War of the Ancients

Submit your cards here to have them added to "The Revolution."
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The Stranger
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War of the Ancients

Post by The Stranger » Sun Aug 25, 2013 6:06 pm

This is the thread for submitting cards to the Third set of Revolution: War of the Ancients.
The theme is a war between Light and Dark. All cards must have at least 2 approvals and no vetoes to be submitted.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

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dedoombringer
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Re: War of the Ancients

Post by dedoombringer » Sat Sep 21, 2013 8:40 pm

[spoiler]Creeping Shadow
Spell
When you activate this card banish one face up dark monster and select one of the following abilities:
• Reveal one extra deck judark fusion monster, add one material monster listed and one polymerization spell card from your deck or graveyard to your hand
• Add one dark ritual monster and the ritual spell needed to summon the monster from your deck or graveyard to your hand

Radiating Light
spell: Continuous
Increase the attack of Light monsters by 300. Dark monsters cannot attack the turn they are summoned.

Night Stalker
Dark
Level 7
Att 2500/def 2500
Synchro/dragon/effect
1 DARK tuner + 1 or more DARK non-tuners
When this card attacks a non-dark monster increase the attack of this card by 500.

Enlightened Knight
Light
Level 6
Attack 2450/def 2200
Synchro/warrior/effect
One LIGHT tuner + 1 or more Light non-tuners
Once per turn when this card destroys a Dark monster by battle it may attack one more time this turn.

Angel of Redemption
Light
Level 8
Attack 2700/def 2000
Fairy/effect
This card can only be summoned by it's own effect. After a Counter Trap Card resolves, Special Summon this card from your hand by banish ing one LIGHT monster from your hand. When a dark monster is summoned or special summoned to the field reduce it's attack and defense by 500, if either attack or defense is reduced to zero destroy the monster. You can only control one "Angel of Redemption" on the field.

Keeper of Nature
Light
Level 3
Att 1400/def 1500
Fairy/effect
When a field card is destroyed you can special summon this card from your hand. When this card is normal summoned or flipped face up you can banish one field card from your deck, during your next stand-by phase add the card to your hand.

Choreographer of Limits
Light
Level 3
Att 1000/def 1000
Fairy/effect/tuner
When a counter trap is activated you can increase or decrease the level of any face up light monster up to 3 levels. Monsters levels changed by this effect return to normal during this end phase.

Justice of the Pure
Light
Level 4
Att 1800/def 1500
Warrior/effect
When a counter trap is activated increase the attack and defense of this card by 500. You can use this effect once per turn. Attack and defense return to normal during this end phase.

Eternal Bliss
Light
Level 3
Att 1200/def 1000
Fairy/effect
While this card is face up when a counter trap negates a spell or trap skip your opponents next battle phase.

Knowledge of Refusal
Trap: Counter
Banish one light monster from the graveyard to negate the activation if a spell, trap, or monster effect.

Celestial Denial
Trap: Counter
When you have a light monster on the field you can banish one card from your hand to negate the summoning of a monster on your opponents side of the field.

Heavenly Beacon
Trap: Counter
When your opponent special summons a monster you can add one light monster level 4 or lower to your hand from the graveyard.

Abyss Dealings
Spell: Ritual
This card can ritual summon any dark ritual monster. Tribute levels equal to or higher than the level of the ritual monster. You can banish one spell from your graveyard to add this card from the graveyard to your hand, you can do this once per turn.

Tiamat the Destroyer
Dark
Level 9
Att 3300/def 3000
Dragon/ritual/effect
When this card destroys a monster in battle you can select one spell or trap and destroy it. This monster can't be affected by monster effects.

Gilgamesh the Sword Stealer
Dark
Level 7
Att 2650/def 2400
Warrior/ritual/effect
When this monster destroys another warrior monster increase this monsters ATK by 500. You can send one equip spell card equipped to this monster to the graveyard to destroy a card on your opponents side of the field.

Espinion the Demon Fog
Dark
Level 6
Att 2400/def 2400
Fiend/ritual/effect
This monster can't be destroyed by battle. When this card leaves the field destroy all face-up trap cards.

Field Monger
Dark
Level 4
Att 1800/def 1600
Warrior/effect
This card is unaffectef by field spells. When a field is active this card gains 500 attack.

Desecrated Remains
Dark
Level 4
Att 1700/ def 0
When this card is summoned destroy any cards in the field spell zone. You can banish one dark monster from the graveyard to destroy any field spell.

Solar Powered Defender
Light
Level 4
Att 800/def 2100
Machine/effect
When this card is summoned or flipped face up, change this card to defense position. Once per turn when a counter trap is activated you can select one monster on the field, the selected monster can't attack for two of it's controllers battle phases.

