The TCG and the OCG are essentially two different games. The card pools are different, and Konami refuses to coincide set releases, so yes, they are different games.MysticJhn wrote:So any reason why the TCG list is so drastically different from the OCG list?
What happened here that we're being treated as two different games again?
The reason the TCG list is so different from the OCG list is because Konami of Japan didn't make this list. They have their own ideas about what is bad for the game, and TCG higher ups have theirs. The TCG higher ups were finally allowed to have their say in what they think will make a successful format.
Presumably the opportunity comes from the huge overhaul to the tournament and banlist structure that the OCG is going through. The TCG list, if you notice, is only effective until December 31st, meaning we probably get new lists January 1st, March 1st, June 1st, and September 1st.
This list reeks of Tewart, Jeff Jones, and Billy Brake. The elegant hits to the best decks, the murder of stupid cards that have made bad decks sack their way to wins for years, the general purge of bad card design, but backed up by the other hits necessary to keep the game from swinging too far in the other direction. Heavy Storm's ban is a perfect example of this. With 3 MST 1 Heavy there's always the "Set 1 Lose to MST, set 2 lose to Heavy" paradox. Without heavy though, (as we saw) the most viable strategy was to Set 5 Summon Rai-Oh. This list mitigates that by Limiting Rai-Oh, one of the strongest Anti-Meta cards out there, and reducing the quantity of all the playable backrow save for mirror Force. It solves the paradox and prevents the resultant swing to "You don't get to play Yugioh."
This list is incredible from a player perspective because it solves a lot of the sackiness players have been complaining about for years. It also goes to show that a lot of it was Konami of Japan's fault due to their refusal to listen to their own player base.