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Yu-Gi-Oh! Level 5 Monsters

This is a list of all the Yu-Gi-Oh! level monsters in our database.

Card Name Type Attribute    Sub Type     ATK     DEF     Card Text Buy It
Card Name Type Attribute Sub Type ATK DEF Card Text Buy It
Adreus, Keeper of Armageddon Xyz Effect Monster DARK Fiend 2600 1700 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
Airknight Parshath Effect Monster LIGHT Fairy 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
Aitsu Normal Monster FIRE Fairy 100 100 He seems to be very unreliable, but he might have incredible potential.
Alligator's Sword Dragon Fusion/Effect Monster WIND Dragon 1700 1500 Baby Dragon + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Allure Queen LV5 Effect Monster DARK Spellcaster 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Ally Mind Tuner Monster DARK Machine 1800 1400 A high-performance unit developed to enhance the Artificial Intelligence program in Allies of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
Ally of Justice Catastor Synchro/Effect Monster DARK Machine 2200 1200 1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Ally of Justice Omni-Weapon Effect Monster DARK Machine 2200 800 When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
Ally of Justice Rudra Effect Monster DARK Machine 1900 1200 If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
Amphibious Bugroth Fusion Monster WATER Aqua 1850 1300 Ground Attacker Bugroth + "Sentinel of the Sea"
Ancient Gear Engineer Effect Monster EARTH Machine 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
Ancient Tool Normal Monster DARK Machine 1700 1400 A destructive machine discovered in the Ruins of the Ancients.
Ansatsu Normal Monster EARTH Warrior 1700 1200 A silent and deadly warrior specializing in assassinations.
Anteatereatingant Effect Monster EARTH Insect 2000 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
Armades, Keeper of Boundaries Synchro/Effect Monster LIGHT Fiend 2300 1500 1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Armed Dragon LV5 Effect Monster WIND Dragon 2400 1700 You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Artifact Achilleshield Effect Monster LIGHT Fairy 1500 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn.
Artifact Aegis Effect Monster LIGHT Fairy 1200 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
Artifact Beagalltach Effect Monster LIGHT Fairy 1400 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
Artifact Caduceus Effect Monster LIGHT Fairy 1600 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
Artifact Chakram Effect Monster LIGHT Fairy 1900 2000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
Artifact Durendal Xyz/Effect Monster LIGHT Fairy 2400 2100 2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • Artifact Failnaught Effect Monster LIGHT Fairy 2000 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponents turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.
    Artifact Labrys Effect Monster LIGHT Fairy 2300 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
    Artifact Lancea Effect Monster LIGHT Fairy 1700 2300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
    Artifact Moralltach Effect Monster LIGHT Fairy 2100 1400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponentcontrols.
    Artifact Scythe Effect Monster LIGHT Fairy 2200 900 You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
    B.E.S. Crystal Core Effect Monster WATER Machine 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Backup Warrior Effect Monster EARTH Warrior 2100 0 Cannot be Normal Summoned or Set. Must first be Special Summoned (from you hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
    Barox Fusion Monster DARK Fiend 1380 1530 Frenzied Panda + "Ryu-Kishin"
    Batteryman Charger Effect Monster LIGHT Thunder 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    Battle Steer Normal Monster EARTH Beast-Warrior 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
    Berfomet Effect Monster DARK Fiend 1400 1800 When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Big Piece Golem Effect Monster EARTH Rock 2100 0 If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing.
    Big-Tusked Mammoth Effect Monster EARTH Beast 2000 1000 Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
    Blackwing - Boreas the Sharp Effect Monster DARK Winged Beast 1300 900 You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
    Blackwing - Hillen the Tengu-wind Tuner Monster DARK Winged Beast 0 2300 When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
    Blackwing - Sirocco the Dawn Effect Monster DARK Winged Beast 2000 900 If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.
    Blackwing Brisote the Tailwind Effect Monster DARK Winged Beast 1200 1800 If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points.
