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Yu-Gi-Oh! Dark Beginnings 1 Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
DB1-EN001 Penguin Knight Effect Monster Water Aqua/Effect 3 900 800 Common "When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck."
DB1-EN002 Axe of Despair Spell n/a Equip n/a n/a n/a Rare "A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck."
DB1-EN003 Black Pendant Spell n/a Equip n/a n/a n/a Rare "A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points."
DB1-EN004 Horn of Light Spell n/a Equip n/a n/a n/a Common "A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck."
DB1-EN005 Malevolent Nuzzler Spell n/a Equip n/a n/a n/a Common "A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck."
DB1-EN006 Spellbinding Circle Trap n/a Continuous n/a n/a n/a Rare "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed."
DB1-EN007 Electric Snake Effect Monster Light Thunder/Effect 3 800 900 Common "When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck."
DB1-EN008 Ameba Effect Monster Water Aqua/Effect 1 300 350 Common "When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field."
DB1-EN009 Maha Vailo Effect Monster Light Spellcaster/Effec 4 1550 1400 Common "In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster."
DB1-EN010 Minar Effect Monster Earth Insect/Effect 3 850 750 Common "When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points."
DB1-EN011 Griggle Effect Monster Earth Plant/Effect 1 350 300 Common "When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field."
DB1-EN012 Hiro's Shadow Scout Effect Monster Dark Fiend/Effect 2 650 500 Common "FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard."
DB1-EN013 Invader of the Throne Effect Monster Earth Warrior/Effect 4 1350 1700 Common FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
DB1-EN014 Slot Machine Normal Monster Dark Machine 7 2000 2300 Common The machine's ability is said to vary according to its slot results.
DB1-EN015 Relinquished Ritual Effect Monster Dark Spellcaster/Ritua 1 0 0 Super Rare "Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points."
DB1-EN016 Red Archery Girl Normal Monster Water Aqua 4 1400 1500 Common "A mermaid archer that hides in a protective shell, waiting for the right moment to strike."
DB1-EN017 Gravekeeper's Servant Spell n/a Continuous n/a n/a n/a Common "Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack."
DB1-EN018 Upstart Goblin Spell n/a Normal n/a n/a n/a Common Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
DB1-EN019 Toll Spell n/a Continuous n/a n/a n/a Common Each player must pay 500 Life Points to declare an attack.
DB1-EN020 Final Destiny Spell n/a Normal n/a n/a n/a Common Discard 5 cards from your hand. Destroy all cards on the field.
DB1-EN021 Snatch Steal Spell n/a Equip n/a n/a n/a Ultra Rare Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
DB1-EN022 Chorus of Sanctuary Spell n/a Field n/a n/a n/a Common Increase the DEF of all Defense Position monsters by 500 points.
DB1-EN023 Confiscation Spell n/a Normal n/a n/a n/a Common "Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard."
DB1-EN024 Delinquent Duo Spell n/a Normal n/a n/a n/a Super Rare Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
DB1-EN025 Fairy's Hand Mirror Trap n/a Normal n/a n/a n/a Common Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
DB1-EN026 Tailor of the Fickle Spell n/a Quick-Play n/a n/a n/a Common Select 1 equipped Equip Card and switch it to another correct target.
DB1-EN027 Rush Recklessly Spell n/a Quick-Play n/a n/a n/a Common Increase 1 face-up monster's ATK by 700 points until the end of this turn.
DB1-EN028 The Reliable Guardian Spell n/a Quick-Play n/a n/a n/a Common Increase 1 face-up monster's DEF by 700 points until the end of this turn.
DB1-EN029 The Forceful Sentry Spell n/a Normal n/a n/a n/a Rare Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
DB1-EN030 Chain Energy Spell n/a Continuous n/a n/a n/a Common "Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand."
DB1-EN031 Mystical Space Typoon Spell n/a Quick-Play n/a n/a n/a Super Rare Destroy 1 Spell or Trap Card on the field.
DB1-EN032 Giant Trunade Spell n/a Normal n/a n/a n/a Rare Return all Spell and Trap Cards on the field to the respective owner's hands.
DB1-EN033 Painful Choice Spell n/a Normal n/a n/a n/a Common Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
DB1-EN034 Horn of the Unicorn Spell n/a Equip n/a n/a n/a Common "A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck."
