guide to Machines

Post by Zanrith » Sat Jun 02, 2012 3:49 pm

Dunfracow wrote:Best machine guide ive seen keep up the good work, also there making a gear archtype in the next set. you should add them once they come out.
AKA what I said.
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GenexKing352
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Re: Welcome to the Machine - A Guide to Machines

Post by GenexKing352 » Sat Jun 09, 2012 10:02 pm

Why do you not have a Genex section? I can see not using the main Genex because they're a mix of types, but the Genex Ally are pure machine and actually very good. You could at least highlight the decent tuners and syncroes. Just a sugestion, I just want to see my favorite archtype gets a little respect.

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akindrat18
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Re: Welcome to the Machine - A Guide to Machines

Post by akindrat18 » Wed Jul 25, 2012 9:00 am

Why not consider the 'roid' archetype in your guide as they have a few powerful fusion monsters and a great fusion spell card that allows the fusion monster to not be destroyed by monster effects, spell effects and trap effects. Plus it allows the fusion monster's effect to not be negated.

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XYZ Dragon Cannon
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Re: Welcome to the Machine - A Guide to Machines

Post by XYZ Dragon Cannon » Wed Jul 25, 2012 9:52 am

Strange, I was just listening to "Welcome to the Machine," and though "I might look at my guide," just then, and somebody commented on it.

Im currently in my final term at school, so when this is over I will hopefully have a lot more time to expand on this guide. I plan on adding Geargia as I have been using them a lot so I understand them. Morphtronics as well as I have used them.

I don't really add archtypes that I have never used, as I don't know whats good and whats not, but I have been thinking about making a fun 'roid' deck, so that might be added further down the line.
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Re: Welcome to the Machine - A Guide to Machines

Post by Promo06 » Sat Jul 28, 2012 4:44 pm

2 Things.

- Machina Force<Machina Cannon

At least Cannon can do something :D

-CyberDarks

Support for Cyberdarks should be Dragunities.

Its pretty @#$%ing scary.
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Re: Welcome to the Machine - A Guide to Machines

Post by moonsaber » Mon Jul 30, 2012 11:28 pm

spaceships go go go.
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Promo06
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Re: Welcome to the Machine - A Guide to Machines

Post by Promo06 » Tue Jul 31, 2012 4:15 am

thecheeseking wrote:spaceships go go go.
Only issue is that even with Shrink all of them besides Blue Falcon just tie 2400.

If they all had like 1600 Attack points they wouldn't be that bad at all.
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Re: Welcome to the Machine - A Guide to Machines

Post by moonsaber » Tue Jul 31, 2012 6:43 am

Promo06 wrote:
thecheeseking wrote:spaceships go go go.
Only issue is that even with Shrink all of them besides Blue Falcon just tie 2400.

If they all had like 1600 Attack points they wouldn't be that bad at all.
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