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Yu-Gi-Oh! Dark Crisis Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
DCR-000 Vampire Lord Effect Monster Dark Zombie 5 2000 1500 Secret Rare "Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase."
DCR-001 Battle Footballer Normal Monster Fire Machine 4 1000 2100 Common A cyborg with high defense power. Originally it was invented for a football machine.
DCR-002 Nin-Ken Dog Normal Monster Wind Beast-Warrior 4 1800 1000 Common "A Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being."
DCR-003 Acrobat Monkey Normal Monster Earth Machine 3 1000 1800 Common An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DCR-004 Arsenal Summoner Effect Monster Wind Spellcaster 4 1600 1600 Common "FLIP: Select 1 card that includes Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian"."
DCR-005 Guardian Elma Effect Monster Wind Fairy 3 1300 1200 Common "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card."
DCR-006 Guardian Ceal Effect Monster Fire Pyro 4 1700 1400 Ultra Rare "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field."
DCR-007 Guardian Grarl Effect Monster Earth Dinosaur 5 2500 1000 Ultra Rare "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes."
DCR-008 Guardian Baou Effect Monster Dark Fiend 4 800 400 Rare "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monster is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle."
DCR-009 Guardian Kay'est Effect Monster Water Sea Serpent 4 1000 1800 Common "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Rod os Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters."
DCR-010 Guardian Tryce Effect Monster Light Thunder 5 1900 1700 Rare "This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card."
DCR-011 Cyber Raider Effect Monster Dark Machine 4 1400 1000 Common "When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ?Select 1 equipped Equip Spell Card and destroy it. ?Select 1 equipped Equip Spell Card and equip it to this card."
DCR-012 Reflect Bounder Effect Monster Light Machine 4 1700 1000 Ultra Rare "When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed."
DCR-013 Little-Winguard Effect Monster Wind Warrior 4 1400 1800 Common "Once during each of your End Phases, you can change the battle position of this card."
DCR-014 Des Feral Imp Effect Monster Dark Reptile 4 1600 1800 Rare FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
DCR-015 Different Dimension Dragon Effect Monster Light Dragon 5 1200 1500 Super Rare The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
DCR-016 Shinato, King of a Higher Plane Ritual/Effect Monster Light Fairy 8 3300 3000 Ultra Rare "This card can only be Special Summoned with the Ritual Spell Card Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
DCR-017 Dark Flare Knight Fusion/Effect Monster Dark Warrior 6 2200 800 Super Rare "Dark Magician + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck."
DCR-018 Mirage Knight Effect Monster Light Warrior 8 2800 2000 Super Rare "This card can only be Special Summoned by the effect of 'Dark Flare Knight'. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play."
DCR-019 Berserk Dragon Effect Monster Dark Zombie 8 3500 0 Super Rare "This card can only be Special Summoned by the effects of A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directy if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phase."
DCR-020 Exodia Necross Effect Monster Dark Spellcaster 4 1800 0 Ultra Rare "This card can only be Special Summoned by the effect of Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One"."
DCR-021 Gyaku-Gire Panda Effect Monster Earth Beast 3 800 1600 Common "The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
DCR-022 Blindly Loyal Goblin Effect Monster Earth Warrior 4 1800 1500 Common "As long as this card remains face-up on the field, control of this card cannot switch."
DCR-023 Despair from the Dark Effect Monster Dark Zombie 8 2800 3000 Common "When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field."
DCR-024 Maju Garzett Effect Monster Dark Fiend 7 0 0 Common The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
DCR-025 Fear from the Dark Effect Monster Dark Zombie 4 1700 1500 Rare "When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field."
DCR-026 Dark Scorpion - Chick the Yellow Effect Monster Dark Warrior 3 1000 1000 Common "When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 of the following effects: ?Return 1 card on the field to its owner's hand. ?See 1 card on top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck."
DCR-027 D. D. Warrior Lady Effect Monster Light Warrior 4 1500 1600 Super Rare "When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play."
