The Seals Have Been Unleashed - A Guide to Hieratics

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Phazed
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The Seals Have Been Unleashed - A Guide to Hieratics

Post by Phazed » Sat Apr 26, 2014 1:57 pm

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Table of Contents

(Search these terms with control+F to jump to the desired section.)

[I.] Introduction
[II.] Overview
[III.] Archetype/Theme Cards
[IV.] Normal Monsters
[V.] Support and Tech
[VI.] Skeletons
[VII.] Deck Lists
[VIII.] Updates
[IX.] Special Thanks


[I.] Introduction
Welcome to my Hieratic Guide!
This guide is to inform players of the Hieratics - how to utilize and hopefully master these Egyptian deities. I will be giving my opinion of how many of each card should be run, but these numbers are not set in stone – use your creativity! Or better yet, give me some feedback of how many of any said card should be run at, and tell me why!
Without further ado, let's get started.

[II.] Overview
The Hieratic Dragons are based off the 9 Egyptian deities, the Ennead, and a city, Heliopolis. Their main focus is to Tribute each other through various effects and summoning conditions to swarm the field with Normal Monsters and other Hieratics. This results in a very fast-paced deck, often resulting in a field filled with Xyz Monsters and Synchro Monsters. Hieratics are built to OTK.

They are composed of:
9 Effect Monsters (1 of which is a Gemini)
1 Normal Monster
2 Xyz Monsters
2 Spell Cards
3 Trap Cards

Each monster represents one of the nine Egyptian deities.
Atum -> Atum
Asar -> Osiris
Eset -> Isis
Gebeb -> Geb (& Nut)
Nebthet -> Nephthys
Nuit -> Nut (& Geb)
Su -> Shu
Sutekh -> Set
Tefnuit -> Tefnut
Seal of the Dragon King -> Sealed form of Atum
Seal of the Sun Dragon Overlord -> Sealed form of Heliopolis
Heliopolis -> Heliopolis, the city
When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, also make its ATK and DEF 0.
Eset, Gebeb, Nebthet, Su, and Tefnuit share this clause. It is mandatory. Gebeb is special because it is limited to summoning only Hieratic Normal Monsters. Eset, Nebthet, and Su have a bit older wording, because Tefnuit was reprinted with this errata. This effect is extremely helpful when going for an Xyz / Synchro. Mainly you'll want to get the Normals all out of the deck first, otherwise you could run the risk of getting a dead draw.

Strengths:
- Swarms the field very easily
- Comes with a lot of support, being LIGHT Dragons
- Can bring out a variety of Synchro/Xyz Monsters

Weaknesses:
- Not much hand advantage
- Easy to take care of if overextended
- Can be countered by the removal (banishing) of Normal Monsters


[III.] Hieratic Cards
Spoiler:
Hieratic Dragon of Asar - Asar's summoning cost isn't quite as high as Sutekh's, but its still crippling to banish a Normal Monster. Even if it was okay, Asar is level 7, so it doesn't quite fit in with the deck's theme. Does somewhat work with Dragon Rulers, but still too mediocre.
Run 0 in all builds.

Hieratic Dragon of Eset - The first enabler. Letting you Normal Summon it is amazing, especially because of that level-changing effect. You also have the choice of doing a regular Tribute Summon with it, so don't forget that this and Tefnuit can still work. The ATK loss isn't bad.
Run 3 in all builds.

Hieratic Dragon of Gebeb - We have access to Rank 4's thanks to Gebeb. The downside is that it has to participate in battle. It can summon any Normal Monster when it destroys a monster by battle, but it can only summon Hieratic Normal Monsters when it is Tributed. 1800 ATK will let it run over a lot of things, but having to be in battle still makes it hard to focus on making a consistent level 4 build.
Run 3 in Level 4 build.
Run 3 in Level 8 build.
Run 0 in all other builds.

