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Yu-Gi-Oh! Card Guide
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Yu-Gi-Oh! Cards : Normal Spell Cards

Card # Card Name Card Text Buy It
Card # Card Name Card Text Buy It
CP04-EN012 Soul Exchange Select 1 monster your opponent controls. This turn you can Tribute that monster as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
PSV-004 7 Completed A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
FET-EN037 A Feather of the Phoenix Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
DR3-EN157 A Feather of the Phoenix Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
YSDS-EN029 A Feather of the Phoenix Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
CP03-EN018 A Feather Of The Phoenix Discard 1 card from your hand. Select 1 card in your Graveyard and return it to the top of your Deck.
GENF-EN098 A Hero Lives If you control no face-up monsters: Pay half of your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
DB2-EN187 A Legendary Ocean "This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points."
LOD-044 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.
DB2-EN159 A Wingbeat of Giant Dragon Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
SDRL-EN025 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster you control to the owner's hand and destroy all Spell and Trap Cards.
SDDC-EN028 A Wingbeat of Giant Dragon Return 1 face-up Level 5 or higher Dragon-Type monster you control to the hand, and destroy all Spell and Trap Cards on the field.
SOD-EN040 Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
DR3-EN040 Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
ANPR-EN047 Advance Draw Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
DP09-EN021 Advance Draw Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
LOD-086 After Genocide This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
DB2-EN195 After the Struggle This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
RGBT-EN050 Against the Wind Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
DP11-EN018 Against the Wind Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster and add it to your hand.
PTDN-EN084 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
SDMA-EN028 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
RGBT-ENSE2 Allure of Darkness Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
SDGU-EN027 Allure of Darkness Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
MFC-084 Amazoness Spellcaster Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent’s side of the field.
DR1-EN139 Amazoness Spellcaster "Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field."
TU04-EN018 Amazoness Spellcaster Until the end of this turn, switch the original ATK of 1 face-up monster on your side of field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
SOI-EN040 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
SD10-EN022 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
DR04-EN160 Ancient Gear Drill You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
SD10-EN019 Ancient Gear Explosive Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
SOI-EN039 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
SD10-EN021 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
DR04-EN159 Ancient Gear Factory Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
SD10-EN017 Ancient Gear Workshop Return 1 "Ancient Gear" monster from your Graveyard to your hand.
ANPR-EN061 Ancient Leaf If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
STON-EN037 Ancient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand.
CP07-EN019 Ancient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand.
SDK-039 Ancient Telescope See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
MFC-034 Ante Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them.
DR1-EN089 Ante "Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand."
GENF-EN048 Aqua Jet Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
ORCS-EN053 Armor Blast Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
ORCS-EN051 Armor Ninjitsu Art of Alchemy If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.
DB2-EN148 Array of Revealing Light "Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned."
CRMS-EN052 Assault Teleport Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
RDS-EN044 Back to Square One Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
DR3-EN104 Back to Square One Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
LON-096 Bait Doll Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
STBL-EN052 Barkion's Bark Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
TLM-EN041 Battery Charger "Pay 500 Life Points. Special Summon 1 monster from the Graveyard that includes "Batteryman" in its card name."
DR3-EN221 Battery Charger Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
DP10-EN023 Battle Waltz Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
DREV-EN056 Beast Rage All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
SD9-EN017 Big Evolution Pill Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type Monsters without Tributing.
SD4-EN025 Big Wave Small Wave "Destroy all face-up WATER monster on your side of the field. Then you can Special Summon WATER monster from your hand, up to the same number of monsters destroyed by this effect."
SOD-EN046 Big Wave Small Wave "Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect."
DR3-EN046 Big Wave Small Wave Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
TSHD-EN045 Black-Winged Strafe Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
DP11-EN019 Black-Winged Strafe Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
MRD-133 Block Attack Select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-031 Block Attack Select 1 of your opponent's monsters and shift it to Defense Position.
DB2-EN078 Block Attack Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
TP1-008 Blue Medicine Increase your Life Points by 400 points.
YS11-EN021 Blustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
YS12-EN019 Blustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
EEN-EN043 Bonding - H2O Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
DR04-EN103 Bonding - H2O Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveya
TP5-EN008 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.
PGD-033 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster from your opponent's Graveyard from play.
SD2-EN021 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play.
(Note: There are 2 copies of this card in the deck)
DB2-EN230 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster in your opponent's Graveyard.
SDZW-EN023 Book of Life Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster in your opponent's Graveyard.
SDY-021 Book of Secret Arts A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
PGD-034 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
DB2-EN231 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
CP02-EN017 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
RP02-EN069 Book of Taiyou Flip 1 face-down monster on the field into face-up Attack Position.
EXVC-EN050 Boon of the Meklord Emperor Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
TLM-EN038 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated.
SD7-EN024 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
YSD-EN031 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
DR3-EN218 Brain Control Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
SDRL-EN030 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
YSDS-EN031 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
YSDJ-EN030 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
SDDE-EN027 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
DPYG-EN024 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
GLD1-EN033 Brain Control Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
DL10-EN001 Breath of Light Destroy all face-up Rock-Type monsters on the field.
DP1-EN022 Burst Return You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".
LCGX-EN084 Burst Return If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
AST-038 Burst Stream of Destruction "You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card."
DR2-EN150 Burst Stream of Destruction "You can only activate this card while there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. No "Blue-Eyes White Dragon" can attack during the turn you activate this card."
SDDC-EN025 Burst Stream of Destruction If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
RGBT-EN062 Calming Magic This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
SDY-042 Card Destruction Both players must discard their entire hands and draw the same number of cards that they discarded from their respective decks.
SYE-032 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
SD8-EN018 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
SDZW-EN031 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
RP01-EN084 Card Destruction You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
DLG1-EN085 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
5DS3-EN021 Card Destruction Each player discards their hand and draws the same number of cards they discarded.
SDDL-EN030 Card Destruction Each player discards their entire hand and draws the same number of cards they discarded.
SDGU-EN028 Card Destruction Each player discards their entire hand, then draws the same number of cards they discarded.
TLM-EN037 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
EP1-EN000 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
DR3-EN217 Card of Sanctity Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
DPYG-EN025 Card of Sanctity Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
CSOC-EN045 Card Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
DP08-EN020 Card Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
TSHD-EN046 Cards for Black Feathers Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
DP11-EN020 Cards for Black Feathers Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
SDLS-EN023 Cards from the Sky Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card.
ABPF-EN045 Cards of Consonance Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
DP10-EN019 Cards of Consonance Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
DR04-EN224 Celestial Transformation Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.
CDIP-EN043 Chain Strike Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
DB1-EN168 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
MRD-060 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-030 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDP-030 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDY-032 Change of Heart Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SKE-032 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
SYE-030 Change of Heart Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
IOC-036 Chaos End You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
DR2-EN036 Chaos End You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
IOC-038 Chaos Greed You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
DR2-EN038 Chaos Greed You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
TDGS-EN089 Charge of the Light Brigade Send the top three cards of your deck to the graveyard. Add a level 4 or lower "Lightsworn" monster from your deck to your hand.
SOVR-ENSE2 Charge of the Light Brigade Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
SDDC-EN035 Charge of the Light Brigade Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
DCR-089 Checkmate "Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly."
DR1-EN251 Checkmate "Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly."
DB1-EN217 Chosen One "Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard."
