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III. Strengths & Weaknesses
IV. Individual Cards
V. Supporting Cards
VII. Ruling and Gameplay
First Guide so go easy on me lol.
Decided since all i basically play is Fabled i would make a Fabled Guide so that others may better understand them and in hope that more people will use them. "Fabled" or "The Fabled" known as "Demon Roar God" or "Demon Roar God Beast" in the OCG though slightly different in name they are considered to be of the same Archetype.
With this I invite you to my world of Fableds.
[spoiler]Fableds revolve around Discarding each other or being Discarded in order to get their effects Similar to Dark Worlds, though the difference is Fableds will get their effects regardless of how they are Discarded. As long as the Text of the card specifically states "Discard" Fableds will get their effect. Fableds are known for spamming Synchro's and also being able to go First Turn Quasar. Also all though most are Fiend Monsters they are also Light and believed to resemble the archetypal Fallen Angels from the Bible. This is also shown in their Discarding play style as the "angels" Falling from the "Heavens" (Hand) to the grave an being reborn as a Fallen Angel. The Fabled cards are based on Mythological beasts from around the world such as Cerberus, Unicorn, Leviathan and Pegasus.
Fableds Consist of Light Fiends "Fabled" and Light Beast "The Fabled" monsters and contain 27 monsters in the Archetype though contain no Specific Spell/Trap Support.
Thes 27 monsters are:
22 effect Monsters Divided into 14 "Fabled" and 8 "The Fabled" monsters
5 Synchro Monsters divided into 3 "Fabled" and 2 "The Fabled"
As you see Fableds are a relatively Large Archetype though with no specific S/T support they rely on each other to Discard or outer support by using cards that say "Discard". Also most of the cards are actually really bad or "Send" instead of Discarding thus not giving you any effects from the Fableds that you "Send".[/spoiler]
III. Strengths and Weaknesses
[spoiler]Fabled's Biggest Strength is their ability to fill the field with Synchro monsters or make Quasar in 1 Turn. They can also control really well with Unicore by controlling ur hand size to match your opponents thus negating everything they try and do. Fabled Ragin is a Pot of Greed when you have no cards in hand aswell thus giving some good Draw power to replenish your hand. They are also very Versatile, being able to be mixed with many different Archetypes give them a boost. Their Weaknesses are Removal in any form, so Torrential Tribute, Macro Cosmos, Dimensional Fissure, D.D. Crow etc, but also things like Maxx "C" can hurt aswell since they Special Summon a lot. Next problem is Hand size, since they Discard them self's you can quickly find your self without a hand if your not careful. Macro/Dimensional Fissure or other Graveyard removal is the largest problem with Fabled's since they heavily revolve around discarding cards to the Graveyard, and if you cant use it then your pretty much screwed. Another weakness is their Low Attack Power, there isn't a lot that Fabled's can run over with out Synchro summoning something to deal with the problem.
Now on to the Cards.[/spoiler]
IV. Individual Cards
As I mentioned earlier Fabled's actually have no specific S/T Support so anything that Discards can be used with them instead. But since there are a lot of Cards that can "Discard" I'm just going to post decent cards that fit well with the deck. I wont give suggested amounts in the deck for these as it is too specific on the build you run and personal choice.
VII. Ruling and Gameplay
Fabled's have a high SS capability making it extremely easy to fill the field up with Synchro's.
The Fabled Unicore together with cards that can increase/decrease your hand instantly means you will have control over the entire game.
Being a Light deck it is really easy to fit in some Dark monsters that help achieve the over all goal of the deck and allow you to use things like BLS and Chaos Sorc.
Though we are weak at first we become powerful together.[/spoiler]
Now onto the section im sure you have all been waiting for, the Decklists. For Side's I'm just going to post a Generic side first and then Deck lists, if they need a specific side or any changes i will make note of those changes or post a complete side for the decklist. Please if you want to submit a decklist feel free to post it and i will add it here. All decks are made to March 2013 Banlist and any decks posted are to be made according to the banlist aswell.
Also i Don't actually have a Ragin Turbo build, I have never had or made or used a Ragin Turbo Fabled Deck. In my opinion it is the most inconsistent and risky deck available for Fabled's and there are far too many ways to counter the deck. This is my opinion on it, how ever, if someone wishes to post a Ragin Turbo deck i will gladly add it to the list of Decks.
Fabled's are a explosive deck, they do alot in one turn and can be inconsistent at times. Yet they are flexible and can merge with many decks and be used in many different ways. The shenanigans and Tricks Fabled's can employ is their strength. Fabled's are a fun Archetype and i hope you enjoy using them as much as i do.
That's all for now, I hope you enjoyed my guide. Happy Deck-Building
I'd like to say thanks to;
flyingelephant for giving me a few tips on how to structure my guide and things i should include.
Zeronex because i used his guide as the structure for my own.
Phazed and Opda11 for convincing me to actually write the guide
You, for actually reading it.