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Yu-Gi-Oh! Cards : All Spell Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
CP04-EN012 Soul Exchange Select 1 monster your opponent controls. This turn you can Tribute that monster as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
GLAS-EN062 "A" Cell Incubator Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
STON-EN041 "A" Cell Scatter Burst Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent’s face-up monsters.
AST-091 7 "When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to the Graveyard, increase your Life Points by 700 points."
DR2-EN204 7 "When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points."
PSV-004 7 Completed A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
FOTB-EN043 A Cell Breeding Device During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
DCR-030 A Deal with Dark Ruler "You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 Berserk Dragon" from your hand or Deck."
DR1-EN192 A Deal with Dark Ruler "You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck."
FET-EN037 A Feather of the Phoenix Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
DR3-EN157 A Feather of the Phoenix Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
YSDS-EN029 A Feather of the Phoenix Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
CP03-EN018 A Feather Of The Phoenix Discard 1 card from your hand. Select 1 card in your Graveyard and return it to the top of your Deck.
GENF-EN098 A Hero Lives If you control no face-up monsters: Pay half of your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
LOD-078 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
SD4-EN020 A Legendary Ocean "This card's name is treated as "Umi". Downgrade all WATER monster in both player's hand and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points."
(Note: There are 3 copies of this card in the deck)
DB2-EN187 A Legendary Ocean "This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points."
HL1-EN003 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points.
RP02-EN062 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
LOD-044 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.
DB2-EN159 A Wingbeat of Giant Dragon Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
SDRL-EN025 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster you control to the owner's hand and destroy all Spell and Trap Cards.
SDDC-EN028 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster you control to the hand, and destroy all Spell and Trap Cards on the field.
SOD-EN040 Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
DR3-EN040 Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
PTDN-EN058 Acidic Downpour All EARTH monsters lose 500 ATK and gain 400 DEF.
ANPR-EN047 Advance Draw Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
DP09-EN021 Advance Draw Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
ABPF-EN048 Advance Force You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
STON-EN045 Advanced Ritual Art Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster’s. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
TU04-EN009 Advanced Ritual Art Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
LOD-086 After Genocide This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
DB2-EN195 After the Struggle This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
RGBT-EN050 Against the Wind Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
DP11-EN018 Against the Wind Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster and add it to your hand.
PTDN-EN084 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
SDMA-EN028 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
RGBT-ENSE2 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
SDGU-EN027 Allure of Darkness Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
DREV-EN054 Amazoness Fighting Spirit If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
DREV-EN087 Amazoness Heirloom Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target.
MFC-084 Amazoness Spellcaster Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent’s side of the field.
DR1-EN139 Amazoness Spellcaster "Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field."
TU04-EN018 Amazoness Spellcaster Until the end of this turn, switch the original ATK of 1 face-up monster on your side of field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
DREV-EN053 Amazoness Village All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level equal to or lower than that of the destroyed "Amazoness".
AST-040 Amplifier "This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card."
DR2-EN152 Amplifier "You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card."
CP06-EN017 Amplifier Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
TAEV-EN061 Amulet of Ambition Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
FOTB-EN045 Ancient City - Rainbow Ruins This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • DP07-EN017 Ancient City - Rainbow Ruins This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • RYMP-EN053 Ancient City - Rainbow Ruins You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • LCGX-EN168 Ancient City - Rainbow Ruins You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • ANPR-EN048 Ancient Forest When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
    SOI-EN047 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
    SD10-EN023 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
    DR04-EN167 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
    SOI-EN040 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
    SD10-EN022 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
    DR04-EN160 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
    SD10-EN019 Ancient Gear Explosive Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
    SOI-EN039 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
    SD10-EN021 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
    DR04-EN159 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
    SD10-EN020 Ancient Gear Fist Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
    SD10-EN018 Ancient Gear Tank This card can only be equipped to an "Ancient Gear" monster. The equipped monster gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
    SD10-EN017 Ancient Gear Workshop Return 1 "Ancient Gear" monster from your Graveyard to your hand.
    ANPR-EN061 Ancient Leaf If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
    STON-EN037 Ancient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand.
    CP07-EN019 Ancient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand.
    SDK-039 Ancient Telescope See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
    MFC-034 Ante Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them.
    DR1-EN089 Ante "Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand."
    GENF-EN048 Aqua Jet Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
    CRMS-EN061 Arcane Barrier Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
    DCR-092 Archfiend's Oath "Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard."
    DR1-EN254 Archfiend's Oath "Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard."
    EEN-EN045 Armed Changer Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
    DP2-EN023 Armed Changer Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
    DR04-EN105 Armed Changer Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
    ORCS-EN053 Armor Blast Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
    ORCS-EN051 Armor Ninjitsu Art of Alchemy If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.
    LOD-029 Array of Revealing Light Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
    DB2-EN148 Array of Revealing Light "Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned."
    ABPF-EN059 Ascending Soul Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
    STOR-EN050 Asceticism of the Six Samurai Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
    CRMS-EN092 Assault Armor Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
    CRMS-EN051 Assault Overload Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
    CRMS-EN053 Assault Revival Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
    CRMS-EN052 Assault Teleport Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
    DR3-EN119 Astral Barrier If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points.
    SOVR-EN048 Attack Pheromones If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
    PHSW-EN045 Attraffic Control If your opponent controls 3 or more monsters, they cannot declare an attack.
    MFC-032 Autonomous Action Unit Pay 1500 Life Points. Select 1 Monster Card from your opponent’s Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
    DR1-EN087 Autonomous Action Unit "Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster."
    TU02-EN015 Autonomous Action Unit Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    DB1-EN002 Axe of Despair "A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck."
    MRL-002 Axe of Despair A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.
    SYE-035 Axe of Despair "A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck."
    RP01-EN051 Axe of Despair A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck.
    DLG1-EN052 Axe of Despair A monster equiped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard. If you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck.
    STBL-EN058 Axe of Fools The equipped monster gains 1000 ATK and its effect(s) is negated. During each of your Standby Phases, the controller of the equipped monster takes 500 damage.
    RDS-EN044 Back to Square One Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
    DR3-EN104 Back to Square One Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
    LON-096 Bait Doll Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
    RDS-EN046 Ballista of Rampart Smashing "If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points."
    DR3-EN106 Ballista of Rampart Smashing If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points.
    PGD-089 Banner of Courage During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.
    DR1-EN037 Banner of Courage "During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points."
    YSDJ-EN025 Banner of Courage During your Battle Phase, all monsters you control gain 200 ATK.
    5DS3-EN024 Banner of Courage During your Battle Phase, all monsters you control gain 200 ATK.
    YS11-EN028 Banner of Courage During your Battle Phase only, all face-up monsters you control gain 200 ATK.
    STBL-EN052 Barkion's Bark Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
    TLM-EN041 Battery Charger "Pay 500 Life Points. Special Summon 1 monster from the Graveyard that includes "Batteryman" in its card name."
    DR3-EN221 Battery Charger Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
    TDGS-EN048 Battle Tuned Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
    DP10-EN023 Battle Waltz Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
    LOB-041 Beast Fangs A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
    DREV-EN056 Beast Rage All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
    GAOV-EN054 Berserk Scales Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK but cannot attack your opponent directly for the rest of this turn, and in the End Phase of this turn, it loses 2000 ATK.
    HA01-EN029 Berserker Crush Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.
    MFC-086 Big Bang Shot A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
    DR1-EN141 Big Bang Shot "Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped monster from play."
    SDRL-EN027 Big Bang Shot The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.
    CP02-EN019 Big Bang Shot The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.
    SDDE-EN024 Big Bang Shot The equipped monster gains 400 ATK. When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
    SDWS-EN026 Big Bang Shot The equipped monster gains 400 ATK. When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
    SD9-EN017 Big Evolution Pill Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type Monsters without Tributing.
    SD4-EN025 Big Wave Small Wave "Destroy all face-up WATER monster on your side of the field. Then you can Special Summon WATER monster from your hand, up to the same number of monsters destroyed by this effect."
    SOD-EN046 Big Wave Small Wave "Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect."
    DR3-EN046 Big Wave Small Wave Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
    CSOC-EN048 Black Garden When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard.
    TU06-EN009 Black Garden When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
    MRL-051 Black Illusion Ritual This card is used to Ritual Summoned "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the Field or your hand as a Tribute.
    SDP-038 Black Illusion Ritual This card is used to Ritual Summoned "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the Field or your hand as a Tribute.
    DB2-EN250 Black Illusion Ritual "This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand."
    RP01-EN060 Black Illusion Ritual This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
    DLG1-EN061 Black Illusion Ritual This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
    SYE-025 Black Luster Ritual "This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
    DPYG-EN022 Black Luster Ritual This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    PP01-EN002 Black Magic Ritual This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    DB1-EN003 Black Pendant "A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points."
    MRL-003 Black Pendant A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
    SDP-025 Black Pendant A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
    YSD-EN021 Black Pendant "Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
    YSDS-EN021 Black Pendant The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
    RP01-EN052 Black Pendant The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
    DLG1-EN053 Black Pendant The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
    RGBT-EN051 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
    GLD3-EN045 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
    TU01-EN005 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
    TSHD-EN045 Black-Winged Strafe Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
    DP11-EN019 Black-Winged Strafe Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
    FOTB-EN040 Blaze Accelerator You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack this turn if you do.
    CP06-EN005 Blaze Accelerator You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
    AST-090 Blessings of the Nile "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points."
    DR2-EN203 Blessings of the Nile "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points."
    DREV-EN045 Blind Spot Strike Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
    DP10-EN021 Blind Spot Strike Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
    MRD-133 Block Attack Select 1 of your opponent's monsters and shift it to Defense Position.
    SDJ-031 Block Attack Select 1 of your opponent's monsters and shift it to Defense Position.
    DB2-EN078 Block Attack Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
    TP1-008 Blue Medicine Increase your Life Points by 400 points.
    YS11-EN021 Blustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
    YS12-EN019 Blustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
    EEN-EN043 Bonding - H2O Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
    DR04-EN103 Bonding - H2O Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveya
    TDGS-EN062 Book of Eclipse Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
    TP5-EN008 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.
    PGD-033 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster from your opponent's Graveyard from play.
    SD2-EN021 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play.
    (Note: There are 2 copies of this card in the deck)
    DB2-EN230 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster in your opponent's Graveyard.
    SDZW-EN023 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster in your opponent's Graveyard.
    PGD-035 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    DB2-EN232 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    YSDS-EN025 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    CP01-EN002 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    SDSC-EN030 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    RP02-EN070 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    SDMA-EN023 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    TU01-EN012 Book of Moon Flip 1 face-up monster on the field into face-down Defense Position.
    SDDC-EN029 Book of Moon Target 1 face-up monster on the field; change that target to face-down Defense Position.
    LOB-043 Book of Secret Arts A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
    SDY-021 Book of Secret Arts A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
    PGD-034 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
    DB2-EN231 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
    CP02-EN017 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
    RP02-EN069 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
    EXVC-EN050 Boon of the Meklord Emperor Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    EEN-EN047 Boss Rush The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
    DR04-EN107 Boss Rush The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
    GAOV-EN051 Bound Wand Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster from the Graveyard.
    TLM-EN038 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated.
    SD7-EN024 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
    YSD-EN031 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
    DR3-EN218 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
    SDRL-EN030 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    YSDS-EN031 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    YSDJ-EN030 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    SDDE-EN027 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    DPYG-EN024 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    GLD1-EN033 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    ANPR-EN057 Brain Research Lab Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
    EEN-EN046 Branch! When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
    DR04-EN106 Branch! When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
    ABPF-EN052 Break! Draw! Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
    DL10-EN001 Breath of Light Destroy all face-up Rock-Type monsters on the field.
    TAEV-EN062 Broken Bamboo Sword The equipped monster gains 0 ATK.
    DP1-EN024 Bubble Illusion This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
    DP1-EN023 Bubble Shot Blaster You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
    CRV-EN046 Bubble Shuffle "You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name."
    DP1-EN019 Bubble Shuffle You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
    DR04-EN046 Bubble Shuffle You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
    LCGX-EN080 Bubble Shuffle Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    SDWS-EN019 Burden of the Mighty Each face-up monster your opponent controls loses 100 ATK x its own Level.
    YS12-EN028 Burden of the Mighty Each face-up monster your opponent controls loses 100 ATK × its own Level.
    DP03-EN026 Burial from a Different Dimension Choose up to three monster cards that are removed from game, and put them back into the graveyard.
    CP08-EN010 Burial from a Different Dimension Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard.
    SDLS-EN029 Burial from a Different Dimension Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard.
    DB1-EN177 Burning Land Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
    PSV-061 Burning Land Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.
    TP1-010 Burning Spear A Fire monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    DP1-EN022 Burst Return You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".
    LCGX-EN084 Burst Return If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    AST-038 Burst Stream of Destruction "You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card."
    DR2-EN150 Burst Stream of Destruction "You can only activate this card while there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. No "Blue-Eyes White Dragon" can attack during the turn you activate this card."
    SDDC-EN025 Burst Stream of Destruction If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
    PGD-085 Buster Rancher Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent’s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent’s monster that battles is in Defense Position and its DEF is equal to 2500 or more.
    DR1-EN033 Buster Rancher "Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more."
    DCR-032 Butterfly Dagger - Elma "A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand."
    DR1-EN194 Butterfly Dagger - Elma "Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand."
    PGD-038 Call of the Mummy If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.
    SD2-EN022 Call of the Mummy "If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
    (Note: There are 3 copies of this card in the deck)"
    DB2-EN235 Call of the Mummy "If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can only use this effect once per turn."
    SDZW-EN024 Call of the Mummy If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can only use this effect once per turn.
    RGBT-EN062 Calming Magic This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
    SD7-EN016 Canyon "If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster."
    SDY-042 Card Destruction Both players must discard their entire hands and draw the same number of cards that they discarded from their respective decks.
    SYE-032 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
    SD8-EN018 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
    SDZW-EN031 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
    RP01-EN084 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
    DLG1-EN085 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
    5DS3-EN021 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
    SDDL-EN030 Card Destruction Each player discards their entire hand and draws the same number of cards they discarded.
    SDGU-EN028 Card Destruction Each player discards their entire hand, then draws the same number of cards they discarded.
    DB1-EN232 Card of Safe Return "When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck."
    LON-029 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    SD2-EN018 Card of Safe Return "When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck."
    SDZW-EN021 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    RP02-EN037 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
    TLM-EN037 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
    EP1-EN000 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
    DR3-EN217 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
    DPYG-EN025 Card of Sanctity Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
    CSOC-EN045 Card Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
    DP08-EN020 Card Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
    PGD-080 Card Shuffle Pay 300 of your own Life Points to shuffle either you or your opponent’s Deck. You can use this effect during your own turn, once per turn.
    DR1-EN028 Card Shuffle Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
    STON-EN046 Card Trader Once per turn during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
    SDMM-EN029 Card Trader Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
    SDDC-EN033 Card Trader Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
    TSHD-EN046 Cards for Black Feathers Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
    DP11-EN020 Cards for Black Feathers Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
    SDLS-EN023 Cards from the Sky Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card.