DB1-EN035 Labyrinth Wall Normal Monster Earth Rock 5 0 3000 Common These walls form a labyrinth with no exit for enemies.
DB1-EN036 Eternal Rest Spell n/a Normal n/a n/a n/a Common Destroy all monsters equipped with Equip Cards.
DB1-EN037 Megamorph Spell n/a Equip n/a n/a n/a Super Rare "While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK."
DB1-EN038 Manga Rya-Ran Toon Monster Fire Dragon/Toon 7 2200 2600 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
DB1-EN039 Toon Mermaid Toon Monster Water Aqua/Toon 4 1400 1500 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
DB1-EN040 Toon Summoned Skull Toon Monster Dark Fiend/Toon 6 2500 1200 Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
DB1-EN041 Hyozanryu Normal Monster Light Dragon 7 2100 2800 Common A dragon created from a massive diamond that sparkles with blinding light.
DB1-EN042 Toon World Spell n/a Continuous n/a n/a n/a Common This card is activated by paying 1000 of your Life Points.
DB1-EN043 Cyber Jar Effect Monster Dark Rock/Effect 3 900 900 Rare FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
DB1-EN044 Banisher of the Light Effect Monster Light Fairy/Effect 3 100 2000 Common "As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play."
DB1-EN045 Giant Rat Effect Monster Earth Beast/Effect 4 1400 1450 Rare "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
DB1-EN046 Senju of the Thousand Handsfs16 Effect Monster Light Fairy/Effect 4 1400 1000 Common "When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled."
DB1-EN047 UFO Turtle Effect Monster Fire Machine/Effect 4 1400 1200 Common "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
DB1-EN048 Flash Asailant Effect Monster Dark Fiend/Effect 4 2000 2000 Common Decrease the ATK and DEF of this card by 400 points for every card in your hand.
DB1-EN049 Karate Man Effect Monster Earth Warrior/Effect 3 1000 1000 Common "You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase."
DB1-EN050 Giant Germ Effect Monster Dark Fiend/Effect 2 1000 100 Common "When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck."
DB1-EN051 Nimble Momonga Effect Monster Earth Beast/Effect 2 1000 100 Rare "When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck."
DB1-EN052 Shining Angel Effect Monster Light Fairy/Effect 4 1400 800 Common "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
DB1-EN053 Mother Grizzly Effect Monster Water Beast-Warrior/Eff 4 1400 1000 Common "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
DB1-EN054 Flying Kamakiri #1 Effect Monster Wind Insect/Effect 4 1400 900 Common "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck"
DB1-EN055 Ceremonial Bell Effect Monster Light Spellcaster/Effec 3 0 1850 Common "As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other."
DB1-EN056 Sonic Bird Effect Monster Wind Winged Beast/Effe 4 1400 1000 Common "When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck"
DB1-EN057 Mystic Tomato Effect Monster Dark Plant/Effect 4 1400 1100 Rare "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
DB1-EN058 Kotodama Effect Monster Earth Fairy/Effect 3 0 1600 Common "As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.)"
DB1-EN059 Gaia Power Spell n/a Field n/a n/a n/a Common Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
DB1-EN060 Umiiruka Spell n/a Field n/a n/a n/a Common Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
DB1-EN061 Molten Destruction Spell n/a Field n/a n/a n/a Common Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
DB1-EN062 Rising Air Current Spell n/a Field n/a n/a n/a Common Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
DB1-EN063 Luminous Spark Spell n/a Normal n/a n/a n/a Common Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
DB1-EN064 Mystic Plasma Zone Spell n/a Field n/a n/a n/a Common Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
DB1-EN065 Messenger of Peace Spell n/a Continuous n/a n/a n/a Common "Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card."
DB1-EN066 Blue Eyes Toon Dragon Toon Monster Light Dragon/Toon 8 3000 2500 Super Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
DB1-EN067 Jinzo Effect Monster Dark Machine/Effect 6 2400 1500 Ultra Rare "As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated."
DB1-EN068 Parasite Paracide Effect Monster Earth Insect/Effect 2 500 300 Common "FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field."
DB1-EN069 Lightforce Sword Trap n/a Normal n/a n/a n/a Common "Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand."
