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Yu-Gi-Oh! Cards : Field Spell Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
LOD-078 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
SD4-EN020 A Legendary Ocean "This card's name is treated as "Umi". Downgrade all WATER monster in both player's hand and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points."
(Note: There are 3 copies of this card in the deck)
HL1-EN003 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points.
RP02-EN062 A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
PTDN-EN058 Acidic Downpour All EARTH monsters lose 500 ATK and gain 400 DEF.
DREV-EN053 Amazoness Village All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level equal to or lower than that of the destroyed "Amazoness".
FOTB-EN045 Ancient City - Rainbow Ruins This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • DP07-EN017 Ancient City - Rainbow Ruins This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone.
  • 1+: This card cannot be destroyed by a card effect.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
  • 4+: Once per turn, during your Main Phase, you can draw 1 card.
  • 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
  • RYMP-EN053 Ancient City - Rainbow Ruins You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • LCGX-EN168 Ancient City - Rainbow Ruins You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • ANPR-EN048 Ancient Forest When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
    LOD-029 Array of Revealing Light Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
    CSOC-EN048 Black Garden When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard.
    TU06-EN009 Black Garden When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
    ANPR-EN057 Brain Research Lab Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
    SD7-EN016 Canyon "If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster."
    FET-EN045 Centrifugal Field "When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field."
    DR3-EN165 Centrifugal Field When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field.
    SDDC-EN024 Chaos Zone Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
    DB1-EN022 Chorus of Sanctuary Increase the DEF of all Defense Position monsters by 500 points.
    MRL-037 Chorus of Sanctuary Increases the DEF of all Defense Position monsters by 500 points.
    SOVR-EN099 Clear World During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
  • WATER: During your End Phase, discard 1 card.
  • FIRE: During your End Phase, take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • LCGX-EN217 Clear World During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control.
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it.
  • WATER: During your End Phase: Discard 1 card.
  • FIRE: During your End Phase: Take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • EOJ-EN048 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    DP05-EN016 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    DR04-EN228 Clock Tower Prison Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
    LCGX-EN141 Clock Tower Prison During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    GLAS-EN054 Colosseum - Cage of the Gladiator Beasts Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
    POTD-EN048 Dark City When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    DP05-EN019 Dark City When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN144 Dark City When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    STOR-EN059 Divine Wind of Mist Valley Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
    SDDL-EN021 Dragon Ravine Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
  • Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
  • Send 1 Dragon-Type monster from your Deck to the Graveyard.
  • LOB-046 Forest Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
    EXVC-EN049 Fortissimo the Mobile Fortress Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
    LON-098 Fusion Gate As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
    DB2-EN030 Fusion Gate "As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play."
    HL1-EN005 Fusion Gate As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
    TU06-EN012 Fusion Gate While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    ANPR-EN051 Future Visions When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
    DB1-EN059 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
    MRL-096 Gaia Power Increases the ATK of all Earth monsters by 500 points and decreases their DEF by 400 points.
    YSD-EN022 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
    RP01-EN077 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
    DLG1-EN078 Gaia Power Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
    TDGS-EN057 Geartown Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
    RDS-EN038 Harpies' Hunting Ground "When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points."
    SD8-EN024 Harpies' Hunting Ground "When ""Harpie Lady"" or ""Harpie Lady Sisters"" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points."
    DR3-EN098 Harpies' Hunting Ground When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.
    ABPF-EN055 Iron Core Specimen Lab During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.
    SD9-EN019 Jurrassic World All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
    STBL-EN046 Karakuri Showdown Castle When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
    LODT-EN051 Light Barrier During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: * When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
    DB1-EN179 Limiter Removal "Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect."
    MRL-100 Luminous Spark Increases the ATK of all Light monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN081 Luminous Spark Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN082 Luminous Spark Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points.
    SDSC-EN019 Magical Citadel of Endymion Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    YMP1-EN008 Malefic World While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.
    POTD-EN047 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    SDRL-EN031 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    TU02-EN018 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
    SDLS-EN030 Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon.