Hieratic Dragon of Nebthet - Eset's counterpart. They have a matching theme with their artworks. One is night and the other is morning. Anyways, in terms of effects, Nebthet is Su's counterpart. Does everything Su does, but kills Monsters instead of Spells/Traps. Being level 5 really limits it, but its still a good card to get combos going, just like Su.
Run 3 in Level 5 build.
Run 0-2 in all other builds.

Hieratic Dragon of Nuit - Very interesting effect, but it isn't very promising. Mediocre ATK combined with a tricky effect makes this card pretty worthless. You simply don't have the time or resources to get this on the field successfully and then target it with something.
Run 0 in all builds.

Hieratic Dragon of Su - If Tefnuit is the bread of the deck, Su is the butter. Su is Nebthet's counterpart. Instead of monsters, Su destroys spells, and he's level 6. Being level 6 makes a huge difference because of being readily available to go into Atum. The ATK stat is actually decent.
Run 3 in all builds.

Hieratic Dragon of Sutekh - This guy deserves his own deck. Reminiscent of Dark Armed Dragon, Sutekh banishes cards in your graveyard to destroy cards on the field. However, his summoning cost is quite high, and he cannot activate his effect multiple times in one turn. Also forces you to run a bit more Normal Monsters to warrant running a consistent amount of him.
Run 2-3 in Sutekh-focused builds.
Run 0 in other builds.

Hieratic Dragon of Tefnuit - The archetype's Cyber Dragon. It has the no battle clause, but it doesn't matter much because it'll most likely be used for a Tribute-Special Summon. As the other enabler in the deck, Tefnuit is very good at what he does. He does not waste a Normal Summon like Eset. To top things off, he's a Level 6 with a decent ATK stat.
Run 3 in all builds.

Hieratic Seal of the Dragon King - The archetype's only Gemini Monster. As a Gemini, it does get some support in the form of Supervise and Normal Monster support (only in the Graveyard/on the field), but it also shares the same drawbacks that other Geminis do. It requires set up. It cannot be Special Summoned from the Deck by a Hieratic searcher, because it is considered an Effect Monster in the Deck. Gemini Summoning it can also be a hassle. The effect is nice, but it just doesn't fit into the deck very well.
Run 0 in all builds.

Hieratic Seal of the Sun Dragon Overlord - The only Normal Monster in the archetype. It serves as your access to Heliopolis. The dropping of ATK/DEF that normally affects other Normal Monsters doesn't do anything because it already comes at 0/0. Though it shares the Hieratic name, it can easily be replaced by Level 8 Normal Monsters with stats.
Run 0-1 in the Level 8 build
Run 0 in all other builds.
Spoiler:
Hieratic Dragon King of Atum - Your main Xyz Monster. It isn't exactly your boss, but it does aid in setting up for an OTK and whatnot. The biggest thing to note about this is that it does not negate the effect of the monster that it Special Summons. Why hello, Red-Eyes Darkness Metal Dragon. Atum serves a great purpose to the Deck, and is absolutely essential.
Run 2 in all builds.

Hieratic Sun Dragon Overlord of Heliopolis - HUGE boss monster. The effect is devastating if you can tribute multiple Hieratics. Comes out with a whopping 3000 ATK. The only problem is that it is a Rank 8. Only 1 of the Hieratics is naturally a Level 8 (Sutekh), but there are ways of getting him out easily. Eset is a really good option when trying to pull out Heliopolis.
Run 1-2 in the Level 8 build.
Run 0 in all other builds.
Spoiler:
Hieratic Seal of Convocation - Emergency Call for Hieratics. I won't even go into detail of how good this card is (which is evident in it being semi-limited), and I'll just tell you to run it.
Run max copies (2 at the moment) at all times.

Hieratic Seal of Supremacy - Please do not run this. It is a -1. Half of the Hieratics that you should be running can already Special Summon themselves, making this card useless, and a big waste of space. I cannot stress enough how bad this card is.
Run 0 in all builds.

