Updated list of all competitive PCG decks
Updated list of all competitive PCG decks
Anything tested to be tier 1-competitive will be posted here (i.e. all of these decks can reasonably compete against each other). Just felt like making a thread like this, what you choose to do with it is up to you. You're free to netdeck them to see what PCG decks play like, use them as a base for your own, or whatever. Doesn't concern me.
If you have something that works, feel free to post it. Try get the same formatting, though. OCD.
*Note: No longer going to bother posting sides and extras unless they aren't generic, since they're mostly the same anyway.
If you have something that works, feel free to post it. Try get the same formatting, though. OCD.
*Note: No longer going to bother posting sides and extras unless they aren't generic, since they're mostly the same anyway.
Last edited by Akirus on Thu Oct 08, 2009 4:24 am, edited 3 times in total.
Black Feathers - Anti-Meta Tech Version
Monsters - 21
1|Ptdn|Dark Armed Dragon - finisher
1|Dvac|Blackwing - Night the Valiant Lance
1|Rgbt|Blackwing - Elphin the Raven
3|Crms|Blackwing - Sirocco the Dawn
1|Dvac|Blackwing - Phantom the Elusive Chain
3|Crms|Blackwing - Bora the Spear
1|Dvac|Blackwing - Vene the Faint Hope
2|Rgbt|Blackwing - Kalut the Moon Shadow
1|Crms|Blackwing - Gale the Whirlwind
1|Rgbt|Blackwing - Blizzard the Far North
2|Dvac|Crystal Beast Citrine Rat
3|Anpr|Blackwing - Vayu the Emblem of Honor
1|Db2|Morphing Jar
Spells - 12
3|Rgbt|Black Whirlwind
3|Dvacse|Blackwing Treasure
2|Ptdn|Allure of Darkness
1|Sjcs|Gold Sarcophagus
1|Sd7|Mystical Space Typhoon
1|Sd10|Heavy Storm
1|Ysds|Giant Trunade
Traps - 7
2|Dcr|Skill Drain
2|Lod|Royal Oppression
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Sd6|Call Of The Haunted
Extra - 15
-
Side - 15
-
1|Ptdn|Dark Armed Dragon - finisher
1|Dvac|Blackwing - Night the Valiant Lance
1|Rgbt|Blackwing - Elphin the Raven
3|Crms|Blackwing - Sirocco the Dawn
1|Dvac|Blackwing - Phantom the Elusive Chain
3|Crms|Blackwing - Bora the Spear
1|Dvac|Blackwing - Vene the Faint Hope
2|Rgbt|Blackwing - Kalut the Moon Shadow
1|Crms|Blackwing - Gale the Whirlwind
1|Rgbt|Blackwing - Blizzard the Far North
2|Dvac|Crystal Beast Citrine Rat
3|Anpr|Blackwing - Vayu the Emblem of Honor
1|Db2|Morphing Jar
Spells - 12
3|Rgbt|Black Whirlwind
3|Dvacse|Blackwing Treasure
2|Ptdn|Allure of Darkness
1|Sjcs|Gold Sarcophagus
1|Sd7|Mystical Space Typhoon
1|Sd10|Heavy Storm
1|Ysds|Giant Trunade
Traps - 7
2|Dcr|Skill Drain
2|Lod|Royal Oppression
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Sd6|Call Of The Haunted
Extra - 15
-
Side - 15
-
Spoiler:
This is probably my best performing PCG deck so far. The Oppression/Skill Drain just shuts down everything, it can be a real pain to deal with.
Last edited by Akirus on Sun Oct 11, 2009 2:49 am, edited 3 times in total.