    EXVC-EN095 Meklord Fortress Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    DB1-EN061 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
    MRL-098 Molten Destruction Increases the ATK of all Fire monsters by 500 points and decreases their DEF by 400 points.
    SD3-EN016 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
    (Note: There are 2 copies of this card in the deck)
    RP01-EN079 Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN080 Molten Destruction Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points.
    CRMS-EN050 Morphtronic Map Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
    LOB-048 Mountain Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
    SDJ-037 Mountain Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
    SKE-034 Mountain "Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points."
    DB1-EN064 Mystic Plasma Zone Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
    MRL-101 Mystic Plasma Zone Increases the ATK of all Dark monsters by 500 points and decreases their DEF by 400 points.
    SYE-038 Mystic Plasma Zone Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
    DREV-EN051 Naturia Forest If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.
    PGD-084 Necrovalley As long as this card remains face-up on the field, all effects of Magic, Trap and/or Effect Monsters that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "Gravekeeper's" in their card name by 500 points.
    DR1-EN032 Necrovalley "As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points."
    DL3-001 Necrovalley As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points.
    CP03-EN020 Necrovalley Negate the effects of Spell, Trap, and monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
    RP02-EN079 Necrovalley Negate the effects of Spells, Traps, and Effect Monsters that target a card(s) in either player's Graveyard. Cards in either player's Graveyard cannot be removed from play. All "Gravekeeper's" monsters gain 500 ATK and DEF.
    SDMA-EN025 Necrovalley All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects. (deck contains 2)
    TU02-EN014 Necrovalley All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects.
    POTD-EN046 Neo Space Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    DP03-EN024 Neo Space Elemental Hero Neos and all Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list Elemental Hero Neos as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
    LCGX-EN094 Neo Space "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    RGBT-EN098 Ojama Country Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field.
    FOTB-EN044 Otherworld - The "A" Zone If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
    DCR-094 Pandemonium "Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand."
    DR1-EN256 Pandemonium "Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand."
    GLD1-EN037 Pandemonium Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
    ANPR-EN087 Pseudo Space Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
    LODT-EN053 Realm of Light Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
    DB1-EN062 Rising Air Current Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
    MRL-099 Rising Air Current Increases the ATK of all Wind monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN080 Rising Air Current Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN081 Rising Air Current Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points.
    TSHD-EN086 Saber Vault Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
    SOVR-EN047 Savage Colosseum If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
    CSOC-EN061 Secret Village of the Spellcasters If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
    STON-EN047 Shien's Castle of Mist When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during dEmage calculation only.
    GLD2-EN041 Shien's Castle of Mist When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
    ORCS-EN060 Shrine of Mist Valley Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.
    CRV-EN048 Skyscraper "When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only."
    DP1-EN021 Skyscraper When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    DR04-EN048 Skyscraper When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
    GLD2-EN038 Skyscraper When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN082 Skyscraper When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    STON-EN048 Skyscraper 2 - Hero City Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card’s controller can use this effect).
    DP06-EN014 Skyscraper 2 - Hero City Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)
    LCGX-EN097 Skyscraper 2 - Hero City Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
    LOB-049 Sogen Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    SDK-045 Sogen Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    SOVR-EN045 Spider Web If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
    STOR-EN051 Temple of the Six Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    SDGU-EN023 The Gates of Dark World All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. (set contains 2)
    STOR-EN087 The Nordic Lights "Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.
    AST-042 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
    DR2-EN154 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
    SDLS-EN027 The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
    DB1-EN112 Umi "Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points."
    LOB-050 Umi Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
    DB1-EN060 Umiiruka Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
    MRL-097 Umiiruka Increases the ATK of all Water monsters by 500 points and decreases their DEF by 400 points.
    RP01-EN078 Umiiruka Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points
    DLG1-EN079 Umiiruka Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points.
    TAEV-EN051 Venom Swamp Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.
    LCGX-EN216 Venom Swamp During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
    LOB-047 Wasteland Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
    STBL-EN050 Wattcastle Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
    LODT-EN054 Wetlands All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
    PHSW-EN088 Xyz Territory When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF × its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
    LOB-051 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SDP-037 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SDY-045 Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    SDZW-EN017 Zombie World All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
       This set contains 137 cards.
     
     

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