    Blue Dragon Ninja Effect Monster WATER Sea Serpent 2100 1200 Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
    Bottom Dweller Normal Monster WATER Fish 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
    Brotherhood of the Fire Fist - Coyote Effect Monster FIRE Beast-Warrior 2000 500 If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    Brotherhood of the Fire Fist - Swallow Effect Monster FIRE Beast-Warrior 2000 800 You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.
    Byser Shock Effect Monster DARK Fiend 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
    Cannon Soldier MK-2 Effect Monster EARTH Machine 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent.
    Catapult Turtle Effect Monster WATER Aqua 1000 2000 You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
    Catapult Warrior Synchro/Effect Monster EARTH Warrior 1000 1500 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
    Celestia, Lightsworn Angel Effect Monster LIGHT Fairy 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
    Chronomaly Moai Effect Monster EARTH Rock 1800 1600 If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Chronomaly Moai Carrier Effect Monster EARTH Rock 900 1800 If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
    Chronomaly Tula Guardian Effect Monster EARTH Rock 1800 900 If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".
    Chronomaly Winged Sphinx Effect Monster EARTH Rock 1600 1900 When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters.
    Cloudian - Nimbusman Effect Monster WATER Fairy 1000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    Cockadoodledoo Tuner Monster WIND Winged Beast 1600 2000 If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    Combo Master Effect Monster WIND Warrior 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
    Confronting the "C" Effect Monster EARTH Insect 1100 2500 When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
    Constellar Pleiades XYZ/Effect Monster LIGHT Warrior 2500 1500 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    Constellar Virgo Effect Monster LIGHT Fairy 2300 1600 When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.
    Constellar Zubeneschamali Effect Monster LIGHT Machine 2100 1400 When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
    Cosmic Fortress Gol'Gar Synchro/Effect Monster LIGHT Reptile 2600 1800 Alien Ammonite + 1 or more non-Tuner "Alien" monsters
    Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
    Crawling Dragon Normal Monster EARTH Dragon 1600 1400 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with.
    Crimson Knight Vampire Bram Xyz Monster DARK Zombie 2500 0 2 Level 5 Zombie-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    Curse of Dragon Normal Monster DARK Dragon 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack.
    CXyz Comics Hero Legend Arthur Xyz/Effect Monster EARTH Warrior 3000 2400 3 Level 5 monsters
    Once per turn, this card cannot be destroyed by battle. If this card has "Cosmic Hero King Arthur" as an Xyz Material, it gains this effect.
  • When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
  • CXyz Dark Fairy Cheer Girl XYZ/Effect Monster DARK Fairy 2500 1900 3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
  • When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
  • Cyber Dragon Effect Monster LIGHT Machine 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 2100 1600 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
    Cyber Ogre Effect Monster EARTH Machine 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
    Cyber Saurus Fusion Monster EARTH Machine 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Shark Effect Monster WATER Fish 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
    Cyber-Tech Alligator Normal Monster WIND Machine 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    D.D.M. - Different Dimension Master Effect Monster LIGHT Spellcaster 1700 1500 Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
    Daigusto Gulldos Synchro/Effect Monster WIND Psychic 2200 800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it.
    Dark Balter the Terrible Fusion/Effect Monster DARK Fiend 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
    Dark General Freed Effect Monster DARK Warrior 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • Dark Witch Normal Monster LIGHT Fairy 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear.
    Darkflare Dragon Effect Monster DARK Dragon 2400 1200 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target.
    Darklord Edeh Arae Effect Monster DARK Fairy 2300 2000 If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Darknight Parshath Effect Monster DARK Fairy 1900 1400 When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
    Deapsea Shark Fusion Monster WATER Fish 1900 1600 Bottom Dweller + "Tongyo"
    Deepsea Warrior Effect Monster WATER Warrior 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    Des Frog Effect Monster WATER Aqua 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
    Different Dimension Dragon Effect Monster LIGHT Dragon 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
    Disenchanter Effect Monster LIGHT Spellcaster 2000 2300 Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
    Divine Dragon - Excelion Effect Monster LIGHT Dragon 1500 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
  • Increase the ATK of this card by 1000 points.