Hieratic Seal From the Ashes - Does a lot of good things for the deck. Provides some consistency, especially if playing a Sutekh-focused deck. Very useful when trying to get Seal of the Dragon King into the Graveyard, but is out-shined by Dragon Shrine in that regard. The Monster Reborn upon destruction is also very welcome. However, Hieratics are classified as a Turbo deck (fast-paced); therefore, they do not run a lot of Traps.
Run 3 in Sutekh-focused builds.
Run 3 in Dragon Ruler builds.
Run 0-2 in all other builds, based on personal preference.

Hieratic Seal of Banishment - Very simple card removal, while also tributing your Hieratics. There really isn't much to say about this card - you either like it or you don't. Like I said earlier, Hieratics are a Turbo deck, so I'd try not to play too many Traps.
Run 0-2 in all builds, based on personal preference.

Hieratic Seal of Reflection - I've said this before and I'll say it again. Hieratics are a Turbo deck. They don't play many Traps. If they do, they play the more staple Traps. I'm not saying that Reflection is bad, it's just we don't have much space.
Run 0-1 in all builds, based on personal preference.
[IV.] Normal Monsters
Quick explanation: Hieratics depend on Normal Monsters. As you should probably already know, Normal Monsters take up quite a bit of space in the Main Deck, thus leading into dead draws. It's better to Special Summon a Normal Monster from the deck than from your hand because you don't lose any hand advantage.
The max number of Normal Monsters you should be running is 4.
RUN 1 OF EACH NORMAL MONSTER. Running multiples is useless because the Hieratics already summon them from anywhere (except when banished).
In this section, I will be explaining which Normal Monsters you should be running and then I will separate them by build, with a small rundown of the focus of each deck.
Spoiler:
Alexandrite Dragon
Blue-Eyes White Dragon
Curse of Dragon
*Flamvell Guard
*Galaxy Serpent
Hieratic Seal of the Sun Dragon Overlord
*Labradorite Dragon
Luster Dragon #2
Meteor Dragon
Ryu-Ran
Wattaildragon

*The trio of vanillas. Use these in every deck. Synchros are still very relevant, and Hieratics can abuse them easily.
Spoiler:
The main objective of this deck is to churn out Rank 4's and various Synchros by way of Gebeb. Since Gebeb's only targets when Tributed are the two Seals, who don't really fit into this deck, there won't be much of a focus on Tributing.

Alexandrite Dragon
Flamvell Guard
Galaxy Serpent
Labradorite Dragon
Spoiler:
Rank 5's are super strong. With access to Volcasaurus and Pleiades, what's not to love? In this deck, Nebthet is maxed out in order to increase the consistency. Nebthet and Eset will be the main two Hieratics to focus.

Curse of Dragon
Flamvell Guard
Galaxy Serpent
Labradorite Dragon
Spoiler:
By far the most consistent and explosive deck. Su and Tefnuit can wreak havoc if not taken seriously. Atum, being Rank 6, becomes the main focus, if it wasn't already. Access to Photon Strike Bounzer and M7 is huge.

Flamvell Guard
Galaxy Serpent
Labradorite Dragon
Wattaildragon
Spoiler:
Big boss Heliopolis has his chance to shine now. Rank 8 builds are favored by many players because they get to use Blue-Eyes White Dragon or because they are actually using the Hieratic boss monster. Heliopolis is not a joke. It can be devastating with the right materials.

Blue-Eyes White Dragon
Flamvell Guard
Galaxy Serpent
Labradorite Dragon
Spoiler:
The only deck that warrants running more than 4 Normal Monsters. I recommend 6, but that number can be debated over. Sutekh is a nice 2800 ATK beatstick with a Dark Armed Dragon effect. Use the banishing to you advantage. Do not let it hinder you. Here we use the Seal of the Sun Dragon Overlord over Blue-Eyes because Gebeb is a thing.