    ABPF-EN045 Cards of Consonance Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
    DP10-EN019 Cards of Consonance Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
    RP01-EN038 Catapult Turtle You can Tribute 1 monster to inflict damage to your opponent equal to half of it's ATK.
    EOJ-EN044 Celestial Transformation Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.
    DR04-EN224 Celestial Transformation Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.
    SDLS-EN028 Celestial Transformation Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
    FET-EN045 Centrifugal Field "When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field."
    DR3-EN165 Centrifugal Field When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field.
    DCR-090 Cestus of Dagla "This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount."
    DR1-EN252 Cestus of Dagla "You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount."
    DB1-EN030 Chain Energy "Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand."
    MRL-046 Chain Energy As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per card to play or set cards from your respective hands.
    CDIP-EN043 Chain Strike Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    PTDN-EN057 Chain Summoning Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    DB1-EN168 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
    MRD-060 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
    SDJ-030 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
    SDP-030 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
    SDY-032 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
    SKE-032 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
    SYE-030 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
    IOC-036 Chaos End You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
    DR2-EN036 Chaos End You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
    IOC-038 Chaos Greed You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
    DR2-EN038 Chaos Greed You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
    SDDC-EN024 Chaos Zone Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
    TDGS-EN089 Charge of the Light Brigade Send the top three cards of your deck to the graveyard. Add a level 4 or lower "Lightsworn" monster from your deck to your hand.
    SOVR-ENSE2 Charge of the Light Brigade Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
    SDDC-EN035 Charge of the Light Brigade Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
    DCR-089 Checkmate "Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly."
    DR1-EN251 Checkmate "Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly."
    DB1-EN022 Chorus of Sanctuary Increase the DEF of all Defense Position monsters by 500 points.
    MRL-037 Chorus of Sanctuary Increases the DEF of all Defense Position monsters by 500 points.
    DB1-EN217 Chosen One "Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard."
    LON-014 Chosen One Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
    EEN-EN044 Chthonian Alliance Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
    DP2-EN022 Chthonian Alliance Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
    DR04-EN104 Chthonian Alliance Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
    SOVR-EN099 Clear World During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
  • WATER: During your End Phase, discard 1 card.
  • FIRE: During your End Phase, take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • LCGX-EN217 Clear World During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control.
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it.
  • WATER: During your End Phase: Discard 1 card.
  • FIRE: During your End Phase: Take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • EOJ-EN048 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    DP05-EN016 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    DR04-EN228 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    LCGX-EN141 Clock Tower Prison During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    GLAS-EN052 Cloudian Squall During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
    TAEV-EN048 Cocoon Party Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
    TAEV-EN050 Cocoon Rebirth You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
    CRMS-EN088 Code A Ancient Ruins Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
    PSV-062 Cold Wave This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
    SDZW-EN019 Cold Wave This card can only be activated at the start of the Main Phase I. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
    CP06-EN018 Cold Wave This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
    GLAS-EN054 Colosseum - Cage of the Gladiator Beasts Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
    MFC-030 Combination Attack During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
    DR1-EN085 Combination Attack "During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn."
    MRL-062 Commencement Dance This card is used to Ritual Summoned "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.
    POTD-EN045 Common Soul Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
    DP03-EN023 Common Soul Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
    DB1-EN023 Confiscation "Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard."
    MRL-038 Confiscation Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
    CP04-EN006 Confiscation Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card.
    GAOV-EN064 Constellar Belt The activation of LIGHT monsters' effects cannot be negated.
    POTD-EN037 Contact Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
    DP03-EN021 Contact Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
    GLAS-EN045 Contact Out Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them.
    HA05-EN056 Contact with Gusto Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
    EXVC-EN059 Contact with the Aquamirror If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
  • Look at all Set cards in your opponent's Spell & Trap Card Zones.
  • Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
  • MFC-085 Continuous Destruction Punch When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.
    DR1-EN140 Continuous Destruction Punch "If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally."
    DCR-031 Contract with Exodia "You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    DR1-EN193 Contract with Exodia "You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    DCR-086 Contract with the Abyss This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
    DR1-EN248 Contract with the Abyss This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
    CP03-EN019 Contract With The Aybss This card is used to Ritual summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total levels equal the Level of the Ritual Monster you are Ritual Summoning.
    DCR-087 Contract with the Dark Master This card is used to Ritual Summon 'Dark Master - Zorc'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    DR1-EN249 Contract with the Dark Master "This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    TAEV-EN047 Convert Contact Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
    DP06-EN016 Convert Contact Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
    LOD-084 Convulsion of Nature As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
    DB2-EN193 Convulsion of Nature "As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel."
    ANPR-EN053 Core Blaster Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
    ANPR-EN052 Core Compression Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
    TSHD-EN087 Core Overclock All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.
    ABPF-EN089 Core Transport Unit Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
    TSHD-EN062 Corridor of Agony Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
    CDIP-EN037 Corruption Cell "A" Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
    DCR-053 Cost Down Discard 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
    DR1-EN215 Cost Down Queen of the galaxies and mistress of the stars.
    DPKB-EN033 Cost Down Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
    CDIP-EN041 Counter Cleaner Pay 500 Life Points. Remove all counters from the field.
    LC02-EN013 Court of Justice Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn.
    GENF-EN052 Cracking Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
    GENF-EN050 Crashbug Road Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
    TAEV-EN058 Creature Seizure Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
    LOD-081 Creature Swap Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
    SD1-EN018 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle position this turn.
    (Note: There are 2 copies of this card in the deck)
    SD2-EN020 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle position this turn.
    (Note: There are 2 copies of this card in the deck)
    SD4-EN021 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    DB2-EN190 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    HL3-EN002 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    SDZW-EN022 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters' cannot change their battle positions for the rest of this turn.
    DP04-EN018 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters' cannot change their battle positions for the rest of this turn.
    5DS2-EN027 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    RP02-EN063 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SDMA-EN022 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SDDL-EN027 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    TU06-EN015 Creature Swap Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    ORCS-EN059 Creeping Darkness Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
    PHSW-EN048 Cross Attack Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of the them can attack your opponent directly and the other cannot attack.
    FOTB-EN035 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    DP07-EN015 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    RYMP-EN051 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    LCGX-EN166 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    FOTB-EN032 Crystal Beacon If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    DP07-EN013 Crystal Beacon If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    RYMP-EN048 Crystal Beacon Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    LCGX-EN163 Crystal Beacon Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    FOTB-EN034 Crystal Blessing Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    DP07-EN014 Crystal Blessing Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    RYMP-EN050 Crystal Blessing Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    LCGX-EN165 Crystal Blessing Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    FOTB-EN036 Crystal Promise Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    DP07-EN016 Crystal Promise Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    RYMP-EN052 Crystal Promise Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    LCGX-EN167 Crystal Promise Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    DP07-EN019 Crystal Release Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in Spell & Trap Card Zone, face-up, as a Continuous Spell Card.
    RYMP-EN054 Crystal Release Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
    LCGX-EN169 Crystal Release Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
    DP07-EN020 Crystal Tree Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
    LCGX-EN170 Crystal Tree Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    GLAS-EN061 Cunning of the Six Samurai Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
    RYMP-EN109 Cunning of the Six Samurai Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    LCGX-EN256 Cunning of the Six Samurai Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    LODT-EN050 Cup of Ace Toss a coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards.
    MRL-032 Curse of Fiend Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.
    DB1-EN219 Curse of the Masked Beast "This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
    LON-016 Curse of the Masked Beast This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    RP02-EN030 Curse of the Masked Beast This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
    DREV-EN059 Cursed Armaments The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
    STBL-EN059 Cursed Bill When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
    STOR-EN090 Cyber Shield Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
    TAEV-EN054 Cyberdark Impact! Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    PTDN-EN052 Cybernetic Zone Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
    LON-095 Cyclon Laser This card can only be used to equip "Gradius". Increases the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DB2-EN028 Cyclon Laser "You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    POTD-EN043 Cyclone Blade Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
    DP05-EN018 Cyclone Blade Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
    LCGX-EN143 Cyclone Blade Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    SOI-EN042 Cyclone Boomerang You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
    DP03-EN015 Cyclone Boomerang You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
    DR04-EN162 Cyclone Boomerang You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
    LCGX-EN086 Cyclone Boomerang Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
    LODT-EN048 D - Formation When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
    LCGX-EN147 D - Formation Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    POTD-EN041 D - Spirit If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
    LCGX-EN142 D - Spirit Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    DP05-EN017 D- Spirit If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
    IOC-040 D. D. Borderline "When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase."
    IOC-039 D. D. Designator "Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play."
    DR2-EN040 D.D. Borderline "While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase."
    DR2-EN039 D.D. Designator "Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand."
    SDDE-EN018 D.D.R. - Different Dimension Reincarnation Discard 1 card. Select 1 of your removed from play monsters, Special Summon it in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    TU01-EN020 D.D.R. - Different Dimension Reincarnation Discard 1 card. Select 1 of your removed from play monsters, Special Summon it in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    SDDC-EN034 D.D.R. - Different Dimension Reincarnation Discard 1 card, then target 1 of your banished monsters: Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
    LODT-EN096 Dangerous Machine Type-6 During each of your Standy Phases, roll a six-sided die : * 1: Discard 1 card. * 2: Your opponent discards 1 card. * 3: Draw 1 card. * 4: Your opponen draws 1 card. * 5: Destroy 1 monster your opponent controls. * 6: Destroy this card.
    DP06-EN019 Dark Calling Remove from play, from you hand or from your Graveyard, the Fusion Material Monsters listed on a Fusion Monster that can only be Special Summoned with "Dark Fusion" and Special Summon that monster from your Fusion Deck. (The Special Summon is treated as a Fusion Summon with "Dark Fusion".)
    LCGX-EN100 Dark Calling Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
    POTD-EN048 Dark City When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    DP05-EN019 Dark City When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN144 Dark City When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    MFC-035 Dark Core Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
    DR1-EN090 Dark Core Discard 1 card from your hand. Remove 1 face-up monster on the field from play.
    SDDE-EN023 Dark Core Discard 1 card. Remove from play 1 face-up monster.
    TP5-EN020 Dark Designator "Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand."
    PGD-079 Dark Designator Declare 1 monster name.If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
    DR1-EN027 Dark Designator Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
    LOB-088 Dark Energy A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
    SDK-020 Dark Energy A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
    PTDN-EN054 Dark Eruption Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
    TU03-EN010 Dark Eruption Add 1 DARK monster with an ATK of 1500 or less from your Graveyard to your hand.
    SDGU-EN030 Dark Eruption Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    SOD-EN037 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add the to your hand.
    YSD-EN029 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand.
    DR3-EN037 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand.
    GLAS-EN047 Dark Fusion Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon) The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn.
    DP06-EN018 Dark Fusion Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.
    LCGX-EN099 Dark Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.
    DB1-EN113 Dark Hole Destroy all monsters on the field.
    LOB-052 Dark Hole Destroys all monsters on the field.
    SDJ-026 Dark Hole Destroys all monsters on the field.
    SDK-022 Dark Hole Destroys all monsters on the field.
    SDP-026 Dark Hole Destroys all monsters on the field.
    SDY-022 Dark Hole Destroys all monsters on the field.
    SYE-026 Dark Hole Destroys all monsters on the field.
    TU04-EN017 Dark Hole Destroy all monsters on the field.
    TU05-EN001 Dark Hole Destroy all monsters on the field.
    AST-095 Dark Magic Attack "You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field."
    SD6-EN026 Dark Magic Attack You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap cards on your opponent's side of the Field.
    DR2-EN208 Dark Magic Attack "You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field."
    PP01-EN008 Dark Magic Curtain If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
    ORCS-EN058 Dark Mambele If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
    PGD-082 Dark Room of Nightmare Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    SD3-EN022 Dark Room of Nightmare "Each time damge, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damge to your opponent's Life Points. This cards effect is not applied to the effect of "Dark Room of Nightmare"."
    DR1-EN030 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    RP02-EN078 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    SDMA-EN024 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    PGD-087 Dark Snake Syndrome Inflict Direct Damage to you and your opponent’s Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.
    DR1-EN035 Dark Snake Syndrome Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
    STON-EN038 Dark World Dealings Each player draws 1 card. Then each player discards 1 card.
    CP07-EN010 Dark World Dealings Each player draws 1 card. Then each player discards 1 card.
    SDGU-EN026 Dark World Dealings Each player draws 1 card, then each player discards 1 card.
    PTDN-EN062 Dark World Grimoire During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
    EEN-EN038 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
    CP03-EN005 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
    DR04-EN098 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
    SDGU-EN024 Dark World Lightning Target 1 face-down card on the field; destroy that target, then discard 1 card.
    DB2-EN087 Dark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up.
    MP1-015 Dark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up.
    MRL-040 Darkness Approaches Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
    STBL-EN057 Darkworld Shackles The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phase, inflict 500 damage to the controller of the equipped monster.
    TSHD-EN059 Dawn of the Herald This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total level equals 6 from the field or your hand. When "Herald of Perfection" is Summoned by the effect of this card, you can remove from play this card in your Graveyard to select 1 of the monsters used as a Tribute for the Ritual Summon, and add it from your Graveyard to your hand.
    LON-097 De-Fusion Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
    DB2-EN029 De-Fusion "Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field."
    DP04-EN017 De-Fusion Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
    SDJ-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDK-035 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDP-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDY-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SKE-028 De-Spell "Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position."
    TDGS-EN049 De-Synchro Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    5DS2-EN029 De-Synchro Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    LODT-EN060 Deck Lockdown Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
    DR2-EN096 Dedication through Light and Darkne "You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it."
    IOC-095 Dedication through Light and Darkness "You can only activate this card by offering Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard, or your Deck and Special Summon it."
    CDIP-EN047 Degenerate Circuit The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
    DB1-EN024 Delinquent Duo Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
    MRL-039 Delinquent Duo Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. You opponent then selects and discards another card from his/her hand.
    AST-096 Delta Attacker You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    DR2-EN209 Delta Attacker You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    LODT-EN047 Demise of the Land Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
    MFC-029 Demotion Downgrade the monster equipped with this card by 2 Levels.
    DR1-EN084 Demotion Downgrade the monster equipped with this card by 2 Levels.
    CRV-EN042 Des Croaking "You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field."
    DR04-EN042 Des Croaking You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
    DP05-EN020 Destiny Draw Discard 1 "Destiny Hero" card from your hand. Draw 2 cards from your Deck.
    GLD3-EN044 Destiny Draw Discard 1 "Destiny Hero" card to draw 2 cards.
    DLG1-EN109 Destiny Draw Discard 1 "Destiny Hero" card to draw 2 cards.
    RYMP-EN037 Destiny Draw Discard 1 "Destiny HERO" card; draw 2 cards.
    LCGX-EN145 Destiny Draw Discard 1 "Destiny HERO" card; draw 2 cards.
