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Yu-Gi-Oh! Dark Beginnings 2 Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
DB2-EN001 Jowgen the Spiritualist Effect Monster Light Spellcaster 3 200 1300 Rare "Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned."
DB2-EN002 Kycoo the Ghost Destroyer Effect Monster Dark Spellcaster 4 1800 700 Rare "Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard."
DB2-EN003 Summoner of Illusions Effect Monster Light Spellcaster 3 800 900 Rare FLIP: Tribute 1 monster on your side of the field (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated.
DB2-EN004 Bazoo the Soul-Eater Effect Monster Earth Beast 4 1600 900 Ultra Rare "You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn."
DB2-EN005 Dark Necrofear Effect Monster Dark Fiend 8 2200 2800 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster."
DB2-EN006 Soul of Purity and Light Effect Monster Light Fairy 6 2000 1800 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase."
DB2-EN007 Gilasaurus Effect Monster Earth Dinosaur 3 1400 400 Common "You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard."
DB2-EN008 Tornado Bird Effect Monster Wind Winged Beast 4 1100 1000 Common FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
DB2-EN009 Dreamsprite Effect Monster Light Plant 2 300 200 Common "When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage."
DB2-EN010 Zombyra the Dark Effect Monster Dark Warrior 4 2100 500 Common "This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points."
DB2-EN011 Maryokutai Effect Monster Water Aqua 3 900 900 Common "You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it."
DB2-EN012 The Last Warrior from Another Plane Fusion/Effect Monster Earth Warrior 7 2350 2300 Super Rare "Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
DB2-EN013 Dark Spirit of the Silent Normal n/a Trap n/a n/a n/a Common "This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)"
DB2-EN014 Royal Command Continuous n/a Trap n/a n/a n/a Rare Negate the activation and effects of all Flip Effect monsters' effects.
DB2-EN015 Riryoku Field Counter n/a Trap n/a n/a n/a Rare Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
DB2-EN016 Skull Lair Continuous n/a Trap n/a n/a n/a Common Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
DB2-EN017 Graverobber's Retribution Continuous n/a Trap n/a n/a n/a Common "During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play."
DB2-EN018 Destruction Punch Normal n/a Trap n/a n/a n/a Common "If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)"
DB2-EN019 Blind Destruction Continuous n/a Trap n/a n/a n/a Common "During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)"
DB2-EN020 The Emperor's Holiday Continuous n/a Trap n/a n/a n/a Common Negate the effects of all Equip Cards.
DB2-EN021 Destiny Board Continuous n/a Trap n/a n/a n/a Common "At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately."
DB2-EN022 "Spirit Message "I" Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "Destiny Board"."
DB2-EN023 "Spirit Message "N" Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "Destiny Board"."
DB2-EN024 "Spirit Message "A" Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "Destiny Board"."
DB2-EN025 "Spirit Message "L" Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "Destiny Board"."
DB2-EN026 The Dark Door Continuous n/a Spell n/a n/a n/a Common Both players can only attack with 1 monster during their respective Battle Phases.
DB2-EN027 Spiritualism Normal n/a Spell n/a n/a n/a Rare Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
DB2-EN028 Cyclon Laser Equip n/a Spell n/a n/a n/a Common "You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
DB2-EN029 De-Fusion Quick-Play n/a Spell n/a n/a n/a Common "Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field."
DB2-EN030 Fusion Gate Field n/a Spell n/a n/a n/a Rare "As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play."
DB2-EN031 Ekibyo Drakmord Equip n/a Spell n/a n/a n/a Common "A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand."
DB2-EN032 Spirit Elimination Normal n/a Spell n/a n/a n/a Common "When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play."
DB2-EN033 Vengeful Bog Spirit Continuous n/a Spell n/a n/a n/a Common "No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned."
DB2-EN034 Blade Knight Effect Light Warrior 4 1600 1000 Ultra Rare "If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle."