Alexandrite Dragon
Flamvell Guard
Galaxy Serpent
Hieratic Seal of the Sun Dragon Overlord
Labradorite Dragon
Last spot can go to whatever you want.
Spoiler:
Oh right, we can use these guys. Extremely prevalent when Dragon Rulers were limited, Hieratics acted as the medium to spam the field with Rank 6's AND Rank 7's. Very wide variety of Synchros and Xyz Monsters to choose from. No Galaxy Serpent here because Level 8 Synchros can be accessed by Guard + Dragon Ruler. Hieratic Seal From the Ashes is immensely helpful here, as it fuels the summon of 1 Dragon Ruler each turn it is face up.

Flamvell Guard
Labradorite Dragon
Luster Dragon #2 / Meteor Dragon
[V.] Support and Tech
- All of the suggested quantities are optional unless stated otherwise.
- Lists do not include staples
Spoiler:
Black Luster Soldier - Envoy of the Beginning - Like with any LIGHT deck, you can splash in Chaos just by adding some DARKs into the mix. This is especially true for Hieratics because they have access to an arsenal of DARK support.
Run 0-1.

Caius the Shadow Monarch - Level 6, simple Monster removal, and DARK? Yes please! Caius is a really nice tech to run because of the things (listed) it brings to the table. Once it hits the field, you can overlay the summoned Level 6 Vanilla with Caius for a Rank 6! Be wary, Caius is not a Dragon, so you cannot make Atum. But you can also go into Synchros.
Run 0-2.

Cardcar D - "Wait, aren't Hieratics a turbo deck?" Yes, yes they are. However, they only kick into overdrive once they get the needed materials. Cardcar D does exactly what you want by going through the deck even faster. Used to see a lot of play when Hieratics first came out, but is still decent. Sort of gets worse as the game progresses.
Run 0-3.

Chaos Sorcerer - Level 6 Chaos. A mini BLS that is also Level 6 for those Rank 6's! Not a lot to cover with this guy, as everything is preference.
Run 0-2.

Dragard - You know the trio of Vanillas that I mentioned earlier? Yeah, Dragard can summon all of them with his nifty little effect. He was clearly built for Hieratics. The level changing makes summoning Heliopolis somewhat easier, and it also tributes! Provides yet another DARK in case you want to run Chaos.
Run 0-3.

Dragon RulersBlasterRedoxTempestTidal
The Dragon Rulers. Took the Yu-Gi-Oh World by storm. With consistent and streamlined Rank 7 plays, Dragon Rulers can use Hieratics as their medium. Seal From the Ashes is a huge card when combined with these. They can also use their secondary effects with some of the cards that are already ran: Blaster with Flamvell Guard, Tempest with Luster Dragon #2, and Redox with Meteor Dragon.
Run 1 of each in Dragon Ruler builds.
Run 0 of each in all other builds.

Honest - All Hieratics are LIGHT. Use Honest, it's Limited for a reason.
Run 1; mandatory.

Plaguespreader Zombie - Allows access to Beelze and it can put drawn Vanillas back into the deck.
Run 0-2.

Red-Eyes Darkness Metal Dragon - Just like Honest, REDMD is too good not to run. Getting REDMD out by way of Atum usually means a full field.
Run 1; mandatory.

Saphira the Dragon Princess - A new Ritual card from The Duelist Advent. Won't be coming to the TCG for awhile, but once it does, Hieratics will become prevalent once again. A big thing to note is that it can recycle your lone copy of Honest.
Run 0-3.
Spoiler:
A Wingbeat of Giant Dragon - A Dragon's version of Heavy Storm. You lose nothing if you use it on a Tefnuit. Be careful, though, as it shares the same drawbacks with Heavy Storm.
Run 0-2.

Dragon Shrine - Thins the deck while also dumping your Vanillas so that you don't draw them. I call that a win-win.
Run 2-3; mandatory.

