Rise of the Phoenix

Submit your cards here to have them added to "The Revolution."
Locked
User avatar
dedoombringer
Ghost Rare Duelist
Posts: 6534
Joined: Mon May 23, 2011 2:11 pm
Location: Dragons Graveyard
Contact:

Rise of the Phoenix

Post by dedoombringer » Thu May 23, 2013 12:29 pm

This is the first pack for card submissions for the Revolution. The Stranger is going to post the rules for card design and then you may start submitting cards. This is for finalized and approved cards only, thank you.

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Rise of the Phoenix

Post by The Stranger » Wed May 29, 2013 11:03 pm

By the way, I posted a card format in the set discussion guidelines. I'm okay with you guys and your willy nilly formatting in the discussion thread, but whenever you submit it here convert it to my formatting or there will be a problem.
Seriously, I'll stop the set and pm you and everyone will have to wait.


If you're submitting, just follow my lead.
One spoiler, same card format.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Rise of the Phoenix

Post by The Stranger » Sat Jun 22, 2013 9:51 pm

[spoiler]Awakened Charmer Aussa
Earth
Level 4
Spellcaster/Effect
1000/2000
This card gains the following effect depending on its attibute:
● EARTH: If an “Awakened Charmer” monster Card you control is selected as an attack target, you can negate that attack.
● FIRE: You can discard 1 card; for the rest of this turn, “Awakened Charmer” monsters you control are not affected by trap cards.
● WATER: When this card is special summoned, you can add 1 banished “Awakened Charmer” monster to your hand.
● WIND: You can discard 1 card from your hand and banish 1 “Awakened Charmer” monster from your graveyard; draw 1 card.
You can only use 1 "Awakened Charmer Aussa" effect per turn, and only once that turn.

Awakened Charmer Hiita
Fire
Level 4
Spellcaster/Effect
1900/1100
This card gains the following effect depending on its attibute:
● EARTH: During either player's turn, you can discard one card; during this turn, "Awakened Charmer" monsters you control are unaffected by your opponent's trap cards.
● FIRE: During either player’s turn, you can banish this card and 1 card you control to target 1 face-up card your opponent controls; destroy it and inflict 1000 damage to your opponent.
● WATER: When this card is special summoned, you can destroy 1 monster your opponent controls.
● WIND: When an "Awakened Charmer" monster you control is sent from the field to the graveyard, you can tribute 1 card you control to special summon 1 monster from your deck with the same name as that monster. This effect cannot be activated if that monster was sent to the graveyard for a Synchro or Tribute Summon.
You can only use 1 "Awakened Charmer Hiita" effect per turn, and only once that turn.

Awakened Charmer Eria
Water
Level 4
Spellcaster/Effect 1700/1300
This card gains the following effect depending on its attibute:
● EARTH: If a face-up Field Spell Card would be destroyed by a card effect, or a Field Spell Card would be activated, you can tribute this card; negate the effect and destroy it. If you do, during the end-phase of that turn, you can discard one card to special summon this card from the graveyard.
● FIRE: Once per turn, you can special summon 1 level 4 or lower monster from your hand.
● WATER: You can target one spell or trap card your opponent controls; destroy it. If this card is destroyed by your opponent's card, your opponent can target 1 card destroyed by this effect from their graveyard and add it to their hand. You cannot destroy cards your opponent controls with the effects of "Awakened Charmer" monsters until your next end phase after you use this effect.
● WIND: When this card is normal summoned, you can send 1 “Awakened Charmer” monster from your deck to the graveyard.
You can only use 1 "Awakened Charmer Eria" effect per turn, and only once that turn.

Awakened Charmer Wynn
Wind
Level 4
Spellcaster/Effect 1800/1200
This card gains the following effect depending on its attibute:
● EARTH: During either player's turn, you can discard one card; during this turn, "Awakened Charmer" monsters you control are unaffected by your opponent's spell cards.
● FIRE: Once per turn, you can change the battle positions of all monsters on your opponent's side of the field.
● WATER: When this card is special summoned, you can add 1 “Awakened Charmer” monster from your graveyard to your hand.
● WIND: When this card is normal summoned, you can add 1 Field Spell Card from your deck to your hand. During the end phase of the turn you use this effect, if this card's attribute is WIND, you lose 2000 lifepoints.
You can only use 1 "Awakened Charmer Wynn" effect per turn, and only once that turn.

Awakened Charmer Lyna
Light
Rank 4
Spellcaster/Xyz/Effect
2300/1700
2 Level 4 monsters with the same Attribute.
When this card is Xyz Summoned, you can target 1 level 4 or lower monster in your Graveyard with the same Attribute as this card; during the end phase of this turn, you can Special Summon that monster. Once per turn, you can detach 1 Xyz Material from this card to target 1 monster on the field with the same attribute as this card; Destroy it and gain Lifepoints equal to its ATK. While this card is an Attribute other than LIGHT you may activate this effect: Once per turn, this card cannot be destroyed by card effects.

Awakened Charmer Dharc
Dark
Rank 4
Spellcaster/Xyz/Effect
2500/1500
2 Level 4 monsters with the same Attribute
When this card is Xyz Summoned, you can Banish 1 card you control to add 1 Field Spell Card or level 4 Spellcaster-Type monster from your Deck or Graveyard to your hand. If a monster with the same Attribute as this card would be destroyed, you can detach 1 Xyz Material from this card instead.

Valley of Earth
Spell/Field
Once per turn you can return this card to your hand. You cannot activate "Valley of Earth" during the turn you activate this effect. Only 1 "Valley of" Spell Card can be activated per turn. All monsters on your side of the field and in your graveyard become EARTH monsters. Once per turn, if a "Awakened Charmer" monster would be destroyed by battle, you can destroy one card your opponent controls instead.

Valley of Fire
Spell/Field
Once per turn you can return this card to your hand. You cannot activate "Valley of Fire" during the turn you activate this effect. Only 1 "Valley of" Spell Card can be activated per turn. All monsters on your side of the field and in your graveyard become FIRE monsters. "Awakened Charmer" monsters gain 300 ATK. Once per turn, during either player’s turn, you can target 1 “Awakened Charmer” monster you control; banish it until your next stand-by phase.

