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Yu-Gi-Oh! Field Spell Cards

This is a list of all the Yu-Gi-Oh! Field Spell cards in our database.

Card Name Card Text Buy It
Card Name Card Text Buy It
A Legendary Ocean This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
Acidic Downpour All EARTH monsters lose 500 ATK and gain 400 DEF.
Advanced Dark All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.
Amazoness Village All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
Ancient City - Rainbow Ruins You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • Ancient Forest When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
    Archfiend Palabyrinth All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
    Black Garden When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
    Brain Research Lab Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
    Canyon If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
    Catapult Zone Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
    Chaos Zone Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
    Chorus of Sanctuary Increase the DEF of all Defense Position monsters by 500 points.
    Clear World During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control.
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it.
  • WATER: During your End Phase: Discard 1 card.
  • FIRE: During your End Phase: Take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • Clock Tower Prison During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    Closed Forest All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.
    Colosseum - Cage of the Gladiator Beasts Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
    Curse of the Shadow Prison Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    Dark City When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    Divine Wind of Mist Valley Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
    Dragon Ravine Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
  • Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
  • Send 1 Dragon-Type monster from your Deck to the Graveyard.
  • Forest Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
    Fortissimo the Mobile Fortress Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
    Fusion Gate While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    Future Visions When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
    Gaia Power Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
    Geartown Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
    Ghostrick Mansion Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
    Ghostrick Museum Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
    Ghostrick Parade Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand.
    Harpies' Hunting Ground All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
    Iron Core Specimen Lab During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand.
    Jurassic World All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
    Karakuri Showdown Castle When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
    Lemuria, the Forgotten City This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
    Light Barrier During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
  • When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
  • Luminous Spark Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points.
    Madolche Chateau When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    Magical Citadel of Endymion Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    Malefic World While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.
    Mausoleum of the Emperor Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon.
    Meklord Fortress Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    Molten Destruction Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points.
    Morphtronic Map Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
    Mound of the Bound Creator Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand.
    Mount Sylvania You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck.
    Mountain Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
    Mystic Plasma Zone Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
    Naturia Forest If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.
    Necrovalley All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
    Neo Space Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    Noble Knights of the Round Table During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control.
  • 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
  • 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
  • 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
  • 12: Draw 1 card.
  • Ojama Country Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field.
    Otherworld - The "A" Zone If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
    Pandemonium Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
    Pseudo Space Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
    Realm of Light Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
    Rising Air Current Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points.
    Saber Vault Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
    Sargasso the D.D. Battlefield When a player Xyz Summons a monster: That player takes 500 damage. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage.
    Savage Colosseum If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
    Scrap Factory All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn.
    Secret Village of the Spellcasters If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
    Shien's Castle of Mist When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
    Shrine of Mist Valley Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.
    Skyscraper When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    Skyscraper 2 - Hero City Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
    Sogen Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    Sorcerous Spell Wall All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only
    Spider Web If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
    Summon Breaker During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
    Temple of the Six Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    The Gates of Dark World All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
    The Grand Spellbook Tower Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
    The Nordic Lights Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.
    The Sanctuary in the Sky Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
    The Seal of Orichalcos All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. When this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
    U.A. Stadium If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK.
    Umi Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
    Umiiruka Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points.
    Vampire Kingdom Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
    Venom Swamp During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
    Wasteland Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
    Wattcastle Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
    Wetlands All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
    Xyz Override If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn.
    Xyz Territory When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
    Yami Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
    Zombie World All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
       This set contains 89 cards.
     
     

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