DB1-EN070 Chain Destruction Trap n/a Normal n/a n/a n/a Common "You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled."
DB1-EN071 Time Seal Trap n/a Normal n/a n/a n/a Common Your opponent skips the Draw Phase of his/her next turn.
DB1-EN072 Graverobber Trap n/a Normal n/a n/a n/a Common "Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage."
DB1-EN073 Gift of The Mystical Elf Trap n/a Normal n/a n/a n/a Common Increase your Life Points by 300 points for each monster on the field.
DB1-EN074 The Eye of Truth Trap n/a Continuous n/a n/a n/a Common "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
DB1-EN075 Dust Tornado Trap n/a Normal n/a n/a n/a Rare Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
DB1-EN076 Call Of The Haunted Trap n/a Continuous n/a n/a n/a Super Rare "Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed."
DB1-EN077 Enchanted Javelin Trap n/a Normal n/a n/a n/a Common Increase your Life Points by the ATK of 1 attacking monster.
DB1-EN078 Mirror Wall Trap n/a Continuous n/a n/a n/a Common "Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
DB1-EN079 Numinous Healer Trap n/a Normal n/a n/a n/a Common "You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard."
DB1-EN080 Forced Requisition Trap n/a Continuous n/a n/a n/a Common "You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand."
DB1-EN081 DNA Surgery Trap n/a Continuous n/a n/a n/a Common "When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared."
DB1-EN082 Backup Soldier Trap n/a Normal n/a n/a n/a Common You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
DB1-EN083 Ceasefire Trap n/a Normal n/a n/a n/a Super Rare Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
DB1-EN084 Light of Intervention Trap n/a Continuous n/a n/a n/a Common Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
DB1-EN085 Respect Play Trap n/a Continuous n/a n/a n/a Common "During their respective turns, each player must show their opponent their hand."
DB1-EN086 Imperial Order Trap n/a Continuous n/a n/a n/a Ultra Rare "As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
DB1-EN087 Magical Hats Trap n/a Normal n/a n/a n/a Rare "Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase."
DB1-EN088 Nobleman of Crossout Spell n/a Normal n/a n/a n/a Super Rare "Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
DB1-EN089 Nobleman of Extermination Spell n/a Normal n/a n/a n/a Common "Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks."
DB1-EN090 The Shallow Grave Spell n/a Normal n/a n/a n/a Common Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
DB1-EN091 Premature Burial Spell n/a Equip n/a n/a n/a Super Rare "Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed."
DB1-EN092 Morphing Jar #2 Effect Monster Earth Rock/Effect 3 800 700 Rare FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard
DB1-EN093 Kiseitai Effect Monster Dark Fiend/Effect 2 300 800 Common "When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card."
DB1-EN094 Harpie's Brother Normal Monster Wind Winged Beast 4 1800 600 Common "With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky."
DB1-EN095 Buster Blader Effect Monster Earth Warrior/Effect 7 2600 2300 Super Rare Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
DB1-EN096 Dark Sage Effect Monster Dark Spellcaster/Effec 9 2800 3200 Ultra Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck."
DB1-EN097 Big Shield Gardna Effect Monster Earth Warrior/Effect 4 100 2600 Ultra Rare "Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step."
DB1-EN098 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, Very few have faced this awesome creature and lived to tell the tale.
DB1-EN099 Hitotsu-Me Giant Normal Monster Earth Beast-Warrior 4 1200 1000 Common "A one-eyed behemoth with thick, powerful arms made for delivering punishing blows."
DB1-EN100 Flame Swordsman Fusion Monster Fire Warrior/Fusion 5 1800 1600 Rare "Flame Manipulator + "Masaki the Legendary Swordsman""
DB1-EN101 Skull Servant Normal Monster Dark Zombie 1 300 200 Common A skeletal ghost that isn't strong but can mean trouble in large numbers.
DB1-EN102 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in terms of attack and defense.
DB1-EN103 Gaia The Fierce Knight Normal Monster Earth Warrior 7 2300 2100 Rare A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
DB1-EN104 Celtic Guardian Normal Monster Earth Warrior 4 1400 1200 Common "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks."