Valley of Water
Spell/Field
Once per turn you can return this card to your hand. You cannot activate "Valley of Water" during the turn you activate this effect. Only 1 "Valley of" Spell Card can be activated per turn. All monsters on your side of the field and in your graveyard become WATER monsters. Once per turn, you can tribute 1 “Awakened Charmer” monster you control to special summon 1 level 4 or lower “Awakened Charmer” monster from your graveyard.

Valley of Wind
Spell/Field
Once per turn you can return this card to your hand. You cannot activate "Valley of Wind" during the turn you activate this effect. Only 1 "Valley of" Spell Card can be activated per turn. All monsters on your side of the field and in your graveyard become WIND monsters. Once per turn, you can return 1 monster Card you control to the deck; add 1 “Awakened Charmer” monster from your deck to your hand.

Monster Rescue Team
Light
Level 4
Warrior/Effect
1400/1500
When this card is Normal Summoned, you can banish this card. During the End Phase of a turn that this card was banished while face-up on the field, you can Special Summon this card and add 1 of your banished monster cards to your hand.

Lyin' Lion
Dark
Level 4
Beast/Effect
1500/1000
Once per turn, you can target 1 Spell or Trap card on the field; Special Summon it to its owner's side of the field as an Effect monster (Beast-Type/DARK/Level 4/ATK 1500/DEF 1000). If that card was set, summon it in face-down Defense position; Otherwise, summon it in face-up Attack position.

Cheetin' Cheetah
Dark
Level 4
Beast/Effect
1400/1200
Once per turn, you can target 1 face-up monster card on the field; place it face-up in its owner's Spell & Trap Card Zone as a Continuous Spell Card with the following effect: Once per turn, you can Special Summon 1 monster in your Spell & Trap Card Zone.

To The Shadow Realm With You!
Spell/Continuous
Target up to 2 cards your opponent controls; Banish them. When this card is removed from the field, return the cards targeted by this effect to the field.

Act of God
Spell
target 1 Spell or Trap card your opponent controls; Destroy it. Your opponent gains 1000 Lifepoints.

Act of Demons
Spell
Pay 1000 Lifepoints and target 1 monster your opponent controls; Destroy it.

Fixed Income
Spell
Draw 1 card; For the rest of this turn, you cannot add any cards to your hand.

What a Great Investment!
Spell
Send 1 Field Spell Card you control to the graveyard; Draw 1 card and add 1 Field Spell Card from your Deck to your Hand. You cannot activate Field Spell Cards until your next end phase.

Papers, Please
Trap/Counter
When your opponent activates a spell or trap card, or summons a monster: Negate that card and Banish it. During the end phase of this turn, your opponent can add that banished card to their hand. You cannot declare an attack until your next end phase.

Stealth Saboteur
Dark
Level 8
Warrior/Synchro/Effect
2000/2600
1 tuner monster + 1 or more non-tuner monsters
Once per turn, when your opponent Special Summons a monster, you can discard 1 card; Destroy it.

Cynthia the Malicious Hexer
Dark
Level 7
Spellcaster/Synchro/Effect
2400/1600
1 tuner monster + 1 or more non-tuner monsters
Once per turn, during your opponent's turn, you can target one monster on the field; that monster's ATK becomes 0 until your next end phase after this card's activation. This effect cannot be activated during the battle phase.

Limiter Machine
Earth
Level 6
Machine/Synchro/Effect
2200/2000
1 tuner monster + 1 or more non-tuner monsters
During either player's turn, you can target 1 monster your opponent controls; change that monster to face-down defense position. This effect can only be activated once while this card is face-up on the field.

Hade-Hade
Earth
Level 5
Beast/Synchro/Effect
2000/2100
1 tuner monster + 1 or more non-tuner monsters
When this card is Synchro Summoned, you can return all monsters on the field to the hand. You cannot conduct your battle phase the turn you activate this effect.

Dynomite
Fire
Rank 5
Dinosaur/Xyz/Effect
2400/0
2 Level 5 Monsters
This card is unaffected by the effects of Trap Cards. When this card attacks, you can detach 1 Xyz material from this card to attack all monsters your opponent controls simultaneously. If you do, monsters you control cannot attack directly during this turn.

Heavenly Guardian
Light
Rank 3
Fairy/Xyz/Effect
0/0
2 Level 3 Monsters
While this card has Xyz Material, Monsters you control cannot be destroyed by battle. Once per turn, you can detach 1 Xyz Material from this card to gain 2000 Lifepoints. When this card is removed from the field, you lose 2000 lifepoints.

Princess Pikeru
Light
Level 4
Spellcaster/Effect
0/0
When this card is summoned, switch it to defense position. While this card is face-up on the field, you cannot summon any monsters, except by this card's effect. Once per turn, you can special summon 1 "Animal Friend Token" (Beast-Type/LIGHT/Level 4/ATK 1600/DEF 2000). If this card would be destroyed, you can tribute 1 "Animal Friend Token" instead.

Ridiculous Rebirth
Spell
This card's name is treated as "Miraculous Rebirth". Special summon 1 Level 4 or lower monster from your graveyard. You can discard 1 card; if you do, that monster cannot be sent to the graveyard or banished until your opponent's next end phase.

Hastened Rebirth
Spell/Quick-play
This card's name is treated as "Miraculous Rebirth". Special summon 1 level 4 or lower monster from your graveyard.

Ballad of the Hero
Spell
Monsters you control gain 1000 ATK until your opponent's next end phase. All battle damage your opponent takes during the turn you play this card is halved.

Ballad of the Maiden
Spell/Quick-Play
Target 1 monster you control; Until the end phase of the turn you activate this card, that monster cannot be destroyed.