    HA01-EN028 Detonate Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
    GLAS-EN048 Diamond-Dust Cyclone Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
    SDJ-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SDP-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SDY-023 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SYE-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    ORCS-EN063 Dicephoon Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
    PGD-083 Different Dimension Capsule After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.
    DR1-EN031 Different Dimension Capsule "Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand."
    DP04-EN019 Different Dimension Capsule Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
    DCR-044 Different Dimension Gate "Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play."
    DR1-EN206 Different Dimension Gate "Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play."
    MFC-107 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
    SD6-EN024 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
    DR1-EN162 Diffusion Wave-Motion "Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated."
    DPYG-EN023 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
    IOC-044 Dimension Distortion You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
    DR2-EN044 Dimension Distortion You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
    PTDN-EN051 Dimension Explosion Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
    IOC-094 Dimension Fusion Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
    DR2-EN095 Dimension Fusion Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
    DB1-EN183 Dimension Hole Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
    EOJ-EN047 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
    DR04-EN227 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
    SDDE-EN028 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead. (Deck contains 2 of this card)
    CP08-EN004 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
    RYMP-EN081 Dimensional Fissure Any monster sent to the Graveyard is banished instead.
    LCGX-EN215 Dimensional Fissure Any monster sent to the Graveyard is banished instead.
    PSV-069 Dimensionhole Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
    SD5-EN018 Divine Sword - Phoenix Blade Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
    SDWS-EN027 Divine Sword - Phoenix Blade Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
    CP04-EN008 Divine Sword - Phoenix Blade Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
    STOR-EN059 Divine Wind of Mist Valley Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
    TDGS-EN046 Domino Effect When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
    DP08-EN018 Domino Effect When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
    TLM-EN043 Doriado's Blessing "This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand."
    DR3-EN223 Doriado's Blessing This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
    TLM-EN040 Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
    DR3-EN220 Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
    DREV-EN046 Double Cyclone Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
    DP10-EN022 Double Cyclone Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
    ORCS-EN049 Double Defender Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
    GENF-EN046 Double or Nothing! When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
    LOD-015 Double Snare Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
    DB2-EN136 Double Snare Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
    MFC-106 Double Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card.
    DR1-EN161 Double Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
    TAEV-EN056 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    5DS1-EN029 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    SDWS-EN028 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    RGBT-EN053 Double Tool C&D Equip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped:
  • During your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase.
  • During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
  • GAOV-EN086 Draconnection Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.
    DCR-084 Dragged Down into the Grave "You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card."
    DR1-EN246 Dragged Down into the Grave "You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card."
    TSHD-EN053 Dragon Laser Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
    SDDL-EN022 Dragon Mastery Each monster you control that is equipped with 1 or more "Dragunity" monster(s) gain 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.
    SDDL-EN021 Dragon Ravine Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
  • Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
  • Send 1 Dragon-Type monster from your Deck to the Graveyard.
  • LOB-092 Dragon Treasure A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
    SDJ-038 Dragon Treasure A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
    LOD-045 Dragon's Gunfire You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: - Inflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or less.
    DB2-EN160 Dragon's Gunfire "You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
  • Inflict 800 points of damage to your opponent's Life Points.
  • Destroy 1 face-up monster with a DEF of 800 points or less."
  • SDDL-EN025 Dragon's Gunfire You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
  • Inflict 800 points of Direct Damage to your opponent's Life Points.
  • Destroy 1 face-up monster with DEF of 800 or less.
  • CRV-EN040 Dragon's Mirror "Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
    DR04-EN040 Dragon's Mirror Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    LON-101 Dragonic Attack This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
    LC02-EN012 Dragonic Tactics Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.
    AST-087 Dust Barrier Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during the second Standby Phase after activation.
    DR2-EN200 Dust Barrier Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
    EOJ-EN039 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    DP03-EN017 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    DR04-EN219 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    RYMP-EN024 E - Emergency Call Add 1 "Elemental HERO" monster from your Deck to your hand.
    LCGX-EN089 E - Emergency Call Add 1 "Elemental HERO" monster from your Deck to your hand.
    IOC-099 Earth Chant This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
    DR2-EN100 Earth Chant This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    SOVR-EN087 Earthbound Revival Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
    SOVR-EN046 Earthbound Whirlwind Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
    AST-043 Earthquake All face-up monsters on the field are changed to Defense Position.
    DR2-EN155 Earthquake All face-up monsters on the field are changed to Defense Position.
    YSDS-EN028 Earthquake Change all face-up monsters to Defense Position.
    SOD-EN043 Ectoplasmer "Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster."
    SD7-EN023 Ectoplasmer "Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster."
    DR3-EN043 Ectoplasmer Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
    PHSW-EN046 Ego Boost When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
    YS12-EN020 Ego Boost When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
    LON-099 Ekibyo Drakmord A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.
    DB2-EN031 Ekibyo Drakmord "A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand."
    SDWS-EN024 Ekibyo Drakmord A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
    LOB-093 Electro-Whip A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
    TSHD-EN055 Electromagnetic Shield Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
    TP3-017 Elegant Egotist "When there are 1 or more "Harpie Lady" cards on the field. You can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck."
    DB1-EN156 Elegant Egotist "You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck."
    MRD-024 Elegant Egotist When there are 1 or more "Harpie Lady" cards on the field. You can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    SD8-EN021 Elegant Egotist "You can only activate this card when there are 1 or more ""Harpie Lady"" on the field. Special Summon 1 ""Harpie Lady"" or ""Harpie Lady Sisters"" from your hand or your Deck."
    RP01-EN029 Elegant Egotist You can only activate this card when there are 1 or more face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or Harpie Lady Sisters" from your hand or your Deck.
    DLG1-EN030 Elegant Egotist You can only activate this card when there are 1 or more face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
    TP1-006 Elf's Light A Light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    MFC-090 Emblem of Dragon Destroyer Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
    DR1-EN145 Emblem of Dragon Destroyer "Add 1 "Buster Blader" from your Deck or your Graveyard to your hand."
    STON-EN044 Emblem of the Awakening This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
    ANPR-EN049 Emergency Assistance Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
    TP6-EN012 Emergency Provisions Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Increase your Life Points by 1000 points for each card sent to the Graveyard.
    LOD-033 Emergency Provisions Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded.
    DB2-EN150 Emergency Provisions Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
    5DS2-EN026 Emergency Provisions Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Increase your Life Points by 1000 points for each card sent to the Graveyard.
    RP02-EN055 Emergency Provisions Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
    TDGS-EN053 Emergency Teleport Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
    AST-093 Enchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
    DR2-EN206 Enchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.
    SOI-EN046 End of the World This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    DR04-EN166 End of the World This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    AST-037 Enemy Controller Select and activate 1 of the following effects: ·Change the Battle Position of 1 face-up monster on your opponent's side of the field. ·Offer 1 monster on yoru side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
    DR2-EN149 Enemy Controller "Select and activate 1 of the following effects:
  • Change the battle position of 1 face-up monster on your opponent's side of the field.
  • Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated."
  • SD10-EN027 Enemy Controller Select and activate 1 of the following effects:
    Change the battle position of 1 face-up monster on your opponent's side of the field.
    *Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
    YSDS-EN027 Enemy Controller Select and activate 1 of these effects:
  • Change the Battle Position of 1 face-up monster your opponent controls.
  • Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
  • CP01-EN010 Enemy Controller Select and activate 1 of these effects:
  • Change the battle position of 1 face-up monster on your opponent's side of the field.
  • Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
  • SDDE-EN025 Enemy Controller Select and activate 1 of these effects:
  • Change the Battle Position of 1 face-up monster your opponent controls.
  • Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
  • SDSC-EN029 Enemy Controller Select and activate 1 of these effects:
  • Change the Battle Position of 1 face-up monster your opponent controls.
  • Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
  • GLD3-EN043 Enemy Controller Select and activate 1 of these effects:
  • Change the Battle Position of 1 face-up monster your opponent controls.
  • Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
  • 5DS3-EN025 Enemy Controller Select and activate 1 of these effects:
  • Change the Battle Position of 1 face-up monster your opponent controls.
  • Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
  • DR2-EN071 Enraged Battle Ox "During battle between attacking Beast, Beast-Warrior or Winged Beast-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points."
    GLD4-EN034 Eradicating Aerosol Destroy all face-up Insect-Type monsters on the field.
    EXVC-EN055 ESP Amplifier All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
    GLD4-EN033 Eternal Drought Destroy all face-up Fish-Type monsters on the field.
    DB1-EN036 Eternal Rest Destroy all monsters equipped with Equip Cards.
    MRL-060 Eternal Rest Destroy all monsters equipped with Equip Cards.
    SDJ-039 Eternal Rest Destroy all monsters equipped with Equip Cards.
    CSOC-EN060 Everliving Underworld Cannon Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent.
    GAOV-EN058 Evo-Diversity Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
    ORCS-EN057 Evo-Force Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
    PHSW-EN053 Evo-Karma When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
    PHSW-EN054 Evo-Miracle Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
    GAOV-EN059 Evo-Price Once per turn, if a monster is Special Summoned by an "Evoltile" monster (except during the damage step): You can target 1 card on the field; destroy that target.
    HA01-EN030 Evolution Burst Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    DB1-EN170 Exchange "Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)"
    EDS-001 Exchange Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.).
    DPYG-EN021 Exchange Both players show their hands to each other. You both select 1 card from each other's hand and add it to your own. When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.
    TP2-004 Exile of the Wicked Destroys all face-up Fiend-Type monsters on the field.
    TP4-008 Exile of the Wicked Destroys all face-up Fiend-Type monsters on the field.
    GLD2-EN034 Exile of the Wicked Destroy all face-up Fiend-Type monsters on the field.
    PHSW-EN056 Extra Gate Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.
    CSOC-EN049 Factory of 100 Machines Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.
    DB1-EN178 Fairy Meteor Crush "When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    PSV-063 Fairy Meteor Crush When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    SKE-040 Fairy Meteor Crush "When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    DCR-040 Fairy of the Spring Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
    SD5-EN028 Fairy of the Spring Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn.
    DR1-EN202 Fairy of the Spring Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
    POTD-EN038 Fake Hero Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    DP03-EN022 Fake Hero Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    LCGX-EN093 Fake Hero Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
    GAOV-EN053 Falling Current Target 1 face-up monster you control and declare a Level from 1 to 3; it becomes that Level.
    DCR-088 Falling Down Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of you opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
    DR1-EN250 Falling Down Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
    SOVR-EN062 Faustian Bargain Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
    EEN-EN042 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DP1-EN017 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DR04-EN102 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    LCGX-EN083 Feather Shot Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    LOD-075 Fengsheng Mirror Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
    FOTB-EN042 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time.
    SDZW-EN028 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
    SDSC-EN034 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
    CP05-EN001 Fiend's Sanctuary Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
    DPKB-EN035 Fiend's Sanctuary Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
    TAEV-EN045 Fifth Hope Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
    LCGX-EN098 Fifth Hope Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
    TDGS-EN045 Fighting Spirit The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    DP08-EN017 Fighting Spirit The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    DCR-091 Final Countdown "Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel."
    DR1-EN253 Final Countdown "Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the duel."
    CP01-EN016 Final Countdown Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
    DB1-EN020 Final Destiny Discard 5 cards from your hand. Destroy all cards on the field.
    MRL-035 Final Destiny Discard 5 cards from your hand to destroy all cards on the Field.
    TP3-012 Final Flame Inflicts 600 points of Direct Damage to your opponent's Life Points.
    LOB-100 Final Flame Inflicts 600 points of Direct Damage to your opponent's Life Points.
    GAOV-EN060 Final Inzektion Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.
    TLM-EN044 Final Ritual of the Ancients "This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    DR3-EN224 Final Ritual of the Ancients This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
    PTDN-EN055 Fires of Doomsday If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
    HA05-EN057 First Step Towards Infestation Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand; draw 1 card.
    GENF-EN055 Fish and Kicks If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
    GENF-EN087 Fish and Swaps Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
    DB1-EN117 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
    LOB-057 Fissure Destroys 1 opponent's face-up monster with the lowest attack.
    SDJ-028 Fissure Destroys 1 face-up monster with the lowest attack.
    SDK-032 Fissure Destroys 1 face-up monster with the lowest attack.
    SDP-028 Fissure Destroys 1 face-up monster with the lowest attack.
    SDY-026 Fissure Destroys 1 face-up monster with the lowest attack.
    SKE-027 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
    SYE-028 Fissure Destroy 1 face-up monster with the lowest ATK on your opponnet's side of the field.
    YSD-EN025 Fissure "Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)"
    HL2-EN006 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.).
    SDSC-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    RP01-EN006 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK (if it's a tie, you get to choose.)
    DLG1-EN007 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    YS11-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    YS12-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    CDIP-EN038 Flash of the Forbidden Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
    RDS-EN042 Flint "A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster."
    DR3-EN102 Flint A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.
    TAEV-EN055 Flint Missile Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
    GLAS-EN051 Fog Control Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
    LOB-098 Follow Wind A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
    SDRL-EN020 Foolish Burial Select 1 monster from your Deck and send it to the Graveyard.
    SDMA-EN026 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    SDDL-EN029 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    TU02-EN004 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    STOR-EN058 Foolish Return Select 1 card in your opponent's Graveyard. Return it to the Deck.
    RGBT-EN061 Forbidden Chalice One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.
    TSHD-EN060 Forbidden Graveyard Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
    STOR-EN061 Forbidden Lance Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
    LOB-046 Forest Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
    EXVC-EN049 Fortissimo the Mobile Fortress Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
    TP7-EN011 Fortress Whale's Oath This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
    SOVR-EN051 Fortune's Future Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
    ANPR-EN062 Fossil Dig Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
    CSOC-EN058 Fragrance Storm Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
    MFC-028 Frontline Base Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
    DR1-EN083 Frontline Base "Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand."
    SDMM-EN025 Frontline Base Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
    IOC-031 Fuhma Shuriken "This card can only be used to equip a monster that includes Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
    DR2-EN031 Fuhma Shuriken "You can only equip this card to a monster that includes "Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
    FET-EN046 Fulfillment of the Contract "Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play."
    DR3-EN166 Fulfillment of the Contract Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    ORCS-EN047 Full-Force Strike Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
    LON-098 Fusion Gate As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
    DB2-EN030 Fusion Gate "As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play."
    HL1-EN005 Fusion Gate As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
    TU06-EN012 Fusion Gate While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    CRV-EN038 Fusion Recovery "Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand."
    DR04-EN038 Fusion Recovery Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand.
    RYMP-EN078 Fusion Recovery Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    LCGX-EN212 Fusion Recovery Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    TP6-EN003 Fusion Sage "Take 1 "Polymerization" card from your Deck and add it to your hand. Then shuffle your Deck."
    DB2-EN109 Fusion Sage "Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck."