DB2-EN035 Baby Dragon Normal Monster Wind Dragon 3 1200 700 Common "Much more than just a child, this dragon is gifted with untapped power."
DB2-EN036 Blackland Fire Dragon Normal Monster Dark Dragon 4 1500 800 Common "A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight."
DB2-EN037 Battle Steer Normal Monster Earth Beast-Warrior 5 1800 1300 Common "A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns."
DB2-EN038 Time Wizard Effect Monster Light Spellcaster 2 500 400 Super Rare "Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase."
DB2-EN039 Saggi the Dark Clown Normal Monster Dark Spellcaster 3 600 1500 Common This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
DB2-EN040 Dragon Piper Effect Monster Fire Pyro 3 200 1800 Common "FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
DB2-EN041 Illusionist Faceless Mage Normal Monster Dark Spellcaster 5 1200 2200 Common Manipulates enemy attacks with the power of illusion.
DB2-EN042 Sangan Effect Monster Dark Fiend 3 1000 600 Rare "When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
DB2-EN043 Great Moth Effect Monster Earth Insect 8 2600 2500 Common "This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
DB2-EN044 Kuriboh Effect Monster Dark Fiend 1 300 200 Rare Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
DB2-EN045 Thousand Dragon Fusion Monster Wind Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"
DB2-EN046 Castle of Dark Illusions Effect Monster Dark Fiend 4 920 1930 Common "FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated."
DB2-EN047 Catapult Turtle Effect Monster Water Aqua 5 1000 2000 Super Rare Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
DB2-EN048 Mystic Horseman Normal Monster Earth Beast 4 1300 1550 Common "Half man and half horse, this monster is known for its extreme speed."
DB2-EN049 Rabid Horseman Fusion Monster Earth Beast-Warrior 6 2000 1700 Common "Battle Ox" + "Mystic Horseman"
DB2-EN050 Crass Clown Effect Monster Dark Fiend 4 1350 1400 Common "When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand."
DB2-EN051 Dream Clown Effect Monster Earth Warrior 3 1200 900 Common "When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field."
DB2-EN052 Princess of Tsurugi Effect Monster Wind Warrior 3 900 700 Common FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
DB2-EN053 Tremendous Fire Normal n/a Spell n/a n/a n/a Common Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
DB2-EN054 Jirai Gumo Effect Monster Earth Insect 4 2200 100 Common "When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking."
DB2-EN055 Shadow Ghoul Effect Monster Dark Zombie 5 1600 1300 Common Increase the ATK of this monster by 100 points for each monster in your Graveyard.
DB2-EN056 Ryu-Kishin Powered Normal Monster Light Fiend 4 1600 1200 Common A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
DB2-EN057 Launcher Spider Normal Monster Fire Machine 7 2200 2500 Common A mechanical spider with rocket launchers capable of random fire.
DB2-EN058 Thunder Dragon Effect Monster Light Thunder 5 1600 1500 Common "Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase."
DB2-EN059 The Immortal of Thunder Effect Monster Light Thunder 4 1500 1300 Common "FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points."
DB2-EN060 Hoshiningen Effect Monster Light Fairy 2 500 700 Common "As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points."
DB2-EN061 Cannon Soldier Effect Monster Dark Machine 4 1400 1300 Super Rare Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
DB2-EN062 Muka Muka Effect Monster Earth Rock 2 600 300 Common "As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand."
DB2-EN063 The Bistro Butcher Effect Monster Dark Fiend 4 1800 1000 Common "When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck."
DB2-EN064 Star Boy Effect Monster Water Aqua 2 550 500 Common "As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points."
DB2-EN065 Milus Radiant Effect Monster Earth Beast 1 300 250 Common "As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points."
DB2-EN066 Witch of the Black Forest Effect Monster Dark Spellcaster 4 1100 1200 Rare "When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
DB2-EN067 Little Chimera Effect Monster Fire Beast 2 600 550 Common "As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points."