Ballad of the Fortress
Spell/Quick-Play
Monsters you control cannot be targeted for an attack. You take no battle damage during this turn.[/spoiler]
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
Kobalt
Super Rare Duelist
Posts: 120
Joined: Thu May 16, 2013 6:50 pm
Location: London

Re: Rise of the Phoenix

Post by Kobalt » Sun Jun 23, 2013 6:45 am

[spoiler]Starsword Infantry
Light
Level 2
Warrior/Tuner/Effect
900/900
If you control another face up "Starsword" monster this card can attack your opponent directly.


Starsword Warrior
Light
Level 4
Warrior/Effect
1700/800
When this card is normal summoned, you can normal summon 1 additional level 4 or lower "Starsword" monster, you can only use this effect once per turn.

Starsword Protector
Light
Level 4
Warrior/Effect
300/1900
When this card is summoned or flipped face up change it to defence position.


Starsword Knight
Light
Level 5
Warrior/Effect
2000/1200
If your opponent controls a monster and you do not, you can special summon this card (from your hand). You cannot conduct your battle phase during the turn this card is summoned.


Starsword Commander
Light
Level 6
Warrior/Effect
2300/1400
You can special summon this card by banishing 1 face up "Starsword" monster you control. This card cannot attack the turn it is special summoned this way. If you control another face-up "Starsword" monster this card can attack twice per battle phase but it cannot attack your opponent directly.


Starsword Crusader
Light
Level 8
Warrior/Effect
2500/1800
You can special summon this card from your hand by banishing 1 face-up "Starsword" monster you control. This card cannot attack during the turn it was special summoned this way. Increase the attack of all monsters you control by 100 for each face-up LIGHT monster you control. Once per turn, if this card would be destroyed, it is not.



Starsword Paladin
Light
Level 8
Warrior/Synchro/Effect
2800/1600
1 "Starsword" tuner + 1 or more non-tuner monsters.
Your opponent cannot target any "Starsword" monsters you control as an attack target except for this card. Once per turn, if this card would be destroyed, you can destroy 1 other face up "Starsword" monster you control instead.


Star-Shield
Spell/Quickplay
Discard 1 card; this turn any "Starsword" monsters you control cannot be destroyed by battle or by card effects. Battle damage is applied normally.



Starsword Furnace
Spell/Normal
Discard 1 card; add 1 "Starsword" monster from your deck or graveyard to your hand.


Starsword Breaker
Trap/Counter
You can only activate this card if you control a face-up "Starsword" monster. When your opponent special summons a monster negate the summon, and if you do banish the monster.





Beat Down!
Spell/Quickplay
Discard 1 monster from your hand; destroy 1 face-up monster on the field.


Referee
Spell/Continuous
Each time your opponent declares an attack you can decide which of your monsters are targeted for the attack. Destroy this card during your 3rd standby phase after activation.


Shadowfiend Urz
Dark
Level 4
Fiend/Effect
1600/1800
When this card is successfully summoned you can return 1 face-up card on the field to the owners hand.


Taxation
Trap/Continuous
Each player must pay 500 lifepoints every time they declare an attack or activate a spell/trap card.



Beast-Lord Mak'ath
Earth
Rank 3
Beast-Warrior/Xyz/Effect
2350/1800
3 Level 3 monsters
Once per turn you can detach 1 Xyz material from this card to target 1 card in your graveyard; add that card to your deck and shuffle it.


Night Wanderer
Dark
Level 3
Warrior/Tuner/Effect
1200/1000
This card can attack twice each battle-phase.


Armoured Bloodwing
Dark
Level 7
Winged-Best/Synchro/Effect
2700/2000
Once per turn, you can discard 1 card to destroy 1 spell/trap cards on the field.[/spoiler]
DN: Genghis-Tron

Image

User avatar
Rognarr
Parallel Rare Duelist
Posts: 2737
Joined: Thu Dec 16, 2010 12:49 am

Re: Rise of the Phoenix

Post by Rognarr » Sun Jun 23, 2013 11:38 pm

[spoiler]Beast Slayer
Earth
Level 4
Warrior/Effect
500/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. This card cannot be destroyed as a result of battle.

Troll Slayer
Earth
Level 4
Warrior/Effect
1700/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. Once per turn, this card cannot be destroyed by a card effect.

Giant Slayer
Earth
Level 4
Warrior/Effect
1700/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. Once per turn, if this card destroys an opponents monster by battle: Target one level 4 or lower "Slayer" monster in your graveyard; Special summon it in defense position, and banish it during the end phase. You can only summon "Slayer" monsters during the turn you use this effect, and you cannot normal summon during the turn you use this effect.

Witch Slayer
Earth
Level 4
Warrior/Effect
1700/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. Once per turn, when this card inflicts battle damage to your opponent: Target one spell card your opponent controls; Destroy that target (If it is face-down, reveal it).

Aspiring Slayer
Earth
Level 1
Warrior/Effect
200/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. During the turn you normal summoned this card: You can tribute this card; Search your deck for a "Slayer" monster and add it to your hand.

Slayer's Guardian
Light
Level 2
Fairy/Effect
0/200
Once per turn, during the damage step of either player's turn, when a level 4 "Slayer" monster you control battles: Discard this card; the original ATK of your "Slayer" monster is doubled until the end phase of this turn.

Legendary Demon Slayer
Dark
Level 8
Warrior/Effect
2900/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. You can tribute summon this card by tributing one face-up "Slayer" monsters you control. You can only control one face-up "Legendary" monster. Once per turn, if this card destroys an opponent's monster by battle, you can activate one of the following effects:
-This card can attack once again in a row.
-One level 4 or lower "Slayer" monster you control can attack your opponent directly this turn, if they control no monsters.
-Special summon a monster from your opponent's graveyard to their side of the field in face-up defense position.

Legendary Dragon Slayer
Fire
Rank 4
2 Level 4 "Slayer"monsters
Warrior/Effect
2500/200
This card cannot attack your opponent directly. This card inflicts piercing damage to your opponent. You can only control one "Legendary" monster. Once per turn, during either player's turn: you can detach one exceed material from this card and target one "Slayer" monster on the field; That target is unaffected by your opponent's card effects, until your next end phase.