LON-014 Chosen One Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
TAEV-EN048 Cocoon Party Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
PSV-062 Cold Wave This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
SDZW-EN019 Cold Wave This card can only be activated at the start of the Main Phase I. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
CP06-EN018 Cold Wave This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
DB1-EN023 Confiscation "Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard."
MRL-038 Confiscation Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
CP04-EN006 Confiscation Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card.
POTD-EN037 Contact Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
DP03-EN021 Contact Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
HA05-EN056 Contact with Gusto Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
EXVC-EN059 Contact with the Aquamirror If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
  • Look at all Set cards in your opponent's Spell & Trap Card Zones.
  • Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
  • DCR-031 Contract with Exodia "You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    DR1-EN193 Contract with Exodia "You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    TAEV-EN047 Convert Contact Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
    DP06-EN016 Convert Contact Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
    ANPR-EN052 Core Compression Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
    CDIP-EN037 Corruption Cell "A" Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
    DCR-053 Cost Down Discard 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
    DR1-EN215 Cost Down Queen of the galaxies and mistress of the stars.
    DPKB-EN033 Cost Down Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
    CDIP-EN041 Counter Cleaner Pay 500 Life Points. Remove all counters from the field.
    TAEV-EN058 Creature Seizure Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
    LOD-081 Creature Swap Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
    SD1-EN018 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle position this turn.
    (Note: There are 2 copies of this card in the deck)
    SD2-EN020 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle position this turn.
    (Note: There are 2 copies of this card in the deck)
    SD4-EN021 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    DB2-EN190 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    HL3-EN002 Creature Swap Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    SDZW-EN022 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters' cannot change their battle positions for the rest of this turn.
    DP04-EN018 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters' cannot change their battle positions for the rest of this turn.
    5DS2-EN027 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    RP02-EN063 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SDMA-EN022 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SDDL-EN027 Creature Swap Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    TU06-EN015 Creature Swap Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    ORCS-EN059 Creeping Darkness Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
    PHSW-EN048 Cross Attack Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of the them can attack your opponent directly and the other cannot attack.
    FOTB-EN035 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    DP07-EN015 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
    RYMP-EN051 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    LCGX-EN166 Crystal Abundance Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    FOTB-EN032 Crystal Beacon If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    DP07-EN013 Crystal Beacon If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
    RYMP-EN048 Crystal Beacon Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    LCGX-EN163 Crystal Beacon Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    FOTB-EN034 Crystal Blessing Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    DP07-EN014 Crystal Blessing Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
    RYMP-EN050 Crystal Blessing Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    LCGX-EN165 Crystal Blessing Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
    FOTB-EN036 Crystal Promise Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    DP07-EN016 Crystal Promise Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
    RYMP-EN052 Crystal Promise Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    LCGX-EN167 Crystal Promise Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    LODT-EN050 Cup of Ace Toss a coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards.
    MRL-032 Curse of Fiend Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.
    TAEV-EN054 Cyberdark Impact! Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    POTD-EN041 D - Spirit If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
    LCGX-EN142 D - Spirit Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    DP05-EN017 D- Spirit If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
    IOC-039 D. D. Designator "Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play."
    DR2-EN039 D.D. Designator "Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand."
    DP06-EN019 Dark Calling Remove from play, from you hand or from your Graveyard, the Fusion Material Monsters listed on a Fusion Monster that can only be Special Summoned with "Dark Fusion" and Special Summon that monster from your Fusion Deck. (The Special Summon is treated as a Fusion Summon with "Dark Fusion".)
    LCGX-EN100 Dark Calling Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
    MFC-035 Dark Core Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
    DR1-EN090 Dark Core Discard 1 card from your hand. Remove 1 face-up monster on the field from play.
    SDDE-EN023 Dark Core Discard 1 card. Remove from play 1 face-up monster.
    TP5-EN020 Dark Designator "Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand."
    PGD-079 Dark Designator Declare 1 monster name.If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
    DR1-EN027 Dark Designator Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
    PTDN-EN054 Dark Eruption Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
    TU03-EN010 Dark Eruption Add 1 DARK monster with an ATK of 1500 or less from your Graveyard to your hand.
    SDGU-EN030 Dark Eruption Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    SOD-EN037 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add the to your hand.
    YSD-EN029 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand.
    DR3-EN037 Dark Factory of Mass Production Select 2 Normal Monsters from your Graveyard and add them to your hand.
    GLAS-EN047 Dark Fusion Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon) The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn.
    DP06-EN018 Dark Fusion Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.
    LCGX-EN099 Dark Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.
    DB1-EN113 Dark Hole Destroy all monsters on the field.
    LOB-052 Dark Hole Destroys all monsters on the field.
    SDJ-026 Dark Hole Destroys all monsters on the field.
    SDK-022 Dark Hole Destroys all monsters on the field.
    SDP-026 Dark Hole Destroys all monsters on the field.
    SDY-022 Dark Hole Destroys all monsters on the field.
    SYE-026 Dark Hole Destroys all monsters on the field.
    TU04-EN017 Dark Hole Destroy all monsters on the field.
    TU05-EN001 Dark Hole Destroy all monsters on the field.
    AST-095 Dark Magic Attack "You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field."
    SD6-EN026 Dark Magic Attack You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap cards on your opponent's side of the Field.
    DR2-EN208 Dark Magic Attack "You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field."
    PP01-EN008 Dark Magic Curtain If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
    ORCS-EN058 Dark Mambele If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
    STON-EN038 Dark World Dealings Each player draws 1 card. Then each player discards 1 card.
    CP07-EN010 Dark World Dealings Each player draws 1 card. Then each player discards 1 card.
    SDGU-EN026 Dark World Dealings Each player draws 1 card, then each player discards 1 card.
    EEN-EN038 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
    CP03-EN005 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
    DR04-EN098 Dark World Lightning Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
    SDGU-EN024 Dark World Lightning Target 1 face-down card on the field; destroy that target, then discard 1 card.
    DB2-EN087 Dark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up.
    MP1-015 Dark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up.
    MRL-040 Darkness Approaches Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
    SDJ-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDK-035 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDP-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SDY-029 De-Spell Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
    SKE-028 De-Spell "Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position."
    TDGS-EN049 De-Synchro Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    5DS2-EN029 De-Synchro Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    CDIP-EN047 Degenerate Circuit The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
    DB1-EN024 Delinquent Duo Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
    MRL-039 Delinquent Duo Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. You opponent then selects and discards another card from his/her hand.
    AST-096 Delta Attacker You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    DR2-EN209 Delta Attacker You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    CRV-EN042 Des Croaking "You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field."
    DR04-EN042 Des Croaking You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
    DP05-EN020 Destiny Draw Discard 1 "Destiny Hero" card from your hand. Draw 2 cards from your Deck.
    GLD3-EN044 Destiny Draw Discard 1 "Destiny Hero" card to draw 2 cards.
    DLG1-EN109 Destiny Draw Discard 1 "Destiny Hero" card to draw 2 cards.
    RYMP-EN037 Destiny Draw Discard 1 "Destiny HERO" card; draw 2 cards.
    LCGX-EN145 Destiny Draw Discard 1 "Destiny HERO" card; draw 2 cards.
    SDJ-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SDP-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SDY-023 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    SYE-027 Dian Keto the Cure Master Increase your Life Points by 1000 points.
    PGD-083 Different Dimension Capsule After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.