DB2-EN068 Bladefly Effect Monster Wind Insect 2 600 700 Common "As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points."
DB2-EN069 Twin-Headed Thunder Dragon Fusion Monster Light Thunder 7 2800 2100 Common "Thunder Dragon" + "Thunder Dragon"
DB2-EN070 Witch's Apprentice Effect Monster Dark Spellcaster 2 550 500 Common "As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points."
DB2-EN071 Gazelle the King of Mythical Beasts Normal Monster Earth Beast 4 1500 1200 Common This monster moves so fast that it looks like an illusion to mortal eyes.
DB2-EN072 Barrel Dragon Effect Monster Dark Machine 7 2600 2200 Ultra Rare "Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase."
DB2-EN073 Solemn Judgment Counter n/a Trap n/a n/a n/a Super Rare "Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster."
DB2-EN074 Magic Jammer Counter n/a Trap n/a n/a n/a Super Rare Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
DB2-EN075 Seven Tools of the Bandit Counter n/a Trap n/a n/a n/a Super Rare Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
DB2-EN076 Horn of Heaven Counter n/a Trap n/a n/a n/a Rare Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
DB2-EN077 Shield & Sword Normal n/a Spell n/a n/a n/a Common Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
DB2-EN078 Block Attack Normal n/a Spell n/a n/a n/a Common Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
DB2-EN079 The Unhappy Maiden Effect Monster Light Spellcaster 1 0 100 Common "When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately."
DB2-EN080 Robbin' Goblin Continuous n/a Trap n/a n/a n/a Common "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
DB2-EN081 Mirror Force Normal n/a Trap n/a n/a n/a Super Rare You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
DB2-EN082 Ring of Magnetism Equip n/a Spell n/a n/a n/a Rare "You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack."
DB2-EN083 Share the Pain Normal n/a Spell n/a n/a n/a Common Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
DB2-EN084 Heavy Storm Normal n/a Spell n/a n/a n/a Super Rare Destroy all Spell and Trap Cards on the field.
DB2-EN085 Oscillo Hero #2 Normal Monster Light Thunder 3 1000 500 Common A creature that electrocutes opponents with bolts of lightning.
DB2-EN086 Soul of the Pure Normal n/a Spell n/a n/a n/a Common Increase your Life Points by 800 points.
DB2-EN087 Dark-Piercing Light Normal n/a Spell n/a n/a n/a Common Flip all face-down monsters on your opponent's side of the field face-up.
DB2-EN088 The Statue of Easter Island Normal Monster Earth Rock 4 1100 1400 Common A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
DB2-EN089 Shining Friendship Normal Monster Light Fairy 4 1300 1100 Common The peacemaker among monsters.
DB2-EN090 The Wicked Worm Beast Effect Monster Earth Beast 3 1400 700 Common This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
DB2-EN091 Tiger Axe Normal Monster Earth Beast-Warrior 4 1300 1100 Common A fast and powerful axe-wielding beast-warrior.
DB2-EN092 Axe Raider Normal Monster Earth Warrior 4 1700 1150 Common An axe-wielding monster of tremendous strength and agility.
DB2-EN093 Mechanicalchaser Normal Monster Dark Machine 4 1850 800 Common A hunter that relentlessly pursues its target by order of the Machine King.
DB2-EN094 Gemini Elf Normal Monster Earth Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
DB2-EN095 Graceful Charity Normal n/a Spell n/a n/a n/a Rare "Draw 3 cards from your Deck, then discard any 2 cards from your hand."
DB2-EN096 Two-Headed King Rex Normal Monster Earth Dinosaur 4 1600 1200 Common A powerful monster whose two heads attack as one.