DCR-028 Thousand Needles Effect Monster Earth Beast 4 1000 1800 Common "When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster."
DCR-029 Shinato`s Ark Spell Ritual Common "This card is used to Ritual Summon 'Shinato, King of a Higher Plane'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
DCR-030 A Deal with Dark Ruler Spell Quick-Play Common "You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 Berserk Dragon" from your hand or Deck."
DCR-031 Contract with Exodia Spell Normal Common "You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
DCR-032 Butterfly Dagger - Elma Spell Equip Super Rare "A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand."
DCR-033 Shooting Star Bow - Ceal Spell Equip Common A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
DCR-034 Gravity Axe - Grarl Spell Equip Common "A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position."
DCR-035 Wicked-Breaking Flamberge - Baou Spell Equip Rare "You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster."
DCR-036 Rod of Silence - Kay'est Spell Equip Common A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
DCR-037 Twin Swords of Flashing Light - Try Spell Equip Common You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
DCR-038 Precious Cards from Beyond Spell Continuous Common "When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
DCR-039 Rod of the Mind`s Eye Spell Equip Common "When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points."
DCR-040 Fairy of the Spring Spell Normal Common Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
DCR-041 Token Thanksgiving Spell Normal Common Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
DCR-042 Morale Boost Spell Continuous Common "Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card."
DCR-043 Non-Spellcasting Area Spell Continuous Common "All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
DCR-044 Different Dimension Gate Spell Continuous Rare "Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play."
DCR-045 Final Attack Orders Trap Continuous Common "As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed."
DCR-046 Staunch Defender Trap Normal Common "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field."
DCR-047 Ojama Trio Trap Normal Common "Special Summon 3 Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points."
DCR-048 Arsenal Robber Trap Normal Common Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
DCR-049 Skill Drain Trap Continuous Rare "Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field."
DCR-050 Really Eternal Rest Trap Normal Common Destroy all monsters equipped with Equip Cards.
DCR-051 Kaiser Glider Effect Monster Light Dragon 6 2400 2200 Ultra Rare "This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand."
DCR-052 Interdimensional Matter Transporter Trap Normal Ultra Rare Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
DCR-053 Cost Down Spell Normal Ultra Rare Discard 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
DCR-054 Gagagigo Normal Monster Water Reptile 4 1850 1000 Common "This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice."
DCR-055 D. D. Trainer Normal Monster Dark Fiend 1 100 2000 Common "A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny."
DCR-056 Ojama Green Normal Monster Light Beast 2 0 1000 Common "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
DCR-057 Archfiend Soldier Normal Monster Dark Fiend 4 1900 1500 Rare An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
DCR-058 Pandemonium Watchbear Effect Monster Dark Beast 4 1300 1800 Common "As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field cannot be destroy by your opponent's card effects."
DCR-059 Sasuke Samurai #2 Effect Monster Wind Warrior 1 200 300 Common "Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated."
DCR-060 Dark Scorpion - Gorg the Strong Effect Monster Dark Warrior 5 1800 1500 Common "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ?Send 1 card from the top of your opponent's Deck to the Graveyard."
DCR-061 Dark Scorpion - Meanae the Thorn Effect Monster Dark Warrior 4 1000 1800 Common "When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
  • Select 1 card that includes Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand.
  • Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand."
  • DCR-062 Outstanding Dog Marron Effect Monster Light Beast 1 100 100 Common "When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck."
    DCR-063 Great Maju Garzett Effect Monster Dark Fiend 6 0 0 Rare The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
    DCR-064 Iron Blacksmith Kotetsu Effect Monster Fire Beast-Warrior 2 500 500 Common FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
    DCR-065 Goblin of Greed Effect Monster Earth Fiend 4 1000 1800 Common "As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost."
    DCR-066 Mefist the Infernal General Effect Monster Dark Fiend 5 1800 1700 Rare "When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it."
    DCR-067 Vilepawn Archfiend Effect Monster Earth Fiend 2 1200 200 Common "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card."