    DR1-EN031 Different Dimension Capsule "Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand."
    DP04-EN019 Different Dimension Capsule Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
    MFC-107 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
    SD6-EN024 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
    DR1-EN162 Diffusion Wave-Motion "Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated."
    DPYG-EN023 Diffusion Wave-Motion Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
    IOC-044 Dimension Distortion You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
    DR2-EN044 Dimension Distortion You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
    IOC-094 Dimension Fusion Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
    DR2-EN095 Dimension Fusion Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
    DB1-EN183 Dimension Hole Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
    PSV-069 Dimensionhole Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
    TLM-EN040 Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
    DR3-EN220 Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
    ORCS-EN049 Double Defender Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
    LOD-015 Double Snare Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
    DB2-EN136 Double Snare Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
    MFC-106 Double Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card.
    DR1-EN161 Double Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
    TAEV-EN056 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    5DS1-EN029 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    SDWS-EN028 Double Summon You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
    GAOV-EN086 Draconnection Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.
    DCR-084 Dragged Down into the Grave "You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card."
    DR1-EN246 Dragged Down into the Grave "You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card."
    LOD-045 Dragon's Gunfire You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: - Inflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or less.
    DB2-EN160 Dragon's Gunfire "You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
  • Inflict 800 points of damage to your opponent's Life Points.
  • Destroy 1 face-up monster with a DEF of 800 points or less."
  • SDDL-EN025 Dragon's Gunfire You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
  • Inflict 800 points of Direct Damage to your opponent's Life Points.
  • Destroy 1 face-up monster with DEF of 800 or less.
  • CRV-EN040 Dragon's Mirror "Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
    DR04-EN040 Dragon's Mirror Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    LC02-EN012 Dragonic Tactics Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck.
    EOJ-EN039 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    DP03-EN017 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    DR04-EN219 E - Emergency Call Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.
    RYMP-EN024 E - Emergency Call Add 1 "Elemental HERO" monster from your Deck to your hand.
    LCGX-EN089 E - Emergency Call Add 1 "Elemental HERO" monster from your Deck to your hand.
    SOVR-EN087 Earthbound Revival Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
    SOVR-EN046 Earthbound Whirlwind Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
    AST-043 Earthquake All face-up monsters on the field are changed to Defense Position.
    DR2-EN155 Earthquake All face-up monsters on the field are changed to Defense Position.
    YSDS-EN028 Earthquake Change all face-up monsters to Defense Position.
    TP3-017 Elegant Egotist "When there are 1 or more "Harpie Lady" cards on the field. You can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck."
    DB1-EN156 Elegant Egotist "You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck."
    MRD-024 Elegant Egotist When there are 1 or more "Harpie Lady" cards on the field. You can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    SD8-EN021 Elegant Egotist "You can only activate this card when there are 1 or more ""Harpie Lady"" on the field. Special Summon 1 ""Harpie Lady"" or ""Harpie Lady Sisters"" from your hand or your Deck."
    RP01-EN029 Elegant Egotist You can only activate this card when there are 1 or more face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or Harpie Lady Sisters" from your hand or your Deck.
    DLG1-EN030 Elegant Egotist You can only activate this card when there are 1 or more face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
    MFC-090 Emblem of Dragon Destroyer Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
    DR1-EN145 Emblem of Dragon Destroyer "Add 1 "Buster Blader" from your Deck or your Graveyard to your hand."
    ANPR-EN049 Emergency Assistance Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
    AST-093 Enchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
    DR2-EN206 Enchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.
    GLD4-EN034 Eradicating Aerosol Destroy all face-up Insect-Type monsters on the field.
    GLD4-EN033 Eternal Drought Destroy all face-up Fish-Type monsters on the field.
    DB1-EN036 Eternal Rest Destroy all monsters equipped with Equip Cards.
    MRL-060 Eternal Rest Destroy all monsters equipped with Equip Cards.
    SDJ-039 Eternal Rest Destroy all monsters equipped with Equip Cards.
    GAOV-EN058 Evo-Diversity Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
    ORCS-EN057 Evo-Force Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
    HA01-EN030 Evolution Burst Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    DB1-EN170 Exchange "Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)"
    EDS-001 Exchange Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.).
    DPYG-EN021 Exchange Both players show their hands to each other. You both select 1 card from each other's hand and add it to your own. When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.
    TP2-004 Exile of the Wicked Destroys all face-up Fiend-Type monsters on the field.
    TP4-008 Exile of the Wicked Destroys all face-up Fiend-Type monsters on the field.
    GLD2-EN034 Exile of the Wicked Destroy all face-up Fiend-Type monsters on the field.
    DCR-040 Fairy of the Spring Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
    SD5-EN028 Fairy of the Spring Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn.
    DR1-EN202 Fairy of the Spring Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
    POTD-EN038 Fake Hero Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    DP03-EN022 Fake Hero Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
    LCGX-EN093 Fake Hero Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
    GAOV-EN053 Falling Current Target 1 face-up monster you control and declare a Level from 1 to 3; it becomes that Level.
    SOVR-EN062 Faustian Bargain Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
    EEN-EN042 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DP1-EN017 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    DR04-EN102 Feather Shot Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
    LCGX-EN083 Feather Shot Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    LOD-075 Fengsheng Mirror Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
    CP05-EN001 Fiend's Sanctuary Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
    DPKB-EN035 Fiend's Sanctuary Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
    TAEV-EN045 Fifth Hope Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
    LCGX-EN098 Fifth Hope Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
    DCR-091 Final Countdown "Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel."
    DR1-EN253 Final Countdown "Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the duel."
    CP01-EN016 Final Countdown Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
    DB1-EN020 Final Destiny Discard 5 cards from your hand. Destroy all cards on the field.
    MRL-035 Final Destiny Discard 5 cards from your hand to destroy all cards on the Field.
    TP3-012 Final Flame Inflicts 600 points of Direct Damage to your opponent's Life Points.
    LOB-100 Final Flame Inflicts 600 points of Direct Damage to your opponent's Life Points.
    GAOV-EN060 Final Inzektion Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.
    GENF-EN055 Fish and Kicks If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
    GENF-EN087 Fish and Swaps Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
    DB1-EN117 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
    LOB-057 Fissure Destroys 1 opponent's face-up monster with the lowest attack.
    SDJ-028 Fissure Destroys 1 face-up monster with the lowest attack.
    SDK-032 Fissure Destroys 1 face-up monster with the lowest attack.
    SDP-028 Fissure Destroys 1 face-up monster with the lowest attack.
    SDY-026 Fissure Destroys 1 face-up monster with the lowest attack.
    SKE-027 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
    SYE-028 Fissure Destroy 1 face-up monster with the lowest ATK on your opponnet's side of the field.
    YSD-EN025 Fissure "Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.)"
    HL2-EN006 Fissure Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.).
    SDSC-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    RP01-EN006 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK (if it's a tie, you get to choose.)
    DLG1-EN007 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    YS11-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    YS12-EN025 Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    CDIP-EN038 Flash of the Forbidden Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
    SDRL-EN020 Foolish Burial Select 1 monster from your Deck and send it to the Graveyard.
    SDMA-EN026 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    SDDL-EN029 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    TU02-EN004 Foolish Burial Send 1 Monster Card from your Deck to the Graveyard.