  • If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
  • When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
  • Divine Dragon Aquabizarre Effect Monster WATER Sea Serpent 2100 1500 Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
    Doma the Angel of Silence Normal Monster DARK Fairy 1600 1400 This fairy rules over the end of existence.
    Dragon Ice Effect Monster WATER Dragon 1800 2200 When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
    Dragunity Angusticlavii Effect Monster WIND Winged Beast 2100 1000 f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Dragunity Primus Pilus Effect Monster WIND Winged Beast 2200 1600 When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
    Dungeon Worm Normal Monster EARTH Insect 1800 1500 Hidden under the floors of a labyrinth, it swallows any who pass above.
    Eagle Shark Effect Monster WATER Fish 1000 1800 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
    Earth Armor Ninja Effect Monster EARTH Warrior 1600 1200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Earthquake Giant Effect Monster EARTH Rock 1600 2100 Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
    Egotistical Ape Tuner Monster EARTH Beast 1200 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:
  • Increase the Level of this card by the Level of the Beast-Type monster.
  • Decrease the Level of this card by the Level of the Beast-Type monster.
  • El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 2200 800 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    Elegy the Melodious Diva Effect Monster LIGHT Fairy 2000 1200 Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain 300 ATK.
    Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 1400 1000 Elemental HERO Bubbleman + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    Elemental HERO Necroshade Effect Monster DARK Warrior 1600 1800 Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    Elemental HERO Steam Healer Fusion/Effect Monster WATER Warrior 1800 1000 Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Emperor of Prophecy Effect Monster DARK Spellcaster 2300 2000 You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect.
    Empress of Prophecy XYZ/Effect Monster LIGHT Spellcaster 2000 1700 2 Level 5 Spellcaster-Type monsters
    This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
    Enraged Muka Muka Effect Monster EARTH Rock 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand.
    Evilswarm Golem Effect Monster DARK Rock 2150 1250 Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.
    Evolsaur Darwino Effect Monster FIRE Dinosaur 2200 700 When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2.
    Fabled Ragin Synchro/Effect Monster LIGHT Fiend 2300 1800 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
    Fiend Skull Dragon Fusion/Effect Monster WIND Dragon 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
    Final Psychic Ogre Effect Monster EARTH Psychic 2200 1700 If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
    Flame Champion Normal Monster FIRE Pyro 1900 1300 A warrior protected by a flaming shield that nullifies any attack.
    Flame Swordsman Fusion Monster FIRE Warrior 1800 1600 "Flame Manipulator + "Masaki the Legendary Swordsman"
    Flamvell Fiend Effect Monster FIRE Fiend 2100 1200 When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
    Flower Wolf Fusion Monster EARTH Beast 1800 1400 Silver Fang + "Darkworld Thorns"
    Flying Saucer Muusik'I Effect Monster LIGHT Machine 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
    Fortune Lady Dark Effect Monster DARK Spellcaster ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    Foucault's Cannon Pendulum Monster DARK Spellcaster 2200 1200 A mechanical life form, roving through space-time. But the mysterious thing is that its memory i.re ally gone. Wat is is t.e reason? D. refuse t b interfered wh?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    Freed the Matchless General Effect Monster EARTH Warrior 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
    Ganbara Lancer Effect Monster LIGHT Warrior 1000 2000 When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
    Garbage Lord Effect Monster DARK Fiend 0 2400 You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Garoozis Normal Monster FIRE Beast-Warrior 1800 1500 An axe-swinging beast-warrior with the head of a dragon.
    Gatekeeper Normal Monster DARK Machine 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways.
    Gazer Shark Effect Monster WATER Fish 1000 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
    Gem-Knight Seraphinite Fusion/Effect Monster EARTH Fairy 2300 1400 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Genex Ally Reliever Effect Monster DARK Machine 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
    Genex Furnace Effect Monster FIRE Pyro 2000 1300 If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.