Slayer's Mark
Spell/Quick-Play
Target one face-up monster your opponent controls; change it to face-up defense position, and it loses 500 DEF.

Slayer's Bounty
Trap
This turn, when a "Slayer" monster you control destroys a non-token monster by battle, you may draw a card. You can only activate 1 "Slayer's Bounty" per turn.

Slayer's Prey
Spell/Continuous
Once per turn, during your main phase: You may activate one of the following effects;
-If your opponent controls no monsters; Special summon "Prey Tokens" (Beast-type/Earth/ATK 0/DEF 0) to your opponent's side of the field, up to the number of "Slayer" monsters you control.
-If your opponent controls more monsters that you; Target "Slayer" monster you control can attack all monsters your opponent controls once.

Into Oblivion
Spell/Quick-Play
Banish one card from your hand; Send all monsters on the field to the graveyard. You cannot conduct your battle phase this turn.

Utter Ruin
Spell
Banish one card from your hand; Send all spell or trap cards on the field to the graveyard. You cannot conduct your next battle phase.

Grave Purge
Trap
Target up to 5 cards in either player's graveyard; banish those targets.

Guardian of the Crypt
Dark
Level 4
Fiend/Effect
0/2000
When this card is summoned, change it to defense position. While this card is face-up on the field, neither player can activate any effect that would affect a card(s) in the graveyard(s).[/spoiler]
Image
Thanks to Zeronex for the sig.
DN username=Rognar

User avatar
einstein
Parallel Rare Duelist
Posts: 2849
Joined: Sat Aug 27, 2011 7:44 pm
Location: In a parallel universe...

Re: Rise of the Phoenix

Post by einstein » Tue Jun 25, 2013 2:53 pm

Spoiler:
Mysterious Darkæl - Shunjab
Dark/Level 4/Machine/Effect
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. This card cannot attack unless there are 3 or more "Darkæl" monsters in your Graveyard.
1950/1600

Glamorous Darkæl - Nitralight
Dark/Level 1/Machine/Effect
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. You can banish this card and one other "Darkæl" Monster from your Graveyard; Special Summon one Level 4 or lower "Darkæl" Monster from your Graveyard. If you activate this effect, until your Opponent's next End Phase, you cannot Special Summon or use effects that activate in the Graveyard.
200/1800

All-Seeing Darkæl - Highbore
Dark/Level 4/Machine/Tuner
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard, then, you can add one "Darkæl" card, except "Darkæl Overlord - Serracochia" or "All-Seeing Darkæl - Highbore", from you deck to your hand. This effect of "All-Seeing Darkæl - Highbore" can only be activated once per turn.
1550/0

Selfish Darkæl - Comrodrain
Dark/Level 3/Machine/Effect
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. If this card is banished: Special Summon it. This effect of "Selfish Darkæl - Comrodrain" can only be activated once per turn.
1200/1200

Darkæl Overlord - Serracochia
Dark/Level 7/Machine/Effect
If you have 4 or more "Darkæl" Monsters in your Graveyard, you can discard one card to Special Summon this card from your hand. When this card is Special Summoned, you can activate one of these effects:
•Banish two "Darkæl" Monsters from your Graveyard; Special Summon one Level 4 or lower Monster from your Graveyard.
•Return two banished "Darkæl" Monsters to your Graveyard; Send one Monster from your deck to the Graveyard.
During the turn that you activated the effect of "Darkæl Overlord - Serracochia", you can not conduct your Battle Phase.
2600/2000

Darkæl High Sorcerer - Ytterish
Dark/Rank 4/Machine/Xyz/Effect
2 Level 4 "Darkæl" Monsters
Once per turn: You can detach one Xyz Material from this card, and target one face-up monster your opponent controls; Send that target to the Graveyard.
2400/1800

Invasion of the Darkæl
Spell/Normal
Send one DARK Monster from your Deck to the Graveyard. Then, if it was a "Darkæl" Monster, you can send another Monster from your deck to the Graveyard. You can only activate one "Invasion of the Darkæl" per turn.

Darkæl Trickery
Spell/Quick-Play
When a "Darkæl" Monster you control inflicts Battle Damage to your opponent: You can banish one "Darkæl" Monster from your Graveyard and target one card on the field; Destroy that target. If you have fewer than 2000 life points, draw a card.

Last day of the Darkæl
Trap/Normal
Banish all card in Graveyards. During the End Phase, return all cards banished by this effect to the Graveyard.

Darkæl Rejection
Trap/Counter
When your opponent activates a Spell/Trap card: Banish one card from your hand and return one banished card to the Graveyard; Negate the Spell/Trap activation, and if you do, destroy it.
Image
Image
*Signature created by Kamikon Wolf*
*Avatar created by MysticJhn*
Image

The more you observe, the less you assume.

Reading is fundamental.

User avatar
Lord dragon
Ghost Rare Duelist
Posts: 9770
Joined: Sun Oct 14, 2007 1:02 pm
Location: Throne of Heaven

Re: Rise of the Phoenix

Post by Lord dragon » Sat Jun 29, 2013 1:59 am

[spoiler]Varus - The Corrupt Protector
Dark
Level 7
Fiend/Effect
2600/1600
This card can not be Normal Summoned or Set. This card can only be special summoned by its own effect or "Varus - The Defender". When this card is destroyed by card effect, special summon it during your second Standby Phase after destruction. When this card destroys a monster as a result of battle you can send 1 card from your deck or hand to the graveyard to banish the monster destroyed. If this card is destroyed by battle or removed from the field by your opponent's card effect (except destruction), add 1 "Varus - The Defender" from your deck or graveyard to your hand.

