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Yu-Gi-Oh! Cards : Continuous Spell Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
GLAS-EN062 "A" Cell Incubator Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
AST-091 7 "When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to the Graveyard, increase your Life Points by 700 points."
DR2-EN204 7 "When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points."
FOTB-EN043 A Cell Breeding Device During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
ABPF-EN048 Advance Force You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
DREV-EN054 Amazoness Fighting Spirit If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
SOI-EN047 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
SD10-EN023 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
DR04-EN167 Ancient Gear Castle Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
CRMS-EN061 Arcane Barrier Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
DCR-092 Archfiend's Oath "Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard."
DR1-EN254 Archfiend's Oath "Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard."
ABPF-EN059 Ascending Soul Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
DR3-EN119 Astral Barrier If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points.
SOVR-EN048 Attack Pheromones If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
PHSW-EN045 Attraffic Control If your opponent controls 3 or more monsters, they cannot declare an attack.
PGD-089 Banner of Courage During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.
DR1-EN037 Banner of Courage "During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points."
YSDJ-EN025 Banner of Courage During your Battle Phase, all monsters you control gain 200 ATK.
5DS3-EN024 Banner of Courage During your Battle Phase, all monsters you control gain 200 ATK.
YS11-EN028 Banner of Courage During your Battle Phase only, all face-up monsters you control gain 200 ATK.
RGBT-EN051 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
GLD3-EN045 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
TU01-EN005 Black Whirlwind When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
FOTB-EN040 Blaze Accelerator You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack this turn if you do.
CP06-EN005 Blaze Accelerator You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
AST-090 Blessings of the Nile "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points."
DR2-EN203 Blessings of the Nile "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points."
EEN-EN047 Boss Rush The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
DR04-EN107 Boss Rush The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
EEN-EN046 Branch! When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
DR04-EN106 Branch! When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
SDWS-EN019 Burden of the Mighty Each face-up monster your opponent controls loses 100 ATK x its own Level.
YS12-EN028 Burden of the Mighty Each face-up monster your opponent controls loses 100 ATK × its own Level.
DB1-EN177 Burning Land Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
PSV-061 Burning Land Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.
PGD-038 Call of the Mummy If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.
SD2-EN022 Call of the Mummy "If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Note: There are 3 copies of this card in the deck)"
DB2-EN235 Call of the Mummy "If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can only use this effect once per turn."
SDZW-EN024 Call of the Mummy If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can only use this effect once per turn.
DB1-EN232 Card of Safe Return "When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck."
LON-029 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
SD2-EN018 Card of Safe Return "When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck."
SDZW-EN021 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
RP02-EN037 Card of Safe Return When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
PGD-080 Card Shuffle Pay 300 of your own Life Points to shuffle either you or your opponent’s Deck. You can use this effect during your own turn, once per turn.
DR1-EN028 Card Shuffle Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
STON-EN046 Card Trader Once per turn during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
SDMM-EN029 Card Trader Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
SDDC-EN033 Card Trader Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
DB1-EN030 Chain Energy "Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand."
MRL-046 Chain Energy As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per card to play or set cards from your respective hands.
GLAS-EN052 Cloudian Squall During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
TAEV-EN050 Cocoon Rebirth You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
CRMS-EN088 Code A Ancient Ruins Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
POTD-EN045 Common Soul Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
DP03-EN023 Common Soul Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
GAOV-EN064 Constellar Belt The activation of LIGHT monsters' effects cannot be negated.
MFC-085 Continuous Destruction Punch When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.
DR1-EN140 Continuous Destruction Punch "If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally."
LOD-084 Convulsion of Nature As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
DB2-EN193 Convulsion of Nature "As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel."
TSHD-EN087 Core Overclock All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.
ABPF-EN089 Core Transport Unit Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
TSHD-EN062 Corridor of Agony Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
LC02-EN013 Court of Justice Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn.
GENF-EN052 Cracking Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
DP07-EN020 Crystal Tree Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
LCGX-EN170 Crystal Tree Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
LODT-EN048 D - Formation When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
LCGX-EN147 D - Formation Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
IOC-040 D. D. Borderline "When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase."
DR2-EN040 D.D. Borderline "While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase."
LODT-EN096 Dangerous Machine Type-6 During each of your Standy Phases, roll a six-sided die : * 1: Discard 1 card. * 2: Your opponent discards 1 card. * 3: Draw 1 card. * 4: Your opponen draws 1 card. * 5: Destroy 1 monster your opponent controls. * 6: Destroy this card.