    SOVR-EN051 Fortune's Future Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
    ANPR-EN062 Fossil Dig Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
    CSOC-EN058 Fragrance Storm Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
    ORCS-EN047 Full-Force Strike Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
    CRV-EN038 Fusion Recovery "Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand."
    DR04-EN038 Fusion Recovery Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand.
    RYMP-EN078 Fusion Recovery Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    LCGX-EN212 Fusion Recovery Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    TP6-EN003 Fusion Sage "Take 1 "Polymerization" card from your Deck and add it to your hand. Then shuffle your Deck."
    DB2-EN109 Fusion Sage "Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck."
    DP1-EN015 Fusion Sage Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
    ORCS-EN048 Gagagabolt If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
    MFC-087 Gather Your Mind Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.
    DR1-EN142 Gather Your Mind "Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn."
    HA05-EN026 Gem-Knight Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
    DB1-EN032 Giant Trunade Return all Spell and Trap Cards on the field to the respective owner's hands.
    MRL-048 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SD2-EN015 Giant Trunade Return all Spell and Trap cards on the field to the respective owner's hands.
    SD5-EN021 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SDJ-032 Giant Trunade Return all Magic and Trap Cards on the Field to their respective owner's hands.
    SDRL-EN022 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    YSDS-EN023 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    YSDJ-EN022 Giant Trunade Return all Spell and Trap Cards on the field to their owner's hands.
    5DS2-EN023 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    SDSC-EN024 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    GLD2-EN036 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    RP01-EN058 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    DLG1-EN059 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    5DS3-EN020 Giant Trunade Return all Spell and Trap Cards on the field to their owners' hands.
    TLM-EN039 Gift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    DR3-EN219 Gift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    GLAS-EN058 Gladiator Beast's Respite Return 2 "Gladiator Beast" cards from your hand to the Deck then draw 3 cards.
    RYMP-EN107 Gladiator Beast's Respite Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    LCGX-EN254 Gladiator Beast's Respite Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    PTDN-EN061 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to you hand.
    TU04-EN019 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    RYMP-EN110 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    LCGX-EN257 Gladiator Proving Ground Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    GLAS-EN059 Gladiator's Return Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
    RYMP-EN108 Gladiator's Return Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    LCGX-EN255 Gladiator's Return Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    AST-045 Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    DR2-EN157 Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    TP3-011 Goblin's Secret Remedy Increases a selected player's Life Points by 600 points.
    LOB-099 Goblin's Secret Remedy Increases a selected player's Life Points by 600 points.
    GLD2-EN040 Gold Sarcophagus Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
    DREV-ENSE2 Gold Sarcophagus Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
    LODT-EN062 Golden Bamboo Sword Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
    STOR-EN046 Gotterdammerung Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls.
    SDP-040 Graceful Charity Draw 3 cards from your Deck, then discard any 2 cards from your hand.
    DB2-EN095 Graceful Charity "Draw 3 cards from your Deck, then discard any 2 cards from your hand."
    RP01-EN088 Graceful Charity Draw 3 cards, then discard 2 cards.
    DLG1-EN089 Graceful Charity Draw 3 cards, then discard 2 cards.
    LOB-065 Gravedigger Ghoul Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.
    ABPF-EN056 Gravekeeper's Stele Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
    IOC-091 Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    DR2-EN092 Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    DREV-EN086 Guts of Steel Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the others from play.
    EOJ-EN038 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    DP03-EN016 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    DR04-EN218 H - Heated Heart Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
    RYMP-EN023 H - Heated Heart Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN088 H - Heated Heart Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    SD4-EN024 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field.
    SOD-EN038 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field.
    SD7-EN022 Hammer Shot "Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)"
    DR3-EN038 Hammer Shot Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)
    CP05-EN017 Hammer Shot Destroy 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    5DS3-EN026 Hammer Shot Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    YS11-EN022 Harmonic Waves Target 1 face-up monster on the field; it becomes Level 4, until the End Phase.
    TP8-EN002 Harpie's Feather Duster Destroy all of your opponent's Spell and Trap Cards on the field.
    SDD-003 Harpie's Feather Duster Destroy all of your opponent's Spell and Trap Cards on the field.
    STBL-EN061 Heat Wave This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monsters, until your next Draw Phase.
    MRD-142 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD1-EN016 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD2-EN019 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD3-EN021 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD4-EN019 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD5-EN023 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD6-EN023 Heavy Storm Destroys all Magic and Trap Cards on the Field.
    SD8-EN022 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSD-EN027 Heavy Storm Destroy all Spell and Trap Cards on the field.
    DB2-EN084 Heavy Storm Destroy all Spell and Trap Cards on the field.
    HL2-EN004 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD9-EN025 Heavy Storm Destroy all Spell and Trap Cards on the field.
    SD10-EN026 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSDS-EN024 Heavy Storm Destroy all Spell and Trap Cards on the field.
    YSDJ-EN024 Heavy Storm Destroy all Spell and Trap Cards on the field.
    GLD1-EN031 Heavy Storm Destroy all Spell and Trap Cards on the field.
    RP01-EN048 Heavy Storm Destroy all Spell and Trap Cards on the field.
    DLG1-EN049 Heavy Storm Destroy all Spell and Trap Cards on the field.
    EOJ-EN042 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DP03-EN020 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    DR04-EN222 HERO Flash!! Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
    RYMP-EN027 Hero Flash!! Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    LCGX-EN092 Hero Flash!! Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    SOI-EN037 Hero Heart Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    DR04-EN157 Hero Heart Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
    LCGX-EN085 Hero Heart Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    LODT-EN045 Hero Mask Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to your Graveyard and treat the selected monster's name as its name until the End Phase.
    RYMP-EN030 Hero Mask Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    LCGX-EN103 Hero Mask Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    PP02-EN012 Hero's Bond Activate only while there is a face-up "Elemental Hero", "Destiny Hero", or "Evil Hero" monster on the field. Special Summon 2 Level 4 or lower "Elemental Hero" monsters from your hand.
    LCGX-EN106 HERO's Bond If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
    SDWS-EN021 Hidden Armory Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect.
    GAOV-EN056 Hieratic Seal of Convocation Add 1 "Hieratic" monster from your Deck to your hand.
    GAOV-EN057 Hieratic Seal of Supremacy Special Summon 1 "Hieratic" monster from your hand.
    PGD-086 Hieroglyph Lithograph Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
    DR1-EN034 Hieroglyph Lithograph "Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7."
    DB1-EN116 Hinotama Inflict 500 points of Direct Damage to your opponent's Life Points.
    LOB-056 Hinotama Inflicts 500 points of Direct Damage to your opponent's Life Points.
    SOD-EN042 Inferno Fire Blast Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this card.
    DR3-EN042 Inferno Fire Blast Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
    SDDC-EN026 Inferno Fire Blast Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    PSV-068 Insect Imitation Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
    RP02-EN016 Insect Imitation Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
    CDIP-EN040 Instant Fusion Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    CP07-EN017 Instant Fusion Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    RYMP-EN028 Instant Fusion Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    LCGX-EN095 Instant Fusion Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
    TSHD-EN049 Into the Void Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
    RGBT-EN056 Iron Core Immediate Disposal Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
    RGBT-EN055 Iron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
    TU02-EN020 Iron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
    IOC-100 Jade Insect Whistle "Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck."
    DR2-EN101 Jade Insect Whistle "Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck."
    RGBT-EN052 Junk Box Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
    TLM-EN042 Kaminote Blow "You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step."