    DP1-EN015 Fusion Sage Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
    LOD-079 Fusion Sword Murasame Blade This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
    SD5-EN026 Fusion Sword Murasame Blade This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
    DB2-EN188 Fusion Sword Murasame Blade You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    SOD-EN047 Fusion Weapon This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    DR3-EN047 Fusion Weapon This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    POTD-EN044 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    DP04-EN023 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    GLD2-EN039 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon a Fusion Monster from your Extra Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
    RYMP-EN064 Future Fusion Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    LCGX-EN186 Future Fusion Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    GENF-EN056 Future Glow Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
    ANPR-EN051 Future Visions When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
    ORCS-EN048 Gagagabolt If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
    DB1-EN059 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
    MRL-096 Gaia Power Increases the ATK of all Earth monsters by 500 points and decreases their DEF by 400 points.
    YSD-EN022 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
    RP01-EN077 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
    DLG1-EN078 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
    ORCS-EN050 Galaxy Storm Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.
    ORCS-EN062 Galaxy Wave Each time you Xyz Summon: Inflict 500 damage to your opponent.
    TP8-EN010 Garma Sword Oath This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
    SOVR-EN089 Gateway of the Six Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
  • 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
  • RYMP-EN111 Gateway of the Six Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • LCGX-EN259 Gateway of the Six Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • EEN-EN048 Gateway to Dark World If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
    DR04-EN108 Gateway to Dark World If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
    SDGU-EN025 Gateway to Dark World Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn that you activate this card.
    MFC-087 Gather Your Mind Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.
    DR1-EN142 Gather Your Mind "Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn."
    TDGS-EN057 Geartown Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
    HA05-EN026 Gem-Knight Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
    SOVR-EN055 Gemini Spark Tribute 1 face-up Level 4 Gemini Monster and select 1 card on the field. Destroy the selected card and Draw 1 card.
    TU06-EN018 Gemini Spark Tribute 1 face-up Level 4 Gemini monster you control to target 1 card on the field; destroy it and draw 1 card.
    MRD-136 Germ Infection The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
    DB1-EN032 Giant Trunade Return all Spell and Trap Cards on the field to the respective owner's hands.
    MRL-048 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SD2-EN015 Giant Trunade Return all Spell and Trap cards on the field to the respective owner's hands.
    SD5-EN021 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SDJ-032 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SDRL-EN022 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    YSDS-EN023 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    YSDJ-EN022 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    5DS2-EN023 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    SDSC-EN024 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    GLD2-EN036 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    RP01-EN058 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    DLG1-EN059 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    5DS3-EN020 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    TLM-EN039 Gift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    DR3-EN219 Gift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    HA05-EN055 Gishki Aquamirror This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand.
    PTDN-EN060 Gladiator Beast's Battle Archfiend Shield Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN056 Gladiator Beast's Battle Gladius Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN055 Gladiator Beast's Battle Halberd Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN057 Gladiator Beast's Battle Manica Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN058 Gladiator Beast's Respite Return 2 "Gladiator Beast" cards from your hand to the Deck then draw 3 cards.
    RYMP-EN107 Gladiator Beast's Respite Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    LCGX-EN254 Gladiator Beast's Respite Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    PTDN-EN061 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to you hand.
    TU04-EN019 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    RYMP-EN110 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    LCGX-EN257 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    EXVC-EN087 Gladiator Taming If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
  • Select 1 face-up monster your opponent controls, and change its battle position.
  • Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
  • GLAS-EN059 Gladiator's Return Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
    RYMP-EN108 Gladiator's Return Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    LCGX-EN255 Gladiator's Return Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    AST-045 Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    DR2-EN157 Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    TP3-011 Goblin's Secret Remedy Increases a selected player's Life Points by 600 points.
    LOB-099 Goblin's Secret Remedy Increases a selected player's Life Points by 600 points.
    GLD2-EN040 Gold Sarcophagus Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
    DREV-ENSE2 Gold Sarcophagus Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
    LODT-EN062 Golden Bamboo Sword Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
    STBL-EN047 Golden Gearbox Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
    STOR-EN046 Gotterdammerung Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls.
    SDP-040 Graceful Charity Draw 3 cards from your Deck, then discard any 2 cards from your hand.
    DB2-EN095 Graceful Charity "Draw 3 cards from your Deck, then discard any 2 cards from your hand."
    RP01-EN088 Graceful Charity Draw 3 cards, then discard 2 cards.
    DLG1-EN089 Graceful Charity Draw 3 cards, then discard 2 cards.
    EDS-002 Graceful Dice Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.
    GLD4-EN037 Graceful Dice Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.
    EOJ-EN046 Grand Convergence You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field.
    DR04-EN226 Grand Convergence You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field.
    RYMP-EN080 Grand Convergence If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field.
    LCGX-EN214 Grand Convergence If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field.
    LOB-065 Gravedigger Ghoul Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.
    DB1-EN017 Gravekeeper's Servant "Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack."
    MRL-031 Gravekeeper's Servant Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
    DLG1-EN056 Gravekeeper's Servant Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
    ABPF-EN056 Gravekeeper's Stele Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
    DCR-034 Gravity Axe - Grarl "A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position."
    DR1-EN196 Gravity Axe - Grarl "Increase the ATK of a monster equipped with this card by 500 points. As long as this card remains on the field, monsters on your opponent's side of the field cannot change their battle positions."
    YS12-EN026 Gravity Axe - Grarl Increase the ATK of a monster equipped with this card by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position.
    ANPR-EN088 Greed Grado Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
    DB1-EN184 Ground Collapse Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
    PSV-070 Ground Collapse Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
    IOC-091 Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    DR2-EN092 Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    EOJ-EN045 Guard Penalty Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
    DP05-EN015 Guard Penalty Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
    DR04-EN225 Guard Penalty Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
    TP1-011 Gust Fan A Wind monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    DREV-EN086 Guts of Steel Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the others from play.
    EOJ-EN038 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    DP03-EN016 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    DR04-EN218 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    RYMP-EN023 H - Heated Heart Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN088 H - Heated Heart Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    5DS3-EN019 Half Shut Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn.
    MRL-063 Hamburger Recipe This card is used to Ritual Summoned "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.
    SD4-EN024 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field.
    SOD-EN038 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field.
    SD7-EN022 Hammer Shot "Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)"
    DR3-EN038 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)
    CP05-EN017 Hammer Shot Destroy 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    5DS3-EN026 Hammer Shot Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    DP07-EN018 Hand Destruction Each player send 2 cards from their hand to the Graveyard and draws 2 cards.
    SDMM-EN028 Hand Destruction Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
    TU01-EN014 Hand Destruction Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
    YS11-EN022 Harmonic Waves Target 1 face-up monster on the field; it becomes Level 4, until the End Phase.
    TP8-EN002 Harpie's Feather Duster Destroy all of your opponent's Spell and Trap Cards on the field.
    SDD-003 Harpie's Feather Duster Destroy all of your opponent's Spell and Trap Cards on the field.
    RDS-EN038 Harpies' Hunting Ground "When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points."
    SD8-EN024 Harpies' Hunting Ground "When ""Harpie Lady"" or ""Harpie Lady Sisters"" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points."
    DR3-EN098 Harpies' Hunting Ground When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.
    LOD-077 Heart of Clear Water If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
    DB2-EN186 Heart of Clear Water "If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)"
    IOC-032 Heart of the Underdog "During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent."
    DR2-EN032 Heart of the Underdog "During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent."
    STBL-EN061 Heat Wave This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monsters, until your next Draw Phase.
    MRD-142 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD1-EN016 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD2-EN019 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD3-EN021 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD4-EN019 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD5-EN023 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD6-EN023 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD8-EN022 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSD-EN027 Heavy Storm Destroy all Spell and Trap Cards on the field.
    DB2-EN084 Heavy Storm Destroy all Spell and Trap Cards on the field.
    HL2-EN004 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD9-EN025 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD10-EN026 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSDS-EN024 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSDJ-EN024 Heavy Storm Destroy all Spell and Trap Cards on the field.
    GLD1-EN031 Heavy Storm Destroy all Spell and Trap Cards on the field.
    RP01-EN048 Heavy Storm Destroy all Spell and Trap Cards on the field.
    DLG1-EN049 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SOVR-EN054 Herculean Power Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
    EOJ-EN042 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DP03-EN020 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DR04-EN222 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    RYMP-EN027 Hero Flash!! Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    LCGX-EN092 Hero Flash!! Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    SOI-EN037 Hero Heart Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    DR04-EN157 Hero Heart Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    LCGX-EN085 Hero Heart Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    LODT-EN045 Hero Mask Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to your Graveyard and treat the selected monster's name as its name until the End Phase.
    RYMP-EN030 Hero Mask Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    LCGX-EN103 Hero Mask Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    PP02-EN012 Hero's Bond Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand.
    LCGX-EN106 HERO's Bond If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
    SDWS-EN021 Hidden Armory Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect.
    GAOV-EN056 Hieratic Seal of Convocation Add 1 "Hieratic" monster from your Deck to your hand.
    GAOV-EN057 Hieratic Seal of Supremacy Special Summon 1 "Hieratic" monster from your hand.
    PGD-086 Hieroglyph Lithograph Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
    DR1-EN034 Hieroglyph Lithograph "Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7."
    DB1-EN116 Hinotama Inflict 500 points of Direct Damage to your opponent's Life Points.
    LOB-056 Hinotama Inflicts 500 points of Direct Damage to your opponent's Life Points.
    DB1-EN004 Horn of Light "A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck."
    MRL-004 Horn of Light A monster equipped with this card increases its DEF by 800 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
    DB1-EN034 Horn of the Unicorn "A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck."
    MRL-054 Horn of the Unicorn A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the Field to the Graveyard, it return to the top of your Deck.
    ANPR-EN055 Hydro Pressure Cannon Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
    TLM-EN048 Impenetrable Formation "Select 1 monster on your side of the field to activate this card. While you have 2 or monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card."
    DR3-EN228 Impenetrable Formation Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
    DCR-085 Incandescent Ordeal This card is used to Ritual Summon 'Legendary Flame Lord'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
    DR1-EN247 Incandescent Ordeal "This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand."
    CRMS-EN056 Indomitable Gladiator Beast Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.
    GENF-EN051 Infected Mail Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
    TSHD-EN048 Infernity Launcher Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
    SOD-EN042 Inferno Fire Blast Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this card.
    DR3-EN042 Inferno Fire Blast Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
    SDDC-EN026 Inferno Fire Blast Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    DP2-EN025 Inferno Reckless Summon You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
    SDMM-EN027 Inferno Reckless Summon You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
    EP1-EN007 Inferno Tempest When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.
    DB1-EN230 Infinite Cards "As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands."
    LON-027 Infinite Cards As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    RP02-EN035 Infinite Cards As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    DB1-EN205 Insect Barrier Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    PSV-102 Insect Barrier Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    PSV-068 Insect Imitation Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
    RP02-EN016 Insect Imitation Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
    SOVR-EN061 Insect Neglect When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
    PSV-038 Inspection During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
    CDIP-EN040 Instant Fusion Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    CP07-EN017 Instant Fusion Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    RYMP-EN028 Instant Fusion Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    LCGX-EN095 Instant Fusion Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    PTDN-EN048 Instant Neo Space Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck or Graveyard.
    LCGX-EN102 Instant Neo Space Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    TSHD-EN050 Intercept Wave All Synchro Monsters on the field are changed to Defense Position. And then return all face-up Synchro Monsters to the Extra Deck during the End Phase.
    TSHD-EN049 Into the Void Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
    SDK-021 Invigoration An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    ORCS-EN000 Inzektor Axe - Zektahawk Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
    GAOV-EN061 Inzektor Crossbow - Zektarrow Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the equipped monster's effects.
    ORCS-EN054 Inzektor Sword - Zektkaliber Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
    SOVR-EN053 Iron Core Armor Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
    RGBT-EN056 Iron Core Immediate Disposal Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
    RGBT-EN055 Iron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
    TU02-EN020 Iron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
    ABPF-EN055 Iron Core Specimen Lab During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.
    IOC-100 Jade Insect Whistle "Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck."
    DR2-EN101 Jade Insect Whistle "Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck."
    DB1-EN229 Jam Breeding Machine "During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens)."
    LON-026 Jam Breeding Machine During each of your Standby Phases, Special Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster.
    MFC-091 Jar Robber You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
    DR1-EN146 Jar Robber "You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck."
    PP01-EN012 Javelin Beetle Pact This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    TDGS-EN047 Junk Barrage When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
    DP08-EN019 Junk Barrage When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
    RGBT-EN052 Junk Box Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
    SD9-EN019 Jurrassic World All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
    MFC-031 Kaiser Colosseum When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.
    DR1-EN086 Kaiser Colosseum "If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect."
    TLM-EN042 Kaminote Blow "You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step."
    DR3-EN222 Kaminote Blow You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
    STBL-EN048 Karakuri Anatomy Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
    STOR-EN052 Karakuri Cash Cache Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.
    STOR-EN053 Karakuri Gold Dust Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
    STBL-EN046 Karakuri Showdown Castle When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
    MFC-038 Kishido Spirit Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal.
    DR1-EN093 Kishido Spirit Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
    ROD-EN002 Knight's Title Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
    TSHD-EN058 Koa'ki Meiru Initialize! Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
    STBL-EN056 Koa'ki Ring Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
    DREV-EN052 Landoise's Luminous Moss Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.
    LOB-089 Laser Cannon Armor An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.
    DL9-EN001 Last Day of Witch Destroy all face-up Spellcaster-Type monsters on the field.
    SDY-039 Last Will If a monster of yours is sent from the field to the Graveyard during the turn you played this card, you can select a monster with an ATK of 1500 or less from your deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1`turn only.
    SYE-031 Last Will "You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck."
    TP7-EN015 Last Will If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
    TSHD-EN061 Leeching the Light Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
    TLM-EN045 Legendary Black Belt "You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster."
    DR3-EN225 Legendary Black Belt You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
    STON-EN040 Legendary Ebon Steed Equip only to a "Six Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead.
    LOB-040 Legendary Sword A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
    GENF-EN053 Legendary Wind-Up Key Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
    STBL-EN053 Leodrake's Mane Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
    CDIP-EN046 Level Down!? Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
    AST-092 Level Limit - Area B All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
    SD3-EN024 Level Limit - Area B All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
    DR2-EN205 Level Limit - Area B All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
    EEN-EN039 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    DP2-EN019 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    DR04-EN099 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    LODT-EN059 Level Tuning Reduce the Level of all face-up monsters you control by 1, until the End Phase.
    SOD-EN041 Level Up! "Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions."
    DR3-EN041 Level Up! Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
    LODT-EN051 Light Barrier During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: * When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
    DP03-EN025 Light Laser This card can only be equipped to a LIGHT Warrior-Type monster. Any monsters that battle with the equipped monster are removed from play at the end of the Damage Step.
    LODT-EN057 Light of Redemption Pay 800 Life Points. Add 1 of your removed from play LIGHT monster to your hand.
    LCGX-EN258 Light of Redemption Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
    RDS-EN047 Lighten the Load "Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn."
    DR3-EN107 Lighten the Load Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.
    DB1-EN225 Lightning Blade This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
    LON-022 Lightning Blade This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
    SD5-EN022 Lightning Blade This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
    YSDJ-EN023 Lightning Blade Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK.