PGD-082 Dark Room of Nightmare Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
SD3-EN022 Dark Room of Nightmare "Each time damge, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damge to your opponent's Life Points. This cards effect is not applied to the effect of "Dark Room of Nightmare"."
DR1-EN030 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
RP02-EN078 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
SDMA-EN024 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
PGD-087 Dark Snake Syndrome Inflict Direct Damage to you and your opponent’s Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.
DR1-EN035 Dark Snake Syndrome Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
PTDN-EN062 Dark World Grimoire During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
LODT-EN060 Deck Lockdown Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
DCR-044 Different Dimension Gate "Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play."
DR1-EN206 Different Dimension Gate "Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play."
EOJ-EN047 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
DR04-EN227 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
SDDE-EN028 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead. (Deck contains 2 of this card)
CP08-EN004 Dimensional Fissure Any monster sent to the Graveyard is removed from play instead.
RYMP-EN081 Dimensional Fissure Any monster sent to the Graveyard is banished instead.
LCGX-EN215 Dimensional Fissure Any monster sent to the Graveyard is banished instead.
TDGS-EN046 Domino Effect When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
DP08-EN018 Domino Effect When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
SDDL-EN022 Dragon Mastery Each monster you control that is equipped with 1 or more "Dragunity" monster(s) gain 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.
AST-087 Dust Barrier Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during the second Standby Phase after activation.
DR2-EN200 Dust Barrier Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
SOD-EN043 Ectoplasmer "Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster."
SD7-EN023 Ectoplasmer "Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster."
DR3-EN043 Ectoplasmer Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
TSHD-EN055 Electromagnetic Shield Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
CSOC-EN060 Everliving Underworld Cannon Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent.
PHSW-EN053 Evo-Karma When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
GAOV-EN059 Evo-Price Once per turn, if a monster is Special Summoned by an "Evoltile" monster (except during the damage step): You can target 1 card on the field; destroy that target.
FOTB-EN042 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time.
SDZW-EN028 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
SDSC-EN034 Field Barrier Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
MFC-028 Frontline Base Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
DR1-EN083 Frontline Base "Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand."
SDMM-EN025 Frontline Base Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
POTD-EN044 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
DP04-EN023 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
GLD2-EN039 Future Fusion Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon a Fusion Monster from your Extra Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
RYMP-EN064 Future Fusion Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
LCGX-EN186 Future Fusion Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
GENF-EN056 Future Glow Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
ORCS-EN062 Galaxy Wave Each time you Xyz Summon: Inflict 500 damage to your opponent.
SOVR-EN089 Gateway of the Six Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
  • 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
  • RYMP-EN111 Gateway of the Six Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • LCGX-EN259 Gateway of the Six Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • DB1-EN017 Gravekeeper's Servant "Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack."
    MRL-031 Gravekeeper's Servant Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
    DLG1-EN056 Gravekeeper's Servant Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
    DB1-EN184 Ground Collapse Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
    PSV-070 Ground Collapse Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
    IOC-032 Heart of the Underdog "During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent."
    DR2-EN032 Heart of the Underdog "During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent."
    SOVR-EN054 Herculean Power Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
    TLM-EN048 Impenetrable Formation "Select 1 monster on your side of the field to activate this card. While you have 2 or monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card."
    DR3-EN228 Impenetrable Formation Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
    GENF-EN051 Infected Mail Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
    TSHD-EN048 Infernity Launcher Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
    DB1-EN230 Infinite Cards "As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands."
    LON-027 Infinite Cards As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    RP02-EN035 Infinite Cards As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    DB1-EN205 Insect Barrier Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    PSV-102 Insect Barrier Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    SOVR-EN061 Insect Neglect When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
    PSV-038 Inspection During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
    DB1-EN229 Jam Breeding Machine "During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens)."
    LON-026 Jam Breeding Machine During each of your Standby Phases, Special Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster.
    MFC-031 Kaiser Colosseum When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.
    DR1-EN086 Kaiser Colosseum "If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect."
    STBL-EN048 Karakuri Anatomy Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
    MFC-038 Kishido Spirit Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal.
    DR1-EN093 Kishido Spirit Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
    AST-092 Level Limit - Area B All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
    SD3-EN024 Level Limit - Area B All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
    DR2-EN205 Level Limit - Area B All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
    RDS-EN047 Lighten the Load "Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn."