    DR3-EN222 Kaminote Blow You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
    STOR-EN052 Karakuri Cash Cache Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.
    ROD-EN002 Knight's Title Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
    STBL-EN056 Koa'ki Ring Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
    DREV-EN052 Landoise's Luminous Moss Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.
    DL9-EN001 Last Day of Witch Destroy all face-up Spellcaster-Type monsters on the field.
    SDY-039 Last Will If a monster of yours is sent from the field to the Graveyard during the turn you played this card, you can select a monster with an ATK of 1500 or less from your deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1`turn only.
    SYE-031 Last Will "You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck."
    TP7-EN015 Last Will If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
    TSHD-EN061 Leeching the Light Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
    STBL-EN053 Leodrake's Mane Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
    CDIP-EN046 Level Down!? Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
    EEN-EN039 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    DP2-EN019 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    DR04-EN099 Level Modulation Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    LODT-EN059 Level Tuning Reduce the Level of all face-up monsters you control by 1, until the End Phase.
    SOD-EN041 Level Up! "Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions."
    DR3-EN041 Level Up! Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
    LODT-EN057 Light of Redemption Pay 800 Life Points. Add 1 of your removed from play LIGHT monster to your hand.
    LCGX-EN258 Light of Redemption Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
    DB1-EN225 Lightning Blade This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
    FET-EN040 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD5-EN030 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD6-EN028 Lightning Vortex Discard 1 card from your hand. Destroy all face-up omnsters on your opponent's side of the field.
    SD8-EN026 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    DR3-EN160 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SD9-EN026 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SDRL-EN029 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDS-EN030 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDJ-EN029 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    5DS1-EN027 Lightning Vortex Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
    SDDE-EN026 Lightning Vortex Discard 1 card. Destroy all face-up monsters your opponent controls.
    TDGS-EN050 Lightwave Tuning Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
    CDIP-EN042 Linear Accelerator Cannon Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
    GLAS-EN050 Lucky Cloud During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
    DB1-EN063 Luminous Spark Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
    RDS-EN041 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    DR3-EN101 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    SD10-EN029 Machine Duplication Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
    SDMM-EN026 Machine Duplication Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
    RGBT-EN048 Magic Planter Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    LOD-087 Magic Reflector Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    DB2-EN196 Magic Reflector "Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed."
    DPKB-EN031 Magic Reflector Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
    TSHD-EN057 Magic Triangle of the Ice Barrier Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
    SD6-EN017 Magical Blast You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
    SDSC-EN031 Magical Blast Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    SD7-EN021 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
    DP2-EN024 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
    SD9-EN027 Magical Mallet Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the deck.
    RYMP-EN065 Magical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    LCGX-EN187 Magical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    SDZW-EN020 Magical Stone Excavation Discard 2 cards, add 1 spell card from your graveyard to your hand.
    CP02-EN001 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    SDMA-EN027 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    TU02-EN008 Magical Stone Excavation Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
    SDDC-EN030 Magical Stone Excavation Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
    CP03-EN001 Magicians Unite Activate only if you control 2 or more face-up Attack Position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn, except the selected monster.
    SDSC-EN021 Magicians Unite Activate only while you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. That monster's ATK becomes 3000 until the end of this turn. Other Spellcaster-Type monsters you control cannot attack this turn.
    SOI-EN038 Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    DR04-EN158 Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    CRMS-EN091 Makiu, the Magical Mist Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    DB1-EN223 Mask of Brutality "A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
    STBL-EN054 Medallion of the Ice Barrier Add 1 "Ice Barrier" monster from your Deck to your hand.
    MFC-094 Mega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.
    DR1-EN149 Mega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
    SOI-ENSE4 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
    DOD-EN001 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
    SD9-EN022 Mesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monster, except with a card effect.
    PGD-090 Metamorphosis Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.
    DR1-EN038 Metamorphosis Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck.
    CP01-EN003 Metamorphosis Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
    FET-EN041 Meteor of Destruction Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    SD3-EN026 Meteor of Destruction Inflict 1000 points of damge to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    DR3-EN161 Meteor of Destruction Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
    WC5-EN003 Mind Control Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.
    SDWS-EN018 Mind Control Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.
    GLD2-EN037 Mind Control Take control of 1 monster your opponent controls until the End Phase. It cannot declare an attack or be Tributed.
    CP08-EN003 Mind Crush Declare 1 card name. If your opponent has the declared card(s) in their hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card.
    RGBT-EN046 Mind Trust Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
    GAOV-EN052 Mini-Guts Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.
    LON-100 Miracle Dig If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.
    DB2-EN032 Miracle Dig If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
    CRV-EN039 Miracle Fusion "Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
    DR04-EN039 Miracle Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    TU05-EN017 Miracle Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).
    RYMP-EN021 Miracle Fusion Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN078 Miracle Fusion Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    DREV-EN057 Miracle Synchro Fusion Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
    CDIP-EN044 Miraculous Rebirth Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    EOJ-EN037 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    DP05-EN014 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    DR04-EN217 Misfortune Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    AST-039 Monster Gate "Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any others cards picked up to the Graveyard."
    DR2-EN151 Monster Gate "Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard."
    SDDC-EN032 Monster Gate Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
    DB1-EN133 Monster Reborn Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    LOB-118 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDJ-035 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDK-036 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDP-035 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
    SDY-030 Monster Reborn Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon
    SKE-029 Monster Reborn Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    SYE-029 Monster Reborn Select 1 Monster Card from either youor your opponent's Graveyard. Special Summon the selected monster on your side of the field.
    DPYG-EN019 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field.
    RP01-EN016 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field
    DLG1-EN017 Monster Reborn Special Summon 1 monster from either player's Graveyard to your side of the field.
    RDS-EN045 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    YSD-EN030 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    DR3-EN105 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    YSDJ-EN028 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    5DS1-EN026 Monster Reincarnation Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
    5DS3-EN027 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    SDDL-EN028 Monster Reincarnation Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
    PHSW-EN047 Monster Slots Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
    SOVR-EN058 Moray of Greed Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
    CSOC-EN050 Morphtronic Accelerator Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
    IOC-098 Multiplication of Ants "Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon."
    DR2-EN099 Multiplication of Ants "Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon."
    PHSW-EN058 Murmur of the Forest Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand.
    DCR-093 Mustering of the Dark Scorpions "You can only activate this card when you have Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of the card."
    DR1-EN255 Mustering of the Dark Scorpions "You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)"
    SD6-EN030 Mystic Box Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
    GLD3-EN040 Mystical Space Typhoon Destroy 1 Spell or Trap Card on the field.
    CDIP-EN045 Mystical Wind Typhoon Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
    RGBT-EN059 Natural Tune Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
    TAEV-EN049 NEX Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.
    GAOV-EN055 Night Beam Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    SD6-EN031 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monster can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    SDWS-EN022 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    SDMA-EN021 Nightmare's Steelcage This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
    SD6-EN019 Nobelman of Crossout Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    DB1-EN088 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    PSV-034 Nobleman of Crossout Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    SD1-EN012 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
    (Note: There are 2 copies of this card in the deck)"
    SD2-EN016 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SD3-EN017 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monster of the same name from play. Then shuffle the Decks."
    SKE-038 Nobleman of Crossout "Destroy 1 face-down Monster Card and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SD8-EN020 Nobleman of Crossout "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
    SDDE-EN020 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    RP02-EN011 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monsters.