Radiant Wyvern
Light
Level 4
Att 1000/def 1000
Dragon/ effect
While this card is face up activate as many effects that apply during this turn
• When 1 counter trap is activated double this cards attack until this end phase
• When 3 counter traps are activated destroy one non-light card on the field
• When 5 counter traps are activated special summon one level 4 or lower monster from the graveyard or banished zone

Holy Knight
Light
Rank 4
Att 2500/def 2500
Warrior/xyz/effect
3 level 4 LIGHT monsters
Once per turn you can detach one material and send it to the graveyard to add one counter trap from the graveyard to your hand.

Redeeming Qualities
Trap: Counter
When a monster is special summoned from the graveyard by your opponent special summon a level 4 or lower monster from your graveyard

Holy Sage
Light
Level 7
Att 2500/def 2300
Spellcaster/synchro/effect
1 LIGHT tuner + 1 or more LIGHT non-tuner monsters
Once per turn when a counter trap is activated you can special summon one level 4 or lower banished monster. When this card is destroyed banish it and add one counter trap from the graveyard to your hand.

Demented Ghoul
Dark
Level 3
Att 1600/def 0
Zombie/effect
When this card is used for the ritual summon of a dark monster, the monster ritual summoned is immune to traps as long as it remains face-up.

Interceptor System
Trap: Counter
When a light monster is targeted by an effect you can activate this card to negate the effect and destroy the card.

Restless Spirit
Dark
Level 2
Att 800/def 800
Zombie/effect
When this card is in the graveyard and you control no monsters during your stand-by phase you can special summon this card from the graveyard. This card cannot be used for synchro/xyz/fusion summoning.

Stalking Returned
Dark
Level 6
Attack 2300/def 2100
Zombie/fusion/effect
1 Warrior-type monster + 1 Zombie-type monster
Everytime a card in the graveyard is effected by any card place a counter on this card. Tribute counter and choose one of the following effects based on the amount of counters tributed. You can only do this once per turn.
•2: destroy one spell or trap
•4: destroy any card on the field
•6: special summon one "dark" monster level 4 or lower from your graveyard

Traitors Reward
Spell
Banish two monster cards from your graveyard. Add one banished monster, excluding the two banished by this card, to your hand and draw one card from your deck.

Dareek the Ritual Master
Dark
Level 3
Att 1400/def 1300
Spellcaster/effect
When this card is normal s
ummoned or flip summoned add one ritual spell for a dark monster, or one dark ritual monster from deck or graveyard to hand. If this card is used as tribute for a dark ritual summon increase the attack of the ritual monster by 500.

Illusion Creator
Light
Level 2
Att 1100/def 1200
Spellcaster/effect/tuner
While this card is face up, when acounter trap is activated special summon one "illusion" token (light, level 1, warrior, att 500/def 500. Tokens summoned by this effect can't be tributed for the tribute summon of a monster.

Acolyte Magician
Light
Level 4
Att 1700/def 1650
Spellcaster/synchro/effect/tuner
1 LIGHT tuner + 1 or more non-tuners
While this card is face up tokens on your side of the field can't be destroyed by battle.

Ancient Library
Spell: field
Everytime a ritual spell is activated place one "tome" token on this card. While this card has a token another field can't be played over this card. Once per turn you can remove one token to prevent the destruction of a ritual monster or the destruction of this card.

tit-for-tat
Trap: counter
When your opponent destroys a card on your side of the field you can return one card on their side of the field to the bottom of the deck.[/spoiler]

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Zanrith
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Re: War of the Ancients

Post by Zanrith » Sun Sep 22, 2013 12:24 am

[spoiler]Angel of Summoning Light
Level 4
Light
Fairy/Effect
Once Per Turn, During your turn, You can discard one card, Target one Light normal monster in your graveyard, Special Summon it, then send the top card from your deck to the graveyard. You cannot activate any other effects during the same turn you use this effect. You cannot special summon from your extra deck with any monsters summoned with this card's effect.
ATK/400 DEF/1800

Angel of Summoning Darkness
Level 4
Dark
Fiend/Effect
Once Per Turn, During your turn, You can discard one card, Target one Dark normal monster in your graveyard, Special Summon it, then send the top card from your deck to the graveyard. You cannot activate any other effects during the same turn you use this effect. You cannot special summon from your extra deck with any monsters summoned with this card's effect.
ATK/1800 DEF/400

Arcana World
Spell: Field
If a Light monster is Normal Summoned to your side of the field, inflict 600 points of damage to your opponent. Once per turn, during your opponent's turn, this card cannot be targeted with an effect. If this card would be destroyed, you can tribute one Light monster, and inflict damage equal to that monster's ATK to both players, then banish this card.