    DR3-EN107 Lighten the Load Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.
    SDMM-EN021 Machina Armored Unit Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    ABPF-EN057 Machine Assembly Line All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster in from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
    PP01-EN004 Marshmallon Glasses While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target.
    DB1-EN220 Mask of Dispel "Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed."
    LON-017 Mask of Dispel Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
    MFC-088 Mass Driver Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points.
    DR1-EN143 Mass Driver Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
    DB1-EN065 Messenger of Peace "Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card."
    MRL-102 Messenger of Peace You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
    RP01-EN082 Messenger of Peace Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
    DLG1-EN083 Messenger of Peace Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
    CSOC-EN057 Miracle Fertilizer Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.
    PGD-036 Mirage of Nightmare During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.
    DB2-EN233 Mirage of Nightmare "During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect."
    RDS-EN043 Mokey Mokey Smackdown "While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn."
    DR3-EN103 Mokey Mokey Smackdown While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.
    DCR-042 Morale Boost "Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card."
    DR1-EN204 Morale Boost "Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage."
    LODT-EN058 Mystical Cards of Light You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
    DCR-043 Non-Spellcasting Area "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
    DR1-EN205 Non-Spellcasting Area "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
    GLD1-EN035 Non-Spellcasting Area All face-up Monster Cards, except for Effect Monsters are unaffected by the effects of Spell Cards (other than this card).
    EXVC-EN061 Out of the Blue Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
    CSOC-EN054 Paralyzing Chain When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.
    CSOC-EN053 Poison Chain During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
    FET-EN038 Poison Fangs "Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points."
    DR3-EN158 Poison Fangs Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
    PHSW-EN062 Poisonous Winds WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
    TDGS-EN058 Power Filter Neither player can Special Summon monsters with 1000 or less ATK.
    DCR-038 Precious Cards from Beyond "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
    DR1-EN200 Precious Cards from Beyond "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
    5DS2-EN021 Pride of the Weak When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
    ORCS-EN056 Primordial Soup Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
    SDMM-EN022 Prohibition When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
    CP08-EN002 Prohibition When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
    TDGS-EN051 Psi-Station When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.
    TSHD-EN051 Pyramid of Wonders All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
    IOC-041 Recycle "During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
    DR2-EN041 Recycle "During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
    EXVC-EN048 Resonant Destruction When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
    ABPF-EN060 Ritual Cage While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
    SOI-EN048 Samsara Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
    DR04-EN168 Samsara Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
    STBL-EN049 Scrap Lube Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
    LOD-083 Second Coin Toss As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
    DB2-EN192 Second Coin Toss "As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss."
    CRMS-EN057 Seed Cannon Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counters on it.
    MFC-089 Senri Eye During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
    DR1-EN144 Senri Eye "Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card."
    PHSW-EN057 Shard of Greed Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
    EXVC-EN057 Shien's Dojo Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck whose Level is equal to or lower than the number of Bushido Counters on this card.
    TLM-EN047 Shifting Shadows "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn."
    SD7-EN025 Shifting Shadows "Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn."
    DR3-EN227 Shifting Shadows Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
    PTDN-EN059 Six Samurai United Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
    GLD2-EN042 Six Samurai United Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
    TU05-EN004 Six Samurai United When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.
    ANPR-EN054 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    SDMM-EN030 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    SDLS-EN031 Solidarity If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
    IOC-046 Soul Absorption "Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points."
    DR2-EN046 Soul Absorption "Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play."
    GLAS-EN060 Soul Devouring Bamboo Sword Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
    FET-EN039 Spell Absorption "Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points."
    SD6-EN027 Spell Absorption Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    DR3-EN159 Spell Absorption Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    PTDN-EN050 Spell Chronicle Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
    AST-089 Spell Economics You do not have to pay any Life Points to activate a Spell Card.
    DR2-EN202 Spell Economics You do not have to pay any Life Points to activate a Spell Card.
    ABPF-EN054 Spider's Lair Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
    FET-EN043 Spiral Spear Strike "When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand."
    DR3-EN163 Spiral Spear Strike When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
    LON-091 Spirit Message "A" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN024 Spirit Message "A" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN048 Spirit Message "A" This card can only be placed on the field by the effect of "Destiny Board".
    LON-089 Spirit Message "I" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN022 Spirit Message "I" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN046 Spirit Message "I" This card can only be placed on the field by the effect of "Destiny Board".