    TU03-EN017 Nobleman of Crossout Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    TP4-016 Nobleman of Extermination "Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled."
    DB1-EN089 Nobleman of Extermination "Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks."
    PSV-035 Nobleman of Extermination Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
    EOJ-EN041 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DP03-EN019 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    DR04-EN221 O - Oversoul Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
    RYMP-EN026 O - Oversoul Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LCGX-EN091 O - Oversoul Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    IOC-034 Ojama Delta Hurricane!! "You can only activate this card when Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
    DR2-EN034 Ojama Delta Hurricane!! "You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
    DP2-EN018 Ojama Delta Hurricane!! You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
    EEN-EN040 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    DP2-EN020 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    DR04-EN100 Ojamagic When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    EEN-EN041 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    DP2-EN021 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    DR04-EN101 Ojamuscle Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
    PHSW-EN060 One Day of Peace Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
    RGBT-EN045 One for One Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
    DP09-EN018 One for One Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
    GENF-EN060 Oni-Gami Combo Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
    SDK-023 Ookazi Inflict 800 points of Direct Damage to your opponent's Life Points.
    SKE-026 Ookazi Inflict 800 points of Damage to your opponent's Life Points.
    YSD-EN020 Ookazi Inflict 800 points of damage to your opponent's Life Points.
    5DS2-EN031 Ookazi Inflict 800 damage to your opponent.
    DP05-EN021 Over Destiny Choose 1 "Destiny-Hero" monster from your grave. Special Summon on Monster with "Destiny-Hero" in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
    LCGX-EN146 Over Destiny Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.
    POTD-EN042 Overload Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
    DP04-EN022 Overload Fusion Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
    RYMP-EN063 Overload Fusion Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN185 Overload Fusion Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    STOR-EN094 Overpowering Eye Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
    LODT-EN094 Owner's Seal Return control of all monsters on the field to their orginal owners.
    DB1-EN033 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    MRL-049 Painful Choice Select 5 cards from your deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
    RP01-EN059 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    DLG1-EN060 Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
    GENF-EN088 Painful Return Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
    LC02-EN011 Parallel World Fusion Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    GENF-EN062 Peeking Goblin Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
    SOI-EN041 Phantasmal Martyrs You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    DR04-EN161 Phantasmal Martyrs You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    PHSW-EN052 Photon Booster Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
    PHSW-EN050 Photon Veil Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
    DB1-EN119 Polymerization "Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck."
    LOB-059 Polymerization Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
    SDJ-036 Polymerization Fuses 2 or more monsters to form a new Fusion Monster.
    DP1-EN014 Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
    DPYG-EN020 Polymerization Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    DPKB-EN028 Polymerization Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.
    RP01-EN008 Polymerization Send Fusion Material Mosnters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    DLG1-EN009 Polymerization Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.
    EEN-EN037 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
    SD10-EN030 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
    SDZW-EN026 Pot of Avarice Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
    CP01-EN011 Pot of Avarice Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
    GLD4-EN040 Pot of Avarice Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
    DR04-EN097 Pot of Avarice Ultra Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
    ABPF-EN061 Pot of Benevolence Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
    DREV-EN062 Pot of Duality Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
    CT08-EN008 Pot of Duality Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
    CRV-EN043 Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck.
    DR04-EN043 Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck.
    TP3-014 Pot of Greed Draw 2 cards from your deck.
    DB1-EN134 Pot of Greed Draw 2 cards from your Deck.
    LOB-119 Pot of Greed Draw 2 cards from your deck.
    SD1-EN015 Pot of Greed Draw 2 cards from your Deck.
    SD2-EN017 Pot of Greed Draw 2 cards from your Deck.
    SD3-EN019 Pot of Greed Draw 2 cards from your Deck.
    SD4-EN018 Pot of Greed Draw 2 cards from your Deck.
    SYE-040 Pot of Greed Draw 2 cards from your Deck.
    DPKB-EN029 Pot of Greed Draw 2 cards.
    CRV-EN037 Power Bond "Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster."
    DR04-EN037 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
    DP04-EN020 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.
    RYMP-EN062 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    LCGX-EN184 Power Bond Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    EOJ-EN043 Power Capsule Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    DR04-EN223 Power Capsule Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    SOVR-EN057 Preparation of Rites Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
    IOC-042 Primal Seed "You can only activate this card when there is a Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand."
    DR2-EN042 Primal Seed "You can only activate this card if there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your removed from play cards to your hand."
    TDGS-EN052 Psi-Impulse Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards.
    EXVC-EN056 Psychic Feel Zone Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position.
    RGBT-EN058 Psychic Path Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
    CSOC-EN056 Psychokinesis Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.
    PGD-104 Question When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
    DR1-EN053 Question "When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field."
    GENF-EN058 Quill Pen of Gulldos Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
    EOJ-EN040 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    DP03-EN018 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    YSDJ-EN031 R - Righteous Justice Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.
    DR04-EN220 R - Righteous Justice Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
    RYMP-EN025 R - Righteous Justice Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    LCGX-EN090 R - Righteous Justice Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    DB1-EN114 Raigeki Destroy all of your opponent's monsters on the field.
    LOB-053 Raigeki Destroys all of your opponent's monsters on the field.
    RP01-EN005 Raigeki Destroy all monsters on your opponent's side of the field.
    DLG1-EN006 Raigeki Destroy all monsters on your opponent's side of the field.
    TP1-009 Raimei Decrease your opponent's Life Points by 300 points.
    DB1-EN180 Rain of Mercy Increase the Life Points of both players by 1000 points.
    PSV-065 Rain of Mercy Increases the Life Points of both players by 1000 points.
    CRMS-EN048 Raptor Wing Strike Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    DP11-EN017 Raptor Wing Strike Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    FOTB-EN033 Rare Value Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.
    RYMP-EN049 Rare Value If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
    LCGX-EN164 Rare Value If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
    PGD-081 Reasoning Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
    DR1-EN029 Reasoning Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard.
    SDDC-EN031 Reasoning Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    EXVC-EN052 Reboot Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
    GLD4-EN041 Recurring Nightmare Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.
    TDGS-EN061 Recycling Batteries Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
    EXVC-EN046 Red Dragon Vase Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
    DB1-EN115 Red Medicine Increase your Life Points by 500 points.
    LOB-054 Red Medicine Increase your Life Points by 500 points.
    YSD-EN024 Red Medicine Increase your Life Points by 500 points.
    LOD-028 Reinforcement of the Army Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
    SD5-EN024 Reinforcement of the Army Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
    DB2-EN147 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
    SDDE-EN022 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    SDWS-EN025 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    GLD1-EN032 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    5DS3-EN022 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    YS12-EN027 Reinforcement of the Army Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    ANPR-EN060 Rekindling Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    TU03-EN004 Rekindling Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    FET-EN044 Release Restraint "Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck."
    SD5-EN032 Release Restraint Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    DR3-EN164 Release Restraint Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    ANPR-EN045 Release Restraint Wave Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
    DP09-EN019 Release Restraint Wave Select one face-up Equip Spell Card you control. Destroy the selected card and every face-down Spell and Trap your opponent controls.
    LOB-060 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDJ-034 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDK-048 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDP-034 Remove Trap Destroys 1 face-up Trap Card on the field.
    SDY-048 Remove Trap Destroys 1 face-up Trap Card on the field.
    SYE-033 Remove Trap Select 1 face-up Trap Card on the field and destroy it.