Return from the Void
Trap: Continuous
You can only activate this card when a Dark monster is sent to your graveyard. During each standby phase, place one counter on this card. You can remove counters from this card, special summon one Dark monster from your graveyard whose ATK is equal to or less than the number of counters on this card x300. If you do not control a face-up Dark monster, this face-up card is banished, and you take 500 damage for each counter on this card.[/spoiler]

I think I did this right
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Lord dragon
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Re: War of the Ancients

Post by Lord dragon » Sun Sep 22, 2013 12:40 am

All 1 spoiler

And were those really the only cards to be approved?

[spoiler]Conclusive Battle
Trap
Activate only during your End Phase, if both players control face-up monster(s), there is a Light and a Dark monster on the field, and if the Attributes of all Face-Up monsters are either Light or Dark. Flip a coin
Heads: Destroy all LIGHT monsters on the field.
Tails: Destroy all DARk monsters on the field.
If all monsters a player controlled were destroyed by this effect they take no damage until the end of your next turn.

Shadowfang Lamp
Spell
Activate only when your opponent controls more face-up monsters than you. If all face-up monsters your opponent controls are DARK you can normal summon Level 5 and Higher LIGHT monsters from your hand with 1 less tribute than normally required this turn.

Blighted Drey
Dark
Level 4
Warrior/effect
While on the field, this card is unaffected by trap cards. When this card is destroyed select 1 trap card on the field and destroy it, if the selected card is face-down flip it face-up if it is a trap destroy it if it is not a trap return it to its original position.
1600/1500

Blighted Haruma
Dark
Level 1
Warrior/tuner/effect
Once per turn, you can send 1 tuner monster from your deck to the graveyard to treat this cards name as that tuner.
600/0

The Blighted Phoenix
Dark
Level 7
Winged-Beast/Synchro/Effect
1 "Blighted Razulli" + 1 or more "Blighted" monster(s)
This card can not be Summoned, Exept by its own effect or Synchro Summon. During your standby phase after this card was destroyed, Special Summon this card from your graveyard, if this card was destroyed by battle Swap its Original ATK and DEF. Once per turn, during your oppoents main Phase, you can banish 1 Tuner from your graveyard to double this cards ATK or DEF until your next Standby Phase.
2400/1200

Field of Decayed Flowers
Field Spell
All Blighted monsters gain 400ATK. Once per turn, you can return 1 banished tuner to the bottom of the owners deck; Then target 1 face-up non-tuner, until the End Phase it is treated as the returned monster. Once per turn, when the Special Summon of a Blighted monster is negated add 1 "Corruption" trap from your grave or deck to your hand.

Blighted Razulli
Dark
Level 3
Beast Warrior/Tuner/effect
You can banish 1 Trap from your graveyard to shuffle this banished card into your deck. When this card is sent from the deck to the graveyard by the effect of a "Blighted" monster you can target 1 card on the field, it and its effects can not be activated until the next turn.
1500/1500

The Corruption of Death
Trap/Continuous
Select 1 DARK monster from your Graveyard and Special Summon, its effects are negated. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

The Corruption of Life
Trap/Counter
Tribute 1 "Blighted" monster; negate the effect and activation of a card whose effect(s) would including destroying or banishing 1 or more "Blighted" monsters you control, then activate the following effect based on what was negated (You can only activate each of these effects once per duel.):
Trap: Add 1 "Corruption" trap from your deck or graveyard to your hand (Except The Corruption of Life).
Spell: Inflict damage to your opponent equal to the number of cards on their field and in their hand x200.
Monster: Add 1 "Blighted" monster that is banished or in your graveyard to your hand.

Blighted Tony
Fire
Level 4
machine/effect
You can pay 500 Lifepoints during either players turn, this card is treated as a Tuner-Type monster until the end phase. During the next End Phase after this card is sent to the graveyard after being used as a Non-Tuner Material for a Synchro Summon, you can add 1 "Corruption" Trap from your graveyard or Deck to your hand, you can pay 800 Lifepoints to set it directly to the field.
1750/?

The Corruption Force
Trap
Activate 1 of these effects:
Destroy Spell/Trap cards on the field up to the number of Face-Up "Blight" monsters you control.
Discard 1 "Blighted" monster. Banish Spell/Trap cards on the field up to the number of Face-Up "Blight" monsters you control.
You can only activate 1 "The Blighting Force" per turn, to activate this card during your opponent's turn you must discard 2 cards. You can banish the top two cards of your deck to activate this card without setting it.