    LON-092 Spirit Message "L" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN025 Spirit Message "L" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN049 Spirit Message "L" This card can only be placed on the field by the effect of "Destiny Board".
    LON-090 Spirit Message "N" This card can only be placed on the field when "Destiny Board" is active.
    DB2-EN023 Spirit Message "N" This card can only be placed on the field by the effect of "Destiny Board".
    RP02-EN047 Spirit Message "N" This card can only be placed on the field by the effect of "Destiny Board".
    LOD-082 Spiritual Energy Settle Machine As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
    DB2-EN191 Spiritual Energy Settle Machine "As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands."
    SOVR-EN059 Spiritual Forest Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
    LOD-076 Spring of Rebirth Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    DB2-EN185 Spring of Rebirth Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    IOC-035 Stumbling "As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position."
    DR2-EN035 Stumbling "Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position."
    GLAS-EN049 Summon Cloud Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
    DREV-EN061 Summoning Curse When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
    CRMS-EN058 Super Solar Nutrient Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    FET-EN042 Swords of Concealing Light "When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this card during your 2nd Standby Phase after activation."
    SD5-EN031 Swords of Concealing Light When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
    DR3-EN162 Swords of Concealing Light When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
    5DS1-EN022 Synchronized Realm Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.
    AST-044 Talisman of Trap Sealing "You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN156 Talisman of Trap Sealing "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    CSOC-EN055 Teleport Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
    SDMA-EN038 Temple of the Kings The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck.
    ABPF-EN050 Temple of the Sun Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
    STOR-EN062 Terminal World Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
    EXVC-EN054 TGX300 All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
    LOD-027 The A. Forces For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.
    DB2-EN146 The A. Forces Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
    LON-093 The Dark Door Both players can only attack with 1 monster during their respective Battle Phases.
    DB2-EN026 The Dark Door Both players can only attack with 1 monster during their respective Battle Phases.
    TSHD-EN052 The Fountain in the Sky When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
    SDLS-EN032 The Fountain in the Sky When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
    EXVC-EN051 The Resolute Meklord Army Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle.
    AST-100 The Second Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN213 The Second Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    AST-099 The Third Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN212 The Third Sarcophagus "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    CSOC-EN059 The World Tree Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
    DB1-EN019 Toll Each player must pay 500 Life Points to declare an attack.
    MRL-034 Toll As long as this card remains face-up on the Field, both you and your opponent must pay 500 Life Points per monster to attack.
    DB1-EN042 Toon World This card is activated by paying 1000 of your Life Points.
    MRL-076 Toon World This card is activated by paying 1000 of your Life Points.
    SDP-024 Toon World This card is activated by paying 1000 of your Life Points.
    RP01-EN066 Toon World Pay 1000 Life Points to activate this card.
    DLG1-EN067 Toon World Pay 1000 Life Points to activate this card.
    GLD4-EN036 Toon World Pay 1000 Life Points to activate this card.
    FOTB-EN041 Tri-Blaze Accelerator Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do.
    SOD-EN045 Two-Man Cell Battle "During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand."
    DR3-EN045 Two-Man Cell Battle During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.
    PP02-EN020 Valhalla, Hall of the Fallen Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
    SDLS-EN024 Valhalla, Hall of the Fallen Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
    GLAS-EN088 Veil of Darkness During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
    GLD2-EN043 Veil of Darkness During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
    LON-103 Vengeful Bog Spirit All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
    DB2-EN033 Vengeful Bog Spirit "No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned."
    CRMS-EN060 Verdant Sanctuary When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
    ANPR-EN056 Water Hazard Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
    DREV-EN050 Wattcine When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
    MFC-040 Wave-Motion Cannon Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent’s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points.
    DR1-EN095 Wave-Motion Cannon Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.
    CP05-EN004 Wave-Motion Cannon During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    TSHD-EN088 Wave-Motion Inferno While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
    AST-041 Weapon Change "You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
    DR2-EN153 Weapon Change "Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
    SD10-EN028 Weapon Change Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
    GENF-EN054 Wind-Up Factory Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
    TSHD-EN056 Worm Call If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.
    IOC-037 Yellow Luster Shield Increase the DEF of all monsters on your side of the field by 300 points.
    DR2-EN037 Yellow Luster Shield Increase the DEF of all monsters on your side of the field by 300 points.
       This set contains 298 cards.
     
     

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