DB2-EN097 Maiden of the Moonlight Normal Monster Light Spellcaster 4 1500 1300 Common A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
DB2-EN098 Lord of the Lamp Normal Monster Dark Fiend 4 1400 1200 Common This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
DB2-EN099 Machine King Effect Monster Earth Machine 6 2200 2000 Common Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
DB2-EN100 Cyber-Stein Effect Monster Dark Machine 2 700 500 Rare Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
DB2-EN101 Dragon Seeker Effect Monster Dark Fiend 6 2000 2100 Common "When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field."
DB2-EN102 Needle Worm Effect Monster Earth Insect 2 750 600 Common FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.
DB2-EN103 Greenkappa Effect Monster Dark Warrior 3 650 900 Common FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
DB2-EN104 Morphing Jar Effect Monster Earth Rock 2 700 600 Rare "FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks."
DB2-EN105 Penguin Soldier Effect Monster Water Aqua 2 750 500 Rare FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
DB2-EN106 Royal Decree Normal n/a Trap n/a n/a n/a Super Rare "While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card."
DB2-EN107 Magical Thorn Continuous n/a Trap n/a n/a n/a Common "When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded."
DB2-EN108 Restructer Revolution Normal n/a Spell n/a n/a n/a Common Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
DB2-EN109 Fusion Sage Normal n/a Spell n/a n/a n/a Common "Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck."
DB2-EN110 Total Defense Shogun Effect Monster Dark Warrior 6 1550 2500 Super Rare "This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation."
DB2-EN111 Swift Gaia the Fierce Knight Effect Monster Dark Warrior 7 2300 2100 Ultra Rare "If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon."
DB2-EN112 Obnoxious Celtic Guard Effect Monster Earth Warrior 4 1400 1200 Ultra Rare This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
DB2-EN113 Luminous Soldier Effect Monster Light Warrior 5 2100 1400 Common "If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step."
DB2-EN114 Command Knight Effect Monster Fire Warrior 4 1200 1900 Super Rare "While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points."
DB2-EN115 Kaiser Sea Horse Effect Monster Water Sea Serpent 4 1700 1650 Common "If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
DB2-EN116 Vampire Lord Effect Monster Dark Zombie 5 2000 1500 Ultra Rare "Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase."
DB2-EN117 Toon Goblin Attack Force Toon Monster Earth Warrior 4 2300 0 Common "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn."
DB2-EN118 Toon Cannon Soldier Toon Monster Dark Machine 4 1400 1300 Common "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points."
DB2-EN119 Toon Gemini Elf Toon Monster Earth Spellcaster 4 1900 900 Common "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand."
DB2-EN120 Toon Masked Sorcerer Toon Monster Dark Spellcaster 4 900 1400 Common "This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck."
DB2-EN121 Toon Table of Contents Normal n/a Spell n/a n/a n/a Common "Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran"."
DB2-EN122 Toon Defense Continuous n/a Trap n/a n/a n/a Common "When your opponent's monster attacks a Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points."
DB2-EN123 Insect Queen Effect Monster Earth Insect 7 2200 2400 Ultra Rare "You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster."
DB2-EN124 Dark Ruler Ha Des Effect Monster Dark Fiend 6 2450 1600 Ultra Rare "As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard."
DB2-EN125 Dark Balter the Terrible Fusion Monster Dark Fiend 5 2000 1200 Rare "Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated."
DB2-EN126 Lesser Fiend Effect Monster Dark Fiend 5 2100 1000 Common "As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard."
DB2-EN127 Possessed Dark Soul Effect Monster Dark Fiend 3 1200 800 Common Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field.
DB2-EN128 Winged Minion Effect Monster Dark Fiend 2 700 700 Common Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
DB2-EN129 Skull Knight #2 Effect Monster Dark Fiend 3 1000 1200 Common "If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck."
DB2-EN130 Twin-Headed Wolf Effect Monster Dark Fiend 4 1500 1000 Common "When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle."
DB2-EN131 Opticlops Normal Monster Dark Fiend 4 1800 1700 Common "A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces."
