6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target. |
|
| DB1-EN017
| Gravekeeper's Servant
| "Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack." |
|
| MRL-031
| Gravekeeper's Servant
| Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard. |
|
| DLG1-EN056
| Gravekeeper's Servant
| Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. |
|
| DB1-EN184
| Ground Collapse
| Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. |
|
| PSV-070
| Ground Collapse
| Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field. |
|
| IOC-032
| Heart of the Underdog
| "During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent." |
|
| DR2-EN032
| Heart of the Underdog
| "During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent." |
|
| SOVR-EN054
| Herculean Power
| Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. |
|
| TLM-EN048
| Impenetrable Formation
| "Select 1 monster on your side of the field to activate this card. While you have 2 or monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card." |
|
| DR3-EN228
| Impenetrable Formation
| Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. |
|
| GENF-EN051
| Infected Mail
| Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. |
|
| TSHD-EN048
| Infernity Launcher
| Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them. |
|
| DB1-EN230
| Infinite Cards
| "As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands." |
|
| LON-027
| Infinite Cards
| As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. |
|
| RP02-EN035
| Infinite Cards
| As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. |
|
| DB1-EN205
| Insect Barrier
| Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. |
|
| PSV-102
| Insect Barrier
| Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. |
|
| SOVR-EN061
| Insect Neglect
| When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack. |
|
| PSV-038
| Inspection
| During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. |
|
| DB1-EN229
| Jam Breeding Machine
| "During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens)." |
|
| LON-026
| Jam Breeding Machine
| During each of your Standby Phases, Special Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster. |
|
| MFC-031
| Kaiser Colosseum
| When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card. |
|
| DR1-EN086
| Kaiser Colosseum
| "If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect." |
|
| STBL-EN048
| Karakuri Anatomy
| Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. |
|
| MFC-038
| Kishido Spirit
| Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal. |
|
| DR1-EN093
| Kishido Spirit
| Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. |
|
| AST-092
| Level Limit - Area B
| All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. |
|
| SD3-EN024
| Level Limit - Area B
| All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. |
|
| DR2-EN205
| Level Limit - Area B
| All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. |
|
| RDS-EN047
| Lighten the Load
| "Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn." |
|
| DR3-EN107
| Lighten the Load
| Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. |
|
| SDMM-EN021
| Machina Armored Unit
| Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck. |
|
| ABPF-EN057
| Machine Assembly Line
| All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster in from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card. |
|
| PP01-EN004
| Marshmallon Glasses
| While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target. |
|
| DB1-EN220
| Mask of Dispel
| "Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed." |
|
| LON-017
| Mask of Dispel
| Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. |
|
| MFC-088
| Mass Driver
| Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points. |
|
| DR1-EN143
| Mass Driver
| Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. |
|
| DB1-EN065
| Messenger of Peace
| "Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card." |
|
| MRL-102
| Messenger of Peace
| You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack. |
|
| RP01-EN082
| Messenger of Peace
| Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. |
|
| DLG1-EN083
| Messenger of Peace
| Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. |
|
| CSOC-EN057
| Miracle Fertilizer
| Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. |
|
| PGD-036
| Mirage of Nightmare
| During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard. |
|
| DB2-EN233
| Mirage of Nightmare
| "During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect." |
|
| RDS-EN043
| Mokey Mokey Smackdown
| "While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn." |
|
| DR3-EN103
| Mokey Mokey Smackdown
| While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. |
|
| DCR-042
| Morale Boost
| "Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card." |
|
| DR1-EN204
| Morale Boost
| "Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage." |
|
| LODT-EN058
| Mystical Cards of Light
| You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. |
|
| DCR-043
| Non-Spellcasting Area
| "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)." |
|
| DR1-EN205
| Non-Spellcasting Area
| "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)." |
|
| GLD1-EN035
| Non-Spellcasting Area
| All face-up Monster Cards, except for Effect Monsters are unaffected by the effects of Spell Cards (other than this card). |
|
| EXVC-EN061
| Out of the Blue
| Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck. |
|
| CSOC-EN054
| Paralyzing Chain
| When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. |
|
| CSOC-EN053
| Poison Chain
| During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. |
|
| FET-EN038
| Poison Fangs
| "Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points." |
|
| DR3-EN158
| Poison Fangs
| Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. |
|
| PHSW-EN062
| Poisonous Winds
| WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. |
|
| TDGS-EN058
| Power Filter
| Neither player can Special Summon monsters with 1000 or less ATK. |
|
| DCR-038
| Precious Cards from Beyond
| "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck." |
|
| DR1-EN200
| Precious Cards from Beyond
| "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck." |
|
| 5DS2-EN021
| Pride of the Weak
| When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. |
|
| ORCS-EN056
| Primordial Soup
| Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup". |
|
| SDMM-EN022
| Prohibition
| When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards). |
|
| CP08-EN002
| Prohibition
| When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards). |
|
| TDGS-EN051
| Psi-Station
| When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1. |
|
| TSHD-EN051
| Pyramid of Wonders