    RP02-EN032 Lightning Blade You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    FET-EN040 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD5-EN030 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD6-EN028 Lightning Vortex Discard 1 card from your hand. Destroy all face-up omnsters on your opponent's side of the field.
    SD8-EN026 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    DR3-EN160 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD9-EN026 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SDRL-EN029 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDS-EN030 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDJ-EN029 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    5DS1-EN027 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SDDE-EN026 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    TDGS-EN059 Lightsworn Sabre Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.
    TDGS-EN050 Lightwave Tuning Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
    DB1-EN179 Limiter Removal "Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect."
    PSV-064 Limiter Removal Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
    SD10-EN025 Limiter Removal Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
    CP01-EN007 Limiter Removal Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
    DP04-EN016 Limiter Removal Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
    RP02-EN015 Limiter Removal Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
    CDIP-EN042 Linear Accelerator Cannon Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
    GLAS-EN050 Lucky Cloud During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
    FOTB-EN037 Lucky Iron Axe The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
    YSDJ-EN032 Lucky Iron Axe The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
    YS11-EN030 Lucky Iron Axe The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
    DB1-EN063 Luminous Spark Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
    MRL-100 Luminous Spark Increases the ATK of all Light monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN081 Luminous Spark Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN082 Luminous Spark Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points.
    SDMM-EN021 Machina Armored Unit Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    ABPF-EN057 Machine Assembly Line All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster in from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
    LOB-096 Machine Conversion Factory A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
    RDS-EN041 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    DR3-EN101 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    SD10-EN029 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    SDMM-EN026 Machine Duplication Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
    DB1-EN245 Mage Power "For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points."
    LON-050 Mage Power For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
    SD6-EN022 Mage Power For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
    SDSC-EN027 Mage Power The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    CP06-EN011 Mage Power The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    RP02-EN039 Mage Power The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    SDDL-EN024 Mage Power The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    RP02-EN017 Magic Drain Negate the activation of an opponent's Spell Card, and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
    GLAS-EN093 Magic Formula Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    GLD4-EN044 Magic Formula Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    RGBT-EN048 Magic Planter Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    LOD-087 Magic Reflector Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    DB2-EN196 Magic Reflector "Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed."
    DPKB-EN031 Magic Reflector Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    TSHD-EN057 Magic Triangle of the Ice Barrier Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
    SD6-EN017 Magical Blast You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
    SDSC-EN031 Magical Blast Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    SDSC-EN019 Magical Citadel of Endymion Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    SD6-EN029 Magical Dimension You can only activate this card while there is a face-up Spellcaster-Type monster(s) ou your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
    CP02-EN011 Magical Dimension Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
    SDSC-EN032 Magical Dimension Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then, you can destroy 1 monster on the field.
    TU02-EN003 Magical Dimension Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then, you can destroy 1 monster on the field.
    TU06-EN016 Magical Dimension If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
    MRL-059 Magical Labyrinth Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
    SD7-EN021 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
    DP2-EN024 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
    SD9-EN027 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the deck.
    RYMP-EN065 Magical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    LCGX-EN187 Magical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    SDZW-EN020 Magical Stone Excavation Discard 2 cards, add 1 spell card from your graveyard to your hand.
    CP02-EN001 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    SDMA-EN027 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    TU02-EN008 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    SDDC-EN030 Magical Stone Excavation Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
    CP03-EN001 Magicians Unite Activate only if you control 2 or more face-up Attack Position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn, except the selected monster.
    SDSC-EN021 Magicians Unite Activate only while you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. That monster's ATK becomes 3000 until the end of this turn. Other Spellcaster-Type monsters you control cannot attack this turn.
    SOI-EN038 Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    DR04-EN158 Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    CRMS-EN091 Makiu, the Magical Mist Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    YMP1-EN008 Malefic World While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.
    DB1-EN005 Malevolent Nuzzler "A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck."
    MRL-005 Malevolent Nuzzler A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
    SDJ-025 Malevolent Nuzzler A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
    SYE-036 Malevolent Nuzzler "A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck."
    SDSC-EN023 Malevolent Nuzzler The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard you can pay 500 Life Points to return this card to the top of your Deck.
    RDS-EN048 Malice Dispersion Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
    DR3-EN108 Malice Dispersion Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
    STOR-EN047 March Towards Ragnarok Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated.
    CSOC-EN047 Mark of the Rose Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
    PP01-EN004 Marshmallon Glasses While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target.
    GENF-EN097 Mask Change Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute.
    DB1-EN223 Mask of Brutality "A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    LON-020 Mask of Brutality A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    DB1-EN220 Mask of Dispel "Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed."
    LON-017 Mask of Dispel Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
    DB1-EN222 Mask of the Accursed "The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases."
    LON-019 Mask of the Accursed The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
    MFC-088 Mass Driver Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points.
    DR1-EN143 Mass Driver Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
    POTD-EN047 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    SDRL-EN031 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    TU02-EN018 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    SDLS-EN030 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon.
    STBL-EN054 Medallion of the Ice Barrier Add 1 "Ice Barrier" monster from your Deck to your hand.
    MFC-094 Mega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.
    DR1-EN149 Mega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
    TP4-003 Megamorph "If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved."
    DB1-EN037 Megamorph "While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK."
    MRL-061 Megamorph If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
    SKE-037 Megamorph "While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK."
    SD9-EN024 Megamorph When your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life points are Higher than your opponent's, the original ATK of the equipped Monster is halved.
    RP01-EN061 Megamorph While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
    DLG1-EN062 Megamorph While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
    EXVC-EN095 Meklord Fortress Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    SOI-ENSE4 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
    DOD-EN001 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
    SD9-EN022 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monster, except with a card effect.
    DB1-EN065 Messenger of Peace "Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card."
    MRL-102 Messenger of Peace You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
    RP01-EN082 Messenger of Peace Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
    DLG1-EN083 Messenger of Peace Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
    MFC-037 Metalsilver Armor As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
    DR1-EN092 Metalsilver Armor "As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster."
    PGD-090 Metamorphosis Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.
    DR1-EN038 Metamorphosis Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck.
    CP01-EN003 Metamorphosis Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
    FET-EN041 Meteor of Destruction Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    SD3-EN026 Meteor of Destruction Inflict 1000 points of damge to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    DR3-EN161 Meteor of Destruction Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    WC5-EN003 Mind Control Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.
    SDWS-EN018 Mind Control Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.
    GLD2-EN037 Mind Control Take control of 1 monster your opponent controls until the End Phase. It cannot declare an attack or be Tributed.
    CP08-EN003 Mind Crush Declare 1 card name. If your opponent has the declared card(s) in their hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card.
    RGBT-EN046 Mind Trust Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
    SOD-EN039 Mind Wipe "You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck."
    DR3-EN039 Mind Wipe You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck.
    GAOV-EN052 Mini-Guts Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.
    LON-100 Miracle Dig If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.
    DB2-EN032 Miracle Dig If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
    CSOC-EN057 Miracle Fertilizer Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.
    CRV-EN039 Miracle Fusion "Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
    DR04-EN039 Miracle Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    TU05-EN017 Miracle Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).
    RYMP-EN021 Miracle Fusion Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN078 Miracle Fusion Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    DREV-EN057 Miracle Synchro Fusion Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
    CDIP-EN044 Miraculous Rebirth Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    CP08-EN019 Miraculous Rebirth Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    PGD-036 Mirage of Nightmare During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.
    DB2-EN233 Mirage of Nightmare "During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect."
    PTDN-EN049 Mirage Tube This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.
    STBL-EN055 Mirror of the Ice Barrier During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
  • If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand.
  • If a card you control is removed from play, remove from play up to 2 cards your opponent controls.
  • If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
  • TDGS-EN056 Mirror of Yata Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
    EOJ-EN037 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    DP05-EN014 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    DR04-EN217 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    SDSC-EN022 Mist Body he equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.)
    GLD1-EN036 Mist Body The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.)
    MDP2-EN005 Mist Body The equipped monster cannot be destroyed battle. (Damage calculation is applied normally.)
    RDS-EN043 Mokey Mokey Smackdown "While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn."
    DR3-EN103 Mokey Mokey Smackdown While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.
    DB1-EN061 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
    MRL-098 Molten Destruction Increases the ATK of all Fire monsters by 500 points and decreases their DEF by 400 points.
    SD3-EN016 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
    (Note: There are 2 copies of this card in the deck)
    RP01-EN079 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN080 Molten Destruction Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points.
    SOVR-EN049 Molting Escape Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
    AST-039 Monster Gate "Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any others cards picked up to the Graveyard."
    DR2-EN151 Monster Gate "Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard."
    SDDC-EN032 Monster Gate Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
    DB1-EN133 Monster Reborn Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    LOB-118 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDJ-035 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDK-036 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDP-035 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDY-030 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon
    SKE-029 Monster Reborn Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    SYE-029 Monster Reborn Select 1 Monster Card from either youor your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    DPYG-EN019 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field.
    RP01-EN016 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field
    DLG1-EN017 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field.
    DB1-EN181 Monster Recovery Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
    PSV-066 Monster Recovery Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.
    RDS-EN045 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    YSD-EN030 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    DR3-EN105 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    YSDJ-EN028 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    5DS1-EN026 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    5DS3-EN027 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    SDDL-EN028 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    PHSW-EN047 Monster Slots Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
    DCR-042 Morale Boost "Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card."
    DR1-EN204 Morale Boost "Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage."
    SOVR-EN058 Moray of Greed Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
    CSOC-EN050 Morphtronic Accelerator Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
    CSOC-EN051 Morphtronic Cord Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.
    CSOC-EN052 Morphtronic Engine Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster.
    CRMS-EN050 Morphtronic Map Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
    RGBT-EN054 Morphtronic Repair Unit Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.
    CRMS-EN049 Morphtronic Rusty Engine Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
    LOB-048 Mountain Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
    SDJ-037 Mountain Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
    SKE-034 Mountain "Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points."
    IOC-098 Multiplication of Ants "Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon."
    DR2-EN099 Multiplication of Ants "Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon."
    CRMS-EN090 Multiply Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
    PHSW-EN058 Murmur of the Forest Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand.
    DCR-093 Mustering of the Dark Scorpions "You can only activate this card when you have Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of the card."
    DR1-EN255 Mustering of the Dark Scorpions "You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)"
    MFC-092 My Body as a Shield When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
    DR1-EN147 My Body as a Shield "When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it."
    CP01-EN015 My Body as a Shield When your opponent activates a card that has an effect which destroys 1 or more monster(s) on the field, pay 1500 Life Points to negate the activation of that card and destroy it.
    GLD3-EN041 My Body as a Shield When your opponent activates a card that has an effect which destroys 1 or more monster(s) on the field, pay 1500 Life Points to negate the activation on that card and destroy it.
    TU02-EN007 My Body as a Shield Activate only by paying 1500 Life Points when your opponent activates a card or effect that would destroy 1 or more monster(s) on the field. Negate the activation of that card and destroy it.
    CRMS-EN062 Mysterious Triangle Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
    SD6-EN030 Mystic Box Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
    DB1-EN064 Mystic Plasma Zone Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
    MRL-101 Mystic Plasma Zone Increases the ATK of all Dark monsters by 500 points and decreases their DEF by 400 points.
    SYE-038 Mystic Plasma Zone Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
    LODT-EN058 Mystical Cards of Light You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
    LOB-094 Mystical Moon A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
    MRL-047 Mystical Space Typhoon Destroy 1 Magic or Trap Card on the field.
    SD1-EN011 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD2-EN014 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD3-EN015 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD4-EN016 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD5-EN020 Mystical Space Typhoon Destroy 1 Magic or Trap Card on the field.
    SD6-EN018 Mystical Space Typhoon Destory 1 spell or trap card on the field.
    SDP-032 Mystical Space Typhoon Destroy 1 Magic or Trap Card on the field.
    SYE-037 Mystical Space Typhoon Destory 1 Spell or Trap Card on the field.
    SD7-EN017 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD8-EN019 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    HL2-EN002 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD9-EN023 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SD10-EN024 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    DP04-EN015 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SDDE-EN019 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SDWS-EN023 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    GLD3-EN040 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    RP01-EN057 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    DLG1-EN058 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    SDMA-EN020 Mystical Space Typhoon Select 1 Spell or Trap Card on the field. Destroy it.
    YS11-EN024 Mystical Space Typhoon Target 1 Spell/Trap Card on the field; destroy that target.
    YS12-EN024 Mystical Space Typhoon Target 1 Spell/Trap Card on the field; destroy that target.
    DB1-EN031 Mystical Space Typoon Destroy 1 Spell or Trap Card on the field.
    CDIP-EN045 Mystical Wind Typhoon Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    AST-036 Mystik Wok "Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount."
    DR2-EN148 Mystik Wok Tribute 1 monster on your side of the field and select its ATK or DEF. Increase your Life Points by the same amount.
    SDRL-EN028 Mystik Wok Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
    RGBT-EN059 Natural Tune Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
    DREV-EN051 Naturia Forest If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.
    RDS-EN040 Necklace of Command "When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
    - Draw 1 card from your deck.
    - Randomly discard 1 card from your opponent's hand to the Graveyard."
    SD3-EN025 Necklace of Command "When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
  • Draw 1 card from your Deck.
  • Randomly discard 1 card from your opponent's hand to the Graveyard."
  • DR3-EN100 Necklace of Command When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
    * Draw 1 card from your deck.
    * Randomly discard 1 card from your opponent's hand to the Graveyard.
    YSDJ-EN027 Necklace of Command "When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
  • Draw 1 card. OR
  • Discard 1 random card from your opponent's hand."
  • PGD-084 Necrovalley As long as this card remains face-up on the field, all effects of Magic, Trap and/or Effect Monsters that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "Gravekeeper's" in their card name by 500 points.
    DR1-EN032 Necrovalley "As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points."
    DL3-001 Necrovalley As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points.
    CP03-EN020 Necrovalley Negate the effects of Spell, Trap, and monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
    RP02-EN079 Necrovalley Negate the effects of Spells, Traps, and Effect Monsters that target a card(s) in either player's Graveyard. Cards in either player's Graveyard cannot be removed from play. All "Gravekeeper's" monsters gain 500 ATK and DEF.
    SDMA-EN025 Necrovalley All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects. (deck contains 2)
    TU02-EN014 Necrovalley All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects.
    POTD-EN046 Neo Space Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    DP03-EN024 Neo Space Elemental Hero Neos and all Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    LCGX-EN094 Neo Space "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    STON-EN039 Neos Force Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.
    LCGX-EN096 Neos Force Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    TAEV-EN049 NEX Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.
    GAOV-EN055 Night Beam Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    SD6-EN031 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monster can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    SDWS-EN022 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    SDMA-EN021 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    TLM-EN046 Nitro Unit "You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster."
    DR3-EN226 Nitro Unit You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
    SD6-EN019 Nobelman of Crossout Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    DB1-EN088 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    PSV-034 Nobleman of Crossout Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    SD1-EN012 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
    (Note: There are 2 copies of this card in the deck)"
    SD2-EN016 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SD3-EN017 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monster of the same name from play. Then shuffle the Decks."
