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Yu-Gi-Oh! Gladiator's Assault Card List and Spoiler - Picture View

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
GLAS-EN000 Gladiator Beast Octavius Effect Monster Light Winged Beast 7 2500 1200 SR When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
GLAS-EN001 Chamberlain of the Six Samurai Normal Monster Earth Warrior 3 200 2000 Common The Six Samurai are supported from the shadows by this silent mysterious warrior. His past is unknown to them, but his scars are proof of his experience.
GLAS-EN002 Cloudian - Smoke Ball Normal Monster Water Fairy 1 200 600 Common Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
GLAS-EN003 Evil Hero Malicious Edge Effect Monster Earth Fiend 7 2600 1800 SR If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between the attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
GLAS-EN004 Evil Hero Infernal Gainer Effect Monster Earth Fiend 4 1600 0 Rare During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
GLAS-EN005 Cloudian - Eye of the Typhoon Effect Monster Wind Aqua 8 3000 1000 SR This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change the battle position of all face-up monsters, except "Cloudian" monsters.
GLAS-EN006 Cloudian - Ghost Fog Effect Monster Water Fiend 1 0 0 Common This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
GLAS-EN007 Cloudian - Nimbusman Effect Monster Water Fairy 5 1000 1000 Common This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
GLAS-EN008 Cloudian - Sheep Cloud Effect Monster Water Fairy 1 0 0 SR When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
GLAS-EN009 Cloudian - Poison Cloud Effect Monster Water Fiend 3 0 1000 Common When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
GLAS-EN010 Cloudian - Acid Cloud Effect Monster Water Fairy 4 500 0 Rare This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
GLAS-EN011 Cloudian - Cirrostratus Effect Monster Water Fairy 4 900 0 Rare This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
GLAS-EN012 Cloudian - Altus Effect Monster Water Fairy 4 1300 0 Rare This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
GLAS-EN013 Cloudian - Turbulence Effect Monster Water Fairy 4 800 0 Common This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
GLAS-EN014 Truckroid Effect Monster Earth Machine 4 1000 2000 Common When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
GLAS-EN015 Stealthroid Effect Monster Dark Machine 4 1200 0 Common If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
GLAS-EN016 Expressroid Effect Monster Earth Machine 4 400 1600 Rare When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
GLAS-EN017 Gladiator Beast Alexander Effect Monster Light Beast 6 2400 600 SR This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
GLAS-EN018 Gladiator Beast Spartacus Effect Monster Earth Dinosaur 5 2200 1600 Rare This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
GLAS-EN019 Gladiator Beast Murmillo Effect Monster Water Fish 3 800 400 Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked of was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
GLAS-EN020 Gladiator Beast Bestiari Effect Monster Wind Winged Beast 4 1500 800 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
GLAS-EN021 Gladiator Beast Laquari Effect Monster Fire Beast-Warrior 4 1800 400 Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
GLAS-EN022 Gladiator Beast Hoplomus Effect Monster Earth Rock 4 700 2100 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
GLAS-EN023 Gladiator Beast Dimacari Effect Monster Earth Beast 4 1600 1200 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
GLAS-EN024 Gladiator Beast Secutor Effect Monster Wind Reptile 4 400 300 Common If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
GLAS-EN025 Test Ape Effect Monster Earth Beast 2 700 300 Common When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
GLAS-EN026 Witch Doctor of Sparta Effect Monster Earth Spellcaster 4 400 2000 Common Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
GLAS-EN027 Infinity Dark Gemini Monster Dark Fiend 4 1500 1200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls.
GLAS-EN028 Magical Reflect Slime Gemini Monster Water Aqua 3 700 1200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
GLAS-EN029 Ancient Gear Knight Gemini Monster Earth Machine 4 1800 500 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step.
GLAS-EN030 Goblin Black Ops Effect Monster Dark Beast-Warrior 4 1300 0 Rare This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
GLAS-EN031 Gambler of Legend Effect Monster Dark Spellcaster 4 500 1400 Common Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
GLAS-EN032 Enishi, Shien's Chancellor Effect Monster Light Warrior 6 2200 1200 UR This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot attack this turn.
GLAS-EN033 Spirit of the Six Samurai Union Monster Earth Warrior 3 500 500 Common Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
GLAS-EN034 Alien Telepath Effect Monster Fire Reptile 4 1600 1000 Rare Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
GLAS-EN035 Alien Hypno Gemini Monster Water Reptile 4 1600 700 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it.
GLAS-EN036 Elemental Hero Chaos Neos Fusion/Effect Monster Dark Warrior 9 3000 2500 ScR "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ? 3 Heads: Destroy all monsters your opponent controls. ? 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. ? 1 Head: Return all monsters you control to their owner's hand.
GLAS-EN037 Elemental Hero Plasma Vice Fusion/Effect Monster Earth Warrior 8 2600 2300 ScR "Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
GLAS-EN038 Evil Hero Inferno Wing Fusion/Effect Monster Fire Fiend 6 2100 1200 UR "Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.