    DCR-068 Shadowknight Archfiend Effect Monster Wind Fiend 4 2000 1600 Common "The controller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved."
    DCR-069 Darkbishop Archfiend Effect Monster Water Fiend 3 300 1400 Rare "The controller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card."
    DCR-070 Desrook Archfiend Effect Monster Light Fiend 3 1100 1800 Common "The controller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
    DCR-071 Infernalqueen Archfiend Effect Monster Fire Fiend 4 900 1500 Rare "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase."
    DCR-072 Terrorking Archfiend Effect Monster Dark Fiend 4 2000 1500 Super Rare "You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destryed by this monster in battle."
    DCR-073 Skull Archfiend of Lightning Effect Monster Dark Fiend 6 2500 1200 Ultra Rare "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card."
    DCR-074 Metallizing Parasite - Lunatite Union Monster Water Aqua 7 1000 500 Rare "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)"
    DCR-075 Tsukuyomi Spirit Monster Dark Spellcaster 4 1100 1400 Rare "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position."
    DCR-076 Mudora Effect Monster Earth Fairy 4 1500 1800 Super Rare The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
    DCR-077 Keldo Effect Monster Earth Fairy 4 1200 1600 Common "When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and return them to your opponents Deck. Your opponent then shuffles his/her Deck."
    DCR-078 Kelbek Effect Monster Earth Fairy 4 1500 1800 Common Any monster that attacks this card is returned to its owners hand. Damage calculation is applied normally.
    DCR-079 Zolga Effect Monster Earth Fairy 4 1700 1200 Common The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set.
    DCR-080 Agido Effect Monster Earth Fairy 4 1500 1300 Common "When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster."
    DCR-081 Legendary Flame Lord Ritual/Effect Monster Fire Spellcaster 7 2400 2000 Rare "This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    DCR-082 Dark Master - Zorc Ritual/Effect Monster Dark Fiend 8 2700 1500 Super Rare "This card can only be Ritual Summoned with the Rtual Spell Card Contract with the Card Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll a six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field."
    DCR-083 Spell Reproduction Spell Normal Common Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
    DCR-084 Dragged Down into the Grave Spell Normal Common "You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card."
    DCR-085 Incandescent Ordeal Spell Ritual Common This card is used to Ritual Summon 'Legendary Flame Lord'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
    DCR-086 Contract with the Abyss Spell Ritual Rare This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
    DCR-087 Contract with the Dark Master Spell Ritual Common This card is used to Ritual Summon 'Dark Master - Zorc'. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
    DCR-088 Falling Down Spell Equip Common Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of you opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
    DCR-089 Checkmate Spell Normal Common "Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly."
    DCR-090 Cestus of Dagla Spell Equip Common "This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount."
    DCR-091 Final Countdown Spell Normal Common "Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel."
    DCR-092 Archfiends Oath Spell Continuous Common "Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard."
    DCR-093 Mustering of the Dark Scorpions Spell Normal Common "You can only activate this card when you have Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of the card."
    DCR-094 Pandemonium Spell Field Common "Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand."
    DCR-095 Altar for Tribute Trap Normal Common Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
    DCR-096 Frozen Soul Trap Normal Common You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
    DCR-097 Battle-Scarred Trap Continuous Common "Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed."
    DCR-098 Dark Scorpion Combination Trap Normal Rare "You can only activate this card when you have Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points."
    DCR-099 Archfiends Roar Trap Normal Common Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
    DCR-100 Dice Re-Roll Trap Normal Common "After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it."
    DCR-101 Spell Vanishing Trap Counter Super Rare "Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."
    DCR-102 Sakuretsu Armor Trap Normal Common You can activate this card when your opponent declares an attack. Destroy the attacking monster.
    DCR-103 Ray of Hope Trap Normal Common Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
    DCR-104 Blast Held by a Tribute Trap Normal Ultra Rare You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
    DCR-105 Judgment of Anubis Trap Counter Secret Rare "Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster."
    This set contains 106 cards.


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