Pot of Duality - Duality, like Cardcar D, helps you cycle through your deck a lot faster, but at a heavy cost. Yes, Hieratics Special Summon a ton, but that doesn't mean that Duality can't be played. A lot of players don't know that you don't have to activate Duality as soon as it's in your hand. If you're Special Summoning that turn, save Duality for later.
Run 0-3.

Silver's Cry - Monster Reborn for the Vanillas. It's also a Quick-Play. Very useful as MST bait and whatnot, but generally isn't needed.
Run 0-2.
Spoiler:
Call of the Haunted - I want to say that this card is starting to become staple because of how good it is. Though it stays on the field in some circumstances, Call of the Haunted is essentially a Monster Reborn in Trap form. Can bring back a Hieratic for Tribute fodder, REDMD for spam, a Tuner for a Synchro, etc.
Run 2-3; mandatory.

Castle of Dragon Souls - An okay effect that's accompanied by really nice artwork. Only listing this here because of it's use with Gebeb, who will have 2500 ATK as a Level 4. That's crazy.
Run 0-3 in Level 4 builds.
Run 0 in all other builds.

Trap Stun - The need of getting Hieratics onto the field successfully is extremely important. Trap Stun will mitigate most of these problems just for that turn, "stunning" Traps, hence the name.
Run 0-3.
Spoiler:
Synchro Monsters
Level 5Ally of Justice CatastorArmades, Keeper of Boundaries
Accessible through Flamvell Guard + Dragard/Gebeb. It is best to have at least 1 Level 5 Synchro if running Dragard/Gebeb and Flamvell Guard.

Level 6Celestial Wolf Lord, Blue SiriusHTS PsyhemuthOrient DragonPowered InzektronVulcan the Divine
Accessible through Galaxy Serpent + Dragard/Gebeb or Flamvell Guard + Eset/Nebthet. Level 6 Synchros aren't what they used to be, but at least Konami is trying. Use the one that suits you the best, as all of these are good picks. Only use 1 Level 6.

Level 7Ancient Fairy DragonAncient Sacred WyvernBlack Rose Dragon
Accessible through Flamvell Guard + Su/Tefnuit/Wattaildragon or Galaxy Serpent + Eset/Nebthet. Black Rose is arguably the best of the three. Run at least 1 Black Rose, and add the others if you see fit.

Level 8Beelze of the Diabolic DragonsCrimson BladerScrap DragonStardust DragonThought Ruler Archfiend
Accessible through Flamvell Guard + Dragon Ruler or Plaguespreader/Galaxy Serpent + Su/Tefnuit/Wattaildragon. Run Beelze if you run Plaguespreader. Run 2-3 Level 8 Synchros.

Level 9Azure-Eyes Silver Dragon
Accessible through Flamvell Guard + Seal of the Sun Dragon Overlord/Blue-Eyes White Dragon or Galaxy Serpent + Su/Tefnuit/Wattaildragon. Run a single copy if you like it.

Level 10Drascension the Supreme Sky DragonLeo, the Keeper of the Sacred TreeTrident Dragion
Accessible through Galaxy Serpent + Seal/BEWD/other Level 8 or Dragard + Labradorite Dragon. Pick one and run it (at 1).

Level 11Star Eater
Accessible through Labradorite + Eset/Nebthet. Run one if you like it.


Xyz Monsters
Rank 4Queen Dragon Djinn
Use only in Level 4 builds. Run at least 2 copies.

Rank 5Adreus, Keeper of ArmageddonConstellar PleiadesNumber 61: VolcasaurusTiras, Keeper of GenesisWind-Up Arsenal Zenmaioh
Run at least 2 Pleiades, and pick 3 of the others to run (at 1) in Level 5 builds.

Rank 6Constellar Ptolemy M7Gauntlet LauncherPhoton Strike Bounzer
Always run M7 at 1 (in all builds). Bounzer and Gauntlet should be run (at 1 each) in the Level 6 build, but are optional in others.