Standard Lightsworn
Monsters - 23
1|Lodt|Judgment Dragon
1|Hvor|Light Armed Dragon
1|Dvac|Fengon, Lightsworn Golem
2|Rnh|Draekoth, Lightsworn Mentalist
3|Lodt|Wulf, Lightsworn Beast
1|Lodt|Jain, Lightsworn Paladin
1|Lodt|Ehren, Lightsworn Monk
1|Lodt|Lyla, Lightsworn Sorceress
3|Lodt|Lumina, Lightsworn Summoner
1|Lodt|Aurkus, Lightsworn Druid
1|Rnh|Tuna, Lightsworn Fish
1|Lodt|Honest
3|Taev|Necro Gardna
2|Rnh|Destiny Hero - Jazz Jammer
1|Dvac|Renki, Lightsworn Imp
Spells - 14
3|Tdgs|Charge of the Light Brigade
3|Lodt|Solar Recharge
2|Hvor|Pull of the Holy Sanctum
1|Sd10|Pot of Avarice
1|Sjcs|Gold Sarcophagus
2|Sd5|Reinforcement of the Army
1|Sd2|Heavy Storm
1|Sd7|Mystical Space Typhoon
Traps - 3
1|Ast|Beckoning Light
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
Extra - 15
-
Side - 15
-
1|Lodt|Judgment Dragon
1|Hvor|Light Armed Dragon
1|Dvac|Fengon, Lightsworn Golem
2|Rnh|Draekoth, Lightsworn Mentalist
3|Lodt|Wulf, Lightsworn Beast
1|Lodt|Jain, Lightsworn Paladin
1|Lodt|Ehren, Lightsworn Monk
1|Lodt|Lyla, Lightsworn Sorceress
3|Lodt|Lumina, Lightsworn Summoner
1|Lodt|Aurkus, Lightsworn Druid
1|Rnh|Tuna, Lightsworn Fish
1|Lodt|Honest
3|Taev|Necro Gardna
2|Rnh|Destiny Hero - Jazz Jammer
1|Dvac|Renki, Lightsworn Imp
Spells - 14
3|Tdgs|Charge of the Light Brigade
3|Lodt|Solar Recharge
2|Hvor|Pull of the Holy Sanctum
1|Sd10|Pot of Avarice
1|Sjcs|Gold Sarcophagus
2|Sd5|Reinforcement of the Army
1|Sd2|Heavy Storm
1|Sd7|Mystical Space Typhoon
Traps - 3
1|Ast|Beckoning Light
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
Extra - 15
-
Side - 15
-
Spoiler:
Last edited by Akirus on Thu Oct 08, 2009 2:54 am, edited 1 time in total.
Ancient Glads
Monsters - 16
1|Glas|Gladiator Beast Laquari
1|Glas|Gladiator Beast Bestiari
2|Ptdn|Gladiator Beast Darius
2|Tdgs|Gladiator Beast Equeste
1|Glas|Gladiator Beast Secutor
1|Crms|Gladiator Beast Samnite
2|Dpct|Elemental Hero Prisma
1|Glas|Gladiator Beast Murmillo
3|Glas|Test Tiger
1|Sdj|Sangan
1|Db2|Morphing Jar
Spells - 10
3|Ptdn|Gladiator Proving Ground
3|Sdzw|Shrink
2|Anpr|Ancient Forest
1|Sd4|Heavy Storm
1|Sd5|Mystical Space Typhoon
Traps - 14
3|Sdp|Waboku
3|Tdgs|Gladiator Beast War Chariot
2|Lod|Bottomless Trap Hole
2|Gx04|Dark Bribe
1|Cp01|Solemn Judgment
1|Pgd|Trap Dustshoot
1|Mrd|Mirror Force
1|Dp04|Call Of The Haunted
Extra - 6
3|Lodt|Gladiator Beast Gyzarus
3|Tdgsse|Gladiator Beast Heraklinos
Side - 15
-
Still working on this build, but it managed to take a 2-0 match from my Feathers.
1|Glas|Gladiator Beast Laquari
1|Glas|Gladiator Beast Bestiari
2|Ptdn|Gladiator Beast Darius
2|Tdgs|Gladiator Beast Equeste
1|Glas|Gladiator Beast Secutor
1|Crms|Gladiator Beast Samnite
2|Dpct|Elemental Hero Prisma
1|Glas|Gladiator Beast Murmillo
3|Glas|Test Tiger
1|Sdj|Sangan
1|Db2|Morphing Jar
Spells - 10
3|Ptdn|Gladiator Proving Ground
3|Sdzw|Shrink
2|Anpr|Ancient Forest
1|Sd4|Heavy Storm
1|Sd5|Mystical Space Typhoon
Traps - 14
3|Sdp|Waboku
3|Tdgs|Gladiator Beast War Chariot
2|Lod|Bottomless Trap Hole
2|Gx04|Dark Bribe
1|Cp01|Solemn Judgment
1|Pgd|Trap Dustshoot
1|Mrd|Mirror Force
1|Dp04|Call Of The Haunted
Extra - 6
3|Lodt|Gladiator Beast Gyzarus
3|Tdgsse|Gladiator Beast Heraklinos
Side - 15
-
Still working on this build, but it managed to take a 2-0 match from my Feathers.
Last edited by Akirus on Thu Oct 08, 2009 2:53 am, edited 1 time in total.