DB2-EN132 Bark of Dark Ruler Normal n/a Trap n/a n/a n/a Common You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
DB2-EN133 Fatal Abacus Continuous n/a Trap n/a n/a n/a Common "Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points."
DB2-EN134 The Puppet Magic of Dark Ruler Normal n/a Spell n/a n/a n/a Common Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
DB2-EN135 Soul Demolition Continuous n/a Trap n/a n/a n/a Common You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
DB2-EN136 Double Snare Normal n/a Spell n/a n/a n/a Common Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
DB2-EN137 Freed the Matchless General Effect Monster Earth Warrior 5 2300 1700 Ultra Rare "Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck."
DB2-EN138 Marauding Captain Effect Monster Earth Warrior 3 1200 400 Rare "While this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand."
DB2-EN139 Ryu Senshi Fusion Monster Earth Warrior 6 2000 1200 Rare "Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it."
DB2-EN140 Warrior Dai Grepher Normal Monster Earth Warrior 4 1700 1600 Common The warrior who can manipulate dragons. Nobody knows his mysterious past.
DB2-EN141 Mysterious Guard Effect Monster Earth Spellcaster 3 800 1200 Common "FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand."
DB2-EN142 Frontier Wiseman Effect Monster Earth Spellcaster 3 1600 800 Common "As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards."
DB2-EN143 Exiled Force Effect Monster Earth Warrior 4 1000 1000 Common "By Tributing this face-up card, destroy 1 monster on the field."
DB2-EN144 Shadow Tamer Effect Monster Earth Warrior 3 800 700 Common FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
DB2-EN145 Dragon Manipulator Effect Monster Earth Warrior 3 700 800 Common FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
DB2-EN146 The A. Forces Continuous n/a Spell n/a n/a n/a Common Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
DB2-EN147 Reinforcement of the Army Normal n/a Spell n/a n/a n/a Rare Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
DB2-EN148 Array of Revealing Light Normal n/a Spell n/a n/a n/a Common "Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned."
DB2-EN149 The Warrior Returning Alive Normal n/a Spell n/a n/a n/a Common Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
DB2-EN150 Emergency Provisions Quick-Play n/a Spell n/a n/a n/a Rare Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
DB2-EN151 Tyrant Dragon Effect Monster Fire Dragon 8 2900 2500 Ultra Rare "When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field."
DB2-EN152 Spear Dragon Effect Monster Wind Dragon 4 1900 0 Super Rare "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step."
DB2-EN153 Spirit Ryu Effect Monster Wind Dragon 4 1000 1000 Common "You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step."
DB2-EN154 Fiend Skull Dragon Fusion Monster Wind Dragon 5 2000 1200 Rare "Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it."
DB2-EN155 Cave Dragon Effect Monster Wind Dragon 4 2000 100 Common "If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack."
DB2-EN156 Gray Wing Effect Monster Wind Dragon 3 1300 700 Common Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
DB2-EN157 Troop Dragon Effect Monster Wind Dragon 2 700 800 Common "If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck."
DB2-EN158 The Dragon's Bead Continuous n/a Trap n/a n/a n/a Common Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
DB2-EN159 A Wingbeat of Giant Dragon Normal n/a Spell n/a n/a n/a Common Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
DB2-EN160 Dragon's Gunfire Normal n/a Spell n/a n/a n/a Common "You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
  • Inflict 800 points of damage to your opponent's Life Points.
  • Destroy 1 face-up monster with a DEF of 800 points or less."
  • DB2-EN161 Stamping Destruction Normal n/a Spell n/a n/a n/a Common You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
    DB2-EN162 Super Rejuvenation Quick-Play n/a Spell n/a n/a n/a Common "During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn."
    DB2-EN163 Dragon's Rage Continuous n/a Trap n/a n/a n/a Common "When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
    DB2-EN164 Burst Breath Normal n/a Trap n/a n/a n/a Common Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
    DB2-EN165 Luster Dragon #2 Normal Monster Wind Dragon 4 1900 1600 Common "This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty."