    Ghost Knight of Jackal Effect Monster EARTH Beast-Warrior 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    Ghost Ship Effect Monster LIGHT Fiend 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
    Giant Axe Mummy Effect Monster EARTH Zombie 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
    Giant Turtle Who Feeds on Flames Normal Monster WATER Aqua 1400 1800 A crimson-shelled tortoise that feeds on flames.
    Giga Gagagigo Normal Monster WATER Reptile 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
    Giganto Normal Monster DARK Machine 1700 1800 A massive steel ball that mows down anything in its path.
    Gigastone Omega Effect Monster EARTH Rock 1000 2300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
    Giltia the D. Knight Fusion Monster LIGHT Warrior 1850 1500 Guardian of the Labyrinth + "Protector of the Throne"
    Gladiator Beast Essedarii Fusion/Effect Monster EARTH Beast 2500 1400 2 "Gladiator Beast" monsters
    This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
    Gladiator Beast Spartacus Effect Monster EARTH Dinosaur 2200 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
    Goldd, Wu-Lord of Dark World Effect Monster DARK Fiend 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).
    Grandmaster of the Six Samurai Effect Monster EARTH Warrior 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    Grasschopper Gemini Monster EARTH Insect 2350 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each.
    Gravekeeper's Chief Effect Monster DARK Spellcaster 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    Great Long Nose Spirit Monster DARK Beast-Warrior 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
    Guardian Grarl Effect Monster EARTH Dinosaur 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
    Guardian Sphinx Effect Monster EARTH Rock 1700 2400 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    Guardian Tryce Effect Monster LIGHT Thunder 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    Handcuffs Dragon Effect Monster WIND Dragon 1800 1800 When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
    Helpoemer Effect Monster DARK Fiend 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    Hercules Beetle Normal Monster EARTH Insect 1500 2000 A massive beetle with a tough carapace and a dangerous horn.
    Heroic Challenger - Double Lance Effect Monster EARTH Warrior 1700 900 When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
    Hieratic Dragon of Eset Effect Monster LIGHT Dragon 1900 1200 You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Nebthet Effect Monster LIGHT Dragon 2000 1600 You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hunter Spider Normal Monster EARTH Insect 1600 1400 This monster feeds on whatever it catches in its web.
    Ice Princess Zereort Xyz/Effect Monster WATER Winged Beast 2500 2100 2 Level 5 Winged Beast-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
    Ignoble Knight of Black Laundsallyn Effect Monster DARK Warrior 2000 800 You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
    Ignoble Knight of High Laundsallyn Synchro Monster DARK Warrior 2100 900 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
    When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
    Illusionist Faceless Mage Normal Monster DARK Spellcaster 1200 2200 Manipulates enemy attacks with the power of illusion.
    Interplanetarypurplythorny Beast Effect Monster DARK Beast 1100 2200 When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
    Interplanetarypurplythorny Dragon Effect Monster DARK Dragon 2200 1100 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
    Invitation to a Dark Sleep Effect Monster DARK Spellcaster 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
    Inzektor Exa-Stag Xyz/Effect Monster DARK Insect 800 800 2 Level 5 Insect-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
    Inzektor Giga-Cricket Effect Monster DARK Insect 2000 1300 If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from your Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Jack's Knight Normal Monster LIGHT Warrior 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Junk Warrior Synchro/Effect Monster DARK Warrior 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
    Jurrac Velphito Synchro/Effect Monster FIRE Dinosaur ? ? 1 Tuner + 1 or more non-Tuner Dinosaur monsters
    This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    Kaminari Attack Fusion Monster WIND Thunder 1900 1400 Ocubeam + "Mega Thunderball"
    Karakuri Ninja mdl 7749 "Nanashick" Effect Monster EARTH Machine 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
    King of Yamimakai Normal Monster DARK Fiend 2000 1530 Wields the power of darkness to destroy its enemies.
    King Pyron Gemini Monster FIRE Pyro 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent.