Varus - The Defender
Light
level 5
Warrior/Effect
2100/1800
When this card is Flipped Face-Up: Draw 1 card, then return 1 card from your graveyard to the deck and shuffle. When this card is added to your hand by the effect of "Varus - The Corrupt Protector" you can banish 1 card in your hand to special summon this card, this card then gains 500ATK and loses 1000DEF. When this card is destroyed by card effect, Special Summon 1 "Varus - The Corrupt Protector" from your hand; you can discard 1 card to instead summon "Varus - The Corrupt Protector" from your deck. If this card destroys a monster as a result of battle, negate that monsters effect(s) and it cannot activate its effect while in the graveyard.


King of The Skull Servants
Dark
Level 1
Zombie/Effect
?/0
The original ATK of this card becomes the number of "Skull Servant" cards in your Graveyard x 1000. Battle Damage inflicted by this card is halved. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your Graveyard by removing from play 1 other "King of the Skull Servants" or "Skull Servant".

Lady in Wight
Dark
Level 3
Zombie/Effect
ATK/0 DEF/2200
Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.

Wightmare
Dark
level 1
Zombie/Effect
ATK/300 DEF/200
While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects:
● Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard.
● Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.

Wight Parasite
Dark
Level 2
Insect/Union
100/100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. A Zombie-Type Monster Equip with this card gains 100ATK and 200DEF for each "Skull Servant" in the Graveyard. When a "King of the Skull Servants" or "Wight"-monster equip with this card destroys a monster as a result of battle, you can send this card to the graveyard; The King of the Skull Servants can attack again, but to Battle Damage is dealt. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is Destroyed as a result of battle, destroy this card instead.)

Wight Skull
Dark
Level 1
Zombie/Tuner
300/200
Once per turn, you can Banish 1 "Skull Servant" or "Wight" from your Graveyard, this cards level becomes equal to the banished monster until the End Phase. You can tribute 1 face-up "Wight" monster you control to Special Summon this card from the graveyard. If this card is Special Summoned by its own effect, banish it when it leaves the field; At that time you can pay 1000 Lifepoints to return 1 monster banished by this cards effect to the graveyard.

The Wight - Lord of Bones
Dark
Level 5
Zombie/Effect/Fusion/Contact - Deck
"King of the Skull Servants" + 2 "Wight" or "Skull Servant" monsters
?/2400
This card can not be Special Summoned except by Fusion Summon. When this card would Fusion Summoned, you can pay 1000 Lifepoints to send the materials to the graveyard instead of returning them to the deck. While this card is on the field or in the Graveyard its name is "King of the Skull Servants". When this card is summoned, destroy all other "King of the Skull Servant" monsters you control. This cards original ATK is equal to the number of "Skull Servants" in the graveyard x1300. When this card is destroyed as a result of battle you can banish this card and the monster that battled with it, to special summon 1 "King of the Skull Servants" from your Graveyard.

Skull Pile
Field Spell
All "Wight" monsters gain 500 ATK and DEF. You can send 1 monster from your deck to the graveyard rather in place of drawing during your draw phase.

Skull of Destiny
Normal Spell
You can only activate 1 "Skull of Destiny" per turn. Target 1 "Skull Servant" or "Wight" monster in your deck; Send it to the graveyard or add it to your hand.

Allure of Darkness
Spell Card
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.

Zombie Master
Earth
Zombie/Effect
Level 4
1500/0
Target 1 Level 4 or lower zombie in your graveyard; Special summon the targeted monster and send 1 monster from your hand to the graveyard.

Book of Life
Spell Card
Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.

Zombie World
Spell/Field
All monsters on the field and in any Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.

Mezuki
Earth
Zombie/Effect
Level 4
1700/800
You can remove from play this card from your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.

Stupendous Rebirth
Normal Spell
This cards name is Miraculous Rebirth. Special Summon 1 Level 4 or lower monster from your graveyard. You can discard 1 card to instead Special Summon 1 Monster from your graveyard.

Wight Nite Initiate
Dark
Level 4
Warrior
1600/1500
This depraved warrior trains his body so that, in death, he might fight at his lords side.

Skull Servant
Dark
Zombie
Level 1
300/200
A skeletal ghost that isn't strong but can mean trouble in large numbers.

To live is to die
Trap
You can only activate this card if your life points are 6000 or higher. Both players Life Points become 2000. For the rest of the duel battle damage increases a players Life Points, and paying Life Points will increase your Life points, if a player reaches 10,000 Life Points they lose the duel. Players will not lose the duel if their Life Points reach 0. You can only activate 1 To Live is to Die per duel.

Morphing Jar
Earth
Level 2
Rock Effect
650/750
Flip: This card can not be destroyed until the end of the phase it is Flipped Face-Up. Once while this card is face-up, after this card has been flipped face-up; Target 1 monster on the field: This card gains that monsters ATK, DEF, Level/Rank, Name, and Effects. If the targeted monster had materials, summon tokens equal to that monsters materials and overlay this card over them. If the targeted Monster had counters add the same kind counters to this card equal to the counters on the targeted monster. This card can never attack directly.

Red Light, Green Light
Spell Continuous
If a players declares during their battle phase, they can not attack during their next turn. Pay 200 Life points at each End Phase, if you can not; destroy this card.

Silent Dreams
Trap
Destroy all set monsters.

Nobleman of Crossout
Spell Card
Destroy 1 face-down monster and remove it from play. If it is a Flip Effect Monster, remove from play all monsters with the same name from both player's Decks.

Nobleman of Extermination
Spell Card
Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.

Nightmares of the Past
Quickplay Spell
When a monster is summoned you can banish 1 card with the same name from either graveyard.

Blast from the past!
Spell
Special summon 1 "Clone Token". The tokens Name, ATK, DEF, Level/Rank, Type, and Attribute become that of 1 monster in either players graveyard that was destroyed by battle, this token can not declare an attack. You can only activate 1 "Blast From the Past!" per turn.

Rude Alarm
Spell Continues
During each end phase all set monsters are flipped into face-up DEF (Flip Effects are activated at this time),then all "FLIP:" effect monsters are banished. Destroy this card during your second Standby Phase after activation.[/spoiler]
Image
Signature By DFB, maybe.
Majespecter Catastrophe
NANANA
MysticJhn wrote: Why did I lock this thread?
The last 3 pages.