GLAS-EN039 Evil Hero Lightning Golem Fusion/Effect Monster Light Fiend 6 2400 1500 UR "Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
GLAS-EN040 Evil Hero Dark Gaia Fusion/Effect Monster Earth Fiend 8 ? 0 Rare 1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except by the effect of "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Special Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
GLAS-EN041 Super Vehicroid - Stealth Union Fusion/Effect Monster Earth Machine 9 3600 3000 ScR "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
GLAS-EN042 Superalloy Beast Raptinus Fusion/Effect Monster Light Dragon 8 2200 2200 Common 1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
GLAS-EN043 Gladiator Beast Gaiodiaz Fusion/Effect Monster Dark Dinosaur 7 2600 1500 Common "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
GLAS-EN044 Gladiator Beast Heraklinos Fusion/Effect Monster Fire Beast-Warrior 8 3000 2800 ScR "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "Polymerization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.
GLAS-EN045 Contact Out Spell Quick-Play Common Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them.
GLAS-EN046 Swing of Memories Spell Normal Common Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
GLAS-EN047 Dark Fusion Spell Normal Rare Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon) The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn.
GLAS-EN048 Diamond-Dust Cyclone Spell Quick-Play Rare Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
GLAS-EN049 Summon Cloud Spell Continuous Common Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
GLAS-EN050 Lucky Cloud Spell Normal Common During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
GLAS-EN051 Fog Control Spell Quick-Play Common Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
GLAS-EN052 Cloudian Squall Spell Continuous Common During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
GLAS-EN053 Super Double Summon Spell Quick-Play Common Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
GLAS-EN054 Colosseum - Cage of the Gladiator Beasts Spell Field Rare Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
GLAS-EN055 Gladiator Beast's Battle Halberd Spell Equip Common Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
GLAS-EN056 Gladiator Beast's Battle Gladius Spell Equip Common Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
GLAS-EN057 Gladiator Beast's Battle Manica Spell Equip Rare Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand.
GLAS-EN058 Gladiator Beast's Respite Spell Normal Rare Return 2 "Gladiator Beast" cards from your hand to the Deck then draw 3 cards.
GLAS-EN059 Gladiator's Return Spell Normal Common Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
GLAS-EN060 Soul Devouring Bamboo Sword Spell Continuous Common Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
GLAS-EN061 Cunning of the Six Samurai Spell Quick-Play SR Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
GLAS-EN062 "A" Cell Incubator Spell Continuous Common Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
GLAS-EN063 Over Limit Trap Normal Common Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
GLAS-EN064 No Entry!! Trap Normal Common Change all Attack Position monsters to Defense Position.
GLAS-EN065 Natural Disaster Trap Continuous Common Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
GLAS-EN066 Rain Storm Trap Normal Common Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
GLAS-EN067 Updraft Trap Normal SR Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
GLAS-EN068 Release From Stone Trap Continuous Common Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
GLAS-EN069 Light-Imprisoning Mirror Trap Continuous Common When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
GLAS-EN070 Shadow-Imprisoning Mirror Trap Continuous Common When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
GLAS-EN071 Disarm Trap Counter Common Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
GLAS-EN072 Parry Trap Counter Common Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
GLAS-EN073 Swiftstrike Armor Trap Continuous Common During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
GLAS-EN074 Double-Edged Sword Technique Trap Normal Common Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
GLAS-EN075 Energy-Absorbing Monolith Trap Normal SR Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
GLAS-EN076 Cell Explosion Virus Trap Normal Rare Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
GLAS-EN077 Detonator Circle "A" Trap Normal Common Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
GLAS-EN078 Interdimensional Warp Trap Normal Common Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
GLAS-EN079 Foolish Revival Trap Normal Common Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
GLAS-EN080 An Unfortunate Report Trap Normal Common Your opponent conducts their next Battle Phase twice.
GLAS-EN081 Gladiator Beast Torax Effect Monster Fish SR If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
GLAS-EN082 Test Tiger Effect Monster Beast UR If you control a "Gladiator Beast" monster you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast.
GLAS-EN083 Defensive Tactics Trap Normal SR Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
GLAS-EN084 Dragon Ice Effect Monster Water Dragon 5 1800 2200 ScR When you opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
GLAS-EN085 Tongue Twister Effect Monster Dark Fiend 6 400 300 ScR If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
GLAS-EN086 Skreech Effect Monster Water Reptile 4 1500 400 ScR When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.
GLAS-EN087 Royal Firestorm Guards Effect Monster Fire Pyro 4 1700 1200 ScR When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.
GLAS-EN088 Veil of Darkness Spell Continuous ScR During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
GLAS-EN089 Security Orb Trap Normal UR Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
GLAS-EN090 Necroface Effect Monster Dark Zombie 4 1200 1800 ScR When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both player remove from play the top 5 cards of their Decks.
GLAS-EN091 Gil Garth Normal Monster Dark Fiend 4 1800 1200 ScR This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
GLAS-EN092 Soul Taker Spell Normal ScR Destroy 1 face-up monster your opponents controls. Then, your opponent gains 1000 Life Points.
GLAS-EN093 Magic Formula Spell Equip ScR Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
GLAS-EN094 Silent Doom Spell Normal ScR Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
This set contains 95 cards.


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