(Search these terms with control+F to jump to the desired section.)
[III.] Archetype/Theme Cards
[IV.] Normal Monsters
[V.] Support and Tech
[VII.] Deck Lists
[IX.] Special Thanks
Welcome to my Hieratic Guide!
This guide is to inform players of the Hieratics - how to utilize and hopefully master these Egyptian deities. I will be giving my opinion of how many of each card should be run, but these numbers are not set in stone – use your creativity! Or better yet, give me some feedback of how many of any said card should be run at, and tell me why!
Without further ado, let's get started.
The Hieratic Dragons are based off the 9 Egyptian deities, the Ennead, and a city, Heliopolis. Their main focus is to Tribute each other through various effects and summoning conditions to swarm the field with Normal Monsters and other Hieratics. This results in a very fast-paced deck, often resulting in a field filled with Xyz Monsters and Synchro Monsters. Hieratics are built to OTK.
They are composed of:
9 Effect Monsters (1 of which is a Gemini)
1 Normal Monster
2 Xyz Monsters
2 Spell Cards
3 Trap Cards
Each monster represents one of the nine Egyptian deities.
Atum -> Atum
Asar -> Osiris
Eset -> Isis
Gebeb -> Geb (& Nut)
Nebthet -> Nephthys
Nuit -> Nut (& Geb)
Su -> Shu
Sutekh -> Set
Tefnuit -> Tefnut
Seal of the Dragon King -> Sealed form of Atum
Seal of the Sun Dragon Overlord -> Sealed form of Heliopolis
Heliopolis -> Heliopolis, the city
Eset, Gebeb, Nebthet, Su, and Tefnuit share this clause. It is mandatory. Gebeb is special because it is limited to summoning only Hieratic Normal Monsters. Eset, Nebthet, and Su have a bit older wording, because Tefnuit was reprinted with this errata. This effect is extremely helpful when going for an Xyz / Synchro. Mainly you'll want to get the Normals all out of the deck first, otherwise you could run the risk of getting a dead draw.When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, also make its ATK and DEF 0.
- Swarms the field very easily
- Comes with a lot of support, being LIGHT Dragons
- Can bring out a variety of Synchro/Xyz Monsters
- Not much hand advantage
- Easy to take care of if overextended
- Can be countered by the removal (banishing) of Normal Monsters
[III.] Hieratic Cards
Quick explanation: Hieratics depend on Normal Monsters. As you should probably already know, Normal Monsters take up quite a bit of space in the Main Deck, thus leading into dead draws. It's better to Special Summon a Normal Monster from the deck than from your hand because you don't lose any hand advantage.
The max number of Normal Monsters you should be running is 4.
RUN 1 OF EACH NORMAL MONSTER. Running multiples is useless because the Hieratics already summon them from anywhere (except when banished).
In this section, I will be explaining which Normal Monsters you should be running and then I will separate them by build, with a small rundown of the focus of each deck.
- All of the suggested quantities are optional unless stated otherwise.
- Lists do not include staples
- Sample build skeletons
- Skeletons do not include techs, staples, or an Extra Deck
- Deck Lists do not include an Extra Deck
04.26.2014 - Grand Posting
04.27.2014 - Added in Deck Lists section, cleaned up a few things
[IX.] Special Thanks
- YCG Admin, for creating and supporting this wonderful site and community
- Yu-Gi-Oh Wikia, for having a huge source of information and pictures that I can use
- The Guide Request thread, for inspiring me to make this guide (specifically Wallace)
- Loki, for creating the Guide to Guide Making, which has influenced the way I now make guides
- You, for taking the time to read my long hours of work to create this guide