Blighted Grepher
Dark
Level 4
Warrior/Effect
You can Special Summon this card (from your hand) by discarding Dark monsters from your hand whose total Level equals 7 or Higher. Once per turn you can send 1 dark monster from your hand to the graveyard and 1 dark monster from your deck to your graveyard.
1700/1500

Shinato, The Blighted King
Dark
Level 9
Fairy/Synchro/Effect
1 Dark Tuner + 2 or more Dark Monsters
This card can only be summoned by Synchro Summon. Trap cards can not be activated in respose to this cards summon. Once per turn, you can banish 1 trap from your graveyard to special summon 1 "Blighted" Tuner Monster from your graveyard, its effects are negated and can only be used in the Synchro summon of a "Blighted" monster. When this card destroys a monster in battle, inflict damage to your oppoent equal to half the destroyed monsters ATK (on the field) then gain Life Points equal to the damage dealt to your oppoent.
3300/2700

Bloody Warrior
Dark
Level 4
Warrior
This fearsome warrior betrayed his Kingdom for reasons known to none but him and his King. Rumor has it that he survived his treason because he was the true-born prince.
1600/1800

Corrupted Waffle
Dark
Level 9
Warrior/Effect
This card can not be destroyed by monster effects. This card can not be Special Summoned by monster effects (except its own). While you have no cards in your hand, you can tribute 1 monster on your side of the field (Except "Corrupted Waffle") to special summon this card from your Graveyard, you can not normal summon or set the turn you use this effect.
2000/2000

Wall of Walls
Earth
Level 6
Machine/Effect
You take no battle damage involving this card. If this card would be destroyed by battle, reduce its DEF by 700 and it is not destroyed. Once per turn, when this card would be removed from the field by your oppoent (exept by battle) it is not.
50/2750

Wabba Jacket
Earth
Level 4
Machine
It is said anyone who wears this jacket goes mad.
1600/1800

Jar of Pickles
Normal Trap
Draw 2 cards, then shuffle up to 5 cards (minimum of 1) from your hand into your deck. If there are 2 "Jar of Pickle" in your graveyard when this card is activated, draw 1 additional card.

Jimmy Can't Dance
Continuous Trap
Declare 3 card names, monsters with those names can not attack while this card is on the field. Destroy this card during the fifth standby phase after activation. Only 1 "Jimmy Can't Dance" can be Face-Up on the field.

Poly-Wanna-Cracker
Normal Spell
Add 1 "Polymerization" card from your deck to your hand. Once per turn during your End Phase, you can banish this card from the graveyard to add 1 "Polymerization" or monster that was used as a Material in a Fusion Summon from your Graveyard to your hand.

Level Eater
level 1
EARTH
Insect/Effect
While this card is in the graveyard; Return 1 "LV" Monster on your field to the owners hand or deck, then summon a monster with the same name and a Lower Level from your Hand, Deck, or Graveyard, special summon this card. This card can not be used in a Xyz or Synchro summon if summoned by this effect. This card gains Levels (max 11) equal to the difference between the returned "LV" monster and the summoned "LV" monster.
800/800[/spoiler]
Last edited by Lord dragon on Sun Sep 22, 2013 2:49 pm, edited 1 time in total.
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Phazed
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Re: War of the Ancients

Post by Phazed » Sun Sep 22, 2013 2:18 pm

[spoiler]Masked Macromancer
DARK
Level 3
Spellcaster/Effect
1300/800
You can banish 1 "Macromancer" monster from your Graveyard; Add 1 "Ominous" Spell Card to your hand. You can only activate the effect of "Masked Macromancer" once per turn.

Shunned Macromancer
DARK
Level 4
Spellcaster/Effect
700/1800
When this card is Normal Summoned: You can target 1 "Ominous" Spell Card in your Graveyard; Special Summon that target in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 4/ATK 200/DEF 1600). It cannot be used as a Synchro Material Monster or as an Xyz Material for an Xyz Summon during the turn it is Special Summoned by this effect.

Malicious Macromancer
DARK
Level 8
Spellcaster/Effect
2650/1200
1 "Macromancer" Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can send 1 "Ominous" Spell Card from your Deck to your Graveyard. You can only control 1 face-up "Malicious Macromancer".

Maniacal Macromancer
DARK
Rank 4
Spellcaster/Effect
2450/1300
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 2 "Ominous" Spell Cards in your Graveyard and 1 card on the field; Shuffle the first 2 targets into the deck, and if you do, destroy the third target.

Ominous Calling
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can add 1 "Macromancer" monster from your Deck to your hand. You can only activate the effect of "Ominous Calling" once per turn.

--

Reanimated Macromancer
DARK
Level 4
Zombie/Effect
1600/500
If this card is in your Graveyard: You can discard 1 Normal Spell Card; Special Summon this card in face-up Defense Position from the Graveyard. If this card was Summoned this way, banish it when it leaves the field.

Ominous Arrival
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 of your banished monsters; Return it to your Graveyard. You can only activate the effect of "Ominous Arrival" once per turn.

Ominous Transformation
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 face-up monster you control with a level; It is treated as a Tuner monster while face-up on the field. You can only activate the effect of "Ominous Transformation" once per turn.

----------

Corrupted Seraph Azlett
DARK
Level 3
Fairy/Effect
300/1900
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned or flipped face-up; You can choose 1 "Corrupted Seraph" monster from your Deck and place it on top of your Deck.