    SKE-038 Nobleman of Crossout "Destroy 1 face-down Monster Card and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SD8-EN020 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SDDE-EN020 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    RP02-EN011 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monsters.
    TU03-EN017 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    TP4-016 Nobleman of Extermination "Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled."
    DB1-EN089 Nobleman of Extermination "Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks."
    PSV-035 Nobleman of Extermination Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    DCR-043 Non-Spellcasting Area "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
    DR1-EN205 Non-Spellcasting Area "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
    GLD1-EN035 Non-Spellcasting Area All face-up Monster Cards, except for Effect Monsters are unaffected by the effects of Spell Cards (other than this card).
    STOR-EN045 Nordic Relic Draupnir Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
    TP2-008 Novox's Prayer "This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
    EOJ-EN041 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DP03-EN019 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DR04-EN221 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    RYMP-EN026 O - Oversoul Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LCGX-EN091 O - Oversoul Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LON-051 Offerings to the Doomed Destroys 1 face-up monster. Skip your next Draw Phase.
    GLD1-EN034 Offerings to the Doomed Destroy 1 face-up monster. Skip your next Draw Phase.
    RGBT-EN098 Ojama Country Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field.
    IOC-034 Ojama Delta Hurricane!! "You can only activate this card when Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
    DR2-EN034 Ojama Delta Hurricane!! "You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
    DP2-EN018 Ojama Delta Hurricane!! You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
    EEN-EN040 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    DP2-EN020 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    DR04-EN100 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    EEN-EN041 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    DP2-EN021 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    DR04-EN101 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    CSOC-EN062 Omega Goggles Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
    PHSW-EN060 One Day of Peace Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
    RGBT-EN045 One for One Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
    DP09-EN018 One for One Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
    GENF-EN060 Oni-Gami Combo Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
    SDK-023 Ookazi Inflict 800 points of Direct Damage to your opponent's Life Points.
    SKE-026 Ookazi Inflict 800 points of Damage to your opponent's Life Points.
    YSD-EN020 Ookazi Inflict 800 points of damage to your opponent's Life Points.
    5DS2-EN031 Ookazi Inflict 800 damage to your opponent.
    AST-035 Opti-Camouflage Armor This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
    DR2-EN147 Opti-Camouflage Armor You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
    TDGS-EN055 Orb of Yasaka Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    AST-085 Order to Charge "Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field."
    DR2-EN198 Order to Charge "Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field."
    FOTB-EN044 Otherworld - The "A" Zone If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
    EXVC-EN061 Out of the Blue Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
    DP05-EN021 Over Destiny Choose 1 "Destiny-Hero" monster from your grave. Special Summon on Monster with "Destiny-Hero" in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
    LCGX-EN146 Over Destiny Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.
    POTD-EN042 Overload Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
    DP04-EN022 Overload Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
    RYMP-EN063 Overload Fusion Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN185 Overload Fusion Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    STOR-EN094 Overpowering Eye Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
    LODT-EN094 Owner's Seal Return control of all monsters on the field to their orginal owners.
    DB1-EN033 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    MRL-049 Painful Choice Select 5 cards from your deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
    RP01-EN059 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    DLG1-EN060 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    GENF-EN088 Painful Return Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
    DCR-094 Pandemonium "Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand."
    DR1-EN256 Pandemonium "Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand."
    GLD1-EN037 Pandemonium Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
    LC02-EN011 Parallel World Fusion Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    CSOC-EN054 Paralyzing Chain When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.
    MRD-137 Paralyzing Potion A non Machine-Type monster equipped with this card cannot attack.
    GENF-EN062 Peeking Goblin Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
    DREV-EN058 Pestilence Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
    TAEV-EN059 Phalanx Pike The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
    SOI-EN041 Phantasmal Martyrs You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    DR04-EN161 Phantasmal Martyrs You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    PHSW-EN052 Photon Booster Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
    SOI-EN045 Photon Generator Unit Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    DR04-EN165 Photon Generator Unit Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    DP04-EN021 Photon Generator Unit Tribute 2 "Cyber Dragon"s. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    PHSW-EN051 Photon Lead Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
    ORCS-EN087 Photon Trident Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.
    PHSW-EN050 Photon Veil Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
    MFC-093 Pigeonholing Books of Spell See the 3 cards from the top of your opponent’s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
    DR1-EN148 Pigeonholing Books of Spell Pick up the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards.
    CSOC-EN053 Poison Chain During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
    FET-EN038 Poison Fangs "Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points."
    DR3-EN158 Poison Fangs Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
    MFC-033 Poison of the Old Man Select and activate 1 of the following effects: * Increases your Life Points by 1200 points. * Inflict 800 points of Direct Damage to your opponent’s Life Points.
    DR1-EN088 Poison of the Old Man "Select and activate 1 of the following effects:
  • Increase your Life Points by 1200 points.
  • Inflict 800 points of damage to your opponent's Life Points."
  • YS11-EN029 Poison of the Old Man Activate 1 of these effects:
  • Gain 1200 Life Points.
  • Inflict 800 damage to your opponent.
  • PHSW-EN062 Poisonous Winds WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
    DB1-EN119 Polymerization "Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck."
    LOB-059 Polymerization Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
    SDJ-036 Polymerization Fuses 2 or more monsters to form a new Fusion Monster.
    DP1-EN014 Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
    DPYG-EN020 Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    DPKB-EN028 Polymerization Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.
    RP01-EN008 Polymerization Send Fusion Material Mosnters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    DLG1-EN009 Polymerization Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    EEN-EN037 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
    SD10-EN030 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
    SDZW-EN026 Pot of Avarice Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
    CP01-EN011 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
    GLD4-EN040 Pot of Avarice Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
    DR04-EN097 Pot of Avarice Ultra Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
    ABPF-EN061 Pot of Benevolence Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
    DREV-EN062 Pot of Duality Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
    CT08-EN008 Pot of Duality Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
    CRV-EN043 Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck.
    DR04-EN043 Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck.
    TP3-014 Pot of Greed Draw 2 cards from your deck.
    DB1-EN134 Pot of Greed Draw 2 cards from your Deck.
    LOB-119 Pot of Greed Draw 2 cards from your deck.
    SD1-EN015 Pot of Greed Draw 2 cards from your Deck.
    SD2-EN017 Pot of Greed Draw 2 cards from your Deck.
    SD3-EN019 Pot of Greed Draw 2 cards from your Deck.
    SD4-EN018 Pot of Greed Draw 2 cards from your Deck.
    SYE-040 Pot of Greed Draw 2 cards from your Deck.
    DPKB-EN029 Pot of Greed Draw 2 cards.
    CRV-EN037 Power Bond "Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster."
    DR04-EN037 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
    DP04-EN020 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.
    RYMP-EN062 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    LCGX-EN184 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    EOJ-EN043 Power Capsule Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    DR04-EN223 Power Capsule Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    TDGS-EN058 Power Filter Neither player can Special Summon monsters with 1000 or less ATK.
    LOB-044 Power of Kaishin A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.
    ABPF-EN053 Power Pickaxe Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
    DCR-038 Precious Cards from Beyond "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
    DR1-EN200 Precious Cards from Beyond "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
    DB1-EN091 Premature Burial "Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed."
    PSV-037 Premature Burial Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
    SD1-EN013 Premature Burial "Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
    SD3-EN018 Premature Burial "Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
    SD4-EN017 Premature Burial "Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
    SD6-EN020 Premature Burial Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
    SKE-039 Premature Burial "Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed."
    SD7-EN018 Premature Burial "Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
    YSD-EN023 Premature Burial "Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."
    SDRL-EN024 Premature Burial Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    RP02-EN012 Premature Burial Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    SOVR-EN057 Preparation of Rites Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
    CRMS-EN045 Prevention Star Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
    DP09-EN017 Prevention Star Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
    5DS2-EN021 Pride of the Weak When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
    IOC-042 Primal Seed "You can only activate this card when there is a Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand."
    DR2-EN042 Primal Seed "You can only activate this card if there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your removed from play cards to your hand."
    ORCS-EN056 Primordial Soup Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
    SDMM-EN022 Prohibition When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
    CP08-EN002 Prohibition When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
    ANPR-EN087 Pseudo Space Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
    TDGS-EN052 Psi-Impulse Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards.
    TDGS-EN051 Psi-Station When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.
    EXVC-EN056 Psychic Feel Zone Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position.
    RGBT-EN058 Psychic Path Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
    CRMS-EN054 Psychic Sword Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
    CSOC-EN056 Psychokinesis Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.
    PGD-040 Pyramid Energy You can select and activate 1 of the following effects: * Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. * Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
    DB2-EN237 Pyramid Energy "You can select and activate 1 of the following effects:
  • Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
  • Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated."
  • TSHD-EN051 Pyramid of Wonders All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
    PGD-104 Question When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
    DR1-EN053 Question "When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field."
    LODT-EN055 Quick Charger Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
    GENF-EN058 Quill Pen of Gulldos Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
    EOJ-EN040 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    DP03-EN018 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    YSDJ-EN031 R - Righteous Justice Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.
    DR04-EN220 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    RYMP-EN025 R - Righteous Justice Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    LCGX-EN090 R - Righteous Justice Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    SOVR-EN060 Raging Mad Plants Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard until the End Phase of this turn. At the End Phase of your turn, destroy all face-up Plant-Type monsters you control.
    DB1-EN114 Raigeki Destroy all of your opponent's monsters on the field.
    LOB-053 Raigeki Destroys all of your opponent's monsters on the field.
    RP01-EN005 Raigeki Destroy all monsters on your opponent's side of the field.
    DLG1-EN006 Raigeki Destroy all monsters on your opponent's side of the field.
    TP1-009 Raimei Decrease your opponent's Life Points by 300 points.
    DB1-EN180 Rain of Mercy Increase the Life Points of both players by 1000 points.
    PSV-065 Rain of Mercy Increases the Life Points of both players by 1000 points.
    PTDN-EN045 Rainbow Veil If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
    LOB-097 Raise Body Heat A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.
    CRMS-EN048 Raptor Wing Strike Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    DP11-EN017 Raptor Wing Strike Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    FOTB-EN033 Rare Value Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.
    RYMP-EN049 Rare Value If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
    LCGX-EN164 Rare Value If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
    MFC-036 Raregold Armor As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
    DR1-EN091 Raregold Armor "As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster."
    FET-EN047 Re-Fusion "Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play."
    DR3-EN167 Re-Fusion Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    LODT-EN053 Realm of Light Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
    PGD-081 Reasoning Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
    DR1-EN029 Reasoning Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard.
    SDDC-EN031 Reasoning Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    EXVC-EN052 Reboot Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
    GLD4-EN041 Recurring Nightmare Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.
    IOC-041 Recycle "During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
    DR2-EN041 Recycle "During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
    TDGS-EN061 Recycling Batteries Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
    EXVC-EN046 Red Dragon Vase Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
    DB1-EN115 Red Medicine Increase your Life Points by 500 points.
    LOB-054 Red Medicine Increase your Life Points by 500 points.
    YSD-EN024 Red Medicine Increase your Life Points by 500 points.
    LOD-028 Reinforcement of the Army Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
    SD5-EN024 Reinforcement of the Army Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
    DB2-EN147 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
    SDDE-EN022 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    SDWS-EN025 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    GLD1-EN032 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    5DS3-EN022 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    YS12-EN027 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    ANPR-EN060 Rekindling Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    TU03-EN004 Rekindling Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    FET-EN044 Release Restraint "Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck."
    SD5-EN032 Release Restraint Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    DR3-EN164 Release Restraint Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    ANPR-EN045 Release Restraint Wave Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
    DP09-EN019 Release Restraint Wave Select one face-up Equip Spell Card you control. Destroy the selected card and every face-down Spell and Trap your opponent controls.
    IOC-045 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    SD1-EN019 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    (Note: There are 2 copies of this card in the deck)
    SD2-EN023 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    (Note: There are 2 copies of this card in the deck)
    SD3-EN023 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    SD4-EN022 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    (Note: There are 2 copies of this card in the deck)
    SD5-EN029 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    SD6-EN025 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    SD8-EN023 Reload Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    DR2-EN045 Reload Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    LOB-060 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDJ-034 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDK-048 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDP-034 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDY-048 Remove Trap Destroys 1 face-up Trap Card on the field.
    SYE-033 Remove Trap Select 1 face-up Trap Card on the field and destroy it.
    SOVR-EN088 Reptilianne Poison Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
    ABPF-EN047 Reptilianne Rage The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
    SOVR-EN050 Reptilianne Spawn Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
    GENF-EN061 Resonance Device Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
    EXVC-EN048 Resonant Destruction When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
    EXVC-EN047 Resonator Call Add 1 "Resonator" monster from your Deck to your hand.
    STOR-EN056 Resonator Engine Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in your Graveyard to the Deck.
    DB2-EN108 Restructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    DL5-EN001 Restructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    TP6-EN005 Resturctor Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    DB1-EN224 Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
    LON-021 Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.
    DR1-EN040 Reversal Quiz "Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones."
    TAEV-EN046 Reverse of Neos Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    DP06-EN015 Reverse of Neos Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    PGD-092 Reverse Quiz Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent’s current ones.
    TP2-010 Revival of Dokurorider "This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
    DP06-EN020 Revoke Fusion Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
    LODT-EN061 Ribbon of Rebirth If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
    SDZW-EN030 Ribbon of Rebirth If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
    DP2-EN026 Ring of Defense You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
    DPKB-EN034 Ring of Defense You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
    MRD-139 Ring of Magnetism A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
    SDP-039 Ring of Magnetism A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
    DB2-EN082 Ring of Magnetism "You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack."
    SOI-ENSE2 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    TSC-002 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    SD9-EN021 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    DB1-EN062 Rising Air Current Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
    MRL-099 Rising Air Current Increases the ATK of all Wind monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN080 Rising Air Current Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN081 Rising Air Current Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points.
    ABPF-EN060 Ritual Cage While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
    CDIP-EN039 Ritual Foregone Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
    ABPF-EN058 Ritual of Destruction This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
    SOVR-EN056 Ritual of Grace This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
    SOD-EN048 Ritual Weapon This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    DR3-EN048 Ritual Weapon This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    ABPF-EN051 Rocket Pilder While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
    DCR-036 Rod of Silence - Kay'est A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
    DR1-EN198 Rod of Silence - Kay'est Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
    DCR-039 Rod of the Mind`s Eye "When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points."
    DR1-EN201 Rod of the Mind's Eye "If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points."
    PP02-EN011 Rose Bud "Tribute 1 "Elemental Hero Knospe" you control. Special Summon 1 "Elemental Hero Poison Rose" from your hand or Deck.
    LCGX-EN105 Rose Bud Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
    PGD-091 Royal Tribute This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard.
    DR1-EN039 Royal Tribute "This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard."
    EXVC-EN058 Runaway Karakuri Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.
    TP4-010 Rush Recklessly Increase 1 monster's ATK by 700 points during the turn this card is activated.
    DB1-EN027 Rush Recklessly Increase 1 face-up monster's ATK by 700 points until the end of this turn.
    MRL-043 Rush Recklessly Increase 1 monster's ATK by 700 points during the turn this card is activated.