User avatar
dedoombringer
Ghost Rare Duelist
Posts: 6534
Joined: Mon May 23, 2011 2:11 pm
Location: Dragons Graveyard
Contact:

Re: Rise of the Phoenix

Post by dedoombringer » Mon Jul 01, 2013 5:06 pm

[spoiler]Apprentice Magician
Level 3
Wind
Att 1300/ Def 1500
Spellcaster
This young spellcaster has the world in his hands, if he ever sticks to his studies

Frillneck Rinker
Level 3
Earth
Att 1400/ Def 1000
Reptile
The speed this creature reaches is unmatched among living creatures


Chainku Dragon
Level 7
Wind
Dragon/fusion/effect
Apprentice Magician + Frillneck Runner
Att 1200/ Def 2550
This monster can only be Special Summoned by a Fusion Summon. Once per turn, you can activate one of the following effects:
• All normal monsters you control gain 500 ATK until the End Phase of your opponent's next turn.
• Discard one spell/trap card, until your end phase all your normal monsters are immune to whatever you discarded.
• Select one normal monster. Until your end phase the monster cannot be destroyed. Battle damage is applied normally.

Soul Merger
Spell
You can use this to fusion summon one monster from your extra deck with the proper material from field or your hand. You may discard one card to fusion summon from your deck any fusion monster that uses only normal monsters as fusion material.

Miraculous Rebirth
Spell
Special summon one monster from your graveyard that is level 4 or lower. If you discard one monster you may select a monster from your opponents graveyard that its level 4 or lower.

Diamond Dragon
Rank 4
Earth
dragon/effect/4 level 4 monsters
Attack 3500/ def 3000
This card is immune to monster effects. Once per turn you can detach 2 material monsters to negate a spell or trap.

Platinum Dragon
Level 9
Fire
dragon/effect/synchro
1 tuner+ 2 or more non tuner dragons
Attack: 3200/ def 2300
When a card targets a dragon type monster you may discard one card from your hand to negate the card. During each of your end phases if you control no dragon type monsters pay 500 lp or destroy this card.

Clandestine Dragon
Level 8
Light
Dragon
Attack 3000/def 2500
This majestic dragon soars through the sky seeking injustice and villainy to eradicate.

Emerald Dragon
Rank 4
Earth
dragon/effect
2 level 4 materials
Att 2300/ def 1700
Once per turn you can detach one material monster to prevent one monster from being destroyed.

Ridgeback Dragon
Level 4
Earth
Dragon
Att 1800/ def 1600
This study dragon makes a great mount, if only it could be tamed easier.

Lets trade
Spell
Switch control of one of your face up monsters with one of your opponents face up monsters of their choice. You cab only activate this when your opponent has 2 or more face up monsters on their field.

Shenanigans!
Trap
Both you and your opponent place your hands into your decks and draw the same number of cards you put into the deck.

Mighty Aura
Spell: Equip
Increase the attack of the equipped monster by 100 points for each level of your other face up monsters.

Why you hiding?
Spell
Change the battle position of one monster to face up attack, flip effects are activated. Position of that card can't change until you opponents next end phase.

Satellite Uplink
Spell: Field
Face up machine type monsters gain 300 attack and defense and increase in level by one.

Tiger Pit
Trap
When a monster with 1000 attack or higher is special summoned destroy the monster.

Fly Paper
Trap
When a monster with 1000 or less attack is summoned destroy it.

Rainbow Gob
Level 4
Light
Beast warrior/ effect
Attack 1600 / def 1600
Discard 1 card; both players destroy monsters until they have a maximum of 1 monster of each attribute on their side of the field. Neither player can summon monsters with an attribute of a monster that they already control.

Fat Gob
Level 4
Dark
Beast warrior/effect
Att 1000/ def 1900
When this card is summoned change it to defense position. Once per turn this card can't be destroyed by battle.

Tinkering Gob
Level 3
Dark
Beast warrior/effect
Att 1300/ def 1400
When this card is summoned you can discard one card from hand to destroy a face up trap. Once per turn you can discard one card from hand to negate a trap cards activation and destroy it.

Gob Magician
Level 3
Dark
Beast warrior/effect
Att 1400/def 1300
When this card is summoned you can discard one card from hand to destroy one face up spell card. Once per turn you can discard one card from hand to negate the activation of a spell card and destroy it.

Gob Knight
Level 4
Fire
Beast warrior/effect
Att 1800/ def 1500
While this card is face up increase its attack by 100 for every "Gob" on the field except "Gob Knight". During your turn you can tribute one face up "Gob" except "Gob Knight" to destroy one card on the field, you can use this once effect per turn.

Gob King
Level 7
Earth
Att 2750/def 2300
Beast Warrior/fusion/effect
Gob Knight + one other "Gob" monster
This card can only be special summoned by fusion summon. While this card is face up you opponent cannot select another "Gob" as an attack target. Every time a "Gob" monster discards a card to activate an effect increase the attack of this card by 300 until the end phase.

Gob Queen
Level 6
Water
Att 2300/def 2300
Beast warrior/fusion/effect
Fat Gob + one other "Gob" monster
This card can only be special summoned by fusion summon. Once per turn you can tribute one face up Gob to special summon a level 4 or lower Gob monster from your graveyard. The turn you use this effect Gob Queen can't attack.

Gob Fattening
Trap
The turn you activate this card Gob monsters can't be destroyed by battle until the end phase, battle damage is applied normally.

Gob Economics
Spell: Continuous
During your Draw Phase, if you discarded a card to activate two Gob Monsters' effects since your last Draw Phase: Draw 1 card. You can only control one face-up "Gob Economics".

Gob Spy
Level 3
Dark
Beast warrior/effect
Att 1000/def 1500
Once per turn you can discard one card from hand to activate one of the following effects:
• Look at the top card of your opponents deck and either place it at the top or bottom of the deck
• Call spell or trap, look at one set card in spell and trap zone. If you are correct destroy the card. If you are wrongreturn the card to its original position.