Corrupted Seraph Raftet
DARK
Level 4
Fairy/Effect
1900/300
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned: You can draw 1 card, then reveal it. If that card is a "Corrupted Seraph" monster other than "Corrupted Seraph Raftet"; Special Summon it in face-up Attack Position. It cannot attack this turn.

Corrupted Seraph Jelgar
DARK
Level 5
Fairy/Effect
2100/700
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal or Special Summoned: You can reveal the top 2 cards of your Deck; Target and destroy Spell/Trap Cards up to the number of revealed "Corrupted Seraph" monsters.

Corrupted Seraph Korvux
DARK
Level 9
Fairy/Effect
2600/200
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Special Summoned: You can reveal the top 3 cards of your Deck; Activate 1 or more of these effects, depending on the number of "Corrupted Seraph" monsters revealed.
1 or more: Target and banish 1 card your opponent controls.
2 or more: Return 1 random card from your opponent's hand to the top of their Deck.
3: This card cannot be targeted by card effects.

Valhalla in Shadows
Spell / Field
As long as this card remains face-up on the field, all "Corrupted Seraph" monsters remain face-up on the field and do not have to return to the top of the Deck during the End Phase. During your Standby Phase: Draw 1 card, then return 1 card in your hand to the top of the Deck.

----------

Vigil of Excitement
Trap / Normal
Draw 1 card, then target and return 2 monsters in your Graveyard to the top of your Deck in any order. You can only activate 1 "Vigil of Excitement" once per turn.

Vigil of Mourning
Trap / Normal
Target 2 monsters in your Graveyard and 1 face-up Level 4 or lower monster your opponent controls: Return the first targets to the top of your Deck in any order, and if you do, send the third target to the Graveyard. You can only activate 1 "Vigil of Mourning" once per turn.

----------

Heartwork
Spell / Continuous
When this card is activated: Increase your Life Points by 1000. All face-up monsters you control gain 300 ATK.[/spoiler]
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The Stranger
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Posts: 933
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Re: War of the Ancients

Post by The Stranger » Tue Sep 24, 2013 11:18 am

[spoiler]Thought Police Cloning Unit
Dark
Level 1
Psychic/Effect
0/0
You can banish this card from your hand; Special Summon 1 level 4 or lower Non-Effect monster from your graveyard. You can banish this card from your hand and 1 other card from your hand; Special Summon 1 Non-Effect monster from your graveyard. During either player's turn, you can banish 1 "Thought Police" monster you control to add this banished card to your hand. You can only use 1 "Thought Police Cloning Unit" effect per turn, and only once that turn.

Dystopia
Spell/Field
Neither player can activate monster effects from the field. "Thought Police" monsters you control gain 300 ATK.

-

Heavenly Bard Lyre
Level 3
Light
Spellcaster/Effect
1600/1600
When this card is summoned, you can change it to defense position. When this card is destroyed, you can add 1 "Ballad" card from your deck or graveyard to your hand.

Heavenly Bard Kithalo
Level 3
Light
Spellcaster/Effect
1400/1400
When this card is summoned, you can change it to defense position. Once per turn, you can discard 1 "Bard" monster to add 1 "Ballad" card from your deck to your hand.

Heavenly Bard Aulos
Level 3
Light
Spellcaster/Effect
1200/1200
When this card is summoned, you can change it to defense position. Once per turn, you can discard 1 "Bard" monster to add 1 "Ballad" card from your deck to your hand.

Heavenly Bard Trigonon
Level 3
Light
Spellcaster/Effect
1000/1000
When this card is summoned, you can change it to defense position. You can discard this card; return 1 "Bard" monster from your graveyard to your deck, other than "Heavenly Bard Trigonon" and send 1 "Ballad" card from your deck to the graveyard; play that card.
((Quick ruling: The spell trigonon dumps is treated the same as if it were played from your hand in every respect. So, for example, you could negate its effect with something that specifies spell cards [Although trigonon would not be destroyed/negated since the target is the spell], and "Ballad of the Hero"'s second effect would still activate. The wording has been changed to reflect that. Thanks for pointing this out, lord dragon. You get a very salty cookie.))

Heavenly Bard Pan
Rank 3
Light
Spellcaster/Effect
2000/2000
2 level 3 monsters
Once per turn, you can return 1 "Bard" monster in your graveyard to the deck; this card gains 500 ATK. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card; banish 1 "Ballad" card in your graveyard, and activate its effect(s).

-

Ancient God of Creation, Ahura Mazda
Level 12
Divine/Light
Divine-Beast/Effect
5000/5000
Requires 3 LIGHT Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card cannot be destroyed. You can only control 1 face-up "God" monster. This card cannot be special summoned. This card inflicts half battle damage to your opponent. Once per turn, you can activate 1 of the following effects:
• Special Summon 1 Monster from your Graveyard.
• Tribute 1 monster you control; Special Summon 2 Monsters from your Graveyard.
Monsters your opponent controls are unaffected by monster effects the turn you activate this effect.