DB1-EN105 Mammoth Graveyard Normal Monster Earth Dinosaur 3 1200 800 Common A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
DB1-EN106 Silver Fang Normal Monster Earth Beast 3 1200 800 Common "A snow wolf that's beautiful to the eye, but absolutely vicious in battle."
DB1-EN107 Flame Manipulator Normal Monster Fire Spellcaster 3 900 1000 Common "This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire"."
DB1-EN108 Dark King of the Abyss Normal Monster Dark Fiend 3 1200 800 Common It's said that this King of the Netherworld once had the power to rule over the dark.
DB1-EN109 Aqua Madoor Normal Monster Water Spellcaster 4 1200 2000 Common A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
DB1-EN110 Masaki the Legendary Swordsman Normal Monster Earth Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
DB1-EN111 Dragon Capture Jar Trap n/a Continuous n/a n/a n/a Common "As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position."
DB1-EN112 Umi Spell n/a Field n/a n/a n/a Common "Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points."
DB1-EN113 Dark Hole Spell n/a Normal n/a n/a n/a Super Rare Destroy all monsters on the field.
DB1-EN114 Raigeki Spell n/a Normal n/a n/a n/a Ultra Rare Destroy all of your opponent's monsters on the field.
DB1-EN115 Red Medicine Spell n/a Normal n/a n/a n/a Common Increase your Life Points by 500 points.
DB1-EN116 Hinotama Spell n/a Normal n/a n/a n/a Common Inflict 500 points of Direct Damage to your opponent's Life Points.
DB1-EN117 Fissure Spell n/a Normal n/a n/a n/a Rare Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
DB1-EN118 Trap Hole Trap n/a Normal n/a n/a n/a Rare "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
DB1-EN119 Polymerization Spell n/a Normal n/a n/a n/a Common "Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck."
DB1-EN120 Mystical Elf Normal Monster Light Spellcaster 4 800 2000 Common "A delicate elf that lacks offense, but has a terrific defense backed by mystical power."
DB1-EN121 Beaver Warrior Normal Monster Earth Beast-Warrior 4 1200 1500 Common What this creature lacks in size it makes up for in defense when battling in the prairie.
DB1-EN122 Gaia the Dragon Champion Fusion Monster Wind Dragon/Fusion 7 2600 2100 Rare "Gaia The Fierce Knight + "Curse of Dragon""
DB1-EN123 Curse of Dragon Normal Monster Dark Dragon 5 2000 1500 Common A wicked dragon that taps into dark forces to execute a powerful attack.
DB1-EN124 Giant Soldier of Stone Normal Monster Earth Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
DB1-EN125 Uraby Normal Monster Earth Dinosaur 4 1500 800 Common "Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws."
DB1-EN126 Red-Eyes B. Dragon Normal Monster Dark Dragon 7 2400 2000 Super Rare A ferocious dragon with a deadly attack.
DB1-EN127 Reaper of the Cards Effect Monster Dark Fiend/Effect 5 1380 1930 Common "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position."
DB1-EN128 Stop Defense Spell n/a Normal n/a n/a n/a Common "Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately."
DB1-EN129 Swords of Revealing Light Spell n/a Normal n/a n/a n/a Super Rare "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
DB1-EN130 Armed Ninja Effect Monster Earth Warrior/Effect 1 300 300 Common "FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position."
DB1-EN131 Man-Eater Bug Effect Monster Earth Insect/Effect 2 450 600 Rare FLIP: Destroy 1 monster on the field.
DB1-EN132 Hane-Hane Effect Monster Earth Beast/Effect 2 450 500 Common FLIP: Select 1 monster on the field and return it to its owner's hand.
DB1-EN133 Monster Reborn Spell n/a Normal n/a n/a n/a Ultra Rare Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
DB1-EN134 Pot of Greed Spell n/a Normal n/a n/a n/a Super Rare Draw 2 cards from your Deck.
DB1-EN135 Right Leg of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Common A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN136 Left Leg of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Common A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN137 Right Arm of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Common A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN138 Left Arm of the Forbidden One Normal Monster Dark Spellcaster 1 200 300 Common A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
DB1-EN139 Exodia the Forbidden One Normal Monster Dark Spellcaster 3 1000 1000 Ultra Rare "When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel."
DB1-EN140 Feral Imp Normal Monster Dark Fiend 4 1300 1400 Common "A playful little fiend that lurks in the dark, waiting to attack an unwary enemy."