Gozen Match
Trap: Continuous
Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes.

Trap Hole
Trap
When your opponent normal summons a monster with 1000 or more attack you can activate this card to destroy the monster.

Rabid Wolf
Level 3
Dark
Beast
Att 1400/ def 1300
This pup has something seriously wrong with it, stay away if possible.

Forest Prowler
Level 4
Earth
Warrior
Att 1700/def 1500
This hunter takes pride in the big hunts, ome day it may get the best of him.

Crazed Werewolf
Level 7
Dark
Beast Warrior/fusion/effect
Att 2600/def 2500
Forest Prowler + Rabid Wolf
If this card destroys a monster in battle and your opponent had more than one monster it may attack once more this turn. Once per turn you can banish one fusion material monster used to fusion summon this card from the graveyard to prevent this card from being destroyed.

Polymerization
Spell
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck (This Special Summon is counted as a Fusion Summon).

Fusion Recovery
Spell
Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand

Fusion Sage
Spell
Add 1 "Polymerization" from your Deck or Graveyard to your hand. Then shuffle your Deck.

King of the Swamp
Level 3
Water
Aqua/Effect
500/100
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.

Mispolymerization
Trap
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Extra Decks, and Special Summon 1 Level 6 or lower Fusion Monster from your Extra Deck. That monster cannot activate its effect this turn..

Revoke Fusion
Spell
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand or Deck that is listed as a Fusion Material Monster on that card.[/spoiler]

User avatar
dracostrike
Ghost Rare Duelist
Posts: 8658
Joined: Tue Jan 10, 2012 7:53 am
Location: I am Fire. I am Death!

Re: Rise of the Phoenix

Post by dracostrike » Wed Jul 03, 2013 1:12 pm

[spoiler]Effect Monsters:

Name: Constantine, the Physicist
Level: 4
Attribute: Light
Type: Fiend/Effect
Atk: 1500 Def: 600
Effect: Once per turn, you can destroy one spell or trap card in the same column as this monster. If there is another monster occupying the Monster Card Zone adjacent to this monster's Monster Card Zone, then this card gains the following effect: Once per turn, you can move this monster to an unoccupied Monster Card Zone on your side of the field.

Name: The Cosmo Physicist
Level: 4
Attribute: Light
Type: Fiend/Effect
Atk: 400 Def: 1700
Effect: If your opponent's monster is in the same column as this monster, it cannot declare an attack. If there is another monster occupying the Monster Card Zone adjacent to this monster's Monster Card Zone, then this card gains the following effect: Once per turn, you can move this monster to an unoccupied Monster Card Zone on your side of the field.

Name: The Physicist, Wisconsin
Level: 4
Attribute: Light
Type: Fiend/Effect
Atk: 1900 Def: 200
Effect: If your opponent's monster is in the same column as this monster, it cannot activate any Monster Effects. If there is another monster occupying the Monster Card Zone adjacent to this monster's Monster Card Zone, then this card gains the following effect: Once per turn, you can move this monster to an unoccupied Monster Card Zone on your side of the field

Extra Deck Monsters:

Name: Trigger of the Physicists
Level: 8
Attribute: Light
Type: Fiend/Fusion/Effect
Atk: 2300 Def: 1900
Effect: 2 "Physicist" monsters
When this card is fusion summoned, you can destroy all other cards in the same column as this card.

Name: The Physicist's Inverse
Rank: 4
Attribute: Dark
Type: Fairy/Xyz/Effect
Atk: 1900 Def: 2300
Effect: 2 level 4 "Physicist" monsters
When this card is special summoned, you can detach 2 Xyz Materials from this card. If you do, you can select an unoccupied Monster Card Zone on your opponent's side of the field: Move this card to the selected zone, placing this monster under your opponent's control. During each End Phase, destroy all Monster Card(s) and Spell/Trap Card(s) you control that are in columns adjacent to this card.

Spells:

Name: Exponential Curve
Type: Normal
Effect: If there is no "Physicist" monster in the same column when this card is activated, you lose 1000 life points. During the turn this card is activated, all "Physicist" monsters in the same column where this card was activated are unaffected by traps and gain 800 Atk.

Name: Superposition Theory Generic
Type: Continuous
Effect: Once per turn, if the Fusion Material monsters that are listed on a Fusion Monster Card are in adjacent Monster card Zones. Then you may special summon the Fusion Monster from your extra deck which has the sent Fusion Material monsters listed. (This is treated as a Fusion Summon.)

Trap:

Name: Periodic Cycle Generic
Type: Continuous
Effect: During your opponent's standby phase, you may select one of your opponent's Monster card Zones. If you do, when your opponent summons a monster for the first time this turn while this effect is used, they must summon the monster to the selected Monster card Zone.

Name: Scaling Logarithms
Type: Normal
Effect: Look through your deck and place one "Physicist" monster on the top of your deck. When you draw the monster placed by this card's effect, you can special summon it to the field.

Name: Cyclotron Evacuation Device Generic
Type: Normal
Effect: Pay 500 life points to target one card on the field; return that target card to the owner's hand.[/spoiler]
Zeta wrote:DRACO I FORGOT YOUR A PERSON! YO lol!
Thank you YCG, for everything.

User avatar
Phazed
Parallel Rare Duelist
Posts: 4139
Joined: Sun Mar 13, 2011 9:54 pm

Re: Rise of the Phoenix

Post by Phazed » Fri Jul 05, 2013 12:17 pm

[spoiler]Keeper of Sin - Lust
Dark
Level 3
Fiend/Effect
1500/0
When this card is Normal Summoned: You can add 1 "Keeper of the Seven Sins" or "Keeper of Sin" monster from your Deck to your hand. During the End Phase of the turn this card is Normal Summoned: Destroy this card.

Keeper of Sin - Gluttony
Dark
Level 4
Fiend/Effect
1000/0
Once per turn: You can double the original ATK of this card. This ATK increase lasts until the End Phase. During your turn (except the turn this card was sent to the Graveyard), if you control a face-up "Keeper of the Seven Sins" or "Keeper of Sin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target.