    SOVR-EN088 Reptilianne Poison Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
    SOVR-EN050 Reptilianne Spawn Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
    GENF-EN061 Resonance Device Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
    EXVC-EN047 Resonator Call Add 1 "Resonator" monster from your Deck to your hand.
    STOR-EN056 Resonator Engine Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in your Graveyard to the Deck.
    DB2-EN108 Restructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    DL5-EN001 Restructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    TP6-EN005 Resturctor Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
    DB1-EN224 Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
    LON-021 Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.
    DR1-EN040 Reversal Quiz "Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones."
    PGD-092 Reverse Quiz Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent’s current ones.
    DP06-EN020 Revoke Fusion Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
    SOI-ENSE2 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    TSC-002 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    SD9-EN021 Riryoku Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
    CDIP-EN039 Ritual Foregone Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
    PP02-EN011 Rose Bud "Tribute 1 "Elemental Hero Knospe" you control. Special Summon 1 "Elemental Hero Poison Rose" from your hand or Deck.
    LCGX-EN105 Rose Bud Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
    PGD-091 Royal Tribute This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard.
    DR1-EN039 Royal Tribute "This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard."
    DP04-EN024 Ruthless Denial Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.
    ANPR-EN058 Saber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    TU03-EN011 Saber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    ROD-EN003 Sage's Stone You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
    GLD4-EN038 Sage's Stone You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
    IOC-096 Salvage Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
    SD4-EN023 Salvage Add 2 WATER monster with an ATK of 1500 or less each in your Graveyard to your hand.
    (Note: There are 2 copies of this card in the deck)
    DR2-EN097 Salvage Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
    EXVC-EN045 Scarlet Security Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
    DREV-EN047 Scrapyard Add 1 "Scrap" Tuner monster from your Deck to your hand.
    DB1-EN243 Scroll of Bewitchment Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
    PCK-003 Seal of the Ancients Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated).
    PGD-037 Secret Pass to the Treasures Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.
    DB2-EN234 Secret Pass to the Treasures "Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly."
    CDIP-EN048 Senet Switch Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
    MRD-140 Share the Pain Offer 1 monster on your side of the Field as a Tribute. Your opponent must select 1 monster on his/her side of the Field and offer it as a Tribute.
    DB2-EN083 Share the Pain Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
    MRD-131 Shield & Sword For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEFusion Monsters summoned after this card's activation are excluded.
    SDJ-040 Shield & Sword For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
    SD7-EN020 Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
    DB2-EN077 Shield & Sword Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
    PP01-EN007 Shield Crush Select 1 Defense Position monster on the field and destroy it.
    TU05-EN018 Shield Crush Select 1 Defense Position monster on the field and destroy it.
    STOR-EN048 Shien's Smoke Signal Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
    CRV-EN044 Shien's Spy "Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent."
    DR04-EN044 Shien's Spy Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
    LODT-EN056 Short Circuit Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
    GLAS-EN094 Silent Doom Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
    SDWS-EN020 Silent Doom Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
    STOR-EN049 Six Strike - Triple Impact If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
  • Destroy all face-up monsters your opponent controls.
  • Destroy all face-up Spell/Trap Cards your opponent controls.
  • Destroy all Set Spell/Trap Cards your opponent controls.
  • IOC-093 Smashing Ground Destroy 1 monster with the highest DEF on your opponent's side of the field.
    DR2-EN094 Smashing Ground Destroy 1 monster with the highest DEF on your opponent's side of the field.
    YSDS-EN026 Smashing Ground Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    YSDJ-EN026 Smashing Ground Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    5DS1-EN024 Smashing Ground Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
    CP02-EN005 Smashing Ground Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
    GLD3-EN042 Smashing Ground Destroy the face-up monster your opponent controls with the highest DEF. (If it is a tie, you get to choose.)
    SDLS-EN026 Smashing Ground Destroy the face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
    TAEV-EN052 Snake Rain Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.
    LODT-EN052 Solar Recharge Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
    ANPR-ENSE1 Solar Recharge Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
    SDY-041 Soul Exchange Select an opponent's monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
    SKE-033 Soul Exchange "Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase."
    TP7-EN010 Soul Exchange Select 1 monster on your opponent's side of the field. This turn, if you would Tribute a monster on your side of the field, Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
    SDRL-EN021 Soul Exchange Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control, Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
    GLD4-EN035 Soul Exchange Select 1 monster your opponent controls. This turn you can Tribute that monster as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    FOTB-EN031 Soul of Fire Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
    TP2-015 Soul of the Pure Increases your Life Points by 800 points.
    DB2-EN086 Soul of the Pure Increase your Life Points by 800 points.
    DB1-EN166 Soul Release Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
    MRD-058 Soul Release Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
    SDP-036 Soul Release Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
    SDDE-EN021 Soul Release Select up to 5 cards from the Graveyard(s) and remove them from play.
    GLAS-EN092 Soul Taker Destroy 1 face-up monster your opponents controls. Then, your opponent gains 1000 Life Points.
    SDZW-EN029 Soul Taker Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
    EXVC-EN060 Soundproofed This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
    LODT-EN046 Space Gift Draw 1 card for each "Neo-Spacian" monster you control with a different name.
    LCGX-EN104 Space Gift Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
    LOB-055 Sparks Inflicts 200 points of Direct Damage to your opponent's Life Points.
    AST-084 Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    DR2-EN197 Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    POTD-EN039 Spell Calling When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
    LODT-EN049 Spell Gear Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
    SDSC-EN020 Spell Power Grasp Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
    DCR-083 Spell Reproduction Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
    DR1-EN245 Spell Reproduction Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
    LON-102 Spirit Elimination When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
    LON-094 Spiritualism Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
    DB2-EN027 Spiritualism Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
    LOD-046 Stamping Destruction You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.
    SD1-EN017 Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
    (Note: There are 3 copies of this card in the deck)
    DB2-EN161 Stamping Destruction You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
    SDDL-EN026 Stamping Destruction Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
    CRMS-EN047 Star Blast Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
    ORCS-EN052 Star Light, Star Bright Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
    STOR-EN055 Stardust Shimmer Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monster(s) in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard.
    DB1-EN128 Stop Defense "Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately."
    LOB-095 Stop Defense Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.
    SDP-031 Stop Defense Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.
    GAOV-EN065 Storm Destroy all Spell and Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed.
    IOC-092 Stray Lambs "When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Positionon your side of the field."
    DR2-EN093 Stray Lambs "If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position on your side of the field."
    CP02-EN020 Stray Lambs If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
    TAEV-EN057 Summoner's Art Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    RGBT-EN060 Supremacy Berry If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
    GENF-EN049 Surface Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
    GLAS-EN046 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    DP06-EN017 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    SDWS-EN030 Swing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
    SDY-020 Sword of Dark Destruction A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
    DB1-EN129 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    LOB-101 Swords of Revealing Light Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.
    SD1-EN014 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SD6-EN021 Swords of Revealing Light Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack.
    SYE-039 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SD7-EN019 Swords of Revealing Light "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
    SDSC-EN026 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    SDMM-EN023 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    DPYG-EN018 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    GLD1-EN030 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack
    RP01-EN012 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
    DLG1-EN013 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
    YS11-EN026 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    YS12-EN023 Swords of Revealing Light Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    5DS1-EN021 Synchro Blast Wave Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
    CRMS-EN089 Synchro Change Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
    DP10-EN024 Synchro Gift Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK.