    Koa'ki Meiru Ghoulungulate Effect Monster EARTH Zombie 2500 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
    Koa'ki Meiru Sea Panther Effect Monster LIGHT Sea Serpent 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
    Labyrinth Wall Normal Monster EARTH Rock 0 3000 These walls form a labyrinth with no exit for enemies.
    Lava Battleguard Effect Monster EARTH Warrior 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
    Laval Burner Effect Monster FIRE Pyro 2100 1000 If there are 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
    Laval Dual Slasher Synchro/Effect Monster FIRE Warrior 2400 200 1 Tuner + 1 or more non-Tuner FIRE monsters
    This card gains effects based on the number of "Laval" monsters in your Graveyard:
  • 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
  • 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
  • Lavalval Dragon Synchro/Effect Monster FIRE Dragon 2000 1100 1 Tuner + 1 or more non-Tuner FIRE monsters.
    You can shuffle 2 "Laval" monsters from your Graveyard into your Deck to target 1 card your opponent controls; return it to the hand.
    Legendary Six Samurai - Shi En Synchro/Effect Monster DARK Warrior 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
    Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    Leogun Normal Monster EARTH Beast 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
    Lesser Fiend Effect Monster DARK Fiend 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
    Luminous Soldier Effect Monster LIGHT Warrior 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
    Madolche Puddingcess Effect Monster EARTH Fairy 1000 1000 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Magical Android Synchro/Effect Monster LIGHT Psychic 2400 1700 1 Tuner + 1 or more non-Tuner monsters
    During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
    Magical Marionette Effect Monster DARK Spellcaster 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    Majioshaleon Effect Monster WATER Reptile 2000 800 While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Marie the Fallen One Effect Monster DARK Fiend 1700 1200 As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
    Master Monk Effect Monster EARTH Rock 1900 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
    Mecha Sea Dragon Plesion Effect Monster WATER Machine 2300 1800 If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    Mefist the Infernal General Effect Monster DARK Fiend 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    Megasonic Eye Normal Monster DARK Machine 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
    Memory Crush King Effect Monster DARK Fiend 2000 0 When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
    Metal Fish Normal Monster WATER Machine 1600 1900 A metal fish with a razor-sharp caudal fin.
    Metal Guardian Normal Monster DARK Fiend 1150 2150 A fiend guarding the treasures of the netherworld, it's most at home in the dark.
    Metal Shooter Effect Monster LIGHT Machine 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
    Millennium Scorpion Effect Monster EARTH Insect 2000 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
    Millennium Shield Normal Monster EARTH Warrior 0 3000 A Millennium item, it's rumored to block any strong attack.
    Misairuzame Normal Monster WATER Fish 1400 1600 A missile-launching fish protected by deadly spikes.
    Mist Archfiend Effect Monster DARK Fiend 2400 0 You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage.
    Mist Valley Executor Effect Monster WIND Thunder 2100 1600 When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands.
    Molten Behemoth Normal Monster FIRE Pyro 1000 2200 A giant born from magma, it attacks with a magma punch.
    Monster Tamer Normal Monster EARTH Warrior 1800 1600 A master of monsters that exercises control over several creatures.
    Morinphen Normal Monster DARK Fiend 1550 1300 A strange fiend with long arms and razor sharp talons.
    Mr. Volcano Normal Monster FIRE Pyro 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper.
    Musician King Fusion Monster LIGHT Spellcaster 1750 1500 Witch of the Black Forest + "Lady of Faith"
    Naturia Bamboo Shoot Effect Monster EARTH Plant 2000 2000 If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
    Naturia Beast Synchro/Effect Monster EARTH Beast 2200 1700 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Hydrangea Effect Monster EARTH Plant 1900 2000 If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
    Needle Burrower Effect Monster DARK Machine 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
    Noble Knight Eachtar Effect Monster DARK Warrior 1600 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Nobleman-Eater Bug Effect Monster EARTH Insect 900 1200 FLIP: Destroy 2 monsters on the field.
