| 5DS1-EN001 |
Tune Warrior
| Tuner Monster | Earth | Warrior | 3 | 1600 | 200 | Starter Deck | The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. |
| 5DS1-EN002 |
Water Spirit
| Tuner Monster | Water | Aqua | 1 | 400 | 1200 | Starter Deck | This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. |
| 5DS1-EN003 |
Axe Raider
| Normal Monster | Earth | Warrior | 4 | 1700 | 1150 | Starter Deck | An axe-wielding monster of tremendous strength and agility. |
| 5DS1-EN004 |
Dark Blade
| Normal Monster | Dark | Warrior | 4 | 1800 | 1500 | Starter Deck | They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
| 5DS1-EN005 |
Charcoal Inpachi
| Normal Monster | Fire | Pyro | 1 | 100 | 2100 | Starter Deck | A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. |
| 5DS1-EN006 |
Woodborg Inpachi
| Normal Monster | Fire | Machine | 5 | 500 | 2500 | Starter Deck | The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. |
| 5DS1-EN007 |
Spiral Serpent
| Normal Monster | Water | Sea Serpent | 8 | 2900 | 2900 | Starter Deck | When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. |
| 5DS1-EN008 |
Renge, Gatekeeper of Dark World
| Normal Monster | Dark | Fiend | 4 | 100 | 2100 | Starter Deck | His renowned olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. |
| 5DS1-EN009 |
Atlantean Pikeman
| Normal Monster | Water | Sea Serpent | 2 | 1400 | 0 | Starter Deck | The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. |
| 5DS1-EN010 |
Sonic Chick
| Effect Monster | Earth | Winged Beast | 1 | 300 | 300 | Starter Deck | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. |
| 5DS1-EN011 |
Junk Synchron
| Tuner Monster | Dark | Warrior | 3 | 1300 | 500 | Starter Deck | When this card is Normal Summoned you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense-Position. That monster's effect(s) is negated. |
| 5DS1-EN012 |
Speed Warrior
| Effect Monster | Wind | Warrior | 2 | 900 | 400 | Starter Deck | During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. |
| 5DS1-EN013 |
Magna Drago
| Tuner Monster | Fire | Dragon | 2 | 1400 | 600 | Starter Deck | Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. |
| 5DS1-EN014 |
Frequency Magician
| Tuner Monster | Light | Spellcaster | 2 | 800 | 400 | Starter Deck | When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. |
| 5DS1-EN015 |
Copycat
| Effect Monster | Light | Spellcaster | 1 | 0 | 0 | Starter Deck | When this card is Normal Summoned, Flip Summoned, or Special Summoned, this monster adopts the ATK and DEF of an opponent's face-up monster. |
| 5DS1-EN016 |
UFO Turtle
| Effect Monster | Fire | Machine | 4 | 1400 | 1200 | Starter Deck | When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. |
| 5DS1-EN017 |
Mystic Tomato
| Effect Monster | Dark | Plant | 4 | 1400 | 1100 | Starter Deck | When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. |
| 5DS1-EN018 |
Marauding Captain
| Effect Monster | Earth | Warrior | 3 | 1200 | 400 | Starter Deck | While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. |
| 5DS1-EN019 |
Exiled Force
| Effect Monster | Earth | Warrior | 4 | 1000 | 1000 | Starter Deck | By Tributing this face-up card, destroy 1 monster on the field. |
| 5DS1-EN020 |
Synchro Boost
| Spell | | Equip | | | | Starter Deck | The equipped monster gains 500 ATK, and its Level is increased by 1. |
| 5DS1-EN021 |
Synchro Blast Wave
| Spell | | Normal | | | | Starter Deck | Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. |
| 5DS1-EN022 |
Synchronized Realm
| Spell | | Continuous | | | | Starter Deck | Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent. |
| 5DS1-EN023 |
The Warrior Returning Alive
| Spell | | Normal | | | | Starter Deck | Select 1 Warrior-Type monster in your Graveyard and add it to your hand. |
| 5DS1-EN024 |
Smashing Ground
| Spell | | Normal | | | | Starter Deck | Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.) |
| 5DS1-EN025 |
Rush Recklessly
| Spell | | Quick-Play | | | | Starter Deck | Target face-up monster gains 700 ATK until the end of this turn. |
| 5DS1-EN026 |
Monster Reincarnation
| Spell | | Normal | | | | Starter Deck | Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. |
| 5DS1-EN027 |
Lightning Vortex
| Spell | | Normal | | | | Starter Deck | Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. |
| 5DS1-EN028 |
Twister
| Spell | | Quick-Play | | | | Starter Deck | Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. |
| 5DS1-EN029 |
Double Summon
| Spell | | Normal | | | | Starter Deck | You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. |
| 5DS1-EN030 |
Symbols of Duty
| Spell | | Equip | | | | Starter Deck | Send 1 Normal Monster from your side of the field to the Graveyard. Select 1 monster in your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is removed from the field, destroy the equipped monster. |
| 5DS1-EN031 |
Threatening Roar
| Trap | | Normal | | | | Starter Deck | Your opponent cannot declare an attack this turn. |
| 5DS1-EN032 |
Scrap-Iron Scarecrow
| Trap | | Normal | | | | Starter Deck | Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. |
| 5DS1-EN033 |
Miniaturize
| Trap | | Continuous | | | | Starter Deck | Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. |
| 5DS1-EN034 |
Spellbinding Circle
| Trap | | Continuous | | | | Starter Deck | Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. |
| 5DS1-EN035 |
Backup Soldier
| Trap | | Normal | | | | Starter Deck | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. |
| 5DS1-EN036 |
Trap Hole
| Trap | | Normal | | | | Starter Deck | When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. |
| 5DS1-EN037 |
Sakuretsu Armor
| Trap | | Normal | | | | Starter Deck | Activate only when your opponent declares an attack. Destroy the attacking monster. |
| 5DS1-EN038 |
Divine Wrath
| Trap | | Counter | | | | Starter Deck | Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy it. |
| 5DS1-EN039 |
Seven Tools of the Bandit
| Trap | | Counter | | | | Starter Deck | Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it. |
| 5DS1-EN040 |
Birthright
| Trap | | Continuous | | | | Starter Deck | Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. |
| 5DS1-EN041 |
Junk Warrior
| Synchro/Effect Monster | Dark | Warrior | 5 | 2300 | 1300 | Starter Deck | "Junk Synchron" + 1 or more non-Tuner Monster When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 an lower monsters on the field. |
| 5DS1-EN042 |
Gaia Knight, the Force of Earth
| Synchro Monster | Earth | Warrior | 6 | 2600 | 800 | Starter Deck | 1 Tuner + 1 or more Non-Tuner Monster |
| 5DS1-EN043 |
Colossal Fighter
| Synchro/Effect Monster | Dark | Warrior | 8 | 2800 | 1000 | Starter Deck | 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. |