    CRV-EN041 System Down Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
    DR04-EN041 System Down Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
    RYMP-EN079 System Down Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
    LCGX-EN213 System Down Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
    SD9-EN018 Tail Swipe Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected Monster or face-down on your opponent's side of the field.
    PGD-088 Terraforming Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
    DR1-EN036 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDRL-EN026 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDZW-EN025 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    CP02-EN018 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDSC-EN028 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    TU01-EN013 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDLS-EN025 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    SDGU-EN029 Terraforming Add 1 Field Spell Card from your Deck to your hand.
    GAOV-EN063 That Wacky Magic! Banish all Spell Cards in your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished × 300.
    PTDN-EN053 The Beginning of the End Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
    DR3-EN168 The Big March of Animals Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
    DB1-EN167 The Cheerful Coffin You can discard up to 3 Monster Cards from your hand to the Graveyard.
    MRD-059 The Cheerful Coffin You can discard up to 3 Monster Cards from your hand to the Graveyard.
    SDK-042 The Flute of Summoning Dragon Playing this card when you have a Lord of D. card face-up on the field allows you to play up to two Dragon-Type cards from your hand as a Special Summon.
    SKE-031 The Flute of Summoning Dragon "You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field."
    DPKB-EN030 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    RP01-EN087 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    DLG1-EN088 The Flute of Summoning Dragon Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
    SDDC-EN027 The Flute of Summoning Dragon Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
    DB1-EN029 The Forceful Sentry Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
    MRL-045 The Forceful Sentry Look at your opponent's hand, then select 1 card and return it to his/her deck. The Deck is then shuffled.
    SD1-EN020 The Graveyard in the Fourth Dimension "Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it."
    SOD-EN044 The Graveyard in the Fourth Dimension Add 2 monsters that have "LV" in their card names to your deck and shuffle it.
    DR3-EN044 The Graveyard in the Fourth Dimension Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
    SDK-037 The Inexperienced Spy Select and see 1 card in your opponent's hand.
    SKE-030 The Inexperienced Spy Select and see 1 card in your opponent's hand.
    AST-094 The Law of the Normal "You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters."
    DR2-EN207 The Law of the Normal "You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters."
    LOD-013 The Puppet Magic of Dark Ruler Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
    DB2-EN134 The Puppet Magic of Dark Ruler Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
    LOD-085 The Secret of the Bandit This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
    DB2-EN194 The Secret of the Bandit "This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card."
    DB1-EN090 The Shallow Grave Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
    PSV-036 The Shallow Grave Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
    SDRL-EN023 The Shallow Grave Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position.
    LOD-030 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
    SD5-EN025 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
    YSD-EN028 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    DB2-EN149 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    DP1-EN016 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    5DS1-EN023 The Warrior Returning Alive Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    5DS2-EN025 The Warrior Returning Alive Add 1 Warrior-Type monster from your Graveyard to your hand.
    5DS3-EN023 The Warrior Returning Alive Add 1 Warrior-Type monster from your Graveyard to your hand.
    YS11-EN027 The Warrior Returning Alive Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
    AST-097 Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    DR2-EN210 Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    PCY-003 Thousand Knives You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.
    CP05-EN018 Thousand Knives Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    IOC-043 Thunder Crash Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    DR2-EN043 Thunder Crash Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    GENF-EN047 Thunder Short Inflict 400 damage to your opponent for each monster they control.
    PGD-039 Timidity Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.
    DB2-EN236 Timidity Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
    STOR-EN057 Token Sundae Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect.
    DCR-041 Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    DR1-EN203 Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    TP6-EN002 Toon Table of Contents "Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran"."
    DB2-EN121 Toon Table of Contents "Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran"."
    GLD4-EN039 Toon Table of Contents Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
    SDRL-EN019 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    TU01-EN010 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    GLD4-EN043 Trade-In Discard 1 Level 8 monster. Draw 2 cards.
    MRD-088 Tremendous Fire Inflict 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
    DB2-EN053 Tremendous Fire Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
    PHSW-EN059 Tri-Wight Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.
    GAOV-EN087 Trial and Tribulation You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of the monsters you Tributed from the field and from your hand this turn, except Tokens.
  • 1: Draw 1 card.
  • 2: Add 2 monsters from your Graveyard to your hand.
  • 3+: Destroy up to 3 face-up cards on the field.
  • RDS-EN039 Triangle Ecstasy Spark "Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated."
    SD8-EN025 Triangle Ecstasy Spark "Until the End Phase of this turn, the ATK of all ""Harpie Lady Sisters"" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated."
    DR3-EN099 Triangle Ecstasy Spark Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
    AST-098 Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    DR2-EN211 Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    MFC-039 Tribute Doll Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
    DR1-EN094 Tribute Doll Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
    DB1-EN165 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    MRD-057 Tribute to the Doomed Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
    SD3-EN020 Tribute to the Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    SKE-035 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    YSD-EN026 Tribute to The Doomed Discard 1 card from your hand. Select 1 monster on the field and destroy it.
    5DS2-EN024 Tribute to the Doomed Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).
    STBL-EN045 Tuning Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
    IOC-097 Ultra Evolution Pill Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosuar-Type Monster from your hand.
    DR2-EN098 Ultra Evolution Pill Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.
    DREV-EN055 Unicorn Beacon Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.
    LODT-EN093 Union Attack Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
    DB1-EN018 Upstart Goblin Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
    MRL-033 Upstart Goblin Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
    RP01-EN056 Upstart Goblin Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
    DLG1-EN057 Upstart Goblin Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
    RGBT-EN057 Urgent Synthesis Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
    ABPF-EN046 Variety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
    DP10-EN020 Variety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
    POTD-EN040 Vehicroid Connection Zone Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
    TAEV-EN053 Venom Shot Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
    ABPF-EN049 Viper's Rebirth Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
    STOR-EN060 Vylon Matter Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects:
  • Draw 1 card.
  • Destroy 1 card your opponent controls.
  • TP7-EN002 Warrior Elimination Destroy all face-up Warrior-Type monsters on the field.
    GLD2-EN035 Warrior Elimination Destroy all face-up Warrior-Type monsters on the field
    STOR-EN054 Wattkey Face-up "Watt" monsters you control can attack your opponent directly this turn.
    ORCS-EN055 Weights & Zenmaisures Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
    STBL-EN062 White Elephant's Gift Send 1 face-up non-Effect monster you control to the Graveyard to draw 2 cards.
    IOC-033 Wild Nature's Release Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
    DR2-EN033 Wild Nature's Release Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF until the end of the turn. Destroy the monster during the End Phase.
    CP03-EN017 Wild Nature's Release Select 1 Beast-Type of Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End phase.
    DREV-EN060 Wiseman's Chalice If you control no monsters, Select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
    RGBT-EN049 Wonder Clover Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
    HA01-EN027 Wrath of Neos Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
    ORCS-EN061 Xyz Burst If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
    YS11-EN023 Xyz Energy Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
    YS12-EN021 Xyz Energy Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
    PHSW-EN049 Xyz Gift If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
    JUMP-EN007 Yu-Jo Friendship Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.
    PHSW-EN055 Zenmailfunction Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
    TSHD-EN047 ZERO-MAX If there are no cards in your hand, select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with lower ATK than it. You cannot conduct your Battle Phase this turn.
       This set contains 1030 cards.
     
     

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