Solemn Notice

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Wallaceman105
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Re: Solemn Notice

Post by Wallaceman105 » Wed Oct 14, 2015 5:08 pm

Rowwdy Yisb wrote:
sgtc1 wrote:Stellaknight player over here. Get on my level tho.
I'd rather not since playing auto pilot is boring for me
Question:
Which is more annoying, Satellars atm or Wind-Ups at full power?

@topic
I personally don't think it's unbalanced, at least no more than solemn Warning is.
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sgtc1
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Re: Solemn Notice

Post by sgtc1 » Thu Oct 15, 2015 3:30 pm

Wallaceman105 wrote:
Rowwdy Yisb wrote:
sgtc1 wrote:Stellaknight player over here. Get on my level tho.
I'd rather not since playing auto pilot is boring for me
Question:
Which is more annoying, Satellars atm or Wind-Ups at full power?
Wind-ups, obviously. .-.
Honestly you cant really compare those two in terms of how broken and annoying they were.

@topic
I personally don't think it's unbalanced, at least no more than solemn Warning is.
It's about as broken as solemn warning in my book, they pretty much do the same thing. Solemn notice being ran in 2's and 3's? Ahh, RIP Quasar decks. :lol:
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yusei-oh
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Re: Solemn Notice

Post by yusei-oh » Fri Oct 16, 2015 10:36 pm

more power for the backrow.
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ventes183
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Re: Solemn Notice

Post by ventes183 » Mon Oct 19, 2015 8:01 am

Rowwdy Yisb wrote:
sgtc1 wrote:Stellaknight player over here. Get on my level tho.
I'd rather not since playing auto pilot is boring for me
I prefer tellers instead of emem auto pilot loops of death.


Plain irritating now with monkey board loops with the turtle guitar.
Draw 1 then search em then BOOOm pen magician double em searches more keyboard and clears the old one...
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