    Number 12: Crimson Shadow Armor Ninja XYZ/Effect Monster EARTH Warrior 2400 1700 2 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
    Number 19: Freezadon XYZ/Effect Monster WATER Dinosaur 2000 2500 2 Level 5 mosnters
    Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.
    Number 33: Chronomaly Machu Mech Xyx/Effect Monster LIGHT Machine 2400 1500 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 53: Heart-eartH Xyz/Effect Monster DARK Fiend 100 100 3 Level 5 Monster
    Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    Number 61: Volcasaurus Effect Monster FIRE Dinosaur 2500 1000 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    Number 73: Abyss Splash Xyz/Effect Monster WATER Warrior 2400 1400 2 Level 5 WATER monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    Number C101: Silent Honor DARK Xyz/Effect Monster WATER Aqua 2800 1500 3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    Number C102: Archfiend Seraph Xyz/Effect Monster LIGHT Fairy 2900 2400 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • Number C103: Ragnafinity Xyz/Effect Monster WATER Fairy 2800 2400 3 Level 5 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
    Number C104: Umbral Horror Masquerade Xyz/Effect Monster DARK Spellcaster 3000 1500 4 Level 5 monsters
    When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
  • Number C105: Battlin' Boxer Comet Cestus XYZ/Effect Monster FIRE Warrior 2800 2000 4 Level 5 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C106: Giant Red Hand Xyz/Effect Monster EARTH Rock 2600 2000 3 Level 5 monsters
    If this card has a "Number" monster as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.
  • Number C39: Utopia Ray V XYZ/Effect Monster LIGHT Warrior 2600 2000 3 Level 5 monsters
    When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • Number C39: Utopia Ray Victory Xyz/Effect Monster LIGHT Warrior 2800 2500 3 Level 5 monsters
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
  • When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
  • Number C69: Heraldry Crest of Horror Xyz/Effect Monster LIGHT Psychic 4000 1800 4 Level 5 monsters
    When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.
  • Number C80: Requiem in Berserk Xyz/Effect Monster DARK Fiend 0 2000 3 Level 5 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
  • You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
  • Numen erat Testudo Effect Monster WATER Aqua 1800 0 Neither player can Special Summon monsters with 1800 or less ATK.
    Octoberser Normal Monster WATER Aqua 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
    Ocubeam Normal Monster LIGHT Fairy 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
    Ojama Knight Fusion/Effect Monster LIGHT Beast 0 2500 1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Oracle of the Sun Effect Monster LIGHT Spellcaster 1000 2000 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    Orca Mega-Fortress of Darkness Effect Monster WATER Sea Serpent 2100 1200 By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
    Overlay Booster Effect Monster LIGHT Warrior 2000 0 If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.
    Pair Cycroid Fusion/Effect Monster EARTH Machine 1600 1200 2 Machine-Type monsters with the same name.
    This card can attack your opponent directly.
    Panther Shark Effect Monster WATER Fish 1100 2000 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
    Panzer Dragon Fusion/Effect Monster LIGHT Machine 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    Parrot Dragon Normal Monster WIND Dragon 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be.
    Patrician of Darkness Effect Monster DARK Zombie 2000 1400 You choose the attack targets for your opponent's attacks.
    Peacock Normal Monster WIND Winged Beast 1700 1500 A large peacock that launches its feathers in a lethal attack.
    Photon Slasher Effect Monster LIGHT Warrior 2100 1000 If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
    Power Invader Effect Monster DARK Fiend 2200 0 If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
    Pragtical Fusion Monster EARTH Dinosaur 1900 1500 Trakodon + "Flame Viper"
    Prime Material Falcon Effect Monster WIND Winged Beast 2200 800 When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    Qliphort Scout Pendulum Monster EARTH Machine 1000 2800 Booting in Replica Mode...
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    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    Queen Bird Normal Monster WIND Winged Beast 1200 2000 This monster attacks using its huge beak.