Ancient God of Destruction, Angra Mainyu
Level 12
Divine/Dark
Divine-Beast/Effect
5000/5000
Requires 3 DARK Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card cannot be destroyed. You can only control 1 face-up "God" monster. This card cannot be special summoned. This card inflicts half battle damage to your opponent. Once per turn, you can activate 1 of the following effects:
• Banish 1 card your opponent controls.
• Tribute 1 monster you control; Banish all Monsters your opponent controls.
• Tribute 1 monster you control; Banish all Spell or Trap cards your opponent controls.

-

Tyrannical Tiger
Dark
Rank 4
Beast/Xyz/Effect
1800/1500
2 Level 4 Beast-type monsters
This card gains 200 ATK for every Spell or Trap card attached to it as an Xyz Material. Negate the effects of all face-up Spell and Trap cards your opponent controls. Once per turn, you can target 1 face-up Spell or Trap card on the field; attach it to this card as an Xyz Material. You can detach 2 Xyz Materials from this card to target 1 level 4 or lower DARK Beast-Type monster in your graveyard; this card gains that monster's effects until the End Phase of this turn.

Wall of Light
Spell/Continuous
This card can only be activated during your Main Phase 2. LIGHT monsters cannot be destroyed or banished. The effects of LIGHT monsters cannot be negated. If this card would be destroyed, you can discard 1 LIGHT monster instead. During your opponent's end phase: Destroy this card.

Strategy for Dummies, by General Valor - Against All Odds
Spell/Quick-Play
Roll a die, then ignore the number rolled. Select 1 LIGHT monster you control. That monster cannot be destroyed. Any monster that monster battles is banished at the end of the damage step. During the end phase of the turn this card was activated, banish that monster.

Strategy for Dummies, by General Valor - You're the Hero
Spell/Equip
This card can only be equipped to a LIGHT monster. This card cannot be destroyed by your opponent's card effects. Your opponent cannot target monsters other than the equipped monster you control for an attack. Monsters you control other than the equipped monster cannot attack. The equipped monster gains ATK equal to the combined ATK of all other monsters you control. If the equipped monster would be destroyed, you can destroy another card you control instead. Once per turn, you can banish 1 monster you control besides the equipped monster; activate 1 of the following effects:
• During the battle phase of the turn you activated this effect, the equipped monster can attack all of your opponent's monsters once each. Your opponent takes no battle damage during the turn you activate this effect.
• Monsters the equipped monster destroys by battle this turn are returned to the bottom of the deck.
• Target 1 monster you control; equip this card to that monster.
Whenever the equipped monster attacks, you must shout an improvised attack name (3 adjectives minimum; EX: "Shining Powerful Burst Slash!")[/

Strategy for Dummies, by General Valor - Foe Turned Friend
Trap/Continuous
When a monster your opponent controls targets a LIGHT monster for an attack; Take control of that monster, and equip it with this card. It is treated as a LIGHT monster, its effect(s) are negated, and its attack becomes 0. Your opponent cannot attack any monsters other than the monster equipped with this card. If this card is destroyed, destroy that monster. If the equipped monster is destroyed, destroy this card. If the equipped monster was destroyed by a card effect, take 2000 damage. When the equipped monster is destroyed, you must give a short speech about how help comes in the most unexpected of places, and how that brave soldier's sacrifice will when you the war. The next time one of your monsters attacks, you must shout "Remember [equipped monster's name]!"

Shadow Shield
Spell/Continuous
This card can only be activated during your Main Phase 2. DARK monsters cannot be destroyed or banished. The effects of DARK monsters cannot be negated. If this card would be destroyed, you can discard 1 DARK monster instead. During your opponent's end phase: Destroy this card.

General Valor
Light
Level 4
Warrior/Effect
0/0
You can discard this card; Add 1 equip spell from your deck to your hand. When this card is normal summoned, you can add 1 equip spell card from your graveyard to your hand. While this card is equipped with an equip spell, this card gains 2000 ATK.

Thought Police Crowd Control Unit
Dark
Level 4
Psychic
1900/1800
Thank goodness for the Thought Police,
Who keep us safe and sound.
Whenever people disagree
They beat their heads around!

Thought Police Censor Unit
Dark
Level 4
Psychic/Tuner
1800/2100
Thank goodness for the Thought Police,
Who always save the day.
They keep that awful, dreadful thing
Called "Knowledge" away.

Thought Police Commander Sir Gustav
Dark
Level 8
Psychic/Synchro
3000/2800
1 Tuner + 1 or more Non-Tuner Monsters
Thank goodness for Sir Gustav,
He's big and brave and strong.
He shows us that our greatest strength
Was weakness all along.