| All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead. |
|
| IOC-041
| Recycle
| "During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck." |
|
| DR2-EN041
| Recycle
| "During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck." |
|
| EXVC-EN048
| Resonant Destruction
| When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation. |
|
| ABPF-EN060
| Ritual Cage
| While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect. |
|
| SOI-EN048
| Samsara
| Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. |
|
| DR04-EN168
| Samsara
| Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. |
|
| STBL-EN049
| Scrap Lube
| Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card. |
|
| LOD-083
| Second Coin Toss
| As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. |
|
| DB2-EN192
| Second Coin Toss
| "As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss." |
|
| CRMS-EN057
| Seed Cannon
| Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counters on it. |
|
| MFC-089
| Senri Eye
| During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. |
|
| DR1-EN144
| Senri Eye
| "Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card." |
|
| PHSW-EN057
| Shard of Greed
| Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards. |
|
| EXVC-EN057
| Shien's Dojo
| Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck whose Level is equal to or lower than the number of Bushido Counters on this card. |
|
| TLM-EN047
| Shifting Shadows
| "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn." |
|
| SD7-EN025
| Shifting Shadows
| "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn." |
|
| DR3-EN227
| Shifting Shadows
| Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. |
|
| PTDN-EN059
| Six Samurai United
| Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card. |
|
| GLD2-EN042
| Six Samurai United
| Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card. |
|
| TU05-EN004
| Six Samurai United
| When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card. |
|
| ANPR-EN054
| Solidarity
| If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. |
|
| SDMM-EN030
| Solidarity
| If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. |
|
| SDLS-EN031
| Solidarity
| If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. |
|
| IOC-046
| Soul Absorption
| "Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points." |
|
| DR2-EN046
| Soul Absorption
| "Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play." |
|
| GLAS-EN060
| Soul Devouring Bamboo Sword
| Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. |
|
| FET-EN039
| Spell Absorption
| "Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points." |
|
| SD6-EN027
| Spell Absorption
| Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. |
|
| DR3-EN159
| Spell Absorption
| Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. |
|
| PTDN-EN050
| Spell Chronicle
| Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect. |
|
| AST-089
| Spell Economics
| You do not have to pay any Life Points to activate a Spell Card. |
|
| DR2-EN202
| Spell Economics
| You do not have to pay any Life Points to activate a Spell Card. |
|
| ABPF-EN054
| Spider's Lair
| Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. |
|
| FET-EN043
| Spiral Spear Strike
| "When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand." |
|
| DR3-EN163
| Spiral Spear Strike
| When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. |
|
| LON-091
| Spirit Message "A"
| This card can only be placed on the field when "Destiny Board" is active. |
|
| DB2-EN024
| Spirit Message "A"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| RP02-EN048
| Spirit Message "A"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| LON-089
| Spirit Message "I"
| This card can only be placed on the field when "Destiny Board" is active. |
|
| DB2-EN022
| Spirit Message "I"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| RP02-EN046
| Spirit Message "I"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| LON-092
| Spirit Message "L"
| This card can only be placed on the field when "Destiny Board" is active. |
|
| DB2-EN025
| Spirit Message "L"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| RP02-EN049
| Spirit Message "L"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| LON-090
| Spirit Message "N"
| This card can only be placed on the field when "Destiny Board" is active. |
|
| DB2-EN023
| Spirit Message "N"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| RP02-EN047
| Spirit Message "N"
| This card can only be placed on the field by the effect of "Destiny Board". |
|
| LOD-082
| Spiritual Energy Settle Machine
| As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. |
|
| DB2-EN191
| Spiritual Energy Settle Machine
| "As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands." |
|
| SOVR-EN059
| Spiritual Forest
| Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed. |
|
| LOD-076
| Spring of Rebirth
| Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. |
|
| DB2-EN185
| Spring of Rebirth
| Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. |
|
| IOC-035
| Stumbling
| "As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position." |
|
| DR2-EN035
| Stumbling
| "Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position." |
|
| GLAS-EN049
| Summon Cloud
| Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. |
|
| DREV-EN061
| Summoning Curse
| When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card. |
|
| CRMS-EN058
| Super Solar Nutrient
| Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. |
|
| FET-EN042
| Swords of Concealing Light
| "When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this card during your 2nd Standby Phase after activation." |
|
| SD5-EN031
| Swords of Concealing Light
| When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. |
|
| DR3-EN162
| Swords of Concealing Light
| When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation. |
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| 5DS1-EN022
| Synchronized Realm
| Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent. |
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| AST-044
| Talisman of Trap Sealing
| "You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." |
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| DR2-EN156
| Talisman of Trap Sealing
| "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." |
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| CSOC-EN055
| Teleport
| Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. |
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| SDMA-EN038
| Temple of the Kings
| The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck. |
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| ABPF-EN050
| Temple of the Sun
| Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. |