    Queen of Autumn Leaves Normal Monster EARTH Plant 1800 1500 Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
    Quickdraw Synchron Tuner Monster WIND Machine 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Rage of the Deep Sea Effect Monster WATER Fish 0 0 This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
    Reaper of the Cards Effect Monster DARK Fiend 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
    Reaper on the Nightmare Fusion/Effect Monster DARK Zombie 800 600 Spirit Reaper + "Nightmare Horse"
    This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    Reeze, Whirlwind of Gusto Effect Monster WIND Psychic 1900 1400 Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.
    Royal Knight of the Ice Barrier Effect Monster WATER Warrior 2000 2000 When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
    Rude Kaiser Normal Monster EARTH Beast-Warrior 1800 1600 With an axe in each hand, this monster delivers heavy damage.
    Sacred Noble Knight of King Artorigus Xyz Monster LIGHT Warrior 2200 2200 2 Level 5 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.
    Salvage Warrior Effect Monster WATER Warrior 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    Samsara, Dragon of Rebirth Synchro/Effect Monster DARK Dragon 100 2600 1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    Sand Stone Normal Monster EARTH Rock 1300 1600 Appears from underground and attacks with long, snake-like tentacles.
    Satellite Cannon Effect Monster LIGHT Machine 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
    Scarred Warrior Synchro/Effect Monster EARTH Warrior 2100 1000 1 Tuner + 1 or more non-Tuner monsters
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Scrap Golem Effect Monster EARTH Rock 2300 1400 Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
    Scrap Soldier Tuner Monster EARTH Warrior 2100 700 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
    Sea Dragon Lord Gishilnodon Synchro/Effect Monster WATER Sea Serpent 2300 1800 1 Tuner + 1 Level 3 non-Tuner monster
    When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
    Sea Lancer Effect Monster WATER Beast-Warrior 1300 1000 You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
    Shaddoll Beast Effect Monster DARK Spellcaster 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shadow Ghoul Effect Monster DARK Zombie 1600 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard.
    Shadow Vampire Effect Monster DARK Zombie 2000 0 When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Shapesnatch Normal Monster DARK Machine 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
    Shark Cruiser Effect Monster WATER Fish 1800 2200 If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
    Shark Fortress XYZ/Effect Monster DARK Fish 2400 1800 2 Level 5 monsters
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
    Silent Swordsman LV5 Effect Monster LIGHT Warrior 2300 1000 This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Sillva, Warlord of Dark World Effect Monster DARK Fiend 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
    Sirenorca Effect Monster WATER Winged Beast 2200 1000 If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters.
    Solar Wind Jammer Effect Monster LIGHT Machine 800 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    Space-Time Police Effect Monster WIND Psychic 2300 1500 When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
    Spawn Alligator Effect Monster WATER Reptile 2200 1000 During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard.
    Spell Canceller Effect Monster WIND Machine 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    Sphere of Chaos Effect Monster DARK Machine 1600 0 While face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your deck to your hand.
    Spike Seadra Normal Monster WATER Sea Serpent 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
    Spikebot Normal Monster DARK Machine 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
    Stargazer Magician Pendulum/Effect Monster DARK Spellcaster 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
    Steel Ogre Grotto #1 Normal Monster EARTH Machine 1400 1800 A steel idol worshiped in the Land of Machines.
    Steelswarm Mantis Effect Monster DARK Fiend 2200 0 When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it.
    Stone Ogre Grotto Normal Monster EARTH Rock 1600 1500 A behemoth shaped by giant boulders.
    Stygian Sergeants Synchro/Effect Monster DARK Fiend 2200 1800 1 Fiend-Type Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
    Succubus Knight Normal Monster DARK Warrior 1650 1300 A warrior wizard adept in casting bone-chilling spells.
    Summon Reactor SK Effect Monster DARK Machine 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor Y FI", 1 face-up "Spell Reactor RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
    Super-Electromagnetic Voltech Dragon Effect Monster LIGHT Thunder 2400 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • Svartalf of the Nordic Alfar Tuner Monster DARK Spellcaster 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    Swamp Battleguard Effect Monster EARTH Warrior 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
    Swarm of Crows Effect Monster DARK Winged Beast 1200 1800 Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
    Sword Slasher Normal Monster DARK Machine 1450 1500 A lethal engine of destruction that wields two well-honed blades.