DB1-EN141 Winged Dragon, Guardian of the Fortress #1 Normal Monster Wind Dragon 4 1400 1200 Common A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
DB1-EN142 Summoned Skull Normal Monster Dark Fiend 6 2500 1200 Super Rare "A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force."
DB1-EN143 Armored Lizard Normal Monster Earth Reptile 4 1500 1200 Common A lizard with a very tough hide and a vicious bite.
DB1-EN144 Larvae Moth Effect Monster Earth Insect/Effect 2 500 400 Common "This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
DB1-EN145 Harpie Lady Normal Monster Wind Winged Beast 4 1300 1400 Common This human-shaped animal with wings is beautiful to watch but deadly in battle.
DB1-EN146 Harpie Lady Sisters Effect Monster Wind Winged Beast/Effe 6 1950 2100 Common "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist"."
DB1-EN147 Kojikocy Normal Monster Earth Warrior 4 1500 1200 Common A man-hunter with powerful arms that can crush boulders
DB1-EN148 Cocoon of Evolution Effect Monster Earth Insect/Effect 3 0 2000 Common "You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
DB1-EN149 Armored Zombie Normal Monster Dark Zombie 3 1500 0 Common This warrior blindly swings a deadly blade with devastating force.
DB1-EN150 Mask of Darkness Effect Monster Dark Fiend/Effect 2 900 400 Common FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
DB1-EN151 White Magical Hat Effect Monster Light Spellcaster/Effec 3 1000 700 Common "When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard."
DB1-EN152 Big Eye Effect Monster Dark Fiend/Effect 4 1200 1000 Common "FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck."
DB1-EN153 B. Skull Dragon Fusion Monster Dark Dragon/Fusion 9 3200 2500 Super Rare "Summoned Skull + "Red-Eyes B. Dragon""
DB1-EN154 Masked Sorcerer Effect Monster Dark Spellcaster/Effec 4 900 1400 Common "When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck."
DB1-EN155 Petit Moth Normal Monster Earth Insect 1 300 200 Common This small but deadly creature is better off avoided.
DB1-EN156 Elegant Egotist Spell n/a Normal n/a n/a n/a Common "You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck."
DB1-EN157 Sanga of the Thunder Effect Monster Light Thunder/Effect 7 2600 2200 Common You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
DB1-EN158 Kazejin Effect Monster Wind Spellcaster/Effec 7 2400 2200 Common You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
DB1-EN159 Suijin Effect Monster Water Aqua/Effect 7 2500 2400 Common You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
DB1-EN160 Mystic Lamp Effect Monster Dark Spellcaster/Effec 1 400 300 Common This monster may attack your opponent's Life Points directly.
DB1-EN161 Blast Juggler Effect Monster Fire Machine/Effect 3 800 900 Common You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
DB1-EN162 Jinzo #7 Effect Monster Dark Machine/Effect 2 500 400 Common This monster may attack your opponent's Life Points directly.
DB1-EN163 Magician of Faith Effect Monster Light Spellcaster/Effec 1 300 400 Rare FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
DB1-EN164 Fake Trap Trap n/a Normal n/a n/a n/a Common "You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s)."
DB1-EN165 Tribute to The Doomed Spell n/a Normal n/a n/a n/a Rare Discard 1 card from your hand. Select 1 monster on the field and destroy it.
DB1-EN166 Soul Release Spell n/a Normal n/a n/a n/a Common Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
DB1-EN167 The Cheerful Coffin Spell n/a Normal n/a n/a n/a Common You can discard up to 3 Monster Cards from your hand to the Graveyard.
DB1-EN168 Change of Heart Spell n/a Normal n/a n/a n/a Ultra Rare Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
DB1-EN169 Makyura the Destructor Effect Monster Dark Warrior/Effect 4 1600 1200 Super Rare "During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand."
DB1-EN170 Exchange Spell n/a Normal n/a n/a n/a Super Rare "Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)"
DB1-EN171 Minor Goblin Official Trap n/a Continuous n/a n/a n/a Common You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
DB1-EN172 Gamble Trap n/a Normal n/a n/a n/a Common "You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn."
DB1-EN173 Attack and Receive Trap n/a Normal n/a n/a n/a Common "You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard."