Rank 7Gaia Dragon, the Thunder ChargerMecha Phantom Beast DracossackNumber 11: Big Eye
Gaia promotes the OTK by overlaying it on top of a used Atum (it can't attack when it uses it's effect). Run Gaia at 1 always, and the others in multiples in Dragon Ruler builds.

Rank 8Divine Dragon Knight FelgrandNumber 107: Galaxy-Eyes Tachyon DragonNumber 15: Gimmick Puppet Giant Grinder
Run 2-3 of these in Level 8 builds.
[VI.] Skeletons
- Sample build skeletons
- Skeletons do not include techs, staples, or an Extra Deck
Spoiler:
3 Eset
3 Gebeb
0-2 Nebthet
3 Su
3 Tefnuit
1 Alexandrite Dragon
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
2-3 Dragon Shrine

3 Call of the Haunted
Spoiler:
3 Eset
3 Nebthet
3 Su
3 Tefnuit
1 Curse of Dragon
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
2-3 Dragon Shrine

3 Call of the Haunted
Spoiler:
3 Eset
0-2 Nebthet
3 Su
3 Tefnuit
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Wattaildragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
2-3 Dragon Shrine

3 Call of the Haunted
Spoiler:
3 Eset
0-2 Nebthet
3 Su
3 Tefnuit
1 Blue-Eyes White Dragon
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
2-3 Dragon Shrine

3 Call of the Haunted
Spoiler:
3 Eset
3 Gebeb
3 Su
2-3 Sutekh
3 Tefnuit
1 Alexandrite Dragon
1 Flamvell Guard
1 Galaxy Serpent
1 Hieratic Seal of the Sun Dragon Overlord
1 Labradorite Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
3 Dragon Shrine

3 Call of the Haunted
Spoiler:
3 Eset
3 Su
3 Tefnuit
1 Flamvell Guard
1 Labradorite Dragon
1 Luster Dragon #2 / Meteor Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon
1 Blaster
1 Redox
1 Tempest
1 Tidal

2 Convocation
3 Dragon Shrine

3 Call of the Haunted
3 Seal From the Ashes
[VII.] Deck Lists
- Deck Lists do not include an Extra Deck
Spoiler:
3 Eset
1 Nebthet
3 Su
3 Tefnuit
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Wattaildragon
1 Honest
1 Red-Eyes Darkness Metal Dragon
1 BLS - EotB

2 Convocation
3 Dragon Shrine
3 MST
3 Upstart Goblin

3 Call of the Haunted
3 Trap Stun
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute
Spoiler:
3 Eset
3 Su
3 Tefnuit
3 Saphira
3 Manju
1 Flamvell Guard
1 Galaxy Serpent
1 Labradorite Dragon
1 Wattaildragon
1 Honest
1 Red-Eyes Darkness Metal Dragon

2 Convocation
3 Dragon Shrine
3 Preparation of Rites
3 MST
2 Hymn of Blessing

3 Call of the Haunted
3 Seal From the Ashes
Spoiler:
3 Su
3 Tefnuit
1 Flamvell Guard
1 Labradorite Dragon
1 Luster Dragon #2 / Meteor Dragon
1 Honest
1 Red-Eyes Darkness Metal Dragon
1 Blaster
1 Redox
1 Tempest
1 Tidal

2 Convocation
3 Dragon Shrine
3 MST
3 Upstart Goblin

3 Call of the Haunted
3 Seal From the Ashes
2 Trap Stun
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute
[VIII.] Updates
04.26.2014 - Grand Posting
04.27.2014 - Added in Deck Lists section, cleaned up a few things