Shadowsworn Synchro
Monsters - 22
1|Ssic|Damnation Phantasm
1|Ptdn|The Dark Creator
3|Ssic|Shadowsworn Ghoul, Hreish
1|Ssic|Shadowsworn Witch, Helena
1|Ssic|Shadowsworn Fanatic, Aghine
1|Ssic|Shadowsworn Slayer, Gnaszk
3|Ssic|Shadowsworn Necromancer, Enshin
2|Ssic|Shadowsworn Werewolf, Iyaele
2|Ssic|Shadowsworn Hound, Baskerville
3|Taev|Necro Gardna
3|Rnh|Destiny Hero - Jazz Jammer
1|Csoc|Plaguespreader Zombie
Spells - 13
3|Ssic|Incursion of the Dark Horde
3|Ssic|Dark Renewal
3|Ptdn|Allure of Darkness
1|Sdzw|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd1|Heavy Storm
1|Sd6|Mystical Space Typhoon
Traps - 5
2|Fet|Threatening Roar
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Pgd|Trap Dustshoot
Extra - 15
-
Side - 15
-
1|Ssic|Damnation Phantasm
1|Ptdn|The Dark Creator
3|Ssic|Shadowsworn Ghoul, Hreish
1|Ssic|Shadowsworn Witch, Helena
1|Ssic|Shadowsworn Fanatic, Aghine
1|Ssic|Shadowsworn Slayer, Gnaszk
3|Ssic|Shadowsworn Necromancer, Enshin
2|Ssic|Shadowsworn Werewolf, Iyaele
2|Ssic|Shadowsworn Hound, Baskerville
3|Taev|Necro Gardna
3|Rnh|Destiny Hero - Jazz Jammer
1|Csoc|Plaguespreader Zombie
Spells - 13
3|Ssic|Incursion of the Dark Horde
3|Ssic|Dark Renewal
3|Ptdn|Allure of Darkness
1|Sdzw|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd1|Heavy Storm
1|Sd6|Mystical Space Typhoon
Traps - 5
2|Fet|Threatening Roar
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Pgd|Trap Dustshoot
Extra - 15
-
Side - 15
-
Spoiler:
Last edited by Akirus on Thu Oct 08, 2009 2:53 am, edited 1 time in total.
LS-Engine Chaos Dark Armed
Monsters - 21
1|Ptdn|Dark Armed Dragon
1|Hvor|Scatterstar Serpent - Envoy of Creation
1|Hvor|Voidspawn Dragon - Envoy of Destruction
2|Rnh|Draekoth, Lightsworn Mentalist
1|Ssic|Shadowsworn Witch, Helena
1|Lodt|Lyla, Lightsworn Sorceress
1|Yg02|Thunder King Rai-Oh
1|Lodt|Ehren, Lightsworn Monk
1|Rnh|Archfiend Dasher
1|Mrl|Mystic Tomato
2|Sdsc|Summoner Monk
1|Sdj|Sangan
1|Sdzw|Spirit Reaper
1|Crms|Blackwing - Gale the Whirlwind
1|Db2|Morphing Jar
1|Ssic|Shadowsworn Hound, Baskerville
1|Csoc|Plaguespreader Zombie
2|Dvac|Plaguespreader Ghoul
Spells - 14
3|Tdgs|Charge of the Light Brigade
3|Ptdn|Allure of Darkness
3|Pgd|Book of Moon
1|Lodt|Solar Recharge
1|Cp01|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd6|Mystical Space Typhoon
1|Sd5|Heavy Storm
Traps - 5
2|Lod|Bottomless Trap Hole
1|Lon|Torrential Tribute
1|Pgd|Trap Dustshoot
1|Sd8|Call Of The Haunted
Extra - 15
-
Side - 15
-
1|Ptdn|Dark Armed Dragon
1|Hvor|Scatterstar Serpent - Envoy of Creation
1|Hvor|Voidspawn Dragon - Envoy of Destruction
2|Rnh|Draekoth, Lightsworn Mentalist
1|Ssic|Shadowsworn Witch, Helena
1|Lodt|Lyla, Lightsworn Sorceress
1|Yg02|Thunder King Rai-Oh
1|Lodt|Ehren, Lightsworn Monk
1|Rnh|Archfiend Dasher
1|Mrl|Mystic Tomato
2|Sdsc|Summoner Monk
1|Sdj|Sangan
1|Sdzw|Spirit Reaper
1|Crms|Blackwing - Gale the Whirlwind
1|Db2|Morphing Jar
1|Ssic|Shadowsworn Hound, Baskerville
1|Csoc|Plaguespreader Zombie
2|Dvac|Plaguespreader Ghoul
Spells - 14
3|Tdgs|Charge of the Light Brigade
3|Ptdn|Allure of Darkness
3|Pgd|Book of Moon
1|Lodt|Solar Recharge
1|Cp01|Pot of Avarice
1|Sjcs|Gold Sarcophagus
1|Sd6|Mystical Space Typhoon
1|Sd5|Heavy Storm
Traps - 5
2|Lod|Bottomless Trap Hole
1|Lon|Torrential Tribute
1|Pgd|Trap Dustshoot
1|Sd8|Call Of The Haunted
Extra - 15
-
Side - 15
-
Spoiler:
This is one of the best performing decks I've made so far, it's awesome.