DB1-EN174 Solemn Wishes Trap n/a Continuous n/a n/a n/a Common You gain 500 Life Points when you draw a card (or cards).
DB1-EN175 Skull Invitation Trap n/a Continuous n/a n/a n/a Common "Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card."
DB1-EN176 Bubonic Vermin Effect Monster Earth Beast/Effect 3 900 600 Common "FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
DB1-EN177 Burning Land Spell n/a Continuous n/a n/a n/a Common Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
DB1-EN178 Fairy Meteor Crush Spell n/a Field n/a n/a n/a Rare "When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
DB1-EN179 Limiter Removal Spell n/a Field n/a n/a n/a Rare "Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect."
DB1-EN180 Rain of Mercy Spell n/a Normal n/a n/a n/a Common Increase the Life Points of both players by 1000 points.
DB1-EN181 Monster Recovery Spell n/a Quick-Play n/a n/a n/a Common Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
DB1-EN182 Shift Trap n/a Normal n/a n/a n/a Common "You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
DB1-EN183 Dimension Hole Spell n/a Normal n/a n/a n/a Common Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
DB1-EN184 Ground Collapse Spell n/a Continuous n/a n/a n/a Common Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
DB1-EN185 Magic Drain Trap n/a Counter n/a n/a n/a Rare "You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it."
DB1-EN186 Infinite Dismissal Trap n/a Continuous n/a n/a n/a Common Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
DB1-EN187 Gravity Bind Trap n/a Continuous n/a n/a n/a Common All Level 4 or higher monsters on the field cannot attack.
DB1-EN188 Type Zero Magic Crusher Trap n/a Continuous n/a n/a n/a Common Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
DB1-EN189 Shadow of Eyes Trap n/a Normal n/a n/a n/a Common "You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated."
DB1-EN190 The Legendary Fisherman Effect Monster Water Warrior/Effect 5 1850 1600 Rare "As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target."
DB1-EN191 Sword Hunter Effect Monster Earth Warrior/Effect 7 2450 1700 Common A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points .
DB1-EN192 Drill Bug Effect Monster Earth Insect/Effect 2 1100 200 Common "When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck."
DB1-EN193 Deepsea Warrior Effect Monster Water Warrior/Effect 5 1600 1800 Common "As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards."
DB1-EN194 Thousand-Eyes Idol Normal Monster Dark Spellcaster 1 0 0 Common "A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul."
DB1-EN195 Thousand-Eyes Restrict Fusion Effect Monster Dark Spellcaster/Fusio 1 0 0 Ultra Rare "Relinquished + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead."
DB1-EN196 Hayabusa Knight Effect Monster Earth Warrior/Effect 3 1000 700 Rare This monster can attack twice during the same Battle Phase.
DB1-EN197 Bombardment Beetle Effect Monster Wind Insect/Effect 2 400 900 Common "FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position."
DB1-EN198 4-Starred Ladybug of Doom Effect Monster Wind Insect/Effect 3 800 1200 Common FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
DB1-EN199 Gradius Normal Monster Light Machine 4 1200 800 Common A high-performance jet fighter with power capsules for variable attack capabilities.
DB1-EN200 Red-Moon Baby Effect Monster Dark Zombie/Effect 3 700 1000 Common You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
DB1-EN201 Mad Sword Beast Effect Monster Earth Dinosaur/Effect 4 1400 1200 Rare "When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
DB1-EN202 Goblin Attack Force Effect Monster Earth Warrior/Effect 4 2300 0 Super Rare "When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.line"
DB1-EN203 The Fiend Megacyber Effect Monster Dark Warrior/Effect 6 2200 1200 Rare You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
DB1-EN204 Gearfried the Iron Knight Effect Monster Earth Warrior/Effect 4 1800 1600 Rare "When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card."
DB1-EN205 Insect Barrier Spell n/a Continuous n/a n/a n/a Common Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
DB1-EN206 Swordsman of Landstar Normal Monster Earth Warrior 3 500 1200 Common "An amateur with a sword, this fairy warrior relies on its mysterious powers."
DB1-EN207 Humanoid Slime Normal Monster Water Aqua 4 800 2000 Common This slime apparently has some human genes in its genetic makeup.