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| STOR-EN062
| Terminal World
| Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. |
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| EXVC-EN054
| TGX300
| All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control. |
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| LOD-027
| The A. Forces
| For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. |
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| DB2-EN146
| The A. Forces
| Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field. |
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| LON-093
| The Dark Door
| Both players can only attack with 1 monster during their respective Battle Phases. |
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| DB2-EN026
| The Dark Door
| Both players can only attack with 1 monster during their respective Battle Phases. |
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| TSHD-EN052
| The Fountain in the Sky
| When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. |
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| SDLS-EN032
| The Fountain in the Sky
| When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. |
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| EXVC-EN051
| The Resolute Meklord Army
| Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle. |
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| AST-100
| The Second Sarcophagus
| "This card can only be placed on the field by the effect of "The First Sarcophagus"." |
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| DR2-EN213
| The Second Sarcophagus
| "This card can only be placed on the field by the effect of "The First Sarcophagus"." |
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| AST-099
| The Third Sarcophagus
| "This card can only be placed on the field by the effect of "The First Sarcophagus"." |
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| DR2-EN212
| The Third Sarcophagus
| "This card can only be placed on the field by the effect of "The First Sarcophagus"." |
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| CSOC-EN059
| The World Tree
| Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it. |
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| DB1-EN019
| Toll
| Each player must pay 500 Life Points to declare an attack. |
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| MRL-034
| Toll
| As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per monster to attack. |
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| DB1-EN042
| Toon World
| This card is activated by paying 1000 of your Life Points. |
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| MRL-076
| Toon World
| This card is activated by paying 1000 of your Life Points. |
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| SDP-024
| Toon World
| This card is activated by paying 1000 of your Life Points. |
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| RP01-EN066
| Toon World
| Pay 1000 Life Points to activate this card. |
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| DLG1-EN067
| Toon World
| Pay 1000 Life Points to activate this card. |
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| GLD4-EN036
| Toon World
| Pay 1000 Life Points to activate this card. |
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| FOTB-EN041
| Tri-Blaze Accelerator
| Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do. |
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| SOD-EN045
| Two-Man Cell Battle
| "During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand." |
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| DR3-EN045
| Two-Man Cell Battle
| During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. |
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| PP02-EN020
| Valhalla, Hall of the Fallen
| Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand. |
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| SDLS-EN024
| Valhalla, Hall of the Fallen
| Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand. |
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| GLAS-EN088
| Veil of Darkness
| During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. |
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| GLD2-EN043
| Veil of Darkness
| During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. |
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| LON-103
| Vengeful Bog Spirit
| All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). |
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| DB2-EN033
| Vengeful Bog Spirit
| "No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned." |
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| CRMS-EN060
| Verdant Sanctuary
| When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand. |
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| ANPR-EN056
| Water Hazard
| Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. |
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| DREV-EN050
| Wattcine
| When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. |
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| MFC-040
| Wave-Motion Cannon
| Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent’s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points. |
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| DR1-EN095
| Wave-Motion Cannon
| Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points. |
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| CP05-EN004
| Wave-Motion Cannon
| During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated. |
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| TSHD-EN088
| Wave-Motion Inferno
| While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. |
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| AST-041
| Weapon Change
| "You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated." |
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| DR2-EN153
| Weapon Change
| "Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated." |
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| SD10-EN028
| Weapon Change
| Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. |
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| GENF-EN054
| Wind-Up Factory
| Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. |
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| TSHD-EN056
| Worm Call
| If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn. |
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| IOC-037
| Yellow Luster Shield
| Increase the DEF of all monsters on your side of the field by 300 points. |
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| DR2-EN037
| Yellow Luster Shield
| Increase the DEF of all monsters on your side of the field by 300 points. |
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