    DB2-EN166 Fiber Jar Effect Monster Earth Plant 3 500 500 Rare "FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks."
    DB2-EN167 Serpentine Princess Effect Monster Water Reptile 4 1400 2000 Common "If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck."
    DB2-EN168 Patrician of Darkness Effect Monster Dark Zombie 5 2000 1400 Common "As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks."
    DB2-EN169 Thunder Nyan Nyan Effect Monster Light Thunder 4 1900 800 Rare "If there is a non-LIGHT monster on your side of the field, destroy this face-up card."
    DB2-EN170 Gradius' Option Effect Monster Light Machine 1 0 0 Common "This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
    DB2-EN171 Injection Fairy Lily Effect Monster Earth Spellcaster 3 400 1500 Ultra Rare This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
    DB2-EN172 Woodland Sprite Effect Monster Earth Plant 3 900 400 Common Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
    DB2-EN173 Airknight Parshath Effect Monster Light Fairy 5 1900 1400 Super Rare "When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck."
    DB2-EN174 Twin-Headed Behemoth Effect Monster Wind Dragon 3 1500 1200 Common "If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel."
    DB2-EN175 Maharaghi Spirit Monster Earth Rock 4 1200 1700 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck."
    DB2-EN176 Inaba White Rabbit Spirit Monster Earth Beast 3 700 500 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
    DB2-EN177 Yata-Garasu Spirit Monster Wind Fiend 2 200 100 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase."
    DB2-EN178 Susa Soldier Spirit Monster Earth Thunder 4 2000 1600 Super Rare This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
    DB2-EN179 Yamata Dragon Spirit Monster Fire Dragon 7 2600 3100 Super Rare "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand."
    DB2-EN180 Great Long Nose Spirit Monster Dark Beast-Warrior 5 1900 1700 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase."
    DB2-EN181 Otohime Spirit Monster Light Spellcaster 3 0 100 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field."
    DB2-EN182 Hino-Kagu-Tsuchi Spirit Monster Fire Pyro 8 2800 2900 Ultra Rare "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw."
    DB2-EN183 Asura Priest Spirit Monster Light Fairy 4 1700 1200 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monsters first.
    DB2-EN184 Fushi No Tori Spirit Monster Fire Winged Beast 4 1200 0 Common "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage."
    DB2-EN185 Spring of Rebirth Continuous n/a Spell n/a n/a n/a Common Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
    DB2-EN186 Heart of Clear Water Equip n/a Spell n/a n/a n/a Common "If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)"
    DB2-EN187 A Legendary Ocean Normal n/a Spell n/a n/a n/a Common "This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points."
    DB2-EN188 Fusion Sword Murasame Blade Equip n/a Spell n/a n/a n/a Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    DB2-EN189 Smoke Grenade of the Thief Equip n/a Spell n/a n/a n/a Common "When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard."
    DB2-EN190 Creature Swap Normal n/a Spell n/a n/a n/a Super Rare Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
    DB2-EN191 Spiritual Energy Settle Machine Continuous n/a Spell n/a n/a n/a Common "As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands."
    DB2-EN192 Second Coin Toss Continuous n/a Spell n/a n/a n/a Common "As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss."
    DB2-EN193 Convulsion of Nature Continuous n/a Spell n/a n/a n/a Common "As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel."
    DB2-EN194 The Secret of the Bandit Normal n/a Spell n/a n/a n/a Common "This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card."
    DB2-EN195 After the Struggle Normal n/a Spell n/a n/a n/a Common This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
    DB2-EN196 Magic Reflector Normal n/a Spell n/a n/a n/a Common "Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed."
    DB2-EN197 Blast with Chain Normal n/a Trap n/a n/a n/a Rare "After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it."
    DB2-EN198 Disappear Normal n/a Trap n/a