    SDP-033 Rush Recklessly Increase 1 monster's ATK by 700 points during the turn this card is activated.
    SKE-036 Rush Recklessly Increase 1 face-up monster's ATK by 700 points until the end of this turn.
    YSDS-EN022 Rush Recklessly Target face-up monster gains 700 ATK until the end of this turn.
    YSDJ-EN021 Rush Recklessly Target face-up monster gains 700 ATK until the end of this turn.
    5DS1-EN025 Rush Recklessly Target face-up monster gains 700 ATK until the end of this turn.
    CP02-EN013 Rush Recklessly Target face-up monster gains 700 ATK until the end of this turn.
    5DS2-EN022 Rush Recklessly Target face-up monster gains 700 ATK until the end of this turn.
    DP04-EN024 Ruthless Denial Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.
    ANPR-EN058 Saber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    TU03-EN011 Saber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    TSHD-EN086 Saber Vault Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
    ROD-EN003 Sage's Stone You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
    GLD4-EN038 Sage's Stone You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
    DDS-006 Salamandra A FIRE monster equipped with this card increases its ATK by 700 points.
    IOC-096 Salvage Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
    SD4-EN023 Salvage Add 2 WATER monster with an ATK of 1500 or less each in your Graveyard to your hand.
    (Note: There are 2 copies of this card in the deck)
    DR2-EN097 Salvage Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
    SOI-EN048 Samsara Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
    DR04-EN168 Samsara Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
    SOVR-EN047 Savage Colosseum If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
    SDJ-041 Scapegoat When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
    TP7-EN009 Scapegoat If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
    RP01-EN090 Scapegoat IF you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/Earth/Level1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
    DLG1-EN091 Scapegoat If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
    EXVC-EN045 Scarlet Security Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
    STBL-EN049 Scrap Lube Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
    DREV-EN049 Scrap Sheen Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.
    DREV-EN048 Scrapstorm Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.
    DREV-EN047 Scrapyard Add 1 "Scrap" Tuner monster from your Deck to your hand.
    DB1-EN243 Scroll of Bewitchment Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
    LON-048 Scroll of Bewitchment Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
    PCK-003 Seal of the Ancients Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated).
    HA05-EN027 Searing Fire Wall Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.
    PCJ-EN002 Sebek's Blessing You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points by an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.
    SD9-EN020 Sebek's Blessing Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent.
    LOD-083 Second Coin Toss As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
    DB2-EN192 Second Coin Toss "As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss."
    PGD-037 Secret Pass to the Treasures Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.
    DB2-EN234 Secret Pass to the Treasures "Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly."
    CSOC-EN061 Secret Village of the Spellcasters If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
    CRMS-EN057 Seed Cannon Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counters on it.
    CSOC-EN046 Seed of Deception Special Summon 1 Level 2 or lower Plant-Type monster from your hand.
    EXVC-EN062 Self-Mummification Select 1 monster you control, and send it to the Graveyard.
    CDIP-EN048 Senet Switch Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
    MFC-089 Senri Eye During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
    DR1-EN144 Senri Eye "Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card."
    RDS-EN037 Serial Spell You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
    DR3-EN097 Serial Spell You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
    PHSW-EN057 Shard of Greed Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
    MRD-140 Share the Pain Offer 1 monster on your side of the Field as a Tribute. Your opponent must select 1 monster on his/her side of the Field and offer it as a Tribute.
    DB2-EN083 Share the Pain Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
    MRD-131 Shield & Sword For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEFusion Monsters summoned after this card's activation are excluded.
    SDJ-040 Shield & Sword For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
    SD7-EN020 Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
    DB2-EN077 Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
    PP01-EN007 Shield Crush Select 1 Defense Position monster on the field and destroy it.
    TU05-EN018 Shield Crush Select 1 Defense Position monster on the field and destroy it.
    STON-EN047 Shien's Castle of Mist When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during dEmage calculation only.
    GLD2-EN041 Shien's Castle of Mist When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
    EXVC-EN057 Shien's Dojo Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck whose Level is equal to or lower than the number of Bushido Counters on this card.
    STOR-EN048 Shien's Smoke Signal Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
    CRV-EN044 Shien's Spy "Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent."
    DR04-EN044 Shien's Spy Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
    TLM-EN047 Shifting Shadows "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn."
    SD7-EN025 Shifting Shadows "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn."
    DR3-EN227 Shifting Shadows Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
    DCR-029 Shinato`s Ark "This card is used to Ritual Summon 'Shinato, King of a Higher Plane'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
    DR1-EN191 Shinato's Ark "This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    SOVR-EN091 Shine Palace Equip only to a LIGHT monster. It gains 700 ATK.
    DCR-033 Shooting Star Bow - Ceal A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    DR1-EN195 Shooting Star Bow - Ceal Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    LODT-EN056 Short Circuit Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
    ORCS-EN060 Shrine of Mist Valley Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.
    SJC-EN003 Shrink Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    SDZW-EN027 Shrink Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    SDMM-EN024 Shrink Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    STON-ENSE2 Shrink Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    GLAS-EN094 Silent Doom Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
    SDWS-EN020 Silent Doom Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
    LOB-091 Silver Bow and Arrow A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
    ANPR-EN046 Silver Wing Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
    DP09-EN020 Silver Wing Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
    PTDN-EN059 Six Samurai United Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
    GLD2-EN042 Six Samurai United Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
    TU05-EN004 Six Samurai United When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.
    CRMS-EN059 Six Scrolls of the Samurai Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
    STOR-EN049 Six Strike - Triple Impact If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
  • Destroy all face-up monsters your opponent controls.
  • Destroy all face-up Spell/Trap Cards your opponent controls.
  • Destroy all Set Spell/Trap Cards your opponent controls.
  • CRV-EN048 Skyscraper "When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only."
    DP1-EN021 Skyscraper When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    DR04-EN048 Skyscraper When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    GLD2-EN038 Skyscraper When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN082 Skyscraper When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    STON-EN048 Skyscraper 2 - Hero City Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card’s controller can use this effect).
    DP06-EN014 Skyscraper 2 - Hero City Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)
    LCGX-EN097 Skyscraper 2 - Hero City Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
    IOC-093 Smashing Ground Destroy 1 monster with the highest DEF on your opponent's side of the field.
    DR2-EN094 Smashing Ground Destroy 1 monster with the highest DEF on your opponent's side of the field.
    YSDS-EN026 Smashing Ground Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    YSDJ-EN026 Smashing Ground Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    5DS1-EN024 Smashing Ground Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
    CP02-EN005 Smashing Ground Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
    GLD3-EN042 Smashing Ground Destroy the face-up monster your opponent controls with the highest DEF. (If it is a tie, you get to choose.)
    SDLS-EN026 Smashing Ground Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    LOD-080 Smoke Grenade of the Thief When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
    DB2-EN189 Smoke Grenade of the Thief "When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard."
    TAEV-EN052 Snake Rain Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.
    DB1-EN021 Snatch Steal Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
    MRL-036 Snatch Steal Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
    SD1-EN010 Snatch Steal Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
    SD2-EN013 Snatch Steal Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
    SD3-EN014 Snatch Steal Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
    SD4-EN015 Snatch Steal Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
    SD5-EN019 Snatch Steal Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
    LOB-049 Sogen Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    SDK-045 Sogen Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    LODT-EN052 Solar Recharge Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
    ANPR-ENSE1 Solar Recharge Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
    ANPR-EN054 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    SDMM-EN030 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    SDLS-EN031 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    IOC-046 Soul Absorption "Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points."
    DR2-EN046 Soul Absorption "Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play."
    GLAS-EN060 Soul Devouring Bamboo Sword Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
    SDY-041 Soul Exchange Select an opponent's monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
    SKE-033 Soul Exchange "Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase."
    TP7-EN010 Soul Exchange Select 1 monster on your opponent's side of the field. This turn, if you would Tribute a monster on your side of the field, Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
    SDRL-EN021 Soul Exchange Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control, Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
    GLD4-EN035 Soul Exchange Select 1 monster your opponent controls. This turn you can Tribute that monster as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    FOTB-EN031 Soul of Fire Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
    TP2-015 Soul of the Pure Increases your Life Points by 800 points.
    DB2-EN086 Soul of the Pure Increase your Life Points by 800 points.
    DB1-EN166 Soul Release Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
    MRD-058 Soul Release Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
    SDP-036 Soul Release Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
    SDDE-EN021 Soul Release Select up to 5 cards from the Graveyard(s) and remove them from play.
    AST-088 Soul Reversal Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
    DR2-EN201 Soul Reversal Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
    GLAS-EN092 Soul Taker Destroy 1 face-up monster your opponents controls. Then, your opponent gains 1000 Life Points.
    SDZW-EN029 Soul Taker Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
    EXVC-EN060 Soundproofed This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
    PHSW-EN061 Space Cyclone Detach 1 Xyz Material from a monster.
    LODT-EN046 Space Gift Draw 1 card for each "Neo-Spacian" monster you control with a different name.
    LCGX-EN104 Space Gift Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
    CRV-EN047 Spark Blaster "You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card."
    DP1-EN020 Spark Blaster You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
    DR04-EN047 Spark Blaster You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
    LCGX-EN081 Spark Blaster Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    LOB-055 Sparks Inflicts 200 points of Direct Damage to your opponent's Life Points.
    AST-084 Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    DR2-EN197 Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    FET-EN039 Spell Absorption "Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points."
    SD6-EN027 Spell Absorption Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    DR3-EN159 Spell Absorption Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    POTD-EN039 Spell Calling When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
    PTDN-EN050 Spell Chronicle Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
    AST-089 Spell Economics You do not have to pay any Life Points to activate a Spell Card.
    DR2-EN202 Spell Economics You do not have to pay any Life Points to activate a Spell Card.
    LODT-EN049 Spell Gear Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
    RGBT-EN090 Spell of Pain Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points instead.
    SDSC-EN020 Spell Power Grasp Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
    DCR-083 Spell Reproduction Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
    DR1-EN245 Spell Reproduction Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
    SDZW-EN018 Spell Shattering Arrow Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
    TU05-EN005 Spell Shattering Arrow Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
    SOVR-EN045 Spider Web If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
    ABPF-EN054 Spider's Lair Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
    FET-EN043 Spiral Spear Strike "When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand."
    DR3-EN163 Spiral Spear Strike When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
    ANPR-EN050 Spirit Burner Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
    LON-102 Spirit Elimination When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
    LON-091 Spirit Message "A" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN024 Spirit Message "A" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN048 Spirit Message "A" This card can only be placed on the field by the effect of "Destiny Board".
    LON-089 Spirit Message "I" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN022 Spirit Message "I" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN046 Spirit Message "I" This card can only be placed on the field by the effect of "Destiny Board".
    LON-092 Spirit Message "L" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN025 Spirit Message "L" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN049 Spirit Message "L" This card can only be placed on the field by the effect of "Destiny Board".
    LON-090 Spirit Message "N" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN023 Spirit Message "N" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN047 Spirit Message "N" This card can only be placed on the field by the effect of "Destiny Board".
    LOD-082 Spiritual Energy Settle Machine As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
    DB2-EN191 Spiritual Energy Settle Machine "As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands."
    SOVR-EN059 Spiritual Forest Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
    LON-094 Spiritualism Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
    DB2-EN027 Spiritualism Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
    LOD-076 Spring of Rebirth Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    DB2-EN185 Spring of Rebirth Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    LOD-046 Stamping Destruction You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.
    SD1-EN017 Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
    (Note: There are 3 copies of this card in the deck)
    DB2-EN161 Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
    SDDL-EN026 Stamping Destruction Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
    CRMS-EN047 Star Blast Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
    GENF-EN059 Star Changer Target 1 face-up monster on the field and activate 1 of these effects:
  • Increase that target's Level by 1.
  • Reduce that target's Level by 1.
  • YS12-EN022 Star Changer Target 1 face-up monster on the field and activate 1 of these effects:
  • Increase that target's Level by 1.
  • Reduce that target's Level by 1.
  • ORCS-EN052 Star Light, Star Bright Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
    STOR-EN055 Stardust Shimmer Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monster(s) in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard.
    TP1-007 Steel Shell A Water monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    MRD-141 Stim-Pack A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
    DB1-EN128 Stop Defense "Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately."
    LOB-095 Stop Defense Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.
    SDP-031 Stop Defense Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.
    GAOV-EN065 Storm Destroy all Spell and Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed.
    IOC-092 Stray Lambs "When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Positionon your side of the field."
    DR2-EN093 Stray Lambs "If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position on your side of the field."
    CP02-EN020 Stray Lambs If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
    IOC-035 Stumbling "As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position."
    DR2-EN035 Stumbling "Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position."
    GLAS-EN049 Summon Cloud Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
    TAEV-EN057 Summoner's Art Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    DREV-EN061 Summoning Curse When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
    GLAS-EN053 Super Double Summon Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
    PTDN-EN046 Super Polymerization Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps and Effect Monsters' effects cannot be activated in response to this card's activation.
    RYMP-EN029 Super Polymerization Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.
    LCGX-EN101 Super Polymerization Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.
    LOD-047 Super Rejuvenation During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn.
    DB2-EN162 Super Rejuvenation "During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn."
    CRMS-EN058 Super Solar Nutrient Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    SDWS-EN017 Supervise Equip only to a Gemini Monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard.
    RGBT-EN060 Supremacy Berry If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
    GENF-EN049 Surface Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
    RGBT-EN087 Swallow's Nest Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
    GLAS-EN046 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    DP06-EN017 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    SDWS-EN030 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    SDY-020 Sword of Dark Destruction A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
    GLD4-EN042 Sword of Dark Rites Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
    MRD-132 Sword of Deep-Seated A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
    PCJ-EN003 Sword of Dragon's Soul This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.).
    TDGS-EN054 Sword of Kusanagi Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    ANPR-EN059 Sword of Sparkles Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
    AST-086 Sword of the Soul-Eater "You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute."
    DR2-EN199 Sword of the Soul-Eater "You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed."
    FET-EN042 Swords of Concealing Light "When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this card during your 2nd Standby Phase after activation."
    SD5-EN031 Swords of Concealing Light When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
    DR3-EN162 Swords of Concealing Light When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
    DB1-EN129 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    LOB-101 Swords of Revealing Light Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.
    SD1-EN014 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SD6-EN021 Swords of Revealing Light Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack.
    SYE-039 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SD7-EN019 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SDSC-EN026 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    SDMM-EN023 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    DPYG-EN018 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    GLD1-EN030 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack
    RP01-EN012 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
    DLG1-EN013 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
    YS11-EN026 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    YS12-EN023 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    SOI-EN043 Symbol of Heritage You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    DR04-EN163 Symbol of Heritage You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    TAEV-EN060 Symbols of Duty Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    5DS1-EN030 Symbols of Duty Send 1 Normal Monster from your side of the field to the Graveyard. Select 1 monster in your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    SDWS-EN029 Symbols of Duty Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    5DS1-EN021 Synchro Blast Wave Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
    5DS1-EN020 Synchro Boost The equipped monster gains 500 ATK, and its Level is increased by 1.