Keeper of Sin - Greed
Dark
Level 1
Fiend/Effect
0/0
If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. If this card is in the Graveyard: You can banish another "Keeper of Sin - Greed" from your Graveyard; send 1 "Keeper of the Seven Sins" or "Keeper of Sin" monster from your Deck to your Graveyard. You can only use this effect of "Keeper of Sin - Greed" once per turn.

Keeper of Sin - Sloth
Dark
Level 3
Fiend/Effect
1600/0
During the End Phase of the turn this card Summoned: Destroy this card. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Squalorous" Spell/Trap from your Deck to your hand.

Keeper of Sin - Wrath
Dark
Level 4
Fiend/Effect
1800/0
When this card inflicts Battle Damage to your opponent's Life Points: Target 1 monster on the field; destroy it. You can only control 1 face-up "Keeper of Sin - Wrath"

Keeper of Sin - Envy
Dark
Level 3
Fiend/Effect
1000/0
Once per turn: You can target 1 monster your opponent controls; until the End Phase, this card's name and original ATK become that monster's name and half of that monster's current ATK, and this card's effect becomes that monster's original effect. If you do, during the End Phase: Destroy this card.

Keeper of Sin - Pride
Dark
Level 4
Fiend/Effect
1700/0
When this card is Normal Summoned: You can target 1 "Keeper of Sin" monster in your Graveyard, except "Keeper of Sin - Pride"; Special Summon it, then destroy this card. If "Squalorous Fields" is on the field, you can Special Summon "Keeper of the Seven Sins" instead.

Keeper of the Seven Sins
Dark
Level 7
Fiend/Effect
2700/0
This card can only be Special Summoned if you control a face-up "Squalorous Fields". You can banish a total of 2 "Keeper of Sin" monsters from your hand and/or Graveyard; Special Summon this card (from your hand). Once per turn, during either player's turn: You can shuffle 1 banished "Keeper of Sin" monster into your Deck; this card cannot be destroyed by battle or by card effects this turn. You cannot Normal Summon or Set the turn you Special Summon this card. You can only control 1 face-up "Keeper of the Seven Sins".

Squalorous Fields
Spell / Field
Once per turn, when a "Keeper of Sin" monster(s) is destroyed by battle or by a card effect, and is sent to the Graveyard: you can banish 1 "Keeper of Sin" monster in your Graveyard; add 1 DARK monster with 0 DEF from your Graveyard to your hand.

Squalorous Recovery
Spell / Quick-Play
Target 1 monster you control and 1 DARK monster with 0 DEF in your Graveyard: Destroy the first target, then add the second target to your hand.

Disdain
Spell / Quick
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn.

Reminisce
Trap / Normal
Activate only when your opponent Special Summons a monster. Special Summon up to 2 Level 4 or lower monsters from your Graveyard whose combined Levels are less than or equal to the Level of that monster.

Flurry
Spell / Normal
Return all face-up Spell and Trap Cards on the field to their owners' hands, except this card. You can only activate 1 "Flurry" per turn.

Gristletooth
Earth
Level 3
Beast / Effect
1400/300
If this card destroys an opponent's monster by battle: You can Special Summon 1 "Gristletooth" from your Deck.

Mortighast
Dark
Level 3
Zombie / Tuner
1300/0
If this card destroys an opponent's monster by battle: You can Special Summon 1 "Mortighast Token" (Zombie-Type/DARK/Level 2/ATK 100/DEF 0) in face-up Attack Position.[/spoiler]
Rowwdy Yisb wrote:Lesson bloody learnt you slifer slacker.
Image
Signature created by Kamikon Wolf
= Guide to Mecha Phantom Beasts =
= Guide to Hieratics =

User avatar
Lord dragon
Ghost Rare Duelist
Posts: 9770
Joined: Sun Oct 14, 2007 1:02 pm
Location: Throne of Heaven

Re: Rise of the Phoenix

Post by Lord dragon » Sat Jul 06, 2013 1:00 am

Some more generics that have been approved

[spoiler]Mirror Ball
Continuous Trap
During each Standby Phase the turn player targets a monster they control and Declares an Attribute (Except its current attribute or Divine);The targeted monster's attribute is now the declared attribute.

Hot Potato
Normal Spell
Pay 3000 Life Points. Give your opponent 1 Spell Card from your hand, during their next Main Phase they must activate the Spell Card if able, if they do not the spell is returned to your hand and you gain 5000 Life Points.

Organ Donation
Normal Spell
You can only activate 1 "Organ Donation" per turn. Select 1 monster in your hand, add it to your opponent's hand and gain 1000 Life Points.

Bean Soldier
Earth
Level 4
Plant
1400/1300
A plant-warrior that attacks with seeds and sword.

Catdog - MooQuack
Earth
Level 4
Beast
1850/1000
This poor beast was created in the Dark World by a crazed scientist.

Sonic Duck
Wind
Winged Beast
1700/700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

Blackland Fire Dragon
Dark
Level 4
Dragon
1500/ 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.

Kabazauls
Water
Level 4
Dinosaur
1700/1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.

Shapesnatch
Dark
Level 5
Machine
1200/1700
A bow tie with horrible power, it attacks an opponent by controlling others.[/spoiler]
Image
Signature By DFB, maybe.
Majespecter Catastrophe
NANANA
MysticJhn wrote: Why did I lock this thread?
The last 3 pages.

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: Rise of the Phoenix

Post by The Stranger » Sat Jul 06, 2013 1:01 pm

Alright, submissions are closed for now.
To anyone who didn't get theirs in: Don't worry! You can submit them to the next set. I'm about to edit this in as an official rule, but you can add the cards you didn't get into this set into the next one regardless of our thematic choice, and it won't count towards any of your card submission limits.

Edit: Also, I deleted all the posts that weren't card submissions. This was supposed to be more like an archive than any sort of discussion.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

Locked