Lance the Deadly Hexer
Dark
Level 8
Spellcaster/Synchro/Effect
2500/1600
1 Tuner + 1 or more Non-Tuner Monsters
Once per turn, during your opponent's turn, you can target 1 monster your opponent controls; during the end phase of this turn, that monster is destroyed. This monster does not need to be on the field to resolve this effect.

Ballad of War
Spell/Quick-Play
Target 1 level 4 or lower monster on the field; Banish it. This card cannot be used during your opponent's Main-Phase.

Ballad of Greatness
Spell/Quick-Play
Target 1 monster you control; equip this card to that monster. It gains 600 ATK. Whenever that monster destroys a monster by battle, return it to the bottom of its owner's deck.

Ballad of Death
Spell/Quick-Play
Target 1 monster on the field; during the End Phase of this turn, that monster is banished. This card can only be activated during Main Phase 1.

Mischief Tornado
Spell
Destroy all spell and trap cards on the field. You cannot summon during the turn you activate this card. Each deck can only contain 1 "Mischief Tornado".

Mischief Vortex
Trap
While your opponent has 3 or more monsters on their side of the field: Destroy all face-up monsters your opponent controls. Each deck can only contain 2 "Mischief Vortex".

Anti-Darkness Unit 01
Level 4
Light
Warrior/Effect
1800/1000
Once per turn, you can target 1 DARK monster your opponent controls; Banish it. When this card is attacked by a DARK monster, you can banish this card; Special summon it at the end of the battle phase.

Anti-Darkness Unit 02
Level 4
Light
Warrior/Effect
1900/1000
While your opponent controls a face-up DARK monster on their side of the field, this card gains 1500 ATK. This card cannot be targeted by the effects of DARK monsters.

Anti-Darkness Unit 03
Level 4
Light
Warrior/Effect
0/1000
Once per turn, during either player's turn, you can discard this card from your hand; DARK monsters cannot be special summoned or activate their effects this turn.

Shadow Enforcer
Level 4
Dark
Fiend/Effect
1000/2000
FLIP: If your opponent controls a LIGHT monster: Banish all monsters they control. During either player's turn, you can tribute this card; banish 1 LIGHT monster on the field.

Turn Out the Lights
Spell/Quickplay
Negate the effects of all LIGHT monsters until the end phase of your next turn. You can banish this card in the graveyard to target 1 LIGHT monster your opponent controls; Destroy it.[/spoiler]
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
The Stranger
Ultimate Rare Duelist
Posts: 933
Joined: Tue Sep 11, 2012 4:26 pm

Re: War of the Ancients

Post by The Stranger » Wed Sep 25, 2013 10:00 pm

Spoiler:
Angelic Trumpeter
Light
Level 3
Warrior/Tuner/Effect
When this card is normal summoned, you can add 1 level 4 or lower "Angelic" Monster from your deck to your hand. You cannot add Angelic Trumpeter with effect.
1300/1000

Sounding of the Horn
Normal Spell
You can only activate this card if you control one Face-Up "Angelic" monster. Add 1 "Angelic Lancer" from your deck to your hand.

Horn of the Angels
Normal Trap
You can only activate this card if you control a face-up "Angelic Lancer." You can banish one Angelic monster from your graveyard. Destroy 1 card your opponent controls. Until the end phase, all face-up "Angelic Lancer" monsters you control gain 600 attack.

Final Horn of the Angels
Counter Trap
Banish two "Angelic" monsters from your graveyard. When an opponent activates a spell/trap card; negate that card and summon 1 "Angelic Lancer from your deck. "Angelic Lancer" monsters cannot attack this turn and the monster you special summoned is returned to your hand at the end phase.

Angelic Lancer
Light
Level 7
Warrior/Effect
2800/2400
You can tribute two face-up monsters you control with 2000 or more attack to special summon this card from your hand. When this card is destroyed by battle or by card effect, you can destroy 1 card your opponent controls.

Angelic Swordsman
Light
Level 4
Warrior/Normal
2000/1000
This Angel is a Warrior of the High Heavens above. He fights using his trusty blade "Lux Gladius."

Angelic Defender
Light
Level 4
Warrior/Effect
When this card is summoned change it to defense position. Once per turn you can switch this monster's ATK and DEF. This card cannot be destroyed by card effects.
1000/2000

Angelic Lancer - XX
Light
Level 6
Warrior/Effect
You can special summon this card from your hand by tributing 1 face-up monster with 2000 or more attack that you control. When this card is summoned you can return 1 card your opponent controls to the hand. You can only special summon 1 "Angelic Lancer - XX" per turn.
2400/2100

Resurfacing Waves
Continuous Spell
If a water monster was tributed this turn for a tribute summon or by monster effect, You can special summon 1 Level 4 or lower water monster from your graveyard to your side of the field at the end phase of this turn. "You can only use the effect of "Resurfacing Waves" once per turn.