    5DS2-EN032 Synchro Boost The equipped monster gains 500 ATK, and its Level is increased by 1.
    5DS3-EN028 Synchro Boost The equipped monster gains 500 ATK, and its Level is increased by 1.
    CRMS-EN089 Synchro Change Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
    ABPF-EN062 Synchro Control Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
    DP10-EN024 Synchro Gift Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK.
    5DS1-EN022 Synchronized Realm Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.
    STON-EN043 Synthesis Spell This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
    CRV-EN041 System Down Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
    DR04-EN041 System Down Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
    RYMP-EN079 System Down Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
    LCGX-EN213 System Down Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
    SD9-EN018 Tail Swipe Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected Monster or face-down on your opponent's side of the field.
    DB1-EN026 Tailor of the Fickle Select 1 equipped Equip Card and switch it to another correct target.
    MRL-042 Tailor of the Fickle Select 1 equipped Equip Card and switch it to another correct target.
    AST-044 Talisman of Trap Sealing "You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN156 Talisman of Trap Sealing "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    TDGS-EN088 Telekinetic Charging Cell When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
    CRMS-EN055 Telekinetic Power Well Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
    CSOC-EN055 Teleport Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
    SDMA-EN038 Temple of the Kings The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck.
    STOR-EN051 Temple of the Six Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    ABPF-EN050 Temple of the Sun Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
    STOR-EN062 Terminal World Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
    PGD-088 Terraforming Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
    DR1-EN036 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDRL-EN026 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDZW-EN025 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    CP02-EN018 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDSC-EN028 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    TU01-EN013 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDLS-EN025 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDGU-EN029 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    EXVC-EN053 TGX1-HL Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
    EXVC-EN054 TGX300 All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
    GAOV-EN063 That Wacky Magic! Banish all Spell Cards in your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished × 300.
    LOD-027 The A. Forces For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.
    DB2-EN146 The A. Forces Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
    PTDN-EN053 The Beginning of the End Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
    FET-EN048 The Big March of Animals "Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field."
    DR3-EN168 The Big March of Animals Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
    DB1-EN167 The Cheerful Coffin You can discard up to 3 Monster Cards from your hand to the Graveyard.
    MRD-059 The Cheerful Coffin You can discard up to 3 Monster Cards from your hand to the Graveyard.
    LON-093 The Dark Door Both players can only attack with 1 monster during their respective Battle Phases.
    DB2-EN026 The Dark Door Both players can only attack with 1 monster during their respective Battle Phases.
    SDK-042 The Flute of Summoning Dragon Playing this card when you have a Lord of D. card face-up on the field allows you to play up to two Dragon-Type cards from your hand as a Special Summon.
    SKE-031 The Flute of Summoning Dragon "You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field."
    DPKB-EN030 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    RP01-EN087 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    DLG1-EN088 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    SDDC-EN027 The Flute of Summoning Dragon Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
    MDP2-EN004 The Flute of Summoning Kuriboh Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
    RYMP-EN022 The Flute of Summoning Kuriboh Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.
    LCGX-EN087 The Flute of Summoning Kuriboh Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.
    DB1-EN029 The Forceful Sentry Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
    MRL-045 The Forceful Sentry Look at your opponent's hand, then select 1 card and return it to his/her deck. The Deck is then shuffled.
    TSHD-EN052 The Fountain in the Sky When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
    SDLS-EN032 The Fountain in the Sky When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
    SDGU-EN023 The Gates of Dark World All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. (set contains 2)
    SD1-EN020 The Graveyard in the Fourth Dimension "Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it."
    SOD-EN044 The Graveyard in the Fourth Dimension Add 2 monsters that have "LV" in their card names to your deck and shuffle it.
    DR3-EN044 The Graveyard in the Fourth Dimension Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
    SDK-037 The Inexperienced Spy Select and see 1 card in your opponent's hand.
    SKE-030 The Inexperienced Spy Select and see 1 card in your opponent's hand.
    AST-094 The Law of the Normal "You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters."
    DR2-EN207 The Law of the Normal "You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters."
    STOR-EN087 The Nordic Lights "Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.
    LOD-013 The Puppet Magic of Dark Ruler Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
    DB2-EN134 The Puppet Magic of Dark Ruler Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
    DB1-EN028 The Reliable Guardian Increase 1 face-up monster's DEF by 700 points until the end of this turn.
    MRL-044 The Reliable Guardian Increase 1 monster's DEF by 700 points during the turn this card is activated.
    SDJ-033 The Reliable Guardian Increase 1 monster's DEF by 700 points during the turn this card is activated.
    SYE-034 The Reliable Guardian Increase 1 face-up monster's DEF by 700 points until the end of this turn.
    EXVC-EN051 The Resolute Meklord Army Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle.
    AST-042 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
    DR2-EN154 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
    SDLS-EN027 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
    AST-100 The Second Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN213 The Second Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    LOD-085 The Secret of the Bandit This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
    DB2-EN194 The Secret of the Bandit "This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card."
    DB1-EN090 The Shallow Grave Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
    PSV-036 The Shallow Grave Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
    SDRL-EN023 The Shallow Grave Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position.
    AST-099 The Third Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN212 The Third Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    LOD-030 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
    SD5-EN025 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
    YSD-EN028 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    DB2-EN149 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    DP1-EN016 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    5DS1-EN023 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    5DS2-EN025 The Warrior Returning Alive Add 1 Warrior-Type monster from your Graveyard to your hand.
    5DS3-EN023 The Warrior Returning Alive Add 1 Warrior-Type monster from your Graveyard to your hand.
    YS11-EN027 The Warrior Returning Alive Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
    CSOC-EN059 The World Tree Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
    RGBT-EN047 Thorn of Malice Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
    AST-097 Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    DR2-EN210 Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    PCY-003 Thousand Knives You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.
    CP05-EN018 Thousand Knives Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    IOC-043 Thunder Crash Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    DR2-EN043 Thunder Crash Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    GENF-EN047 Thunder Short Inflict 400 damage to your opponent for each monster they control.
    SOVR-EN052 Time Passage Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
    PGD-039 Timidity Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.
    DB2-EN236 Timidity Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
    STOR-EN057 Token Sundae Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect.
    DCR-041 Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    DR1-EN203 Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    STBL-EN060 Tokkosho of Ghost Destroying When the equipped monster inflicts Battle Damage to your opponent, you can select and remove from play up to 2 monsters from your opponent's Graveyard.
    DB1-EN019 Toll Each player must pay 500 Life Points to declare an attack.
    MRL-034 Toll As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per monster to attack.
    TP6-EN002 Toon Table of Contents "Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran"."
    DB2-EN121 Toon Table of Contents "Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran"."
    GLD4-EN039 Toon Table of Contents Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
    DB1-EN042 Toon World This card is activated by paying 1000 of your Life Points.
    MRL-076 Toon World This card is activated by paying 1000 of your Life Points.
    SDP-024 Toon World This card is activated by paying 1000 of your Life Points.
    RP01-EN066 Toon World Pay 1000 Life Points to activate this card.
    DLG1-EN067 Toon World Pay 1000 Life Points to activate this card.
    GLD4-EN036 Toon World Pay 1000 Life Points to activate this card.
    FOTB-EN038 Tornado Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.
    SDRL-EN019 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    TU01-EN010 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    GLD4-EN043 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    CRV-EN045 Transcendent Wings "Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck."
    DP1-EN018 Transcendent Wings Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    DR04-EN045 Transcendent Wings Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    LCGX-EN079 Transcendent Wings Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    MRD-088 Tremendous Fire Inflict 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
    DB2-EN053 Tremendous Fire Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
    FOTB-EN041 Tri-Blaze Accelerator Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do.
    PHSW-EN059 Tri-Wight Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.
    GAOV-EN087 Trial and Tribulation You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of the monsters you Tributed from the field and from your hand this turn, except Tokens.
  • 1: Draw 1 card.
  • 2: Add 2 monsters from your Graveyard to your hand.
  • 3+: Destroy up to 3 face-up cards on the field.
  • SOI-EN044 Trial of the Princesses You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    DR04-EN164 Trial of the Princesses You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    RDS-EN039 Triangle Ecstasy Spark "Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated."
    SD8-EN025 Triangle Ecstasy Spark "Until the End Phase of this turn, the ATK of all ""Harpie Lady Sisters"" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated."
    DR3-EN099 Triangle Ecstasy Spark Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
    AST-098 Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    DR2-EN211 Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    MFC-039 Tribute Doll Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
    DR1-EN094 Tribute Doll Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
    DB1-EN165 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    MRD-057 Tribute to the Doomed Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
    SD3-EN020 Tribute to the Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    SKE-035 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    YSD-EN026 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    5DS2-EN024 Tribute to the Doomed Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).
    TDGS-EN091 Tricky Spell 4 Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
    STBL-EN045 Tuning Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
    MRL-066 Turtle Oath This card is used to Ritual Summoned "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribute.
    DCR-037 Twin Swords of Flashing Light - Tryce You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    DR1-EN199 Twin Swords of Flashing Light - Tryce Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    STON-EN042 Twister Pay 500 Life Points. Destroy 1 face-up Spell or Trap card on the field.
    5DS1-EN028 Twister Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
    DP07-EN012 Twister Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
    5DS2-EN028 Twister Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
    SDSC-EN033 Twister Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
    SOD-EN045 Two-Man Cell Battle "During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand."
    DR3-EN045 Two-Man Cell Battle During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.
    IOC-097 Ultra Evolution Pill Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosuar-Type Monster from your hand.
    DR2-EN098 Ultra Evolution Pill Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.
    DB1-EN112 Umi "Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points."
    LOB-050 Umi Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
    DB1-EN060 Umiiruka Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
    MRL-097 Umiiruka Increases the ATK of all Water monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN078 Umiiruka Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN079 Umiiruka Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points.
    DREV-EN055 Unicorn Beacon Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.
    LODT-EN093 Union Attack Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
    DB1-EN244 United We Stand "For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points."
    LON-049 United We Stand For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.
    RP02-EN038 United We Stand The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    SDDL-EN023 United We Stand Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
    JUMP-EN006 Unity Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.
    PTDN-EN056 Unleash Your Power! All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
    SDWS-EN031 Unleash Your Power! All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
    TDGS-EN060 Unstable Evolution While your Life Points are lower than your opponents, the equiped monster's original ATK becomes 2400. While your Life Points are higher than your opponents , it's original ATK becomes 1000.
    5DS2-EN030 Unstable Evolution While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
    DB1-EN018 Upstart Goblin Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
    MRL-033 Upstart Goblin Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
    RP01-EN056 Upstart Goblin Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
    DLG1-EN057 Upstart Goblin Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
    RGBT-EN057 Urgent Synthesis Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
    PP02-EN020 Valhalla, Hall of the Fallen Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
    SDLS-EN024 Valhalla, Hall of the Fallen Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
    ABPF-EN046 Variety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
    DP10-EN020 Variety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
    POTD-EN040 Vehicroid Connection Zone Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
    GLAS-EN088 Veil of Darkness During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
    GLD2-EN043 Veil of Darkness During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
    LON-103 Vengeful Bog Spirit All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
    DB2-EN033 Vengeful Bog Spirit "No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned."
    CRMS-EN046 Vengeful Servant When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
    TAEV-EN053 Venom Shot Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
    TAEV-EN051 Venom Swamp Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.
    LCGX-EN216 Venom Swamp During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
    CRMS-EN060 Verdant Sanctuary When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
    PTDN-EN047 Vicious Claw The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
    LOB-090 Vile Germs A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
    LOB-042 Violet Crystal A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.
    ABPF-EN049 Viper's Rebirth Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
    GENF-EN057 Vylon Filament Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    HA05-EN028 Vylon Material Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    STOR-EN060 Vylon Matter Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects:
  • Draw 1 card.
  • Destroy 1 card your opponent controls.
  • PP02-EN002 War-Lion Ritual This card is used to Ritual Summon "Super War-Lion". You must also offer monsters from the field or your hand whose total Levels equal 7 or more.
    TP7-EN002 Warrior Elimination Destroy all face-up Warrior-Type monsters on the field.
    GLD2-EN035 Warrior Elimination Destroy all face-up Warrior-Type monsters on the field
    LOB-047 Wasteland Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
    ANPR-EN056 Water Hazard Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
    STBL-EN050 Wattcastle Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
    DREV-EN050 Wattcine When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
    TSHD-EN054 Wattcube Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
    STBL-EN051 Wattjustment Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.
    STOR-EN054 Wattkey Face-up "Watt" monsters you control can attack your opponent directly this turn.
    MFC-040 Wave-Motion Cannon Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent’s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points.
    DR1-EN095 Wave-Motion Cannon Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.
    CP05-EN004 Wave-Motion Cannon During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    TSHD-EN088 Wave-Motion Inferno While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
    AST-041 Weapon Change "You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
    DR2-EN153 Weapon Change "Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
    SD10-EN028 Weapon Change Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
    ORCS-EN055 Weights & Zenmaisures Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
    LODT-EN054 Wetlands All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
    MFC-027 White Dragon Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
    SKE-025 White Dragon Ritual "This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand."
    DR1-EN082 White Dragon Ritual "This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand."
    DPKB-EN032 White Dragon Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
    STBL-EN062 White Elephant's Gift Send 1 face-up non-Effect monster you control to the Graveyard to draw 2 cards.
    SD5-EN027 Wicked Breaking Flamberge - Baou You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points.
    DCR-035 Wicked-Breaking Flamberge - Baou "You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster."
    DR1-EN197 Wicked-Breaking Flamberge - Baou "Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated."
    FOTB-EN039 Wild Fire Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.
    IOC-033 Wild Nature's Release Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
    DR2-EN033 Wild Nature's Release Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF until the end of the turn. Destroy the monster during the End Phase.
    CP03-EN017 Wild Nature's Release Select 1 Beast-Type of Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End phase.
    GENF-EN054 Wind-Up Factory Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
    DREV-EN060 Wiseman's Chalice If you control no monsters, Select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
    RGBT-EN049 Wonder Clover Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
    GENF-EN045 Wonder Wand Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
    TSHD-EN056 Worm Call If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.
    HA01-EN027 Wrath of Neos Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    ORCS-EN061 Xyz Burst If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
    YS11-EN023 Xyz Energy Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
    YS12-EN021 Xyz Energy Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
    PHSW-EN049 Xyz Gift If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
    PHSW-EN088 Xyz Territory When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF × its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
    GAOV-EN062 Xyz Unit Equip only to an Xyz Monster. It gains ATK equal to its Rank × 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.
    LOB-051 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SDP-037 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SDY-045 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    IOC-037 Yellow Luster Shield Increase the DEF of all monsters on your side of the field by 300 points.
    DR2-EN037 Yellow Luster Shield Increase the DEF of all monsters on your side of the field by 300 points.
    JUMP-EN007 Yu-Jo Friendship Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.
    PHSW-EN055 Zenmailfunction Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
    PP01-EN010 Zera Ritual This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    TSHD-EN047 ZERO-MAX If there are no cards in your hand, select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with lower ATK than it. You cannot conduct your Battle Phase this turn.
    SDZW-EN017 Zombie World All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
       This set contains 2092 cards.
     
     

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