[IX.] Special Thanks
- YCG Admin, for creating and supporting this wonderful site and community
- Yu-Gi-Oh Wikia, for having a huge source of information and pictures that I can use
- The Guide Request thread, for inspiring me to make this guide (specifically Wallace)
- Loki, for creating the Guide to Guide Making, which has influenced the way I now make guides
- You, for taking the time to read my long hours of work to create this guide
Last edited by Phazed on Sun Apr 27, 2014 6:40 pm, edited 1 time in total.
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Zanrith » Sat Apr 26, 2014 2:28 pm

Nice job so far.
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Lithium » Sat Apr 26, 2014 2:51 pm

You've done a really good job so far with the guide :)
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Rowwdy Yisb » Sat Apr 26, 2014 3:42 pm

Great guide, it's really detailed too :D
ChaosDraGon00 wrote:Rowwdy's right

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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Star08 » Sat Apr 26, 2014 5:46 pm

Well done! This is an amazing guide but could we see all the different hibrids (dragunuty and so on)
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Phazed » Sat Apr 26, 2014 6:13 pm

Star08 wrote:Well done! This is an amazing guide but could we see all the different hibrids (dragunuty and so on)
Dragunity Hieratic isn't actually viable anymore due to the banning of Ravine. But I will add in some hybrids later on, as this is still a work in progress.

Thanks everyone. :D
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by jwestbro11 » Sat Apr 26, 2014 6:18 pm

Very nice guide helped me out a lot
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Star08 » Sat Apr 26, 2014 10:51 pm

Phazed wrote:
Star08 wrote:Well done! This is an amazing guide but could we see all the different hibrids (dragunuty and so on)
Dragunity Hieratic isn't actually viable anymore due to the banning of Ravine. But I will add in some hybrids later on, as this is still a work in progress.

Thanks everyone. :D
that was just an example
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Wallaceman105 » Tue Apr 29, 2014 1:11 pm

This is great!
XYZ Dragon Cannon wrote:
DFB3636 wrote:
Zanrith wrote:Make the extra deck great again, too many pendulums are entering our decks!
Just build a wall of floodgates.
And make the OCG pay for it!
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Wallaceman105 » Wed Jun 18, 2014 10:15 am

What are your thoughts on Draconnection?
XYZ Dragon Cannon wrote:
DFB3636 wrote:
Zanrith wrote:Make the extra deck great again, too many pendulums are entering our decks!
Just build a wall of floodgates.
And make the OCG pay for it!
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Phazed » Wed Jun 18, 2014 3:05 pm

Wallaceman105 wrote:What are your thoughts on Draconnection?
Not needed tbh. You generally won't be drawing your Vanillas all that often, and there's really only two Vanillas that would work with it anyways.
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= Guide to Mecha Phantom Beasts =
= Guide to Hieratics =

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glennpenna
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by glennpenna » Wed Jun 18, 2014 10:19 pm

this is very informative and very detailed guide. This really helps me :)

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Wallaceman105
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Wallaceman105 » Thu Aug 28, 2014 11:09 am

Phazed wrote:
Wallaceman105 wrote:What are your thoughts on Draconnection?
Not needed tbh. You generally won't be drawing your Vanillas all that often, and there's really only two Vanillas that would work with it anyways.
It does work with switching between Tefnuit/Su or Nebthet/Eset for the best one atm.
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DFB3636 wrote:
Zanrith wrote:Make the extra deck great again, too many pendulums are entering our decks!
Just build a wall of floodgates.
And make the OCG pay for it!
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Lithium » Thu Aug 28, 2014 11:13 am

You do know Phazed is gone, right?
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Wallaceman105
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Re: The Seals Have Been Unleashed - A Guide to Hieratics

Post by Wallaceman105 » Thu Aug 28, 2014 11:38 am

No, as a matter of fact, I did not.
XYZ Dragon Cannon wrote:
DFB3636 wrote:
Zanrith wrote:Make the extra deck great again, too many pendulums are entering our decks!
Just build a wall of floodgates.
And make the OCG pay for it!
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