    Sylvan Lotuswain Effect Monster WATER Plant 2300 1100 Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order.
    T.G. Hyper Librarian Synchro/Effect Monster DARK Spellcaster 2400 1800 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    T.G. Power Gladiator Synchro/Effect Monster EARTH Warrior 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    T.G. Wonder Magician Synchro/Effect Monster LIGHT Spellcaster 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    Taotie, Shadow of the Yang Zing Effect Monster DARK Wyrm 2200 0 When this card you control is destroyed by battle or card effect andsent to your Graveyard: You can Special Summon 1 "Yang Zing"monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
    Terrorking Salmon Normal Monster WATER Fish 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    Tethys, Goddess of Light Effect Monster LIGHT Fairy 2400 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    Teva Effect Monster LIGHT Warrior 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
    The Agent of Entropy - Uranus Tuner monster DARK Fairy 2200 1200 If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
    The Earl of Demise Normal Monster DARK Fiend 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    The Great Emperor Penguin Effect Monster WATER Aqua 1800 1500 You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
    The Legendary Fisherman Effect Monster WATER Warrior 1850 1600 While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    The Tricky Effect Monster WIND Spellcaster 2000 1200 You can Special Summon this card (from your hand) by discarding 1 card.
    Thousand-Eyes Jellyfish Effect Monster WATER Fish 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed.
    Thunder Dragon Effect Monster LIGHT Thunder 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
    Thunder Unicorn Synchro/Effect Monster LIGHT Beast 2200 1800 1 Beast-Type Tuner + 1 or more non-Tuner Monsters
    Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
    Tiras, Keeper of Genesis Xyz Effect Monster LIGHT Fairy 2600 1700 2 Level 5 monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
    Trent Normal Monster EARTH Plant 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
    Turret Warrior Effect Monster EARTH Warrior 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
    Two Thousand Needles Effect Monster EARTH Beast 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
    U.A. Mighty Slugger Effect Monster EARTH Warrior 2300 700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    U.A. Perfect Ace Effect Monster EARTH Warrior 1500 2500 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)
    Ultimate Insect LV5 Effect Monster WIND Insect 2300 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Vampire Dragon Effect Monster DARK Zombie 2400 0 When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Duke Effect Monster DARK Zombie 2000 0 When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Vampire Lord Effect Monster DARK Zombie 2000 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
    Venom Boa Effect Monster EARTH Reptile 1600 1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
    Ventdra, the Empowered Warrior Effect Monster WIND Warrior 2000 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
    Vice Dragon Effect Monster DARK Dragon 2000 2400 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
    Volcanic Hammerer Effect Monster FIRE Pyro 2400 1500 Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.
    Vortex the Whirlwind Synchro/Effect Monster WIND Winged Beast 2100 700 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
    Wind-Up Arsenal Zenmaioh Xyz/Effect Monster WIND Machine 2600 1900 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
    Woodborg Inpachi Normal Monster FIRE Machine 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
    Worm Illidan Effect Monster LIGHT Reptile 2000 1800 Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.
    X-Saber Wayne Synchro/Effect Monster EARTH Warrior 2100 400 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
    XX-Saber Gardestrike Effect Monster EARTH Beast-Warrior 2100 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
    Yamadron Normal Monster FIRE Dragon 1600 1800 This monster has three fire-breathing heads and can form a sea of blazing flames.
    Zaborg the Thunder Monarch Effect Monster LIGHT Thunder 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
    ZW - Eagle Claw Effect Monster WIND Winged Beast 2000 1200 If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
    ZW - Leo Arms Xyz/Effect Monster LIGHT Beast 3000 1200 2 Level 5 Monster
    This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
    ZW - Lightning Blade Effect Monster LIGHT Beast 1200 2000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
    ZW - Tornado Bringer Effect Monster WIND Dragon 1300 1800 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
       This set contains 329 cards.
     
     

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