Fearsome Feline
Earth
Level 3
Beast/Normal
This feline is very protective of its territory. Don't you dare come near its kittens!
100/2100

Champion's Rebirth
Quick-Play Spell
Banish 1 Face-up Warrior monster you control. Add 1 level 4 or lower warrior monster from your deck to your hand.
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

User avatar
einstein
Parallel Rare Duelist
Posts: 2849
Joined: Sat Aug 27, 2011 7:44 pm
Location: In a parallel universe...

Re: War of the Ancients

Post by einstein » Thu Sep 26, 2013 3:43 pm

Spoiler:
Glacuous the Blue Darkael
:water: :star: :star: :star:
[Machine/Effect]
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. When this card is sent from the deck to the Graveyard: Target 1 face-up card your opponent controls; Destroy that target. You cannot Special Summon the turn you activate this effect.
0/1500

Beninga the Brown Darkael
:earth: :star: :star: :star: :star:
[Machine/Effect]
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. Once per turn: You can banish 1 "Darkael" monster from your Graveyard, except "Beninga the Brown Darkael"; This card gains 500 ATK until the End Phase.
1650/1600

Clariteno the White Darkael
:light: :star: :star: :star: :star:
[Machine/Effect]
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. When this card is banished: Add 1 "Darkael" Spell/Trap card from your deck to your hand, and if you do, you cannot activate the effect of the added Spell/Trap card until second End Phase after this effect is activated.
1200/1900

Eridicax the Red Darkael
:fire: :star:
[Machine/Effect]
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. When this card is Normal Summoned: All "Darkael" monsters you control gain 800 ATK and DEF, until the End Phase. You must have 4 or more "Darkael" monsters in your Graveyard to activate and resolve this effect.
200/500

Olombium the Green Darkael
:wind: :star: :star: :star: :star: :star: :star:
[Machine/Effect]
When this card is sent from the field to the Graveyard: Send the top card of your deck to the Graveyard. You can Special Summon this card (from your hand) by tributing 1 face-up "Darkael" monster you control. If you do, this card cannot attack this turn.
2300/0

Shamanic Darkael - Gllchmm
:dark: :star: :star: :star: :star:
[Machine/Gemini]
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can place 1 "Darkael" counter on a "Darkael" card you control. Cards with "Darkael" counters on them cannot be destroyed by card effects. When this card is removed from the field, remove all "Darkael" counters from cards you control, then send cards from the top of your deck to the Graveyard equal to the number of counters removed.
1900/1200

Darkael Trick
Quick-Play Spell
When your opponent targets a face-up "Darkael" monster you control for an attack: Target 1 "Darkael" monster you control; That target gains 600 ATK, but its effects are negated and it is destroyed in the End Phase. Draw 1 card.

Darkael Element Formation
Normal Spell
If you control no cards: Banish up to 6 "Darkael" monsters from your hand, deck, or Graveyard with different attributes; Apply this effect, depending on the number of cards banished for this card's activation:
● 1: Draw 1 Card.
● 2: Your opponent loses 1000 Life Points.
● 3: Destroy 1 Spell/Trap card on the field.
● 4: Destroy 1 Monster on the field.
● 5: Return 2 cards on the field to the hand.
● 6: Special Summon 1 monster from your Graveyard and 1 monster from your opponent's Graveyard. Their effects are negated, and are destroyed in the End Phase.

Darkael Trap Hole
Normal Trap
When your opponent Normal Summons a monster while you control a face-up "Darkael" monster: Target that monster, and send cards from the top of your deck to the Graveyard equal to that target's level -2; Destroy that target. You can only activate 1 "Darkael Trap Hole" once per turn.

Dark Return
Quick-Play Spell
Target 1 DARK monster you control and 1 DARK monster in your Graveyard; Add both targets to your hand.

Celichitas Emenrou
Field Spell
All DARK monsters gain 300 ATK and DEF. Negate the effects of all Light monsters on the field. Once per turn: You can target 1 Field Spell card on the field; Destroy that target, and if you do, add 1 DARK monster from your deck to your hand. You cannot conduct your Battle Phase the turn you activate this effect.

Elictor of Darkness
:dark: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: :star:
[Fiend/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 5 DARK monsters from either player's Graveyard, and cannot be Summoned other ways. When this card is Summoned, if your opponent controls a LIGHT monster: Target 1 LIGHT monster your opponent controls; Destroy that target, and if you do, banish it instead of sending it to the Graveyard. If this card battles a LIGHT monster, inflict 1000 damage to your opponent before Damage Calculation. If this card is targeted by a card effect: You can send 2 DARK monsters from your hand/deck to the Graveyard; Negate that effect, and if you do, destroy it.
3500/3500

Recycling Algorithm
Normal Spell
Pay half your Life Points; Shuffle all Spell/Trap cards in your Graveyard into your deck, and if you do, draw 1 card.
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