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Remnants of the Past

Posted: Tue Oct 01, 2013 11:22 pm
by The Stranger
This is the thread for submitting cards to the Fourth set of Revolution: Remnants of the Past.
It is an anything goes pack. All cards must have at least 2 approvals and no vetoes to be submitted.

Re: Remnants of the Past

Posted: Sat Jan 11, 2014 2:58 pm
by Zanrith
Submitting
Spoiler:
Stardust Sprite
Level 1
Wind
ATK 100/DEF 100
Fairy/Tuner
During your Standby Phase, you can banish this card from your graveyard, add one "Stardust" monster from your deck to your hand with less than 1000 ATK, other than "Stardust Sprite". You can only activate this effect of "Stardust Sprite" Once per turn. You can return one face-up level 6 or higher "Stardust" monster to your hand, special summon this card from your graveyard. This card cannot be used as synchro material for a monster other than a "Stardust" monster.

Stardust Legion
Level 4
Wind
ATK 1850/DEF 0
Dragon/Effect
Once per turn, you can target one of your banished "Stardust" monsters, pay 500 life points, add it to your hand. Once you use this effect, you cannot activate spell or trap effects for the rest of the turn. You can only control one face-up "Stardust Legion". This card cannot be used as a synchro material for a monster other than a "Stardust" monster.

Messenger of the Stars
Level 1
Wind
ATK 0/DEF 0
Spellcaster/Effect
This card is treated as a "Stardust" monster when it is on the field or in the graveyard or in the banished zone. When this card is sent to the graveyard by the effect of a "Stardust" card, you can activate one "Spellbooks of the Stardust Legion" from your deck, then special summon this card in face-up attack position. If this card is in face-up defense position, destroy it. If you would take damage from a battle involving this card, you take twice that amount of damage. This card cannot be used as a synchro material for a monster other than a "Stardust" monster.

Stardust Breaker
Level 7
Wind
ATK 2700/DEF 2100
Warrior/Effect
If your opponent has more cards on their field than you do, and you control at least 2 "Stardust" cards, you can special summon this card (from your hand). During your end phase, destroy this card on the field (even if face-down). You can only control 1 "Stardust Breaker". This card cannot be used as an xyz or fusion material monster, and cannot be tributed. This card cannot be used as a synchro material for a monster other than a "Stardust" monster.

Spellbooks of the Stardust Legion
Continuous Spell
This card can only be removed from the field by the effect of a "Stardust" card. The controller of this card can only activate effects of "Stardust" cards. During your standby phase, banish one "Stardust" card from your graveyard or banish this card. When a "Stardust" monster is summoned, inflict 400 damage to your opponent.

Stardust Accelerator
Continuous Spell
You must control another "Stardust" card to resolve this card's effect. If a monster is special summoned, you can banish one "Stardust" monster, draw one card.

Re: Remnants of the Past

Posted: Wed Feb 19, 2014 2:16 pm
by Wallaceman105
Submitting
Spoiler:
Catalyst the Magical Warrior :light:
:star: :star: :star: :star:
[Warrior/Effect]
If you control a DARK Spellcaster Type monster, you can special summon this card. (From your Hand.) This card gains 500 ATK for each Spell Counter on the Field. When this card destroys a monster by battle, you can put 1 Spell Counter on any monster that you can put a Spell Counter on.

1600/ATK 1000/DEF

Impetus the Magical Warrior :light:
:star: :star: :star: :star:
[Warrior/Effect]
If you control a DARK Spellcaster Type monster, you can special summon this card. (From your Hand.) This card gains 500 ATK for each Spell Counter on the Field. You can remove all Spell Counters on your side of the Field; this turn, this card can attack you opponrnt directly.
1600/ATK 1000/DEF

Colossal the Magical Warrior :dark:
:star: :star: :star: :star:
[Spellcaster/Effect]
When this card is Normal Summoned, place 1 Spell Counter on it. (max. 1) This card gains 300 ATK for each Spell Counter on it. Up to twice per turn, you can remove one Spell Counter from this card, randomly discard 1 card from your opponent's hand. If it was a Normal Spell Card, Banish it, then place one Spell Counter on this card.

1600/ATK 1000/DEF

Breach the Magical Warrior :dark:
:star: :star: :star: :star:
[Spellcaster/Effect]
When this card is Normal Summoned, place 1 Spell Counter on it. (max. 1) This card gains 300 ATK for each Spell Counter on it. Up to twice per turn, you can remove one Spell Counter from this card, Draw one card. If it was a Normal Spell Card, you can Banish it, then place one Spell Counter on this card.

1600/ATK 1000/DEF

Rupture the Magical Warrior :dark:
:star: :star: :star: :star:
[Spellcaster/Effect]
When this card is Normal Summoned, place 1 Spell Counter on it. (max. 1) This card gains 300 ATK for each Spell Counter on it. Once per turn, you can remove one Spell Counter from this card, Flip a coin and apply one of these effects:
HEADS: Target one monster your opponent controls, Banish it. If it was a DARK Spellcaster-type or LIGHT Warrior-type, both players take 1000 points of Damage.
TAILS: Target up to two Spell/Trap Cards on the Field, Banish those Targets.

1600/ATK 1000/DEF