Monarchs Awaken

Everyone has a favorite trap card. What is yours?
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VerdeICe
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Monarchs Awaken

Post by VerdeICe » Fri Oct 24, 2014 9:28 pm

This thing makes a tribute summoned monster the very definition of "beat Stick". I have a few decks that run it, mostly ones that have esper star sparrow, makes him a weird equivalent to Killer except he can come back from the deads.

Using The Monarchs Awaken requires cajones, in other words changing your whole idea on how to summon and play. So no extra deck kids, you gota run it like a man.

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arkain07
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Re: Monarchs Awaken

Post by arkain07 » Fri Oct 24, 2014 11:58 pm

Hate to be that guy but i feel Forbidden Lance is better. Its a Quick play too so i can use it from hand. So yeah kinda like the lance.
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Atumman105 wrote:This isn't easy for me to say, but I've been 100% completely wrong about Monarchs. Thanks to Arkain, I now properly understand both them AND the importance of hand advantage. Thanks, Arkain!

user name here is the same as DN Arkain07

Clan = Moon

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dracostrike
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Re: Monarchs Awaken

Post by dracostrike » Sat Oct 25, 2014 8:25 am

arkain07 wrote:Hate to be that guy but i feel Forbidden Lance is better. Its a Quick play too so i can use it from hand. So yeah kinda like the lance.
Except this lasts way longer than lance.....
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Wallaceman105
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Re: Monarchs Awaken

Post by Wallaceman105 » Mon Oct 27, 2014 10:53 am

dracostrike wrote:
arkain07 wrote:Hate to be that guy but i feel Forbidden Lance is better. Its a Quick play too so i can use it from hand. So yeah kinda like the lance.
Except this lasts way longer than lance.....
This, this, and so much this. Plus no ATK loss. 800 makes a big difference, be it ATK or LP. Hence Cowboys.
XYZ Dragon Cannon wrote:
DFB3636 wrote:
Zanrith wrote:Make the extra deck great again, too many pendulums are entering our decks!
Just build a wall of floodgates.
And make the OCG pay for it!
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