Last edited by Akirus on Sun Oct 11, 2009 2:51 am, edited 3 times in total.
- bricemck
- Ghost Rare Duelist
- Posts: 6296
- Joined: Fri May 22, 2009 1:10 pm
- Location: The Bull City, NC
Re: Updated list of all competitive PCG decks
i like that blackwing variant
that night lance is very strong
that night lance is very strong

Team DB: Destruction is Only the Beginning
Re: Updated list of all competitive PCG decks
It's a powerful card that can turn easy advantage but still requires efficient hand and field management to fully capitalize on its capabilities. Another important factor is your opponent's ability to see through your intentions and plays and thereby manage their backfield appropriately; since cards cannot be chained to Night's summon, they need to anticipate Night and control the field before Night actually hits the field. It's a very fun card to play with.
Six Sam Swarm Control
Monsters - 18
3|Ston|Great Shogun Shien
2|Glas|Enishi, Shien's Chancellor
3|Ston|Grandmaster of the Six Samurai
2|Ston|The Six Samurai - Zanji
2|Ston|The Six Samurai - Irou
1|Ston|The Six Samurai - Nisashi
2|Test|The Seventh Samurai - Nanashi
2|Ston|The Six Samurai - Yaichi
1|Tdgs|Hand of the Six Samurai
Spells - 12
3|Test|Decree of the Imperial Shogunate
3|Sd5|Reinforcement of the Army
2|Dvac|Reaping the Balance
2|Ptdn|Six Samurai United
1|Sd2|Heavy Storm
1|Sd6|Mystical Space Typhoon
Traps - 10
3|Test|A Warrior's Vigilance
2|Test|Seppuku
1|Lod|Royal Oppression
1|Dvac|Bloody Spirit
1|Cp01|Solemn Judgment
1|Mrd|Mirror Force
1|Sd5|Call Of The Haunted
Extra - 15
-
Side - 15
-
There is a weakness against battle destruction though, Aleva took a few games off me by taking advantage of it (compounded with bad flow).
The field record for this deck so far is:
Against Gladiator Beasts: 2-0, 2-1, 2-0
Against Chaos: 2-0, 2-1, 2-1, 2-0
So far, undefeated except for a stupid game where I accidentally put down Six Sam United and got both of them Mind Crushed.
3|Ston|Great Shogun Shien
2|Glas|Enishi, Shien's Chancellor
3|Ston|Grandmaster of the Six Samurai
2|Ston|The Six Samurai - Zanji
2|Ston|The Six Samurai - Irou
1|Ston|The Six Samurai - Nisashi
2|Test|The Seventh Samurai - Nanashi
2|Ston|The Six Samurai - Yaichi
1|Tdgs|Hand of the Six Samurai
Spells - 12
3|Test|Decree of the Imperial Shogunate
3|Sd5|Reinforcement of the Army
2|Dvac|Reaping the Balance
2|Ptdn|Six Samurai United
1|Sd2|Heavy Storm
1|Sd6|Mystical Space Typhoon
Traps - 10
3|Test|A Warrior's Vigilance
2|Test|Seppuku
1|Lod|Royal Oppression
1|Dvac|Bloody Spirit
1|Cp01|Solemn Judgment
1|Mrd|Mirror Force
1|Sd5|Call Of The Haunted
Extra - 15
-
Side - 15
-
Spoiler:
Very fast deck that swarms the field with 2-3 monsters and creates a lockdown with the backrow. It uses a combination of A Warrior's Vigilance, Solemn Judgment and Bloody Spirit (all counter traps) to completely lock out any moves your opponent might make to break your field control, including Heavy Storm, JD, DaD, etc. Shien also only gives them one chance per turn, which can be a pain.There is a weakness against battle destruction though, Aleva took a few games off me by taking advantage of it (compounded with bad flow).
The field record for this deck so far is:
Against Gladiator Beasts: 2-0, 2-1, 2-0
Against Chaos: 2-0, 2-1, 2-1, 2-0
So far, undefeated except for a stupid game where I accidentally put down Six Sam United and got both of them Mind Crushed.